Add/fix rules to Star Fox Zero and Bayo 1-2, add enthusiast graphic
packs for Bayo 1-2
This commit is contained in:
Darkemaste 2017-02-17 12:11:54 -06:00 committed by Michael
parent 7d7c9d5d3a
commit 086c98a3be
14 changed files with 362 additions and 3 deletions

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@ -0,0 +1,37 @@
[Definition]
titleIds = 0005000010172600,0005000010172700,000500001011b900,000500001014db00,0005000010157e00,0005000010157f00
name = "Bayonetta 1 + 2 - 2880p (5K)"
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # half-res
width = 640
height = 360
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # q-res1
width = 320
height = 176
overwriteWidth = 1280
overwriteHeight = 704
[TextureRedefine] # q-res2
width = 320
height = 180
overwriteWidth = 1280
overwriteHeight = 720
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 2560
overwriteHeight = 1440

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@ -0,0 +1,36 @@
[Definition]
titleIds = 0005000010172600,0005000010172700,000500001011b900,000500001014db00,0005000010157e00,0005000010157f00
name = "Bayonetta 1 + 2 - 4320p (8K)"
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 7680
overwriteHeight = 4320
[TextureRedefine] # half-res
width = 640
height = 360
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # q-res1
width = 320
height = 176
overwriteWidth = 1920
overwriteHeight = 1056
[TextureRedefine] # q-res2
width = 320
height = 180
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 2560
overwriteHeight = 1440

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@ -0,0 +1,36 @@
[Definition]
titleIds = 0005000010172600,0005000010172700,000500001011b900,000500001014db00,0005000010157e00,0005000010157f00
name = "Bayonetta 1 + 2 - 5760p (10K)"
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 10240
overwriteHeight = 5760
[TextureRedefine] # half-res
width = 640
height = 360
overwriteWidth = 5120
overwriteHeight = 2560
[TextureRedefine] # q-res1
width = 320
height = 176
overwriteWidth = 2560
overwriteHeight = 1408
[TextureRedefine] # q-res2
width = 320
height = 180
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 2560
overwriteHeight = 1440

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@ -0,0 +1,38 @@
[Definition]titleIds = 00050000101BEB00,00050000101BEC00,00050000101BED00,00050000101AFF00,00050000101B0400,00050000101B0500
name = "Star Fox Zero + Star Fox Guard - 2880p (5K)"
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x41A # exclude the intro background texture
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # tv
width = 1152
height = 720
formatsExcluded = 0x41A # exclude the intro background texture
overwriteWidth = 4608
overwriteHeight = 2880
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # gamepad
width = 680
height = 480
overwriteWidth = 2560
overwriteHeight = 1440

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@ -0,0 +1,38 @@
[Definition]titleIds = 00050000101BEB00,00050000101BEC00,00050000101BED00,00050000101AFF00,00050000101B0400,00050000101B0500
name = "Star Fox Zero + Star Fox Guard - 4320p (8K)"
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x41A # exclude the intro background texture
overwriteWidth = 7680
overwriteHeight = 4320
[TextureRedefine] # tv
width = 1152
height = 720
formatsExcluded = 0x41A # exclude the intro background texture
overwriteWidth = 6912
overwriteHeight = 4320
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # gamepad
width = 680
height = 480
overwriteWidth = 2560
overwriteHeight = 1440

View File

@ -0,0 +1,38 @@
[Definition]titleIds = 00050000101BEB00,00050000101BEC00,00050000101BED00,00050000101AFF00,00050000101B0400,00050000101B0500
name = "Star Fox Zero + Star Fox Guard - 5760p (10K)"
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x41A # exclude the intro background texture
overwriteWidth = 10240
overwriteHeight = 5760
[TextureRedefine] # tv
width = 1152
height = 720
formatsExcluded = 0x41A # exclude the intro background texture
overwriteWidth = 9216
overwriteHeight = 5760
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # gamepad
width = 680
height = 480
overwriteWidth = 2560
overwriteHeight = 1440

View File

@ -8,6 +8,24 @@ height = 720
overwriteWidth = 640
overwriteHeight = 360
[TextureRedefine]#half-res
width = 640
height = 360
overwriteWidth = 320
overwriteHeight = 180
[TextureRedefine]#q-res1
width = 320
height = 176
overwriteWidth = 160
overwriteHeight = 88
[TextureRedefine]# q-res2
width = 320
height = 180
overwriteWidth = 160
overwriteHeight = 90
[TextureRedefine] # gamepad
width = 854
height = 480

View File

@ -8,6 +8,24 @@ height = 720
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine]#half-res
width = 640
height = 360
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine]#q-res1
width = 320
height = 176
overwriteWidth = 480
overwriteHeight = 264
[TextureRedefine]# q-res2
width = 320
height = 180
overwriteWidth = 480
overwriteHeight = 270
[TextureRedefine] # gamepad
width = 854
height = 480

View File

@ -8,6 +8,24 @@ height = 720
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine]#half-res
width = 640
height = 360
overwriteWidth = 1280
overwriteHeight = 720
[TextureRedefine]#q-res1
width = 320
height = 176
overwriteWidth = 640
overwriteHeight = 352
[TextureRedefine]# q-res2
width = 320
height = 180
overwriteWidth = 640
overwriteHeight = 362
[TextureRedefine] # gamepad
width = 854
height = 480

View File

@ -8,6 +8,24 @@ height = 720
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine]#half-res
width = 640
height = 360
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine]#q-res1
width = 320
height = 176
overwriteWidth = 960
overwriteHeight = 528
[TextureRedefine]# q-res2
width = 320
height = 180
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] # gamepad
width = 854
height = 480

View File

@ -6,4 +6,22 @@ name = "Bayonetta 1 + 2 - 1080p"
width = 1280
height = 720
overwriteWidth = 1920
overwriteHeight = 1080
overwriteHeight = 1080
[TextureRedefine]#half-res
width = 640
height = 360
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine]#q-res1
width = 320
height = 176
overwriteWidth = 480
overwriteHeight = 264
[TextureRedefine]# q-res2
width = 320
height = 180
overwriteWidth = 480
overwriteHeight = 270

View File

@ -6,4 +6,22 @@ name = "Bayonetta 1 + 2 - 1440p (2K)"
width = 1280
height = 720
overwriteWidth = 2560
overwriteHeight = 1440
overwriteHeight = 1440
[TextureRedefine]#half-res
width = 640
height = 360
overwriteWidth = 1280
overwriteHeight = 720
[TextureRedefine]#q-res1
width = 320
height = 176
overwriteWidth = 640
overwriteHeight = 352
[TextureRedefine]# q-res2
width = 320
height = 180
overwriteWidth = 640
overwriteHeight = 360

View File

@ -6,4 +6,22 @@ name = "Bayonetta 1 + 2 - 2160p (4K)"
width = 1280
height = 720
overwriteWidth = 3840
overwriteHeight = 2160
overwriteHeight = 2160
[TextureRedefine]#half-res
width = 640
height = 360
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine]#q-res1
width = 320
height = 176
overwriteWidth = 960
overwriteHeight = 528
[TextureRedefine]# q-res2
width = 320
height = 180
overwriteWidth = 960
overwriteHeight = 540

View File

@ -16,6 +16,16 @@ formatsExcluded = 0x41A # exclude the intro background texture
overwriteWidth = 1728
overwriteHeight = 1080
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # gamepad
width = 640
height = 480