diff --git a/Enhancement/BreathOfTheWild_ClarityGFX/#..Use only 1 preset version b/Enhancement/BreathOfTheWild_ClarityGFX/#..Use only 1 preset version new file mode 100644 index 00000000..08778d7a --- /dev/null +++ b/Enhancement/BreathOfTheWild_ClarityGFX/#..Use only 1 preset version @@ -0,0 +1 @@ +{\rtf1} \ No newline at end of file diff --git a/Enhancement/BreathOfTheWild_ClarityGFX/#.Rename a preset to [shaderID]_ps.txt in order to use it b/Enhancement/BreathOfTheWild_ClarityGFX/#.Rename a preset to [shaderID]_ps.txt in order to use it new file mode 100644 index 00000000..08778d7a --- /dev/null +++ b/Enhancement/BreathOfTheWild_ClarityGFX/#.Rename a preset to [shaderID]_ps.txt in order to use it @@ -0,0 +1 @@ +{\rtf1} \ No newline at end of file diff --git a/Enhancement/BreathOfTheWild_ClarityGFX/#Make sure to rename the one you're using before renaming the new preset b/Enhancement/BreathOfTheWild_ClarityGFX/#Make sure to rename the one you're using before renaming the new preset new file mode 100644 index 00000000..08778d7a --- /dev/null +++ b/Enhancement/BreathOfTheWild_ClarityGFX/#Make sure to rename the one you're using before renaming the new preset @@ -0,0 +1 @@ +{\rtf1} \ No newline at end of file diff --git a/Enhancement/BreathOfTheWild_ClarityGFX/38d70ed9280bb3bc_0000000000000079_ps.txt b/Enhancement/BreathOfTheWild_ClarityGFX/38d70ed9280bb3bc_0000000000000079_ps.txt index 2c8db3e2..b8d9c07a 100644 --- a/Enhancement/BreathOfTheWild_ClarityGFX/38d70ed9280bb3bc_0000000000000079_ps.txt +++ b/Enhancement/BreathOfTheWild_ClarityGFX/38d70ed9280bb3bc_0000000000000079_ps.txt @@ -1,6 +1,6 @@ #version 420 #extension GL_ARB_texture_gather : enable -float fogFactor = 1.0; +float fogFactor = 0.2; // shader 38d70ed9280bb3bc uniform ivec4 uf_remappedPS[1]; layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf46ac800 res 320x180x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x5) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1