diff --git a/Workaround/ColorSplash_ColorlessSpots/459057c5fc27ffbe_000000078007924b_ps_source.txt b/Workaround/ColorSplash_ColorlessSpots/459057c5fc27ffbe_000000078007924b_ps_source.txt new file mode 100644 index 00000000..9202778f --- /dev/null +++ b/Workaround/ColorSplash_ColorlessSpots/459057c5fc27ffbe_000000078007924b_ps_source.txt @@ -0,0 +1,122 @@ +#version 400 +#extension GL_ARB_texture_gather : enable +// shader 459057c5fc27ffbe +layout(std140) uniform uniformBlockPS7 +{ +vec4 uf_blockPS7[1024]; +}; + +layout(std140) uniform uniformBlockPS8 +{ +vec4 uf_blockPS8[1024]; +}; + +layout(std140) uniform uniformBlockPS9 +{ +vec4 uf_blockPS9[1024]; +}; + +uniform sampler2D textureUnitPS1;// Tex1 addr 0xf4519800 res 1280x720x1 dim 1 tm: 4 format 021a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 0 +uniform sampler2D textureUnitPS2;// Tex2 addr 0x00000000 res 1280x720x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 0 +uniform sampler2D textureUnitPS4;// Tex4 addr 0xf4c23000 res 1280x720x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 0 +uniform sampler2D textureUnitPS6;// Tex6 addr 0x4eefd800 res 1280x720x1 dim 1 tm: 4 format 0201 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler6 ClampX/Y/Z: 2 2 2 border: 0 +uniform samplerCubeArray textureUnitPS15;// Tex15 addr 0x132a0000 res 128x128x1 dim 3 tm: 4 format 0033 compSel: 0 1 2 3 mipView: 0x0 (num 0x8) sliceView: 0x0 (num 0x6) Sampler15 ClampX/Y/Z: 2 2 2 border: 0 +in vec4 passParameter0; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 4) out vec4 passPixelColor4; +void redcCUBE(vec4 src0, vec4 src1, inout vec3 stm, inout int faceId) +{ +// stm -> x .. s, y .. t, z .. MajorAxis*2.0 +vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x)); +float rx = inputCoord.x; +float ry = inputCoord.y; +float rz = inputCoord.z; +if( abs(rx) > abs(ry) && abs(rx) > abs(rz) ) +{ +stm.z = rx*2.0; +stm.xy = vec2(ry,rz); +if( rx >= 0.0 ) +{ +faceId = 0; +} +else +{ +faceId = 1; +} +} +else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) ) +{ +stm.z = ry*2.0; +stm.xy = vec2(rx,rz); +if( ry >= 0.0 ) +{ +faceId = 2; +} +else +{ +faceId = 3; +} +} +else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) ) +{ +stm.z = rz*2.0; +stm.xy = vec2(rx,ry); +if( rz >= 0.0 ) +{ +faceId = 4; +} +else +{ +faceId = 5; +} +} +} +vec3 redcCUBEReverse(vec2 st, int faceId) +{ +st.yx = st.xy; +vec3 v; +float majorAxis = 1.0; +if( faceId == 0 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = 1.0; +} +else if( faceId == 1 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = -1.0; +} +else if( faceId == 2 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = 1.0; +} +else if( faceId == 3 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = -1.0; +} +else if( faceId == 4 ) +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = 1.0; +} +else +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = -1.0; +} +return v; +} +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +} diff --git a/Workaround/ColorSplash_ColorlessSpots/rules.txt b/Workaround/ColorSplash_ColorlessSpots/rules.txt new file mode 100644 index 00000000..09e80916 --- /dev/null +++ b/Workaround/ColorSplash_ColorlessSpots/rules.txt @@ -0,0 +1,3 @@ +[Definition] +titleIds = 500001f600a00,500001f600b00 +name = "Paper Mario: Color Splash - No Colorless Spots" \ No newline at end of file