mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-22 17:49:17 +01:00
[WW] Fix light source edge bleeding
Fix - Light source edges align by scaling every sub res x2
This commit is contained in:
parent
0f3eb99eb2
commit
01eb39b3bd
@ -2,8 +2,8 @@
|
||||
include 'Source/functions.php';
|
||||
$fullWidth = $argv[1];
|
||||
$fullHeight = $argv[2];
|
||||
$scaleFactorX = always_decimal_format($fullWidth / 1920.0);
|
||||
$scaleFactorY = always_decimal_format($fullHeight / 1080.0);
|
||||
$scaleFactorX = always_decimal_format($fullWidth / 1920.0*2.0);
|
||||
$scaleFactorY = always_decimal_format($fullHeight / 1080.0*2.0);
|
||||
?>
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
|
@ -2,8 +2,8 @@
|
||||
include 'Source/functions.php';
|
||||
$fullWidth = $argv[1];
|
||||
$fullHeight = $argv[2];
|
||||
$scaleFactorX = always_decimal_format($fullWidth / 1920.0);
|
||||
$scaleFactorY = always_decimal_format($fullHeight / 1080.0);
|
||||
$scaleFactorX = always_decimal_format($fullWidth / 1920.0*2.0);
|
||||
$scaleFactorY = always_decimal_format($fullHeight / 1080.0*2.0);
|
||||
?>
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
|
@ -2,8 +2,8 @@
|
||||
include 'Source/functions.php';
|
||||
$fullWidth = $argv[1];
|
||||
$fullHeight = $argv[2];
|
||||
$scaleFactorX = always_decimal_format($fullWidth / 1920.0);
|
||||
$scaleFactorY = always_decimal_format($fullHeight / 1080.0);
|
||||
$scaleFactorX = always_decimal_format($fullWidth / 1920.0*2.0);
|
||||
$scaleFactorY = always_decimal_format($fullHeight / 1080.0*2.0);
|
||||
?>
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
|
@ -2,8 +2,8 @@
|
||||
include 'Source/functions.php';
|
||||
$fullWidth = $argv[1];
|
||||
$fullHeight = $argv[2];
|
||||
$scaleFactorX = always_decimal_format($fullWidth / 1920.0);
|
||||
$scaleFactorY = always_decimal_format($fullHeight / 1080.0);
|
||||
$scaleFactorX = always_decimal_format($fullWidth / 1920.0*2.0);
|
||||
$scaleFactorY = always_decimal_format($fullHeight / 1080.0*2.0);
|
||||
?>
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
|
@ -2,8 +2,8 @@
|
||||
include 'Source/functions.php';
|
||||
$fullWidth = $argv[1];
|
||||
$fullHeight = $argv[2];
|
||||
$scaleFactorX = always_decimal_format($fullWidth / 1920.0);
|
||||
$scaleFactorY = always_decimal_format($fullHeight / 1080.0);
|
||||
$scaleFactorX = always_decimal_format($fullWidth / 1920.0*2.0);
|
||||
$scaleFactorY = always_decimal_format($fullHeight / 1080.0*2.0);
|
||||
?>
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
|
@ -2,8 +2,8 @@
|
||||
include 'Source/functions.php';
|
||||
$fullWidth = $argv[1];
|
||||
$fullHeight = $argv[2];
|
||||
$scaleFactorX = always_decimal_format($fullWidth / 1920.0);
|
||||
$scaleFactorY = always_decimal_format($fullHeight / 1080.0);
|
||||
$scaleFactorX = always_decimal_format($fullWidth / 1920.0*2.0);
|
||||
$scaleFactorY = always_decimal_format($fullHeight / 1080.0*2.0);
|
||||
?>
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
|
@ -2,8 +2,8 @@
|
||||
include 'Source/functions.php';
|
||||
$fullWidth = $argv[1];
|
||||
$fullHeight = $argv[2];
|
||||
$scaleFactorX = always_decimal_format($fullWidth / 1920.0);
|
||||
$scaleFactorY = always_decimal_format($fullHeight / 1080.0);
|
||||
$scaleFactorX = always_decimal_format($fullWidth / 1920.0*2.0);
|
||||
$scaleFactorY = always_decimal_format($fullHeight / 1080.0)*2.0;
|
||||
?>
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
|
@ -23,48 +23,48 @@ overwriteHeight = <?=round($scaleFactorY*1080)?>
|
||||
[TextureRedefine] # Shadow projection
|
||||
width = 960
|
||||
height = 540
|
||||
overwriteWidth = <?=round($scaleFactorX*960)?>
|
||||
overwriteHeight = <?=round($scaleFactorY*540)?>
|
||||
overwriteWidth = <?=round($scaleFactorX*960*2)?>
|
||||
overwriteHeight = <?=round($scaleFactorY*540*2)?>
|
||||
|
||||
[TextureRedefine] # shadow blur, Bloom pyarmid start
|
||||
width = 480
|
||||
height = 270
|
||||
#formatsExcluded = 0x816 # uncomment for original large bloom
|
||||
overwriteWidth = <?=round($scaleFactorX*480)?>
|
||||
overwriteHeight = <?=round($scaleFactorX*270)?>
|
||||
overwriteWidth = <?=round($scaleFactorX*480*2)?>
|
||||
overwriteHeight = <?=round($scaleFactorX*270*2)?>
|
||||
|
||||
[TextureRedefine] # gamepad rendering resolution
|
||||
width = 854
|
||||
height = 480
|
||||
overwriteWidth = <?=round($scaleFactorX*854)?>
|
||||
overwriteHeight = <?=round($scaleFactorY*480)?>
|
||||
overwriteWidth = <?=round($scaleFactorX*854*2)?>
|
||||
overwriteHeight = <?=round($scaleFactorY*480*2)?>
|
||||
|
||||
[TextureRedefine] # last shadow blur. Bloom pyramid 2
|
||||
width = 240
|
||||
height = 135
|
||||
#formatsExcluded = 0x816 # uncomment for original large bloom
|
||||
overwriteWidth = <?=round($scaleFactorX*240)?>
|
||||
overwriteHeight = <?=round($scaleFactorY*135)?>
|
||||
overwriteWidth = <?=round($scaleFactorX*240*2)?>
|
||||
overwriteHeight = <?=round($scaleFactorY*135*2)?>
|
||||
|
||||
[TextureRedefine] # Bloom pyramid 3
|
||||
width = 120
|
||||
height = 67
|
||||
#formatsExcluded = 0x816 # uncomment for original large bloom
|
||||
overwriteWidth = <?=round($scaleFactorX*120)?>
|
||||
overwriteHeight = <?=round($scaleFactorY*67)?>
|
||||
overwriteWidth = <?=round($scaleFactorX*120*2)?>
|
||||
overwriteHeight = <?=round($scaleFactorY*67*2)?>
|
||||
|
||||
|
||||
[TextureRedefine] # Bloom pyramid 4 last step
|
||||
width = 60
|
||||
height = 33
|
||||
#formatsExcluded = 0x816 # uncomment for original large bloom
|
||||
overwriteWidth = <?=round($scaleFactorX*60)?>
|
||||
overwriteHeight = <?=round($scaleFactorY*33)?>
|
||||
overwriteWidth = <?=round($scaleFactorX*60*2)?>
|
||||
overwriteHeight = <?=round($scaleFactorY*33*2)?>
|
||||
|
||||
|
||||
[TextureRedefine] #Shadows
|
||||
width = 1024
|
||||
height = 1024
|
||||
formats = 0x005
|
||||
overwriteWidth = <?=round($scaleFactorX*1024)?>
|
||||
overwriteHeight = <?=round($scaleFactorY*1024)?>
|
||||
overwriteWidth = <?=round($scaleFactorX*1024*2)?>
|
||||
overwriteHeight = <?=round($scaleFactorY*1024*2)?>
|
Loading…
Reference in New Issue
Block a user