From 03cfbd502485abc52cac82f0aab98f1e26038447 Mon Sep 17 00:00:00 2001 From: getdls <25286924+getdls@users.noreply.github.com> Date: Mon, 25 May 2020 19:27:19 +0200 Subject: [PATCH] Hyrule warriors - Shadow draw distance To be more precise, improves the fade distance. Is still limited by projection area and hard-coded sequences. --- .../patch_drawDistance.asm | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/Mods/HyruleWarriors_IncreaseDrawDistance/patch_drawDistance.asm b/Mods/HyruleWarriors_IncreaseDrawDistance/patch_drawDistance.asm index 48e49c0d..2467f9a8 100644 --- a/Mods/HyruleWarriors_IncreaseDrawDistance/patch_drawDistance.asm +++ b/Mods/HyruleWarriors_IncreaseDrawDistance/patch_drawDistance.asm @@ -19,6 +19,10 @@ moduleMatches = 0xE159AE91 0x100FF060 = .float 0.99 # force high mip / texture lod 0x100DD8C4 = .float 9900.0 # some smoke / particles +# shadow draw distance (more like boundary) +0x10000B20 = .float 8000.0 +0x10000B24 = .float 20000.0 + #fov #0x10006FD0 = .float 0.015 #fov .float 0.017453292 # DATA XREF: CActFunc::GetViewParameter((PLAYER_ID,S_VIEW_PARAM &,uint))+194o # scatter light (fog)