cemu_graphic_packs/Quality/NSMBU_2160p/rules.txt

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[Definition]
titleIds = 0005000010101D00,0005000010101E00,000500001014B700,000500001014B800,0005000010101C00,0005000010142300,0005000010142400,0005000010142200
name = "New Super Mario Bros. U + New Super Luigi U - 2160p (4K)"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # AA pass, shadows viewport
width = 640
height = 360
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] #
width = 320
height = 180
overwriteWidth = 960
overwriteHeight = 540
##Textures
[TextureRedefine] # Dynamic shadows texture 3d overworld
width = 1024
height = 1024
formats = 0x005 #0x034 static shadow texture, don't scale
overwriteWidth = 2048
overwriteHeight = 2048