From 047fa1e861aa71eae8607017c85d09899d141975 Mon Sep 17 00:00:00 2001 From: getdls Date: Sun, 6 Jan 2019 15:52:04 +0100 Subject: [PATCH] [XCX] Fix skell view, FX format conversion disabled Breaks reflections... back to ugly sky --- Enhancements/XenobladeX_FancyFX/rules.txt | 34 ++++++++-------- Resolutions/XenobladeX_Resolution/rules.txt | 44 ++++++++++++++++++++- 2 files changed, 60 insertions(+), 18 deletions(-) diff --git a/Enhancements/XenobladeX_FancyFX/rules.txt b/Enhancements/XenobladeX_FancyFX/rules.txt index 7ea694dd..bd6e7610 100644 --- a/Enhancements/XenobladeX_FancyFX/rules.txt +++ b/Enhancements/XenobladeX_FancyFX/rules.txt @@ -5,23 +5,23 @@ path = "Xenoblade Chronicles X/Enhancements/Fancy FX" description = Pretty blur, de-band sky, re-align cinematic etc, maintained on Nvidia. version = 3 -[TextureRedefine] -width = 1280 -height = 720 -formats = 0x816 -overwriteFormat = 0x820 - -[TextureRedefine] -width = 640 -height = 368 -formats = 0x816 -overwriteFormat = 0x820 - -[TextureRedefine] -width = 640 -height = 360 -formats = 0x816 -overwriteFormat = 0x820 +#[TextureRedefine] +#width = 1280 +#height = 720 +#formats = 0x816 +#overwriteFormat = 0x820 +# +#[TextureRedefine] +#width = 640 +#height = 368 +#formats = 0x816 +#overwriteFormat = 0x820 +# +#[TextureRedefine] +#width = 640 +#height = 360 +#formats = 0x816 +#overwriteFormat = 0x820 [Preset] name = 1080 -> 1440 diff --git a/Resolutions/XenobladeX_Resolution/rules.txt b/Resolutions/XenobladeX_Resolution/rules.txt index efb930d9..67a2fb51 100644 --- a/Resolutions/XenobladeX_Resolution/rules.txt +++ b/Resolutions/XenobladeX_Resolution/rules.txt @@ -5,6 +5,7 @@ path = "Xenoblade Chronicles X/Graphics/Resolution" description = Changes the resolution of the game. version = 3 + [Preset] name = 1280x720 (Default) $width = 1280 @@ -166,6 +167,24 @@ $scaleBlur = 1.0 #$scaleShader = 1.0 #$scaleBlur = 1.0 +[TextureRedefine] +width = 1280 +height = 720 +formats = 0x816 +overwriteFormat = 0x820 + +[TextureRedefine] +width = 640 +height = 368 +formats = 0x816 +overwriteFormat = 0x820 + +[TextureRedefine] +width = 640 +height = 360 +formats = 0x816 +overwriteFormat = 0x820 + #[TextureRedefine] #moved to fancy gfx for better compatibility #width = 1280 #height = 720 @@ -246,7 +265,7 @@ overwriteHeight = ($height/$gameHeight) * (368*$internalRes) [TextureRedefine] width = 640 height = 360 -formatsExcluded = 0x41A,0x033,0x031 #dialog prompt fixes, XCX Logo NLA +formatsExcluded = 0x033,0x031 #dialog prompt fixes, XCX Logo NLA tileModesExcluded = 0x001 # fmv sub colour overwriteWidth = ($width/$gameWidth) * (640*$internalRes) overwriteHeight = ($height/$gameHeight) * (360*$internalRes) @@ -346,6 +365,22 @@ formatsExcluded = 0x431,0x035,0x034,0x033,0x031 overwriteWidth = ($width/$gameWidth) * 128 overwriteHeight = ($height/$gameHeight) * 128 +[TextureRedefine] # skell view 8 +width = 128 +height = 80 +formats = 0x816 #,0x035,0x034,0x033,0x031 +formatsExcluded = 0x431,0x035,0x034,0x033,0x031 +overwriteWidth = ($width/$gameWidth) * 128 +overwriteHeight = ($height/$gameHeight) * 128 + +[TextureRedefine] # skell view +width = 128 +height = 72 +formats = 0x816 #,0x035,0x034,0x033,0x031 +formatsExcluded = 0x431,0x035,0x034,0x033,0x031 +overwriteWidth = ($width/$gameWidth) * 128 +overwriteHeight = ($height/$gameHeight) * 128 + #[TextureRedefine] #width = 127 #height = 127 @@ -381,6 +416,13 @@ formats = 0x816,0x806 #0x820,0x816 #,0x035,0x034,0x033,0x032,0x031 overwriteWidth = ($width/$gameWidth) * (64*$internalRes) overwriteHeight = ($height/$gameHeight) * (32*$internalRes) +[TextureRedefine] #skell view +width = 40 +height = 24 +#formats = +overwriteWidth = ($width/$gameWidth) * (40*$internalRes) +overwriteHeight = ($height/$gameHeight) * (24*$internalRes) + [TextureRedefine] width = 32 height = 32