cemu_graphic_packs/Enhancements/TwilightPrincessHD_Bicubic/rules.txt

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[Definition]
name = Optimized Bicubic spline resampler
titleIds = titleIds = 000500001019C800,000500001019E600,000500001019E500
path = "The Legend of Zelda: Twilight Princess HD/Sharpen Filters/Bicubic"
description = The b and c can adjust the properties of the cubic; sometimes referred to as "blurring" and "ringing" respectively.
version = 3
[OutputShader]
upscaleMagFilter = Linear
downscaleMagFilter = Linear
[Preset]
name = Catmull-Rom
$b = 0.0
$c = 0.5
[Preset]
name = Mitchell-Netravali
$b = 1/3
$c = 1/3
[Preset]
name = B-spline
$b = 1.0
$c = 0.0
[Preset]
name = Photoshop
$b = 0.0
$c = 0.75
[Preset]
name = Oversharp, w ringing artifact
$b = 0.1
$c = 0.9
# Generally b,c >= 0. the shader can't produce negative weight at 0-1 because of bilinear optimization
# But some combinations of negative b,c might have non-negative weight
# Optionally [b + 2c = 1] for numerically accurate filter