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[Definition]
titleIds = 0005000010176900,0005000010176A00,0005000010162B00
name = Shadow Resolution
path = "Splatoon/Graphics/Shadow Resolution"
description = Note: Increasing shadow resolution is known to increase VRAM usage directly. Lowering this might give you a good boost in performance if you're limited on VRAM but makes shadows blockier. Medium is the original resolution.
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version = 4
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[Preset]
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name = Medium (100%, Default)
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$shadowRes = 1
[Preset]
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name = Low (50%)
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$shadowRes = 0.5
[Preset]
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name = High (200%)
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$shadowRes = 2
[Preset]
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name = Ultra (300%)
$shadowRes = 3
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[Preset]
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name = Extreme (400%, Unstable)
$shadowRes = 4
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[TextureRedefine] # Shadows
width = 2048
height = 2048
formats = 0x5
overwriteWidth = $shadowRes * 2048
overwriteHeight = $shadowRes * 2048
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[TextureRedefine] # Squid Sisters Shadows
width = 1664
height = 1648
formats = 0x5
overwriteWidth = $shadowRes * 1664
overwriteHeight = $shadowRes * 1648
[TextureRedefine] # Squid Sisters Shadows
width = 1640
height = 1640
formats = 0x5
overwriteWidth = $shadowRes * 1640
overwriteHeight = $shadowRes * 1640
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[TextureRedefine] # Performance Shadows
width = 1024
height = 1024
formats = 0x5
overwriteWidth = $shadowRes * 1024
overwriteHeight = $shadowRes * 1024