cemu_graphic_packs/Enthusiast/SuperMario3DWorld_5760p/rules.txt

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[Definition]
titleIds = 0005000010145d00,0005000010145c00,0005000010106100,0005000010180600,0005000010180700,0005000010180500
name = "Super Mario 3D World + Captain Toad: Treasure Tracker - 5760p (10K)"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x008,0x41A,0x034,0x035 # exclude obvious textures
overwriteWidth = 10240
overwriteHeight = 5760
[TextureRedefine] # zoomed in
width = 1128
height = 720
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overwriteWidth = 10240
overwriteHeight = 5760
[TextureRedefine] # zoom transition
width = 1000
height = 600
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overwriteWidth = 10240
overwriteHeight = 5760
[TextureRedefine] # zoom transition 2
width = 1000
height = 720
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overwriteWidth = 10240
overwriteHeight = 5760
[TextureRedefine] # half-res alpha
width = 640
height = 360
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # half-res (zoomed in)
width = 564
height = 360
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overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # half-res (zoom transition)
width = 500
height = 300
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overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # half-res (zoom transition 2)
width = 500
height = 360
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overwriteWidth = 5120
overwriteHeight = 2880
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[TextureRedefine] # quarter-res alpha
width = 320
height = 180
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # q-res (zoomed in)
width = 282
height = 180
overwriteWidth = 2560
overwriteHeight = 1440
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[TextureRedefine] # q-res (zoom transition)
width = 250
height = 150
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # q-res (zoom transition 2)
width = 250
height = 180
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # gamepad
width = 854
height = 480
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overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # half-res (gamepad)
width = 427
height = 240
formatsExcluded = 0x41A # exclude obvious textures1
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overwriteWidth = 1280
overwriteHeight = 720
[TextureRedefine] # q-res (gamepad)
width = 214
height = 120
formatsExcluded = 0x41A # exclude obvious textures
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overwriteWidth = 640
overwriteHeight = 360