Even more formatting...Just ignore this

This commit is contained in:
getdls 2019-02-24 03:23:44 +01:00
parent 3135f17888
commit 002a833091

View File

@ -32,3 +32,12 @@ AO needs to be 2160 = 1440 * $lightSource = 1.5
We then need to scale back ultrawide to original aspect for all viewports using AO / light sources
2560 = 3440 *$scaleShader (2560.0/3440.0)
```
[TextureRedefine]
width = 1024
height = 544
formats = 0x001
overwriteWidth = ($width/$gameWidth) * (1024*$lightSource*$scaleShader)
overwriteHeight = ($height/$gameHeight) * (544*$lightSource)
```