diff --git a/Enhancements/XenobladeX_AnisotropicFiltering/rules.txt b/Enhancements/XenobladeX_AnisotropicFiltering/rules.txt new file mode 100644 index 00000000..b7531e19 --- /dev/null +++ b/Enhancements/XenobladeX_AnisotropicFiltering/rules.txt @@ -0,0 +1,48 @@ +[Definition] +titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00 +name = Anisotropic Filtering +path = "Xenoblade Chronicles X/Enhancements/Anisotropic Filtering" +description = Requires Cemu 1.21.3 or above|Enables x16 anisotropic filtering for ground, wall and vegetation textures.|Has a minimal performance impact. +version = 6 + +[TextureRedefine] # Mountain Textures +width = 2048 +height = 1024 +formats = 0x031 +overwriteAnisotropy = 16 + +[TextureRedefine] # Ground/Rock Textures +width = 1024 +height = 1024 +formats = 0x031 +overwriteAnisotropy = 16 + +[TextureRedefine] # Ground/Sand Textures +width = 512 +height = 512 +formats = 0x031 +overwriteAnisotropy = 16 + +[TextureRedefine] # Tree Textures +width = 128 +height = 512 +formats = 0x031 +overwriteAnisotropy = 16 + +[TextureRedefine] # Ground/Sand/Plant Textures +width = 256 +height = 256 +formats = 0x031 +overwriteAnisotropy = 16 + +[TextureRedefine] # Grass/Plant Textures +width = 256 +height = 128 +formats = 0x031 +overwriteAnisotropy = 16 + +[TextureRedefine] # Grass/Plant Textures +width = 128 +height = 128 +formats = 0x033 +overwriteAnisotropy = 16 \ No newline at end of file