[Xenoblade X] New blade metal count mod + some other stuff (#583)

* Add files via upload

* Update rules.txt

* Rename src/XenobladeChroniclesX/Mods/GraphicsNpcInfoBubblesDistance/patch_bubbles.asm to src/XenobladeChroniclesX/Mods/HudNpcInfoBubblesDistance/patch_bubbles.asm

move file location

* Rename src/XenobladeChroniclesX/Mods/GraphicsNpcInfoBubblesDistance/rules.txt to src/XenobladeChroniclesX/Mods/HudNpcInfoBubblesDistance/rules.txt

move file location

* Rename src/XenobladeChroniclesX/Mods/HUDFreecam/patch_Freecam.asm to src/XenobladeChroniclesX/Mods/GraphicsFreecam/patch_Freecam.asm

move file location

* Rename src/XenobladeChroniclesX/Mods/HUDFreecam/rules.txt to src/XenobladeChroniclesX/Mods/GraphicsFreecam/rules.txt

move file location

* Rename src/XenobladeChroniclesX/Mods/HUDNoModelFade/patch_NoModelFade.asm to src/XenobladeChroniclesX/Mods/GraphicsNoModelFade/patch_NoModelFade.asm

move file location

* Rename src/XenobladeChroniclesX/Mods/HUDNoModelFade/rules.txt to src/XenobladeChroniclesX/Mods/GraphicsNoModelFade/rules.txt

move file location

* Rename src/XenobladeChroniclesX/Mods/HUDRemoveOverdriveBlur/patch_RemoveBlur.asm to src/XenobladeChroniclesX/Mods/GraphicsRemoveOverdriveBlur/patch_RemoveBlur.asm

move file location

* Rename src/XenobladeChroniclesX/Mods/HUDRemoveOverdriveBlur/rules.txt to src/XenobladeChroniclesX/Mods/GraphicsRemoveOverdriveBlur/rules.txt

Move file location

* Update rules.txt

* Add files via upload

fix for blade metal mod

* Update rules.txt

* Update patch_Metal.asm

same line that was added in nemesis offline. when ever you turn the mod off your -1 what your supposed to be, this new line fixes that. (being 9998 instead of 9999 though is barely noticeable but it can be fixed so its being fixed)

* Update rules.txt

* Update patch_Metal.asm

1.0.1E and 1.0.2U had the same address values

* Update patch_Metal.asm

added comments

* typo fix oops

put 'metal' instead of 'medal'

* typo fix oops

put 'metal' instead of 'medal'

* Add files via upload

makes the new infinite blade metal line optional

* and I just figured out how to make blade medals unneeded

ok, I think I'm actually done at this point

* fixed readablilty and made it easier to change

sorry for all the commits

* small typo fix

again sorry for all the commits

* changed addi to subi

makes the rules.txt look nicer

* Update patch_offline_nemesis.asm

* Add files via upload
This commit is contained in:
intra 2023-01-16 15:59:08 -06:00 committed by GitHub
parent ee6335d335
commit 07b232af2c
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
18 changed files with 302 additions and 149 deletions

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@ -10,7 +10,7 @@ $mod = 1.0
[Preset]
name = "Enemies will never de-aggro"
$mod = 0.00001
$mod = 0.0001
[Preset]
name = "Increase Range x2"

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@ -1,8 +1,10 @@
[XCX_OFFLINEWE]
moduleMatches = 0xF882D5CF, 0x30B6E091, 0x7672271D, 0x218F6E07, 0xAB97DE6B, 0x676EB33E, 0x785CA8A9 ; 1.0.1E, 1.0.2U, 1.0.2J, 1.0.0E, 1.0.1U, 1.0.0U, 1.0.0J
.origin = codecave
.int $ygg
.int $teli
.int $ygg ;0x400D | mission ID for ygg
.int $teli ;0x4008 or 0x4009 | mission ID's for teli
.int $nemesiscost ;sets blade medals cost of nemesis mission
.int $minmedals ;sets minimum blade medal count
; Manage RPs & Appraisal
VarShareRP:
@ -59,7 +61,16 @@ moduleMatches = 0xF882D5CF, 0x30B6E091, 0x218F6E07 ; 1.0.1E, 1.0.2U, 1.0.0E
0x0282B264 = nop ; skip deserializeWorldEnemy
0x0282B410 = li r4, 1 ; for getWERewardList
; cfs::CfSocialManager::getQuestDetailFR((cfs::CfSocialQuestInfoFR &))
0x0228989C = nop ; Uncomment to show Appraisal Rewards
0x0228989C = nop ; show Appraisal Rewards
;BLADE Medal cheat
0x0288AA80 = subi r8, r3, $nemesiscost ; sets how much a mission cost
;Sets a minimum blade medal count ;replaces maximum blade medal cap
0x02888DEC = cmplwi r3, $minmedals
0x02888DF0 = bge 0x02888E08 ;LAB_02888e08
0x02888DFC = cmplwi r3, $minmedals
0x02888E00 = bge 0x02888E08 ;LAB_02888e08
0x02888E04 = li r3, $minmedals
[XCX_OFFLINEWE_V101E] ; ############################################################################################
moduleMatches = 0xF882D5CF, 0x218F6E07 ; 1.0.1E, 1.0.0E
@ -109,7 +120,15 @@ moduleMatches = 0x7672271D ; 1.0.2J
0x02828348 = li r6, 1 ; to store in 8(r26) -> needed for cmpwi r0, 1 after callback
0x0282843C = nop ; skip deserializeWorldEnemy
0x028285E8 = li r4, 1 ; for getWERewardList
0x022892B4 = nop ; Uncomment to show Appraisal Rewards
0x022892B4 = nop ; show Appraisal Rewards
;BLADE Medal cheat
0x028879E0 = subi r8, r3, $nemesiscost
0x02885D4C = cmplwi r3, $minmedals
0x02885D50 = bge 0x02885D68 ;LAB_02885d68
0x02885D5C = cmplwi r3, $minmedals
0x02885D60 = bge 0x02885D68 ;LAB_02885d68
0x02885D64 = li r3, $minmedals
0x02AC22D0 = li r3, 0 ; menu::CTerminalMenu_SquadQuest::offline
0x02B96BCC = li r3, 1 ; Disable call to menu::MenuMultiQuestOrder::canOrderWorldEnemy
@ -144,7 +163,15 @@ moduleMatches = 0xAB97DE6B, 0x676EB33E ; 1.0.1U, 1.0.0U
0x0282B0F4 = li r6, 1 ; to store in 8(r26) -> needed for cmpwi r0, 1 after callback
0x0282B1E8 = nop ; skip deserializeWorldEnemy
0x0282B394 = li r4, 1 ; for getWERewardList
0x0228982C = nop ; Uncomment to show Appraisal Rewards
0x0228982C = nop ; show Appraisal Rewards
;BLADE Medal cheat
0x0288AA04 = subi r8, r3, $nemesiscost
0x02888D70 = cmplwi r3, $minmedals
0x02888D74 = bge 0x02888D8C ;LAB_02888d8c
0x02888D80 = cmplwi r3, $minmedals
0x02888D84 = bge 0x02888D8C ;LAB_02888d8c
0x02888D88 = li r3, $minmedals
0x02AC5B84 = li r3, 0 ; menu::CTerminalMenu_SquadQuest::offline
0x02B9AFB0 = li r3, 1 ; Disable call to menu::MenuMultiQuestOrder::canOrderWorldEnemy
@ -179,7 +206,15 @@ moduleMatches = 0x785CA8A9 ; 1.0.0J
0x0282731C = li r6, 1 ; to store in 8(r26) -> needed for cmpwi r0, 1 after callback
0x02827410 = nop ; skip deserializeWorldEnemy
0x028275BC = li r4, 1 ; for getWERewardList
0x02289008 = nop ; Uncomment to show Appraisal Rewards
0x02289008 = nop ; show Appraisal Rewards
;BLADE Medal cheat
0x02886608 = subi r8, r3, $nemesiscost
0x02884974 = cmplwi r3, $minmedals
0x02884978 = bge 0x02884990 ;LAB_02884990
0x02884984 = cmplwi r3, $minmedals
0x02884988 = bge 0x02884990 ;LAB_02884990
0x0288498C = li r3, $minmedals
0x02AC04E8 = li r3, 0 ; menu::CTerminalMenu_SquadQuest::offline
0x02B94268 = li r3, 1 ; Disable call to menu::MenuMultiQuestOrder::canOrderWorldEnemy

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@ -2,18 +2,30 @@
titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
name = "Offline Global Nemesis missions"
path = "Xenoblade Chronicles X/Mods/BLADE/Offline Global Nemesis missions"
description = Global Nemesis (both Telethia Plume and Yggralith Zero) are available in the BLADE console.|You still need medals to start the battle.
description = Global Nemesis (both Telethia Plume and Yggralith Zero) are available in the BLADE console.
version = 6
[Default]
$ygg = 0x4EED
$teli = 0x4EE9
$nemesiscost = 1
$minmedals = 0
[Preset]
category = "Telethia Bossfight Version"
name = "Monday Telethia (rising energy mist - time: 0:00)"
name = "Monday Telethia (energy mist - 0:00)"
[Preset]
category = "Telethia Bossfight Version"
name = "Friday Telethia (thunderstorms - time: 15:00)"
name = "Friday Telethia (thunderstorms - 15:00)"
$teli = 0x4EE8
[Preset]
category = "CHEAT - BLADE Medals not needed"
name = "Cheat not enabled"
[Preset]
category = "CHEAT - BLADE Medals not needed"
name = "Cheat enabled"
$nemesiscost = 0
$minmedals = 1

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@ -0,0 +1,30 @@
[XCX_BladeMedal_V101E_V102U]
moduleMatches = 0xF882D5CF, 0x30B6E091, 0x218F6E07 ; 1.0.1E, 1.0.2U, 1.0.0E
; write bp - addWorldEnemyTicket__Q2_2fw12SocialSystemFi
0x0288AA80 = addi r8, r3, 0 ; medals dont decrease when doing world enemy
; read bp - getWorldEnemyTicket__Q2_2fw12SocialSystemCFv
0x02888DF8 = li r3, $medals ; makes the game read given value
0x02888DE8 = li r3, $medals ; makes the game read given value
0x02888E04 = nop ; removes 9999 blade medal cap, loops to negatives at 32767
[XCX_BladeMedal_V102J]
moduleMatches = 0x7672271D ; 1.0.2J
0x028879E0 = addi r8, r3, 0
0x02885D58 = li r3, $medals
0x02885D48 = li r3, $medals
0x02885D64 = nop
[XCX_BladeMedal_V100U]
moduleMatches = 0xAB97DE6B, 0x676EB33E ; 1.0.1U, 1.0.0U
0x0288AA04 = addi r8, r3, 0
0x02888D7C = li r3, $medals
0x02888D6C = li r3, $medals
0x02888D88 = nop
[XCX_BladeMedal_V100J]
moduleMatches = 0x785CA8A9 ; 1.0.0J
0x02886608 = addi r8, r3, 0
0x02884980 = li r3, $medals
0x02884970 = li r3, $medals
0x0288498C = nop

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@ -0,0 +1,48 @@
[Definition]
titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
name = Set BLADE Medal Count
path = "Xenoblade Chronicles X/Mods/BLADE/BLADE Medals"
description = Set the number of BLADE Medals you currently have. (must complete a nemesis mission for the new value to save)
version = 6
[Default]
$medals = 1
[Preset]
category = "Medals:"
name = "1"
[Preset]
category = "Medals:"
name = "10"
$medals = 10
[Preset]
category = "Medals:"
name = "50"
$medals = 50
[Preset]
category = "Medals:"
name = "100"
$medals = 100
[Preset]
category = "Medals:"
name = "500"
$medals = 500
[Preset]
category = "Medals:"
name = "1000"
$medals = 1000
[Preset]
category = "Medals:"
name = "9999"
$medals = 9999
###[Preset]
###category = "Medals:"
###name = "32767"
###$medals = 32767

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@ -2,7 +2,7 @@
titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
name = "Squad tasks and missions are available offline"
path = "Xenoblade Chronicles X/Mods/BLADE/Offline Squad tasks and missions"
description = Squad tasks and missions are available offline. Presets allow to select a Squad Mission, or you can use [Social > Squad Select] menu for random selection.||Recommended to be combined with More Reward Tickets (x5).||"Enable Online Mode" setting must be OFF for the mod to work!!
description = Squad tasks and missions are available offline. Presets allow to select a Squad Mission, or you can use [Social > Squad Select] menu for random selection.||Recommended to be combined with More Reward Tickets (x3).||"Enable Online Mode" setting must be OFF for the mod to work!!
version = 6
[Default]
@ -111,6 +111,6 @@ $missionId = 24
name = "N25: Unused squad mission"
$missionId = 25
[Preset]
name = "N00: Broken squad mission"
$missionId = 26
###[Preset]
###name = "N00: Broken squad mission"
###$missionId = 26

View File

@ -18,9 +18,18 @@ name = Big Range
[Preset]
name = Bigger Range
$rangeinner = 80.0
$heightinner = 16.0
$rangedoll = 128.0
$heightdoll = 128.0
$rangeflight = 128.0
$heightflight = 104.0
$rangeinner = 60.0
$heightinner = 12.0
$rangedoll = 96.0
$heightdoll = 96.0
$rangeflight = 96.0
$heightflight = 78.0
[Preset]
name = CHEAT - Infinite Range
$rangeinner = 2000.0
$heightinner = 2000.0
$rangedoll = 2000.0
$heightdoll = 2000.0
$rangeflight = 2000.0
$heightflight = 2000.0

View File

@ -1,6 +1,6 @@
[Definition]
titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
name = "Freecam"
path = "Xenoblade Chronicles X/Mods/HUD/Freecam"
path = "Xenoblade Chronicles X/Mods/Graphics/Freecam"
description = Look around the world with the developer freecam.|The game functions like normal when you're in this mode. Area renders around camera, so going too far will make your character have no ground and die.||Mod made by blingbloing.|||Hold 'R' button to move camera up|Hold 'L' button to move camera down|Hold 'X' button to keep camera in place|Hold 'Y' button to speed up camera|Tip: Press and hold the R stick button to speed up even more
version = 6

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@ -1,6 +1,6 @@
[Definition]
titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
name = "No Fading When Close-up"
path = "Xenoblade Chronicles X/Mods/HUD/No Fading When Close-up"
path = "Xenoblade Chronicles X/Mods/Graphics/No Fading When Close-up"
description = Makes it so that character and skell models don't fade out when the camera gets too close.
version = 6

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@ -1,6 +1,6 @@
[Definition]
titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
name = "Remove Overdrive Blur"
path = "Xenoblade Chronicles X/Mods/HUD/Remove Overdrive Blur"
path = "Xenoblade Chronicles X/Mods/Graphics/Remove Overdrive Blur"
description = Removes the blur that happens around the screen when you are in Overdrive.
version = 6

View File

@ -1,6 +1,6 @@
[Definition]
titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
name = "NPC info bubbles distance mod"
path = "Xenoblade Chronicles X/Mods/Graphics/NPC info bubbles distance mod"
path = "Xenoblade Chronicles X/Mods/HUD/NPC info bubbles distance mod"
description = Increase view distance for yellow information bubbles from NPC.
version = 6

View File

@ -119,41 +119,41 @@ category = "Vertical Velocity (height)"
$vert = 1.50
[Preset]
name = "CHEAT x25.0"
name = "CHEAT x18.0"
category = "Vertical Velocity (height)"
$vert = 25.0
$vert = 18.0
[Preset]
name = "Step forward (6)"
name = "Step forward [6]"
category = "Landing type"
$landtype = 6
[Preset]
name = "Normal land (5)"
name = "Normal land [5]"
category = "Landing type"
$landtype = 5
[Preset]
name = "Short land (4)"
name = "Short land [4]"
category = "Landing type"
default = 1
[Preset]
name = "Role (3)"
name = "Role [3]"
category = "Landing type"
$landtype = 3
[Preset]
name = "Full stop (2)"
name = "Full stop [2]"
category = "Landing type"
$landtype = 2
[Preset]
name = "Half stop (1)"
name = "Half stop [1]"
category = "Landing type"
$landtype = 1
[Preset]
name = "Never Land (0) SOFT LOCKS"
name = "Never Land [0] (softlocks)"
category = "Landing type"
$landtype = 0

View File

@ -244,16 +244,130 @@ category = Weather
condition = $region == 5
$wtr = 6
[Preset] ###########################################
name = "Weather Lock [0] (Locks current weather till you skip travel or die)"
category = Region
$region = 6
$wtr = 0
###### uncommemt to use different weather in the Barracks
###### uncommemt below to use different weather in the Barracks
###[Preset] ###########################################
###name = "Blade Barracks (unused)"
###category = Region
###$region = 6
[Preset]
name = "Clear [1]"
category = Weather
condition = $region == 6
$wtr = 1
[Preset]
name = "Sunshower [2]"
category = Weather
condition = $region == 6
$wtr = 2
[Preset]
name = "Cloudy [3]"
category = Weather
condition = $region == 6
$wtr = 3
[Preset]
name = "Dense Fog [4]"
category = Weather
condition = $region == 6
$wtr = 4
[Preset]
name = "Rain [5]"
category = Weather
condition = $region == 6
$wtr = 5
[Preset]
name = "Lightning [6]"
category = Weather
condition = $region == 6
$wtr = 6
[Preset]
name = "Heavy Rain [7]"
category = Weather
condition = $region == 6
$wtr = 7
[Preset]
name = "Heat Wave [8]"
category = Weather
condition = $region == 6
$wtr = 8
[Preset]
name = "Sandstorms [9]"
category = Weather
condition = $region == 6
$wtr = 9
[Preset]
name = "Thunderstorms [10]"
category = Weather
condition = $region == 6
$wtr = 10
[Preset]
name = "Electromagnetic Storms [11]"
category = Weather
condition = $region == 6
$wtr = 11
[Preset]
name = "Rising Energy Mist [12]"
category = Weather
condition = $region == 6
$wtr = 12
[Preset]
name = "Energy Mist [13]"
category = Weather
condition = $region == 6
$wtr = 13
[Preset]
name = "Brimstone Rain [14]"
category = Weather
condition = $region == 6
$wtr = 14
[Preset]
name = "Spores [15]"
category = Weather
condition = $region == 6
$wtr = 15
[Preset]
name = "Aurora [16]"
category = Weather
condition = $region == 6
$wtr = 16
[Preset]
name = "Crimson Aurora [17]"
category = Weather
condition = $region == 6
$wtr = 17
[Preset]
name = "Meteor Showers [18]"
category = Weather
condition = $region == 6
$wtr = 18
[Preset]
name = "Rainbow [19]"
category = Weather
condition = $region == 6
$wtr = 19
###### uncommemt below to use different weather in the Lifehold
###[Preset] ###########################################
###name = "Lifehold Core"
###category = Region
###$region = 7
[Preset]
@ -263,109 +377,13 @@ condition = $region == 7
$wtr = 1
[Preset]
name = "Sunshower [2]"
name = "Lightning [2]"
category = Weather
condition = $region == 7
$wtr = 2
[Preset]
name = "Cloudy [3]"
category = Weather
condition = $region == 7
$wtr = 3
[Preset]
name = "Dense Fog [4]"
category = Weather
condition = $region == 7
$wtr = 4
[Preset]
name = "Rain [5]"
category = Weather
condition = $region == 7
$wtr = 5
[Preset]
name = "Lightning [6]"
category = Weather
condition = $region == 7
$wtr = 6
[Preset]
name = "Heavy Rain [7]"
category = Weather
condition = $region == 7
$wtr = 7
[Preset]
name = "Heat Wave [8]"
category = Weather
condition = $region == 7
$wtr = 8
[Preset]
name = "Sandstorms [9]"
category = Weather
condition = $region == 7
$wtr = 9
[Preset]
name = "Thunderstorms [10]"
category = Weather
condition = $region == 7
$wtr = 10
[Preset]
name = "Electromagnetic Storms [11]"
category = Weather
condition = $region == 7
$wtr = 11
[Preset]
name = "Rising Energy Mist [12]"
category = Weather
condition = $region == 7
$wtr = 12
[Preset]
name = "Energy Mist [13]"
category = Weather
condition = $region == 7
$wtr = 13
[Preset]
name = "Brimstone Rain [14]"
category = Weather
condition = $region == 7
$wtr = 14
[Preset]
name = "Spores [15]"
category = Weather
condition = $region == 7
$wtr = 15
[Preset]
name = "Aurora [16]"
category = Weather
condition = $region == 7
$wtr = 16
[Preset]
name = "Crimson Aurora [17]"
category = Weather
condition = $region == 7
$wtr = 17
[Preset]
name = "Meteor Showers [18]"
category = Weather
condition = $region == 7
$wtr = 18
[Preset]
name = "Rainbow [19]"
category = Weather
condition = $region == 7
$wtr = 19
[Preset] ###########################################
name = "Weather Lock [0] (Locks current weather till you skip travel or die)"
category = Region
$region = 0
$wtr = 0

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@ -2,7 +2,7 @@
### Battle mods
- **Enemy Statistics mod**: Apply a global percent modificator on all enemies stats (HP, Melee Attack, Melee Accuracy, Ranged Attack, Ranged Accuracy, Potential and Evasion).
- **Escape distance reducer**: Reduce escape distance needed to lose aggro from enemies.
- **Enemy De-aggro reducer**: Reduce escape distance needed to lose aggro from enemies.
- **Ground Damage multiplicator**: Increase the ground damage dealt by your team (skells not impacted).
- **Overdrive unlocked**: Overdrive is unlocked and can be used before Chapter 3.
- **Soul Challenges - AutoBattles**: The Soul Challenges QTE are hidden and automatically successful (only affect ground battles, not the QTE on Skell binding and destroying).
@ -10,6 +10,7 @@
- **Soul Challenges - Skell restored**: When your Skell is destroyed during battle, it is restored automatically (you may need to fast travel).
### BLADE mods
- **BLADE Medal count mod** sets the number of BLADE Medals you currently have.
- **DLC quests unlocked**: DLC Support quests are unlocked and accessible as soon as you become a BLADE member.
- **Gain Reward Tickets from DLC or Time Attack missions**: Add Exchange Tickets in reward for completing Blade missions.
> There are 2 presets:
@ -17,7 +18,7 @@
> 2. Adds (money/100) tickets to DLC missions
- **Lv60 skells unlocked (+cheat)**: Unlock the post-game skells and equipment as soon as you become a BLADE member (it also considers you have a Skell Flight License). The "Cheat" preset ignores all requirements for crafting, and also the level requirement to use a Skell. Yes, that means you can get an Ares 90 for free, right after Chapter 2!
- **More Reward Tickets**: Increase the amount of Tickets you get from Squad tasks and missions. Presets with "uncapped" means they ignore the max amount of Tickets you can have.
- **Offline Global Nemesis missions**: Global Nemesis (both Telethia Plume and Yggralith Zero) are available anytime in the BLADE console. You still need medals to start the battle.
- **Offline Global Nemesis missions**: Global Nemesis (both Telethia Plume and Yggralith Zero) are available anytime in the BLADE console. There is an optional cheat to make BLADE Medals not needed.
- **Offline Squad tasks and missions**: Squad tasks and missions become available for offline play! When the game starts, a Squad quest is randomly selected (with "Random" preset) and the timer is stopped.
> Other presets allow to choose a specific tasks list. (c ) stands for collectible and (t) for Tyrant.
> When "Random" preset is selected, you can randomly change the active mission by opening the main menu and select "Social entry" > "Select Squad" command.
@ -48,11 +49,6 @@
### Graphics mods
- **Camera distance mod**: Change the default zoom.
- **NPC info bubbles distance mod**: Increase the distance from which NPC's yellow speech bubbles are seen.
> I made this mod to get rid of the frustration not being able to get information from NLA people unless I get very close to each one of them.
### HUD mods
- **Change time anywhere**: Allow to change time of the day from the eManual entry of the main menu.
- **Freecam**: Look around the world with the monolith soft developer freecam.
>Hold 'R' button to move camera up |
>Hold 'L' button to move camera down |
@ -62,6 +58,11 @@
- **No Model Fade**: Makes it so that character and skell models don't fade out when the camera gets too close.
- **Remove Overdrive Blur**: Removes the blur that happens around the screen when you are in Overdrive.
### HUD mods
- **Change time anywhere**: Allow to change time of the day from the eManual entry of the main menu.
- **NPC info bubbles distance mod**: Increase the distance from which NPC's yellow speech bubbles are seen.
> I made this mod to get rid of the frustration not being able to get information from NLA people unless I get very close to each one of them.
### Loot mods
- **Equipment - Alternate random augments**: change the way augments are selected during loot generation.
> In vanilla, augments have a default percent chance to be selected. For example, augment "Melee Accuracy Up" has 100%, while "Critical Chance Up" has only 5%.