mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-22 09:39:17 +01:00
[Xenoblade X] New blade metal count mod + some other stuff (#583)
* Add files via upload * Update rules.txt * Rename src/XenobladeChroniclesX/Mods/GraphicsNpcInfoBubblesDistance/patch_bubbles.asm to src/XenobladeChroniclesX/Mods/HudNpcInfoBubblesDistance/patch_bubbles.asm move file location * Rename src/XenobladeChroniclesX/Mods/GraphicsNpcInfoBubblesDistance/rules.txt to src/XenobladeChroniclesX/Mods/HudNpcInfoBubblesDistance/rules.txt move file location * Rename src/XenobladeChroniclesX/Mods/HUDFreecam/patch_Freecam.asm to src/XenobladeChroniclesX/Mods/GraphicsFreecam/patch_Freecam.asm move file location * Rename src/XenobladeChroniclesX/Mods/HUDFreecam/rules.txt to src/XenobladeChroniclesX/Mods/GraphicsFreecam/rules.txt move file location * Rename src/XenobladeChroniclesX/Mods/HUDNoModelFade/patch_NoModelFade.asm to src/XenobladeChroniclesX/Mods/GraphicsNoModelFade/patch_NoModelFade.asm move file location * Rename src/XenobladeChroniclesX/Mods/HUDNoModelFade/rules.txt to src/XenobladeChroniclesX/Mods/GraphicsNoModelFade/rules.txt move file location * Rename src/XenobladeChroniclesX/Mods/HUDRemoveOverdriveBlur/patch_RemoveBlur.asm to src/XenobladeChroniclesX/Mods/GraphicsRemoveOverdriveBlur/patch_RemoveBlur.asm move file location * Rename src/XenobladeChroniclesX/Mods/HUDRemoveOverdriveBlur/rules.txt to src/XenobladeChroniclesX/Mods/GraphicsRemoveOverdriveBlur/rules.txt Move file location * Update rules.txt * Add files via upload fix for blade metal mod * Update rules.txt * Update patch_Metal.asm same line that was added in nemesis offline. when ever you turn the mod off your -1 what your supposed to be, this new line fixes that. (being 9998 instead of 9999 though is barely noticeable but it can be fixed so its being fixed) * Update rules.txt * Update patch_Metal.asm 1.0.1E and 1.0.2U had the same address values * Update patch_Metal.asm added comments * typo fix oops put 'metal' instead of 'medal' * typo fix oops put 'metal' instead of 'medal' * Add files via upload makes the new infinite blade metal line optional * and I just figured out how to make blade medals unneeded ok, I think I'm actually done at this point * fixed readablilty and made it easier to change sorry for all the commits * small typo fix again sorry for all the commits * changed addi to subi makes the rules.txt look nicer * Update patch_offline_nemesis.asm * Add files via upload
This commit is contained in:
parent
ee6335d335
commit
07b232af2c
@ -10,7 +10,7 @@ $mod = 1.0
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[Preset]
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[Preset]
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name = "Enemies will never de-aggro"
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name = "Enemies will never de-aggro"
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$mod = 0.00001
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$mod = 0.0001
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[Preset]
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[Preset]
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name = "Increase Range x2"
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name = "Increase Range x2"
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@ -1,8 +1,10 @@
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[XCX_OFFLINEWE]
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[XCX_OFFLINEWE]
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moduleMatches = 0xF882D5CF, 0x30B6E091, 0x7672271D, 0x218F6E07, 0xAB97DE6B, 0x676EB33E, 0x785CA8A9 ; 1.0.1E, 1.0.2U, 1.0.2J, 1.0.0E, 1.0.1U, 1.0.0U, 1.0.0J
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moduleMatches = 0xF882D5CF, 0x30B6E091, 0x7672271D, 0x218F6E07, 0xAB97DE6B, 0x676EB33E, 0x785CA8A9 ; 1.0.1E, 1.0.2U, 1.0.2J, 1.0.0E, 1.0.1U, 1.0.0U, 1.0.0J
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.origin = codecave
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.origin = codecave
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.int $ygg
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.int $ygg ;0x400D | mission ID for ygg
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.int $teli
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.int $teli ;0x4008 or 0x4009 | mission ID's for teli
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.int $nemesiscost ;sets blade medals cost of nemesis mission
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.int $minmedals ;sets minimum blade medal count
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; Manage RPs & Appraisal
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; Manage RPs & Appraisal
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VarShareRP:
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VarShareRP:
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@ -59,7 +61,16 @@ moduleMatches = 0xF882D5CF, 0x30B6E091, 0x218F6E07 ; 1.0.1E, 1.0.2U, 1.0.0E
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0x0282B264 = nop ; skip deserializeWorldEnemy
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0x0282B264 = nop ; skip deserializeWorldEnemy
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0x0282B410 = li r4, 1 ; for getWERewardList
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0x0282B410 = li r4, 1 ; for getWERewardList
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; cfs::CfSocialManager::getQuestDetailFR((cfs::CfSocialQuestInfoFR &))
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; cfs::CfSocialManager::getQuestDetailFR((cfs::CfSocialQuestInfoFR &))
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0x0228989C = nop ; Uncomment to show Appraisal Rewards
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0x0228989C = nop ; show Appraisal Rewards
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;BLADE Medal cheat
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0x0288AA80 = subi r8, r3, $nemesiscost ; sets how much a mission cost
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;Sets a minimum blade medal count ;replaces maximum blade medal cap
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0x02888DEC = cmplwi r3, $minmedals
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0x02888DF0 = bge 0x02888E08 ;LAB_02888e08
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0x02888DFC = cmplwi r3, $minmedals
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0x02888E00 = bge 0x02888E08 ;LAB_02888e08
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0x02888E04 = li r3, $minmedals
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[XCX_OFFLINEWE_V101E] ; ############################################################################################
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[XCX_OFFLINEWE_V101E] ; ############################################################################################
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moduleMatches = 0xF882D5CF, 0x218F6E07 ; 1.0.1E, 1.0.0E
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moduleMatches = 0xF882D5CF, 0x218F6E07 ; 1.0.1E, 1.0.0E
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@ -109,7 +120,15 @@ moduleMatches = 0x7672271D ; 1.0.2J
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0x02828348 = li r6, 1 ; to store in 8(r26) -> needed for cmpwi r0, 1 after callback
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0x02828348 = li r6, 1 ; to store in 8(r26) -> needed for cmpwi r0, 1 after callback
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0x0282843C = nop ; skip deserializeWorldEnemy
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0x0282843C = nop ; skip deserializeWorldEnemy
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0x028285E8 = li r4, 1 ; for getWERewardList
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0x028285E8 = li r4, 1 ; for getWERewardList
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0x022892B4 = nop ; Uncomment to show Appraisal Rewards
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0x022892B4 = nop ; show Appraisal Rewards
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;BLADE Medal cheat
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0x028879E0 = subi r8, r3, $nemesiscost
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0x02885D4C = cmplwi r3, $minmedals
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0x02885D50 = bge 0x02885D68 ;LAB_02885d68
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0x02885D5C = cmplwi r3, $minmedals
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0x02885D60 = bge 0x02885D68 ;LAB_02885d68
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0x02885D64 = li r3, $minmedals
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0x02AC22D0 = li r3, 0 ; menu::CTerminalMenu_SquadQuest::offline
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0x02AC22D0 = li r3, 0 ; menu::CTerminalMenu_SquadQuest::offline
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0x02B96BCC = li r3, 1 ; Disable call to menu::MenuMultiQuestOrder::canOrderWorldEnemy
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0x02B96BCC = li r3, 1 ; Disable call to menu::MenuMultiQuestOrder::canOrderWorldEnemy
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@ -144,7 +163,15 @@ moduleMatches = 0xAB97DE6B, 0x676EB33E ; 1.0.1U, 1.0.0U
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0x0282B0F4 = li r6, 1 ; to store in 8(r26) -> needed for cmpwi r0, 1 after callback
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0x0282B0F4 = li r6, 1 ; to store in 8(r26) -> needed for cmpwi r0, 1 after callback
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0x0282B1E8 = nop ; skip deserializeWorldEnemy
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0x0282B1E8 = nop ; skip deserializeWorldEnemy
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0x0282B394 = li r4, 1 ; for getWERewardList
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0x0282B394 = li r4, 1 ; for getWERewardList
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0x0228982C = nop ; Uncomment to show Appraisal Rewards
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0x0228982C = nop ; show Appraisal Rewards
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;BLADE Medal cheat
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0x0288AA04 = subi r8, r3, $nemesiscost
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0x02888D70 = cmplwi r3, $minmedals
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0x02888D74 = bge 0x02888D8C ;LAB_02888d8c
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0x02888D80 = cmplwi r3, $minmedals
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0x02888D84 = bge 0x02888D8C ;LAB_02888d8c
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0x02888D88 = li r3, $minmedals
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0x02AC5B84 = li r3, 0 ; menu::CTerminalMenu_SquadQuest::offline
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0x02AC5B84 = li r3, 0 ; menu::CTerminalMenu_SquadQuest::offline
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0x02B9AFB0 = li r3, 1 ; Disable call to menu::MenuMultiQuestOrder::canOrderWorldEnemy
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0x02B9AFB0 = li r3, 1 ; Disable call to menu::MenuMultiQuestOrder::canOrderWorldEnemy
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@ -179,7 +206,15 @@ moduleMatches = 0x785CA8A9 ; 1.0.0J
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0x0282731C = li r6, 1 ; to store in 8(r26) -> needed for cmpwi r0, 1 after callback
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0x0282731C = li r6, 1 ; to store in 8(r26) -> needed for cmpwi r0, 1 after callback
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0x02827410 = nop ; skip deserializeWorldEnemy
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0x02827410 = nop ; skip deserializeWorldEnemy
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0x028275BC = li r4, 1 ; for getWERewardList
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0x028275BC = li r4, 1 ; for getWERewardList
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0x02289008 = nop ; Uncomment to show Appraisal Rewards
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0x02289008 = nop ; show Appraisal Rewards
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;BLADE Medal cheat
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0x02886608 = subi r8, r3, $nemesiscost
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0x02884974 = cmplwi r3, $minmedals
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0x02884978 = bge 0x02884990 ;LAB_02884990
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0x02884984 = cmplwi r3, $minmedals
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0x02884988 = bge 0x02884990 ;LAB_02884990
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0x0288498C = li r3, $minmedals
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0x02AC04E8 = li r3, 0 ; menu::CTerminalMenu_SquadQuest::offline
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0x02AC04E8 = li r3, 0 ; menu::CTerminalMenu_SquadQuest::offline
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0x02B94268 = li r3, 1 ; Disable call to menu::MenuMultiQuestOrder::canOrderWorldEnemy
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0x02B94268 = li r3, 1 ; Disable call to menu::MenuMultiQuestOrder::canOrderWorldEnemy
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@ -2,18 +2,30 @@
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titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
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titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
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name = "Offline Global Nemesis missions"
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name = "Offline Global Nemesis missions"
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path = "Xenoblade Chronicles X/Mods/BLADE/Offline Global Nemesis missions"
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path = "Xenoblade Chronicles X/Mods/BLADE/Offline Global Nemesis missions"
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description = Global Nemesis (both Telethia Plume and Yggralith Zero) are available in the BLADE console.|You still need medals to start the battle.
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description = Global Nemesis (both Telethia Plume and Yggralith Zero) are available in the BLADE console.
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version = 6
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version = 6
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[Default]
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[Default]
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$ygg = 0x4EED
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$ygg = 0x4EED
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$teli = 0x4EE9
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$teli = 0x4EE9
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$nemesiscost = 1
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$minmedals = 0
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[Preset]
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[Preset]
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category = "Telethia Bossfight Version"
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category = "Telethia Bossfight Version"
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name = "Monday Telethia (rising energy mist - time: 0:00)"
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name = "Monday Telethia (energy mist - 0:00)"
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[Preset]
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[Preset]
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category = "Telethia Bossfight Version"
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category = "Telethia Bossfight Version"
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name = "Friday Telethia (thunderstorms - time: 15:00)"
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name = "Friday Telethia (thunderstorms - 15:00)"
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$teli = 0x4EE8
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$teli = 0x4EE8
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[Preset]
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category = "CHEAT - BLADE Medals not needed"
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name = "Cheat not enabled"
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[Preset]
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category = "CHEAT - BLADE Medals not needed"
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name = "Cheat enabled"
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$nemesiscost = 0
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$minmedals = 1
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30
src/XenobladeChroniclesX/Mods/BladeMedals/patch_Medal.asm
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30
src/XenobladeChroniclesX/Mods/BladeMedals/patch_Medal.asm
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@ -0,0 +1,30 @@
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[XCX_BladeMedal_V101E_V102U]
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moduleMatches = 0xF882D5CF, 0x30B6E091, 0x218F6E07 ; 1.0.1E, 1.0.2U, 1.0.0E
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; write bp - addWorldEnemyTicket__Q2_2fw12SocialSystemFi
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0x0288AA80 = addi r8, r3, 0 ; medals dont decrease when doing world enemy
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; read bp - getWorldEnemyTicket__Q2_2fw12SocialSystemCFv
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0x02888DF8 = li r3, $medals ; makes the game read given value
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0x02888DE8 = li r3, $medals ; makes the game read given value
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0x02888E04 = nop ; removes 9999 blade medal cap, loops to negatives at 32767
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[XCX_BladeMedal_V102J]
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moduleMatches = 0x7672271D ; 1.0.2J
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0x028879E0 = addi r8, r3, 0
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0x02885D58 = li r3, $medals
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0x02885D48 = li r3, $medals
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0x02885D64 = nop
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[XCX_BladeMedal_V100U]
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moduleMatches = 0xAB97DE6B, 0x676EB33E ; 1.0.1U, 1.0.0U
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0x0288AA04 = addi r8, r3, 0
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0x02888D7C = li r3, $medals
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0x02888D6C = li r3, $medals
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0x02888D88 = nop
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[XCX_BladeMedal_V100J]
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moduleMatches = 0x785CA8A9 ; 1.0.0J
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0x02886608 = addi r8, r3, 0
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0x02884980 = li r3, $medals
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0x02884970 = li r3, $medals
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0x0288498C = nop
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48
src/XenobladeChroniclesX/Mods/BladeMedals/rules.txt
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48
src/XenobladeChroniclesX/Mods/BladeMedals/rules.txt
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[Definition]
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titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
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name = Set BLADE Medal Count
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path = "Xenoblade Chronicles X/Mods/BLADE/BLADE Medals"
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description = Set the number of BLADE Medals you currently have. (must complete a nemesis mission for the new value to save)
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version = 6
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[Default]
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$medals = 1
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[Preset]
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category = "Medals:"
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name = "1"
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[Preset]
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category = "Medals:"
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name = "10"
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$medals = 10
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[Preset]
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category = "Medals:"
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name = "50"
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$medals = 50
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[Preset]
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category = "Medals:"
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name = "100"
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$medals = 100
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[Preset]
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category = "Medals:"
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name = "500"
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$medals = 500
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[Preset]
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category = "Medals:"
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name = "1000"
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$medals = 1000
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[Preset]
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category = "Medals:"
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name = "9999"
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$medals = 9999
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###[Preset]
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###category = "Medals:"
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###name = "32767"
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###$medals = 32767
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titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
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titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
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name = "Squad tasks and missions are available offline"
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name = "Squad tasks and missions are available offline"
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path = "Xenoblade Chronicles X/Mods/BLADE/Offline Squad tasks and missions"
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path = "Xenoblade Chronicles X/Mods/BLADE/Offline Squad tasks and missions"
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description = Squad tasks and missions are available offline. Presets allow to select a Squad Mission, or you can use [Social > Squad Select] menu for random selection.||Recommended to be combined with More Reward Tickets (x5).||"Enable Online Mode" setting must be OFF for the mod to work!!
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description = Squad tasks and missions are available offline. Presets allow to select a Squad Mission, or you can use [Social > Squad Select] menu for random selection.||Recommended to be combined with More Reward Tickets (x3).||"Enable Online Mode" setting must be OFF for the mod to work!!
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version = 6
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version = 6
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[Default]
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[Default]
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name = "N25: Unused squad mission"
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name = "N25: Unused squad mission"
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$missionId = 25
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$missionId = 25
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[Preset]
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###[Preset]
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name = "N00: Broken squad mission"
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###name = "N00: Broken squad mission"
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$missionId = 26
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###$missionId = 26
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[Preset]
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[Preset]
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name = Bigger Range
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name = Bigger Range
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$rangeinner = 80.0
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$rangeinner = 60.0
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$heightinner = 16.0
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$heightinner = 12.0
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$rangedoll = 128.0
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$rangedoll = 96.0
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$heightdoll = 128.0
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$heightdoll = 96.0
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$rangeflight = 128.0
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$rangeflight = 96.0
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$heightflight = 104.0
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$heightflight = 78.0
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[Preset]
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name = CHEAT - Infinite Range
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$rangeinner = 2000.0
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$heightinner = 2000.0
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$rangedoll = 2000.0
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$heightdoll = 2000.0
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$rangeflight = 2000.0
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$heightflight = 2000.0
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[Definition]
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[Definition]
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titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
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titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
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name = "Freecam"
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name = "Freecam"
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path = "Xenoblade Chronicles X/Mods/HUD/Freecam"
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path = "Xenoblade Chronicles X/Mods/Graphics/Freecam"
|
||||||
description = Look around the world with the developer freecam.|The game functions like normal when you're in this mode. Area renders around camera, so going too far will make your character have no ground and die.||Mod made by blingbloing.|||Hold 'R' button to move camera up|Hold 'L' button to move camera down|Hold 'X' button to keep camera in place|Hold 'Y' button to speed up camera|Tip: Press and hold the R stick button to speed up even more
|
description = Look around the world with the developer freecam.|The game functions like normal when you're in this mode. Area renders around camera, so going too far will make your character have no ground and die.||Mod made by blingbloing.|||Hold 'R' button to move camera up|Hold 'L' button to move camera down|Hold 'X' button to keep camera in place|Hold 'Y' button to speed up camera|Tip: Press and hold the R stick button to speed up even more
|
||||||
version = 6
|
version = 6
|
@ -1,6 +1,6 @@
|
|||||||
[Definition]
|
[Definition]
|
||||||
titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
|
titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
|
||||||
name = "No Fading When Close-up"
|
name = "No Fading When Close-up"
|
||||||
path = "Xenoblade Chronicles X/Mods/HUD/No Fading When Close-up"
|
path = "Xenoblade Chronicles X/Mods/Graphics/No Fading When Close-up"
|
||||||
description = Makes it so that character and skell models don't fade out when the camera gets too close.
|
description = Makes it so that character and skell models don't fade out when the camera gets too close.
|
||||||
version = 6
|
version = 6
|
@ -1,6 +1,6 @@
|
|||||||
[Definition]
|
[Definition]
|
||||||
titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
|
titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
|
||||||
name = "Remove Overdrive Blur"
|
name = "Remove Overdrive Blur"
|
||||||
path = "Xenoblade Chronicles X/Mods/HUD/Remove Overdrive Blur"
|
path = "Xenoblade Chronicles X/Mods/Graphics/Remove Overdrive Blur"
|
||||||
description = Removes the blur that happens around the screen when you are in Overdrive.
|
description = Removes the blur that happens around the screen when you are in Overdrive.
|
||||||
version = 6
|
version = 6
|
@ -1,6 +1,6 @@
|
|||||||
[Definition]
|
[Definition]
|
||||||
titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
|
titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
|
||||||
name = "NPC info bubbles distance mod"
|
name = "NPC info bubbles distance mod"
|
||||||
path = "Xenoblade Chronicles X/Mods/Graphics/NPC info bubbles distance mod"
|
path = "Xenoblade Chronicles X/Mods/HUD/NPC info bubbles distance mod"
|
||||||
description = Increase view distance for yellow information bubbles from NPC.
|
description = Increase view distance for yellow information bubbles from NPC.
|
||||||
version = 6
|
version = 6
|
@ -119,41 +119,41 @@ category = "Vertical Velocity (height)"
|
|||||||
$vert = 1.50
|
$vert = 1.50
|
||||||
|
|
||||||
[Preset]
|
[Preset]
|
||||||
name = "CHEAT x25.0"
|
name = "CHEAT x18.0"
|
||||||
category = "Vertical Velocity (height)"
|
category = "Vertical Velocity (height)"
|
||||||
$vert = 25.0
|
$vert = 18.0
|
||||||
|
|
||||||
[Preset]
|
[Preset]
|
||||||
name = "Step forward (6)"
|
name = "Step forward [6]"
|
||||||
category = "Landing type"
|
category = "Landing type"
|
||||||
$landtype = 6
|
$landtype = 6
|
||||||
|
|
||||||
[Preset]
|
[Preset]
|
||||||
name = "Normal land (5)"
|
name = "Normal land [5]"
|
||||||
category = "Landing type"
|
category = "Landing type"
|
||||||
$landtype = 5
|
$landtype = 5
|
||||||
|
|
||||||
[Preset]
|
[Preset]
|
||||||
name = "Short land (4)"
|
name = "Short land [4]"
|
||||||
category = "Landing type"
|
category = "Landing type"
|
||||||
default = 1
|
default = 1
|
||||||
|
|
||||||
[Preset]
|
[Preset]
|
||||||
name = "Role (3)"
|
name = "Role [3]"
|
||||||
category = "Landing type"
|
category = "Landing type"
|
||||||
$landtype = 3
|
$landtype = 3
|
||||||
|
|
||||||
[Preset]
|
[Preset]
|
||||||
name = "Full stop (2)"
|
name = "Full stop [2]"
|
||||||
category = "Landing type"
|
category = "Landing type"
|
||||||
$landtype = 2
|
$landtype = 2
|
||||||
|
|
||||||
[Preset]
|
[Preset]
|
||||||
name = "Half stop (1)"
|
name = "Half stop [1]"
|
||||||
category = "Landing type"
|
category = "Landing type"
|
||||||
$landtype = 1
|
$landtype = 1
|
||||||
|
|
||||||
[Preset]
|
[Preset]
|
||||||
name = "Never Land (0) SOFT LOCKS"
|
name = "Never Land [0] (softlocks)"
|
||||||
category = "Landing type"
|
category = "Landing type"
|
||||||
$landtype = 0
|
$landtype = 0
|
||||||
|
@ -244,16 +244,130 @@ category = Weather
|
|||||||
condition = $region == 5
|
condition = $region == 5
|
||||||
$wtr = 6
|
$wtr = 6
|
||||||
|
|
||||||
[Preset] ###########################################
|
###### uncommemt below to use different weather in the Barracks
|
||||||
name = "Weather Lock [0] (Locks current weather till you skip travel or die)"
|
|
||||||
category = Region
|
|
||||||
$region = 6
|
|
||||||
$wtr = 0
|
|
||||||
|
|
||||||
###### uncommemt to use different weather in the Barracks
|
|
||||||
###[Preset] ###########################################
|
###[Preset] ###########################################
|
||||||
###name = "Blade Barracks (unused)"
|
###name = "Blade Barracks (unused)"
|
||||||
###category = Region
|
###category = Region
|
||||||
|
###$region = 6
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
name = "Clear [1]"
|
||||||
|
category = Weather
|
||||||
|
condition = $region == 6
|
||||||
|
$wtr = 1
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
name = "Sunshower [2]"
|
||||||
|
category = Weather
|
||||||
|
condition = $region == 6
|
||||||
|
$wtr = 2
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
name = "Cloudy [3]"
|
||||||
|
category = Weather
|
||||||
|
condition = $region == 6
|
||||||
|
$wtr = 3
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
name = "Dense Fog [4]"
|
||||||
|
category = Weather
|
||||||
|
condition = $region == 6
|
||||||
|
$wtr = 4
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
name = "Rain [5]"
|
||||||
|
category = Weather
|
||||||
|
condition = $region == 6
|
||||||
|
$wtr = 5
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
name = "Lightning [6]"
|
||||||
|
category = Weather
|
||||||
|
condition = $region == 6
|
||||||
|
$wtr = 6
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
name = "Heavy Rain [7]"
|
||||||
|
category = Weather
|
||||||
|
condition = $region == 6
|
||||||
|
$wtr = 7
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
name = "Heat Wave [8]"
|
||||||
|
category = Weather
|
||||||
|
condition = $region == 6
|
||||||
|
$wtr = 8
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
name = "Sandstorms [9]"
|
||||||
|
category = Weather
|
||||||
|
condition = $region == 6
|
||||||
|
$wtr = 9
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
name = "Thunderstorms [10]"
|
||||||
|
category = Weather
|
||||||
|
condition = $region == 6
|
||||||
|
$wtr = 10
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
name = "Electromagnetic Storms [11]"
|
||||||
|
category = Weather
|
||||||
|
condition = $region == 6
|
||||||
|
$wtr = 11
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
name = "Rising Energy Mist [12]"
|
||||||
|
category = Weather
|
||||||
|
condition = $region == 6
|
||||||
|
$wtr = 12
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
name = "Energy Mist [13]"
|
||||||
|
category = Weather
|
||||||
|
condition = $region == 6
|
||||||
|
$wtr = 13
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
name = "Brimstone Rain [14]"
|
||||||
|
category = Weather
|
||||||
|
condition = $region == 6
|
||||||
|
$wtr = 14
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
name = "Spores [15]"
|
||||||
|
category = Weather
|
||||||
|
condition = $region == 6
|
||||||
|
$wtr = 15
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
name = "Aurora [16]"
|
||||||
|
category = Weather
|
||||||
|
condition = $region == 6
|
||||||
|
$wtr = 16
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
name = "Crimson Aurora [17]"
|
||||||
|
category = Weather
|
||||||
|
condition = $region == 6
|
||||||
|
$wtr = 17
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
name = "Meteor Showers [18]"
|
||||||
|
category = Weather
|
||||||
|
condition = $region == 6
|
||||||
|
$wtr = 18
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
name = "Rainbow [19]"
|
||||||
|
category = Weather
|
||||||
|
condition = $region == 6
|
||||||
|
$wtr = 19
|
||||||
|
|
||||||
|
###### uncommemt below to use different weather in the Lifehold
|
||||||
|
###[Preset] ###########################################
|
||||||
|
###name = "Lifehold Core"
|
||||||
|
###category = Region
|
||||||
###$region = 7
|
###$region = 7
|
||||||
|
|
||||||
[Preset]
|
[Preset]
|
||||||
@ -263,109 +377,13 @@ condition = $region == 7
|
|||||||
$wtr = 1
|
$wtr = 1
|
||||||
|
|
||||||
[Preset]
|
[Preset]
|
||||||
name = "Sunshower [2]"
|
name = "Lightning [2]"
|
||||||
category = Weather
|
category = Weather
|
||||||
condition = $region == 7
|
condition = $region == 7
|
||||||
$wtr = 2
|
$wtr = 2
|
||||||
|
|
||||||
[Preset]
|
[Preset] ###########################################
|
||||||
name = "Cloudy [3]"
|
name = "Weather Lock [0] (Locks current weather till you skip travel or die)"
|
||||||
category = Weather
|
category = Region
|
||||||
condition = $region == 7
|
$region = 0
|
||||||
$wtr = 3
|
$wtr = 0
|
||||||
|
|
||||||
[Preset]
|
|
||||||
name = "Dense Fog [4]"
|
|
||||||
category = Weather
|
|
||||||
condition = $region == 7
|
|
||||||
$wtr = 4
|
|
||||||
|
|
||||||
[Preset]
|
|
||||||
name = "Rain [5]"
|
|
||||||
category = Weather
|
|
||||||
condition = $region == 7
|
|
||||||
$wtr = 5
|
|
||||||
|
|
||||||
[Preset]
|
|
||||||
name = "Lightning [6]"
|
|
||||||
category = Weather
|
|
||||||
condition = $region == 7
|
|
||||||
$wtr = 6
|
|
||||||
|
|
||||||
[Preset]
|
|
||||||
name = "Heavy Rain [7]"
|
|
||||||
category = Weather
|
|
||||||
condition = $region == 7
|
|
||||||
$wtr = 7
|
|
||||||
|
|
||||||
[Preset]
|
|
||||||
name = "Heat Wave [8]"
|
|
||||||
category = Weather
|
|
||||||
condition = $region == 7
|
|
||||||
$wtr = 8
|
|
||||||
|
|
||||||
[Preset]
|
|
||||||
name = "Sandstorms [9]"
|
|
||||||
category = Weather
|
|
||||||
condition = $region == 7
|
|
||||||
$wtr = 9
|
|
||||||
|
|
||||||
[Preset]
|
|
||||||
name = "Thunderstorms [10]"
|
|
||||||
category = Weather
|
|
||||||
condition = $region == 7
|
|
||||||
$wtr = 10
|
|
||||||
|
|
||||||
[Preset]
|
|
||||||
name = "Electromagnetic Storms [11]"
|
|
||||||
category = Weather
|
|
||||||
condition = $region == 7
|
|
||||||
$wtr = 11
|
|
||||||
|
|
||||||
[Preset]
|
|
||||||
name = "Rising Energy Mist [12]"
|
|
||||||
category = Weather
|
|
||||||
condition = $region == 7
|
|
||||||
$wtr = 12
|
|
||||||
|
|
||||||
[Preset]
|
|
||||||
name = "Energy Mist [13]"
|
|
||||||
category = Weather
|
|
||||||
condition = $region == 7
|
|
||||||
$wtr = 13
|
|
||||||
|
|
||||||
[Preset]
|
|
||||||
name = "Brimstone Rain [14]"
|
|
||||||
category = Weather
|
|
||||||
condition = $region == 7
|
|
||||||
$wtr = 14
|
|
||||||
|
|
||||||
[Preset]
|
|
||||||
name = "Spores [15]"
|
|
||||||
category = Weather
|
|
||||||
condition = $region == 7
|
|
||||||
$wtr = 15
|
|
||||||
|
|
||||||
[Preset]
|
|
||||||
name = "Aurora [16]"
|
|
||||||
category = Weather
|
|
||||||
condition = $region == 7
|
|
||||||
$wtr = 16
|
|
||||||
|
|
||||||
[Preset]
|
|
||||||
name = "Crimson Aurora [17]"
|
|
||||||
category = Weather
|
|
||||||
condition = $region == 7
|
|
||||||
$wtr = 17
|
|
||||||
|
|
||||||
[Preset]
|
|
||||||
name = "Meteor Showers [18]"
|
|
||||||
category = Weather
|
|
||||||
condition = $region == 7
|
|
||||||
$wtr = 18
|
|
||||||
|
|
||||||
[Preset]
|
|
||||||
name = "Rainbow [19]"
|
|
||||||
category = Weather
|
|
||||||
condition = $region == 7
|
|
||||||
$wtr = 19
|
|
||||||
|
@ -2,7 +2,7 @@
|
|||||||
### Battle mods
|
### Battle mods
|
||||||
|
|
||||||
- **Enemy Statistics mod**: Apply a global percent modificator on all enemies stats (HP, Melee Attack, Melee Accuracy, Ranged Attack, Ranged Accuracy, Potential and Evasion).
|
- **Enemy Statistics mod**: Apply a global percent modificator on all enemies stats (HP, Melee Attack, Melee Accuracy, Ranged Attack, Ranged Accuracy, Potential and Evasion).
|
||||||
- **Escape distance reducer**: Reduce escape distance needed to lose aggro from enemies.
|
- **Enemy De-aggro reducer**: Reduce escape distance needed to lose aggro from enemies.
|
||||||
- **Ground Damage multiplicator**: Increase the ground damage dealt by your team (skells not impacted).
|
- **Ground Damage multiplicator**: Increase the ground damage dealt by your team (skells not impacted).
|
||||||
- **Overdrive unlocked**: Overdrive is unlocked and can be used before Chapter 3.
|
- **Overdrive unlocked**: Overdrive is unlocked and can be used before Chapter 3.
|
||||||
- **Soul Challenges - AutoBattles**: The Soul Challenges QTE are hidden and automatically successful (only affect ground battles, not the QTE on Skell binding and destroying).
|
- **Soul Challenges - AutoBattles**: The Soul Challenges QTE are hidden and automatically successful (only affect ground battles, not the QTE on Skell binding and destroying).
|
||||||
@ -10,6 +10,7 @@
|
|||||||
- **Soul Challenges - Skell restored**: When your Skell is destroyed during battle, it is restored automatically (you may need to fast travel).
|
- **Soul Challenges - Skell restored**: When your Skell is destroyed during battle, it is restored automatically (you may need to fast travel).
|
||||||
|
|
||||||
### BLADE mods
|
### BLADE mods
|
||||||
|
- **BLADE Medal count mod** sets the number of BLADE Medals you currently have.
|
||||||
- **DLC quests unlocked**: DLC Support quests are unlocked and accessible as soon as you become a BLADE member.
|
- **DLC quests unlocked**: DLC Support quests are unlocked and accessible as soon as you become a BLADE member.
|
||||||
- **Gain Reward Tickets from DLC or Time Attack missions**: Add Exchange Tickets in reward for completing Blade missions.
|
- **Gain Reward Tickets from DLC or Time Attack missions**: Add Exchange Tickets in reward for completing Blade missions.
|
||||||
> There are 2 presets:
|
> There are 2 presets:
|
||||||
@ -17,7 +18,7 @@
|
|||||||
> 2. Adds (money/100) tickets to DLC missions
|
> 2. Adds (money/100) tickets to DLC missions
|
||||||
- **Lv60 skells unlocked (+cheat)**: Unlock the post-game skells and equipment as soon as you become a BLADE member (it also considers you have a Skell Flight License). The "Cheat" preset ignores all requirements for crafting, and also the level requirement to use a Skell. Yes, that means you can get an Ares 90 for free, right after Chapter 2!
|
- **Lv60 skells unlocked (+cheat)**: Unlock the post-game skells and equipment as soon as you become a BLADE member (it also considers you have a Skell Flight License). The "Cheat" preset ignores all requirements for crafting, and also the level requirement to use a Skell. Yes, that means you can get an Ares 90 for free, right after Chapter 2!
|
||||||
- **More Reward Tickets**: Increase the amount of Tickets you get from Squad tasks and missions. Presets with "uncapped" means they ignore the max amount of Tickets you can have.
|
- **More Reward Tickets**: Increase the amount of Tickets you get from Squad tasks and missions. Presets with "uncapped" means they ignore the max amount of Tickets you can have.
|
||||||
- **Offline Global Nemesis missions**: Global Nemesis (both Telethia Plume and Yggralith Zero) are available anytime in the BLADE console. You still need medals to start the battle.
|
- **Offline Global Nemesis missions**: Global Nemesis (both Telethia Plume and Yggralith Zero) are available anytime in the BLADE console. There is an optional cheat to make BLADE Medals not needed.
|
||||||
- **Offline Squad tasks and missions**: Squad tasks and missions become available for offline play! When the game starts, a Squad quest is randomly selected (with "Random" preset) and the timer is stopped.
|
- **Offline Squad tasks and missions**: Squad tasks and missions become available for offline play! When the game starts, a Squad quest is randomly selected (with "Random" preset) and the timer is stopped.
|
||||||
> Other presets allow to choose a specific tasks list. (c ) stands for collectible and (t) for Tyrant.
|
> Other presets allow to choose a specific tasks list. (c ) stands for collectible and (t) for Tyrant.
|
||||||
> When "Random" preset is selected, you can randomly change the active mission by opening the main menu and select "Social entry" > "Select Squad" command.
|
> When "Random" preset is selected, you can randomly change the active mission by opening the main menu and select "Social entry" > "Select Squad" command.
|
||||||
@ -48,11 +49,6 @@
|
|||||||
|
|
||||||
### Graphics mods
|
### Graphics mods
|
||||||
- **Camera distance mod**: Change the default zoom.
|
- **Camera distance mod**: Change the default zoom.
|
||||||
- **NPC info bubbles distance mod**: Increase the distance from which NPC's yellow speech bubbles are seen.
|
|
||||||
> I made this mod to get rid of the frustration not being able to get information from NLA people unless I get very close to each one of them.
|
|
||||||
|
|
||||||
### HUD mods
|
|
||||||
- **Change time anywhere**: Allow to change time of the day from the eManual entry of the main menu.
|
|
||||||
- **Freecam**: Look around the world with the monolith soft developer freecam.
|
- **Freecam**: Look around the world with the monolith soft developer freecam.
|
||||||
>Hold 'R' button to move camera up |
|
>Hold 'R' button to move camera up |
|
||||||
>Hold 'L' button to move camera down |
|
>Hold 'L' button to move camera down |
|
||||||
@ -62,6 +58,11 @@
|
|||||||
- **No Model Fade**: Makes it so that character and skell models don't fade out when the camera gets too close.
|
- **No Model Fade**: Makes it so that character and skell models don't fade out when the camera gets too close.
|
||||||
- **Remove Overdrive Blur**: Removes the blur that happens around the screen when you are in Overdrive.
|
- **Remove Overdrive Blur**: Removes the blur that happens around the screen when you are in Overdrive.
|
||||||
|
|
||||||
|
### HUD mods
|
||||||
|
- **Change time anywhere**: Allow to change time of the day from the eManual entry of the main menu.
|
||||||
|
- **NPC info bubbles distance mod**: Increase the distance from which NPC's yellow speech bubbles are seen.
|
||||||
|
> I made this mod to get rid of the frustration not being able to get information from NLA people unless I get very close to each one of them.
|
||||||
|
|
||||||
### Loot mods
|
### Loot mods
|
||||||
- **Equipment - Alternate random augments**: change the way augments are selected during loot generation.
|
- **Equipment - Alternate random augments**: change the way augments are selected during loot generation.
|
||||||
> In vanilla, augments have a default percent chance to be selected. For example, augment "Melee Accuracy Up" has 100%, while "Critical Chance Up" has only 5%.
|
> In vanilla, augments have a default percent chance to be selected. For example, augment "Melee Accuracy Up" has 100%, while "Critical Chance Up" has only 5%.
|
||||||
|
Loading…
Reference in New Issue
Block a user