2017-01-11 04:29:36 +01:00
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[Definition]
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2017-02-09 02:51:48 +01:00
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titleIds = 0005000010110E00,0005000010145000,0005000010144F00,ffffffffd72e798a
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2017-01-15 03:07:06 +01:00
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name = "Super Smash Bros. - 540p"
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2017-01-11 04:29:36 +01:00
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[TextureRedefine] # tv
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width = 1920
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height = 1080
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2017-01-15 03:07:06 +01:00
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overwriteWidth = 960
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2017-01-19 06:00:32 +01:00
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overwriteHeight = 540
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2017-03-18 01:11:14 +01:00
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[TextureRedefine] # half-res
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width = 960
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height = 540
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overwriteWidth = 480
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overwriteHeight = 270
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2017-01-20 02:58:20 +01:00
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2017-03-18 01:11:14 +01:00
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[TextureRedefine] # q-res
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width = 480
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height = 270
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overwriteWidth = 240
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overwriteHeight = 135
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[TextureRedefine] # o-res
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width = 240
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height = 135
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overwriteWidth = 120
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overwriteHeight = 68
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[TextureRedefine] # half-res 2
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width = 120
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height = 67
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overwriteWidth = 60
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overwriteHeight = 34
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[TextureRedefine] # q-res 2
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width = 60
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height = 33
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overwriteWidth = 30
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overwriteHeight = 17
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[TextureRedefine] # o-res 2
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width = 30
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height = 16
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overwriteWidth = 15
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overwriteHeight = 8
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[TextureRedefine] # o-res 3
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width = 8
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height = 1
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overwriteWidth = 4
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overwriteHeight = 1
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2017-02-19 21:29:25 +01:00
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[TextureRedefine] # 2nd
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width = 820
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height = 410
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overwriteWidth = 410
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overwriteHeight = 205
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[TextureRedefine] # 3rd
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width = 730
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height = 365
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overwriteWidth = 365
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overwriteHeight = 183
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[TextureRedefine] # 4th
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width = 420
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height = 210
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overwriteWidth = 210
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2017-03-18 01:11:14 +01:00
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overwriteHeight = 105
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[TextureRedefine] # shadows
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width = 512
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height = 512
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formats = 0x00f,0x00b
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overwriteWidth = 256
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overwriteHeight = 256
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2017-03-18 02:34:59 +01:00
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[TextureRedefine] # shadows
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width = 1024
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height = 1024
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formats = 0x005
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2017-03-18 02:46:56 +01:00
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overwriteWidth = 512
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overwriteHeight = 512
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2017-03-18 02:34:59 +01:00
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2017-03-18 01:11:14 +01:00
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[TextureRedefine] # boxing ring screen
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width = 220
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height = 124
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overwriteWidth = 0
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overwriteHeight = 0
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