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[SM3DW] Adding Texture LOD + Anisotropic Filtering
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30
Enhancements/SuperMario3DWorld_Anisotropic/rules.txt
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Enhancements/SuperMario3DWorld_Anisotropic/rules.txt
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[Definition]
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titleIds = 0005000010145D00,0005000010145C00,0005000010106100
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name = Anisotropic Filtering
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path = "Super Mario 3D World/Enhancements/Anisotropic Filtering"
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description = Anisotropic Filtering for smoother mipmaps.
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version = 4
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[Preset]
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name = 1x (Default)
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$anisoLevel = 1
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[Preset]
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name = 2x
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$anisoLevel = 2
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[Preset]
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name = 4x
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$anisoLevel = 4
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[Preset]
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name = 8x
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$anisoLevel = 8
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[Preset]
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name = 16x
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$anisoLevel = 16
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[TextureRedefine]
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formats = 0x31,0x32,0x33,0x34,0x35,0x431,0x432,0x433,0x434,0x435
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overwriteAnisotropy = $anisoLevel
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Enhancements/SuperMario3DWorld_LOD/rules.txt
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Enhancements/SuperMario3DWorld_LOD/rules.txt
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[Definition]
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titleIds = 0005000010145D00,0005000010145C00,0005000010106100
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name = Negative texture LOD bias
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path = "Super Mario 3D World/Enhancements/Texture LOD"
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description = Texture LOD override, possible shimmer but sharper textures. Made by Ryce-Fast.
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version = 4
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[Preset]
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name = Default LOD
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$0x431 = 0
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$0x432 = 0
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$0x433 = 0
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$0x434 = 0
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[Preset]
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name = Slightly higher LOD
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$0x431 = -.5
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$0x432 = -.5
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$0x433 = -.5
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$0x434 = -.5
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[Preset]
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name = High LOD
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$0x431 = -1
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$0x432 = -1
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$0x433 = -1
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$0x434 = -1
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[Preset]
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name = Very High LOD
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$0x431 = -4
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$0x432 = -4
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$0x433 = -4
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$0x434 = -4
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[TextureRedefine]
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formats = 0x431
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overwriteRelativeLodBias = $0x431
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[TextureRedefine]
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formats = 0x432
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overwriteRelativeLodBias = $0x432
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[TextureRedefine]
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formats = 0x433
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overwriteRelativeLodBias = $0x433
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[TextureRedefine]
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formats = 0x434
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overwriteRelativeLodBias = $0x434
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@ -218,5 +218,5 @@ $textureLODBias:int = -16
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[TextureRedefine]
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[TextureRedefine]
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formats = 0x31,0x32,0x34,0x35,0x431,0x432,0x433,0x234,0x235
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formats = 0x31,0x32,0x34,0x35,0x431,0x432,0x433,0x434,0x234,0x235
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overwriteRelativeLodBias = $textureLODBias
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overwriteRelativeLodBias = $textureLODBias
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