From 064914bc1df4efadfc7147e53825e3cf46a96d33 Mon Sep 17 00:00:00 2001 From: getdls <25286924+getdls@users.noreply.github.com> Date: Sat, 21 Dec 2019 21:45:00 +0100 Subject: [PATCH] [NFSMWU] - Resolution Need for speed - no shaders --- .../Need for Speed Most Wanted U/rules.txt | 318 ++++++++++++++++++ 1 file changed, 318 insertions(+) create mode 100644 Resolutions/Need for Speed Most Wanted U/rules.txt diff --git a/Resolutions/Need for Speed Most Wanted U/rules.txt b/Resolutions/Need for Speed Most Wanted U/rules.txt new file mode 100644 index 00000000..e73c5806 --- /dev/null +++ b/Resolutions/Need for Speed Most Wanted U/rules.txt @@ -0,0 +1,318 @@ +[Definition] +titleIds = 0005000010128800 # replace with fulltitleID +name = Resolution +path = "NFSMW/Graphics/ResolutionTest" +description = Changes the resolution of the game. +version = 3 + +[Preset] +name = 1280x720 Default +$width = 1280 +$height = 720 +$gameWidth = 1280 +$gameHeight = 720 + +[Preset] +name = 256x144 +$width = 256 +$height = 144 +$gameWidth = 1280 +$gameHeight = 720 + +[Preset] +name = 427x240 +$width = 427 +$height = 240 +$gameWidth = 1280 +$gameHeight = 720 + +[Preset] +name = 640x360 +$width = 640 +$height = 360 +$gameWidth = 1280 +$gameHeight = 720 + +[Preset] +name = 854x480 +$width = 854 +$height = 480 +$gameWidth = 1280 +$gameHeight = 720 + +[Preset] +name = 960x540 +$width = 960 +$height = 540 +$gameWidth = 1280 +$gameHeight = 720 + +[Preset] +name = 1600x900 +$width = 1600 +$height = 900 +$gameWidth = 1280 +$gameHeight = 720 + +[Preset] +name = 1920x1080 +$width = 1920 +$height = 1080 +$gameWidth = 1280 +$gameHeight = 720 + +[Preset] +name = 2560x1440 +$width = 2560 +$height = 1440 +$gameWidth = 1280 +$gameHeight = 720 + +[Preset] +name = 2732x1536 +$width = 2732 +$height = 1536 +$gameWidth = 1280 +$gameHeight = 720 + +[Preset] +name = 3200x1800 +$width = 3200 +$height = 1800 +$gameWidth = 1280 +$gameHeight = 720 + +[Preset] +name = 3840x2160 +$width = 3840 +$height = 2160 +$gameWidth = 1280 +$gameHeight = 720 + +[Preset] +name = 5120x2880 +$width = 5120 +$height = 2880 +$gameWidth = 1280 +$gameHeight = 720 + +[Preset] +name = 7680x4320 +$width = 7680 +$height = 4320 +$gameWidth = 1280 +$gameHeight = 720 + +[Preset] +name = 10240x5760 +$width = 10240 +$height = 5760 +$gameWidth = 1280 +$gameHeight = 720 + + +[TextureRedefine] +width = 1280 +height = 720 +#formats = +tileModesExcluded = 0x001 # For Video Playback +overwriteWidth = ($width/$gameWidth) * 1280 +overwriteHeight = ($height/$gameHeight) * 720 + +[TextureRedefine] +width = 1280 +height = 704 +#formats = +overwriteWidth = ($width/$gameWidth) * 1280 +overwriteHeight = ($height/$gameHeight) * 704 + +[TextureRedefine] #May unintentionally scale textures +width = 1024 +height = 1024 +formats = 0x005 +overwriteWidth = ($width/$gameWidth) * 1024 +overwriteHeight = ($height/$gameHeight) * 1024 + +[TextureRedefine] +width = 864 +height = 480 +#formats = +overwriteWidth = ($width/$gameWidth) * 864 +overwriteHeight = ($height/$gameHeight) * 480 + +[TextureRedefine] +width = 854 +height = 480 +#formats = +overwriteWidth = ($width/$gameWidth) * 854 +overwriteHeight = ($height/$gameHeight) * 480 + +[TextureRedefine] +width = 640 +height = 368 +tileModesExcluded = 0x001 +overwriteWidth = ($width/$gameWidth) * 640 +overwriteHeight = ($height/$gameHeight) * 368 + +[TextureRedefine] +width = 640 +height = 360 +tileModesExcluded = 0x001 +overwriteWidth = ($width/$gameWidth) * 640 +overwriteHeight = ($height/$gameHeight) * 360 + +[TextureRedefine] +width = 640 +height = 352 +formats = 0x011,0x810,0x01a +overwriteWidth = ($width/$gameWidth) * 640 +overwriteHeight = ($height/$gameHeight) * 352 + +[TextureRedefine] +width = 512 +height = 128 +formatsExcluded = 0x033,0x433,0x031,0x431 +overwriteWidth = ($width/$gameWidth) * 512 +overwriteHeight = ($height/$gameHeight) * 128 + +[TextureRedefine] +width = 320 +height = 176 +#formats = +overwriteWidth = ($width/$gameWidth) * 320 +overwriteHeight = ($height/$gameHeight) * 176 + +[TextureRedefine] #ukd +width = 256 +height = 256 +formats = 0x005,0x011,0x01a +overwriteWidth = ($width/$gameWidth) * 256 +overwriteHeight = ($height/$gameHeight) * 256 + +[TextureRedefine] +width = 256 +height = 64 +formatsExcluded = 0x033,0x433,0x031,0x431 +overwriteWidth = ($width/$gameWidth) * 256 +overwriteHeight = ($height/$gameHeight) * 64 + +[TextureRedefine] +width = 233 +height = 160 +#formats = +overwriteWidth = ($width/$gameWidth) * 233 +overwriteHeight = ($height/$gameHeight) * 160 + +[TextureRedefine] +width = 233 +height = 156 +#formats = +overwriteWidth = ($width/$gameWidth) * 233 +overwriteHeight = ($height/$gameHeight) * 156 + +[TextureRedefine] +width = 156 +height = 106 +#formats = +overwriteWidth = ($width/$gameWidth) * 156 +overwriteHeight = ($height/$gameHeight) * 106 + +[TextureRedefine] #May unintentionally scale textures +width = 128 +height = 128 +formats = 0x01a +overwriteWidth = ($width/$gameWidth) * 128 +overwriteHeight = ($height/$gameHeight) * 128 + +[TextureRedefine] +width = 128 +height = 32 +formatsExcluded = 0x033,0x031 +overwriteWidth = ($width/$gameWidth) * 128 +overwriteHeight = ($height/$gameHeight) * 32 + +[TextureRedefine] +width = 96 +height = 48 +#formats = +overwriteWidth = ($width/$gameWidth) * 96 +overwriteHeight = ($height/$gameHeight) * 48 + + +[TextureRedefine] +width = 80 +height = 44 +#formats = +overwriteWidth = ($width/$gameWidth) * 80 +overwriteHeight = ($height/$gameHeight) * 44 + +[TextureRedefine] #May unintentionally scale textures +width = 64 +height = 64 +formats = 0x01a +overwriteWidth = ($width/$gameWidth) * 64 +overwriteHeight = ($height/$gameHeight) * 64 + +[TextureRedefine] +width = 64 +height = 16 +#formats = +overwriteWidth = ($width/$gameWidth) * 64 +overwriteHeight = ($height/$gameHeight) * 16 + +[TextureRedefine] #May unintentionally scale textures +width = 32 +height = 32 +formats = 0x01a +overwriteWidth = ($width/$gameWidth) * 32 +overwriteHeight = ($height/$gameHeight) * 32 + +[TextureRedefine] +width = 32 +height = 8 +#formats = +overwriteWidth = ($width/$gameWidth) * 32 +overwriteHeight = ($height/$gameHeight) * 8 + +[TextureRedefine] +width = 32 +height = 16 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 32 +overwriteHeight = ($height/$gameHeight) * 16 + +[TextureRedefine] +width = 24 +height = 16 +#formats = +overwriteWidth = ($width/$gameWidth) * 24 +overwriteHeight = ($height/$gameHeight) * 16 + +[TextureRedefine] +width = 20 +height = 11 +#formats = +overwriteWidth = ($width/$gameWidth) * 20 +overwriteHeight = ($height/$gameHeight) * 11 + +[TextureRedefine] +width = 16 +height = 8 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 16 +overwriteHeight = ($height/$gameHeight) * 8 + +[TextureRedefine] +width = 16 +height = 4 +formatsExcluded = 0x033 +overwriteWidth = ($width/$gameWidth) * 16 +overwriteHeight = ($height/$gameHeight) * 4 + +[TextureRedefine] +width = 4 +height = 4 +formats = 0x01a +tilemodes = 1 +overwriteWidth = ($width/$gameWidth) * 4 +overwriteHeight = ($height/$gameHeight) * 4 \ No newline at end of file