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@ -1,23 +1,24 @@
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#version 400
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#version 420
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#extension GL_ARB_texture_gather : enable
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// shader 869ee5a45d342865 // AA cleanup artefact removal horizon, grass
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// shader eabf1e8268c0acf2
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uniform ivec4 uf_remappedPS[10];
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uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
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uniform sampler2D textureUnitPS2;// Tex2 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1
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uniform sampler2D textureUnitPS4;// Tex4 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 1
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uniform sampler2D textureUnitPS6;// Tex6 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler6 ClampX/Y/Z: 2 2 2 border: 1
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uniform sampler2D textureUnitPS7;// Tex7 addr 0xf5846000 res 640x360x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler7 ClampX/Y/Z: 2 2 2 border: 1
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uniform samplerCubeArray textureUnitPS8;// Tex8 addr 0x3d9ce800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler8 ClampX/Y/Z: 2 2 2 border: 1
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uniform sampler2DArray textureUnitPS10;// Tex10 addr 0xf5593000 res 640x360x2 dim 5 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x2) Sampler10 ClampX/Y/Z: 2 2 2 border: 1
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uniform sampler2D textureUnitPS11;// Tex11 addr 0xf575f800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler11 ClampX/Y/Z: 2 2 2 border: 1
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uniform sampler2D textureUnitPS13;// Tex13 addr 0xf5977800 res 640x360x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 2 2 2 border: 1
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in vec4 passParameter0;
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in vec4 passParameter1;
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in vec4 passParameter2;
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in vec4 passParameter3;
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in vec4 passParameter4;
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layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
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layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1
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layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 1
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layout(binding = 6) uniform sampler2D textureUnitPS6;// Tex6 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler6 ClampX/Y/Z: 2 2 2 border: 1
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layout(binding = 7) uniform sampler2D textureUnitPS7;// Tex7 addr 0xf5846000 res 640x360x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler7 ClampX/Y/Z: 2 2 2 border: 1
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layout(binding = 8) uniform samplerCubeArray textureUnitPS8;// Tex8 addr 0x3dcfa800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler8 ClampX/Y/Z: 2 2 2 border: 1
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layout(binding = 10) uniform sampler2DArray textureUnitPS10;// Tex10 addr 0xf5593000 res 640x360x2 dim 5 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x2) Sampler10 ClampX/Y/Z: 2 2 2 border: 1
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layout(binding = 11) uniform sampler2D textureUnitPS11;// Tex11 addr 0xf575f800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler11 ClampX/Y/Z: 2 2 2 border: 1
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layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0xf5977800 res 640x360x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 2 2 2 border: 1
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layout(location = 0) in vec4 passParameterSem0;
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layout(location = 1) in vec4 passParameterSem1;
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layout(location = 2) in vec4 passParameterSem3;
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layout(location = 3) in vec4 passParameterSem4;
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layout(location = 4) in vec4 passParameterSem6;
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layout(location = 0) out vec4 passPixelColor0;
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void redcCUBE(vec4 src0, vec4 src1, inout vec3 stm, inout int faceId)
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uniform vec2 uf_fragCoordScale;
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void redcCUBE(vec4 src0, vec4 src1, out vec3 stm, out int faceId)
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{
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// stm -> x .. s, y .. t, z .. MajorAxis*2.0
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vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x));
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@ -143,28 +144,29 @@ bool predResult = true;
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vec3 cubeMapSTM;
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int cubeMapFaceId;
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float cubeMapArrayIndex8 = 0.0;
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R0i = floatBitsToInt(passParameter0);
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R1i = floatBitsToInt(passParameter1);
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R2i = floatBitsToInt(passParameter2);
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R3i = floatBitsToInt(passParameter3);
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R4i = floatBitsToInt(passParameter4);
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R7i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R4i.zw)).xyzw);
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R0i = floatBitsToInt(passParameterSem0);
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R1i = floatBitsToInt(passParameterSem1);
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R2i = floatBitsToInt(passParameterSem3);
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R3i = floatBitsToInt(passParameterSem4);
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R4i = floatBitsToInt(passParameterSem6);
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R7i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R4i.zw)).xyzw);
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R2i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).x);
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R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw);//NE
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R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw);
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//R6i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw);
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R4i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R4i.zw)).xyzw);
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// 0
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R127i.x = floatBitsToInt((intBitsToFloat(R7i.x) * intBitsToFloat(0x40000000) + -(1.0)));
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R127i.x = floatBitsToInt((intBitsToFloat(R7i.x) * 2.0 + -(1.0)));
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PV0i.x = R127i.x;
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R127i.y = floatBitsToInt((intBitsToFloat(R7i.y) * intBitsToFloat(0x40000000) + -(1.0)));
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R127i.y = floatBitsToInt((intBitsToFloat(R7i.y) * 2.0 + -(1.0)));
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PV0i.y = R127i.y;
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R124i.z = floatBitsToInt((intBitsToFloat(R7i.z) * intBitsToFloat(0x40000000) + -(1.0)));
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R124i.z = floatBitsToInt((intBitsToFloat(R7i.z) * 2.0 + -(1.0)));
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PV0i.z = R124i.z;
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R127i.w = floatBitsToInt((intBitsToFloat(R2i.w) * intBitsToFloat(uf_remappedPS[0].x) + intBitsToFloat(uf_remappedPS[1].x)));
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PV0i.w = R127i.w;
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R126i.w = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.y));
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PS0i = R126i.w;
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// 1
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tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
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tempi.x = floatBitsToInt(dot(vec3(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z)),vec3(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z))));
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PV1i.x = tempi.x;
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PV1i.y = tempi.x;
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PV1i.z = tempi.x;
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@ -173,11 +175,8 @@ R8i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w)));
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PS1i = R8i.z;
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// 2
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R10i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), -(intBitsToFloat(R127i.w))));
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PV0i.x = R10i.x;
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R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), -(intBitsToFloat(R127i.w))));
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PV0i.y = R9i.y;
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R125i.z = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.x));
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PV0i.z = R125i.z;
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PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(uf_remappedPS[2].y)));
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tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
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R125i.x = floatBitsToInt(tempResultf);
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@ -186,16 +185,13 @@ PS0i = R125i.x;
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R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i)));
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PV1i.x = R5i.x;
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R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i)));
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PV1i.y = R5i.y;
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R127i.z = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.w));
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PV1i.z = R127i.z;
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R127i.w = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.z));
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PV1i.w = R127i.w;
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R126i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
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PS1i = R126i.z;
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// 4
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backupReg0i = R0i.x;
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tempi.x = floatBitsToInt(intBitsToFloat(R10i.x) * intBitsToFloat(R10i.x) + intBitsToFloat(R9i.y) * intBitsToFloat(R9i.y) + intBitsToFloat(R8i.z) * intBitsToFloat(R8i.z) + intBitsToFloat(0x80000000) * 0.0);
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tempi.x = floatBitsToInt(dot(vec3(intBitsToFloat(R10i.x),intBitsToFloat(R9i.y),intBitsToFloat(R8i.z)),vec3(intBitsToFloat(R10i.x),intBitsToFloat(R9i.y),intBitsToFloat(R8i.z))));
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PV0i.x = tempi.x;
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PV0i.y = tempi.x;
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PV0i.z = tempi.x;
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@ -206,16 +202,12 @@ PS0i = R8i.x;
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backupReg0i = R126i.w;
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backupReg0i = R126i.w;
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R127i.x = floatBitsToInt(max(intBitsToFloat(R127i.z), -(intBitsToFloat(R127i.z))));
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PV1i.x = R127i.x;
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R8i.y = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(R5i.y) + intBitsToFloat(R0i.y)));
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PV1i.y = R8i.y;
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R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x), intBitsToFloat(R126i.z)));
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PV1i.z = R127i.z;
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R126i.w = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i))));
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PV1i.w = R126i.w;
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PS1i = floatBitsToInt(sqrt(intBitsToFloat(PV0i.x)));
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// 6
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tempi.x = floatBitsToInt(intBitsToFloat(R7i.x) * intBitsToFloat(0x3eaaaaab) + intBitsToFloat(R7i.y) * intBitsToFloat(0x3eaaaaab) + intBitsToFloat(R7i.z) * intBitsToFloat(0x3eaaaaab) + intBitsToFloat(0x80000000) * 0.0);
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tempi.x = floatBitsToInt(dot(vec3(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z)),vec3(intBitsToFloat(0x3eaaaaab),intBitsToFloat(0x3eaaaaab),intBitsToFloat(0x3eaaaaab))));
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PV0i.x = tempi.x;
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PV0i.y = tempi.x;
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PV0i.z = tempi.x;
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@ -225,10 +217,8 @@ PS0i = floatBitsToInt(1.0 / intBitsToFloat(PS1i));
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// 7
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PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R6i.w));
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R10i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(PS0i)));
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PV1i.y = R10i.y;
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PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R6i.y));
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R2i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.y), intBitsToFloat(PS0i)));
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PV1i.w = R2i.w;
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R9i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(PS0i)));
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PS1i = R9i.z;
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// 8
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@ -259,11 +249,10 @@ PV0i.y = R127i.y;
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R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(R125i.x)));
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PV0i.z = R6i.z;
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R127i.w = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.w)));
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PV0i.w = R127i.w;
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R127i.z = floatBitsToInt(floor(intBitsToFloat(R3i.x)));
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PS0i = R127i.z;
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// 11
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R125i.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(R10i.y) + intBitsToFloat(R5i.y) * intBitsToFloat(R2i.w) + intBitsToFloat(PV0i.z) * intBitsToFloat(R9i.z) + intBitsToFloat(0x80000000) * 0.0);
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R125i.x = floatBitsToInt(dot(vec3(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(PV0i.z)),vec3(intBitsToFloat(R10i.y),intBitsToFloat(R2i.w),intBitsToFloat(R9i.z))));
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PV1i.x = R125i.x;
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PV1i.y = R125i.x;
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PV1i.z = R125i.x;
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@ -280,7 +269,6 @@ PS0i = R126i.x;
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backupReg0i = R127i.y;
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PV1i.x = floatBitsToInt(intBitsToFloat(R3i.y) + -(intBitsToFloat(PV0i.x)));
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R127i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + -(0.5));
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PV1i.y = R127i.y;
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PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.w));
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PV1i.z = clampFI32(PV1i.z);
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PV1i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(PV0i.y));
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@ -299,35 +287,28 @@ PS0i = R126i.x;
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// 15
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backupReg0i = R127i.y;
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R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PV0i.z)));
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PV1i.x = R2i.x;
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R127i.y = floatBitsToInt((-(intBitsToFloat(R125i.x)) * intBitsToFloat(PV0i.x) + intBitsToFloat(R2i.w)));
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PV1i.y = R127i.y;
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R127i.z = floatBitsToInt((-(intBitsToFloat(R125i.x)) * intBitsToFloat(PV0i.w) + intBitsToFloat(R9i.z)));
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PV1i.z = R127i.z;
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PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg0i));
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R2i.z = floatBitsToInt(roundEven(0.0));
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PS1i = R2i.z;
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// 16
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R9i.x = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R8i.x) + intBitsToFloat(R1i.z)));
|
|
|
|
|
PV0i.x = R9i.x;
|
|
|
|
|
R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PV1i.w)));
|
|
|
|
|
PV0i.y = R2i.y;
|
|
|
|
|
R5i.z = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R8i.y) + intBitsToFloat(R1i.w)));
|
|
|
|
|
PV0i.z = R5i.z;
|
|
|
|
|
R0i.w = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + intBitsToFloat(0x40400000)));
|
|
|
|
|
PV0i.w = R0i.w;
|
|
|
|
|
R3i.x = floatBitsToInt(intBitsToFloat(R10i.y) + intBitsToFloat(uf_remappedPS[3].x));
|
|
|
|
|
PS0i = R3i.x;
|
|
|
|
|
// 17
|
|
|
|
|
tempi.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[4].x) * intBitsToFloat(R126i.x) + intBitsToFloat(uf_remappedPS[4].y) * intBitsToFloat(R127i.y) + intBitsToFloat(uf_remappedPS[4].z) * intBitsToFloat(R127i.z) + intBitsToFloat(0x80000000) * 0.0);
|
|
|
|
|
tempi.x = floatBitsToInt(dot(vec3(intBitsToFloat(uf_remappedPS[4].x),intBitsToFloat(uf_remappedPS[4].y),intBitsToFloat(uf_remappedPS[4].z)),vec3(intBitsToFloat(R126i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z))));
|
|
|
|
|
PV1i.x = tempi.x;
|
|
|
|
|
PV1i.y = tempi.x;
|
|
|
|
|
PV1i.z = tempi.x;
|
|
|
|
|
PV1i.w = tempi.x;
|
|
|
|
|
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), intBitsToFloat(0x437f0000)));
|
|
|
|
|
R127i.w = floatBitsToInt(intBitsToFloat(R4i.w) * intBitsToFloat(0x437f0000));
|
|
|
|
|
PS1i = R127i.w;
|
|
|
|
|
// 18
|
|
|
|
|
R124i.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[5].x) * intBitsToFloat(R126i.x) + intBitsToFloat(uf_remappedPS[5].y) * intBitsToFloat(R127i.y) + intBitsToFloat(uf_remappedPS[5].z) * intBitsToFloat(R127i.z) + intBitsToFloat(0x80000000) * 0.0);
|
|
|
|
|
R124i.x = floatBitsToInt(dot(vec3(intBitsToFloat(uf_remappedPS[5].x),intBitsToFloat(uf_remappedPS[5].y),intBitsToFloat(uf_remappedPS[5].z)),vec3(intBitsToFloat(R126i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z))));
|
|
|
|
|
PV0i.x = R124i.x;
|
|
|
|
|
PV0i.y = R124i.x;
|
|
|
|
|
PV0i.z = R124i.x;
|
|
|
|
@ -335,7 +316,7 @@ PV0i.w = R124i.x;
|
|
|
|
|
R124i.z = floatBitsToInt(-(intBitsToFloat(PV1i.x)));
|
|
|
|
|
PS0i = R124i.z;
|
|
|
|
|
// 19
|
|
|
|
|
tempi.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[6].x) * intBitsToFloat(R126i.x) + intBitsToFloat(uf_remappedPS[6].y) * intBitsToFloat(R127i.y) + intBitsToFloat(uf_remappedPS[6].z) * intBitsToFloat(R127i.z) + intBitsToFloat(0x80000000) * 0.0);
|
|
|
|
|
tempi.x = floatBitsToInt(dot(vec3(intBitsToFloat(uf_remappedPS[6].x),intBitsToFloat(uf_remappedPS[6].y),intBitsToFloat(uf_remappedPS[6].z)),vec3(intBitsToFloat(R126i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z))));
|
|
|
|
|
PV1i.x = tempi.x;
|
|
|
|
|
PV1i.y = tempi.x;
|
|
|
|
|
PV1i.z = tempi.x;
|
|
|
|
@ -361,38 +342,27 @@ R1i.y = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(uf_remappedPS[3].y
|
|
|
|
|
PS0i = R1i.y;
|
|
|
|
|
// 21
|
|
|
|
|
R6i.x = floatBitsToInt(intBitsToFloat(R9i.z) + intBitsToFloat(uf_remappedPS[3].z));
|
|
|
|
|
PV1i.x = R6i.x;
|
|
|
|
|
R3i.y = floatBitsToInt(-(intBitsToFloat(R7i.w)) + 1.0);
|
|
|
|
|
PV1i.y = R3i.y;
|
|
|
|
|
R0i.z = PV0i.w;
|
|
|
|
|
PV1i.z = R0i.z;
|
|
|
|
|
R3i.w = 0;
|
|
|
|
|
PV1i.w = R3i.w;
|
|
|
|
|
PS1i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV0i.z)));
|
|
|
|
|
// 22
|
|
|
|
|
R1i.x = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.y)));
|
|
|
|
|
PV0i.x = R1i.x;
|
|
|
|
|
R6i.y = floatBitsToInt(min(intBitsToFloat(R127i.z), 1.0));
|
|
|
|
|
PV0i.y = R6i.y;
|
|
|
|
|
R1i.z = floatBitsToInt((intBitsToFloat(R124i.x) * intBitsToFloat(PS1i) + intBitsToFloat(0x3fc00000)));
|
|
|
|
|
PV0i.z = R1i.z;
|
|
|
|
|
R1i.w = floatBitsToInt((intBitsToFloat(R124i.y) * intBitsToFloat(PS1i) + intBitsToFloat(0x3fc00000)));
|
|
|
|
|
PV0i.w = R1i.w;
|
|
|
|
|
R1i.z = floatBitsToInt((intBitsToFloat(R124i.x) * intBitsToFloat(PS1i) + 1.5));
|
|
|
|
|
R1i.w = floatBitsToInt((intBitsToFloat(R124i.y) * intBitsToFloat(PS1i) + 1.5));
|
|
|
|
|
R3i.z = int(intBitsToFloat(R127i.w));
|
|
|
|
|
PS0i = R3i.z;
|
|
|
|
|
// 0
|
|
|
|
|
R0i.x = R1i.w;
|
|
|
|
|
PV0i.x = R0i.x;
|
|
|
|
|
R0i.y = R1i.z;
|
|
|
|
|
PV0i.y = R0i.y;
|
|
|
|
|
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.w), intBitsToFloat(0x437f0000)));
|
|
|
|
|
PV0i.z = R127i.z;
|
|
|
|
|
R127i.z = floatBitsToInt(intBitsToFloat(R7i.w) * intBitsToFloat(0x437f0000));
|
|
|
|
|
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].x), intBitsToFloat(uf_remappedPS[7].w)));
|
|
|
|
|
PV0i.w = R127i.w;
|
|
|
|
|
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].y), intBitsToFloat(uf_remappedPS[7].w)));
|
|
|
|
|
PS0i = R127i.y;
|
|
|
|
|
// 1
|
|
|
|
|
tempi.x = floatBitsToInt(intBitsToFloat(R3i.x) * intBitsToFloat(R3i.x) + intBitsToFloat(R1i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(R6i.x) * intBitsToFloat(R6i.x) + intBitsToFloat(0x80000000) * 0.0);
|
|
|
|
|
tempi.x = floatBitsToInt(dot(vec3(intBitsToFloat(R3i.x),intBitsToFloat(R1i.y),intBitsToFloat(R6i.x)),vec3(intBitsToFloat(R3i.x),intBitsToFloat(R1i.y),intBitsToFloat(R6i.x))));
|
|
|
|
|
PV1i.x = tempi.x;
|
|
|
|
|
PV1i.y = tempi.x;
|
|
|
|
|
PV1i.z = tempi.x;
|
|
|
|
@ -403,18 +373,14 @@ PS1i = R125i.z;
|
|
|
|
|
PV0i.x = floatBitsToInt(intBitsToFloat(R1i.x) + intBitsToFloat(0x3c23d70a));
|
|
|
|
|
PV0i.x = clampFI32(PV0i.x);
|
|
|
|
|
R124i.y = R3i.z & 0x000000fc;
|
|
|
|
|
PV0i.y = R124i.y;
|
|
|
|
|
R124i.z = floatBitsToInt(-(intBitsToFloat(R6i.y)) + 1.0);
|
|
|
|
|
PV0i.z = R124i.z;
|
|
|
|
|
R124i.w = 0;
|
|
|
|
|
PV0i.w = R124i.w;
|
|
|
|
|
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
|
|
|
|
|
PS0i = floatBitsToInt(tempResultf);
|
|
|
|
|
// 3
|
|
|
|
|
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PS0i)));
|
|
|
|
|
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(PS0i)));
|
|
|
|
|
R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
|
|
|
|
|
PV1i.z = R1i.z;
|
|
|
|
|
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(PS0i)));
|
|
|
|
|
R126i.y = int(intBitsToFloat(R127i.z));
|
|
|
|
|
PS1i = R126i.y;
|
|
|
|
@ -427,13 +393,12 @@ PV0i.y = R124i.y;
|
|
|
|
|
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(uf_remappedPS[7].w)));
|
|
|
|
|
PV0i.z = R127i.z;
|
|
|
|
|
R126i.w = floatBitsToInt((intBitsToFloat(R3i.y) * 0.5 + 0.5));
|
|
|
|
|
PV0i.w = R126i.w;
|
|
|
|
|
R126i.x = floatBitsToInt(float(backupReg0i));
|
|
|
|
|
PS0i = R126i.x;
|
|
|
|
|
// 5
|
|
|
|
|
backupReg0i = R124i.z;
|
|
|
|
|
backupReg0i = R124i.z;
|
|
|
|
|
tempi.x = floatBitsToInt(-(intBitsToFloat(R127i.w)) * -(intBitsToFloat(PV0i.x)) + -(intBitsToFloat(R127i.y)) * -(intBitsToFloat(PV0i.y)) + -(intBitsToFloat(R125i.z)) * -(intBitsToFloat(PV0i.z)) + intBitsToFloat(0x80000000) * 0.0);
|
|
|
|
|
tempi.x = floatBitsToInt(dot(vec3(-(intBitsToFloat(R127i.w)),-(intBitsToFloat(R127i.y)),-(intBitsToFloat(R125i.z))),vec3(-(intBitsToFloat(PV0i.x)),-(intBitsToFloat(PV0i.y)),-(intBitsToFloat(PV0i.z)))));
|
|
|
|
|
tempi.x = clampFI32(tempi.x);
|
|
|
|
|
PV1i.x = tempi.x;
|
|
|
|
|
PV1i.y = tempi.x;
|
|
|
|
@ -443,7 +408,7 @@ R1i.w = tempi.x;
|
|
|
|
|
R124i.z = floatBitsToInt((-(intBitsToFloat(R6i.y)) * intBitsToFloat(backupReg0i) + intBitsToFloat(backupReg0i)));
|
|
|
|
|
PS1i = R124i.z;
|
|
|
|
|
// 6
|
|
|
|
|
tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * -(intBitsToFloat(R124i.x)) + intBitsToFloat(R5i.y) * -(intBitsToFloat(R124i.y)) + intBitsToFloat(R6i.z) * -(intBitsToFloat(R127i.z)) + intBitsToFloat(R6i.z) * -(intBitsToFloat(R3i.w)));
|
|
|
|
|
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R6i.z),intBitsToFloat(R6i.z)),vec4(-(intBitsToFloat(R124i.x)),-(intBitsToFloat(R124i.y)),-(intBitsToFloat(R127i.z)),-(intBitsToFloat(R3i.w)))));
|
|
|
|
|
tempi.x = clampFI32(tempi.x);
|
|
|
|
|
PV0i.x = tempi.x;
|
|
|
|
|
PV0i.y = tempi.x;
|
|
|
|
@ -452,7 +417,7 @@ PV0i.w = tempi.x;
|
|
|
|
|
R125i.w = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0);
|
|
|
|
|
PS0i = R125i.w;
|
|
|
|
|
// 7
|
|
|
|
|
tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * -(intBitsToFloat(R127i.w)) + intBitsToFloat(R5i.y) * -(intBitsToFloat(R127i.y)) + intBitsToFloat(R6i.z) * -(intBitsToFloat(R125i.z)) + intBitsToFloat(R6i.z) * -(intBitsToFloat(R124i.w)));
|
|
|
|
|
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R6i.z),intBitsToFloat(R6i.z)),vec4(-(intBitsToFloat(R127i.w)),-(intBitsToFloat(R127i.y)),-(intBitsToFloat(R125i.z)),-(intBitsToFloat(R124i.w)))));
|
|
|
|
|
PV1i.x = tempi.x;
|
|
|
|
|
PV1i.y = tempi.x;
|
|
|
|
|
PV1i.z = tempi.x;
|
|
|
|
@ -463,54 +428,39 @@ PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)
|
|
|
|
|
PV0i.x = R126i.y & int(1);
|
|
|
|
|
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R126i.w)));
|
|
|
|
|
R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) / 2.0);
|
|
|
|
|
PV0i.y = R126i.y;
|
|
|
|
|
R125i.z = floatBitsToInt((intBitsToFloat(R1i.z) * intBitsToFloat(PS1i) + -(intBitsToFloat(PS1i))));
|
|
|
|
|
PV0i.z = R125i.z;
|
|
|
|
|
R6i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(0x3b820821)));
|
|
|
|
|
PV0i.w = R6i.w;
|
|
|
|
|
R6i.w = floatBitsToInt(intBitsToFloat(R126i.x) * intBitsToFloat(0x3b820821));
|
|
|
|
|
R127i.z = floatBitsToInt((-(intBitsToFloat(R1i.w)) * intBitsToFloat(R125i.w) + intBitsToFloat(R125i.w)));
|
|
|
|
|
PS0i = R127i.z;
|
|
|
|
|
// 9
|
|
|
|
|
R126i.x = R127i.w;
|
|
|
|
|
R126i.x = floatBitsToInt(intBitsToFloat(R126i.x) * 2.0);
|
|
|
|
|
PV1i.x = R126i.x;
|
|
|
|
|
R123i.y = floatBitsToInt((-(intBitsToFloat(R6i.y)) * intBitsToFloat(R124i.z) + intBitsToFloat(R124i.z)));
|
|
|
|
|
PV1i.y = R123i.y;
|
|
|
|
|
R126i.z = ((PV0i.x == 0)?(0):(0x3f800000));
|
|
|
|
|
PV1i.z = R126i.z;
|
|
|
|
|
R126i.w = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + intBitsToFloat(0x40800000)));
|
|
|
|
|
PV1i.w = R126i.w;
|
|
|
|
|
R126i.w = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + 4.0));
|
|
|
|
|
R7i.x = R127i.w;
|
|
|
|
|
R7i.x = clampFI32(R7i.x);
|
|
|
|
|
PS1i = R7i.x;
|
|
|
|
|
// 10
|
|
|
|
|
R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PV1i.y)));
|
|
|
|
|
PV0i.x = R124i.x;
|
|
|
|
|
PV0i.y = floatBitsToInt(intBitsToFloat(R125i.z) + 1.0);
|
|
|
|
|
R124i.z = floatBitsToInt((-(intBitsToFloat(R6i.w)) * intBitsToFloat(0x3d23d70a) + intBitsToFloat(0x3d23d70a)));
|
|
|
|
|
PV0i.z = R124i.z;
|
|
|
|
|
R125i.w = floatBitsToInt((intBitsToFloat(R6i.y) * -(intBitsToFloat(R126i.y)) + intBitsToFloat(R6i.y)));
|
|
|
|
|
PV0i.w = R125i.w;
|
|
|
|
|
R122i.x = floatBitsToInt((-(intBitsToFloat(R1i.w)) * intBitsToFloat(R127i.z) + intBitsToFloat(R127i.z)));
|
|
|
|
|
PS0i = R122i.x;
|
|
|
|
|
// 11
|
|
|
|
|
backupReg0i = R126i.x;
|
|
|
|
|
R126i.x = floatBitsToInt((intBitsToFloat(R125i.z) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.y)));
|
|
|
|
|
PV1i.x = R126i.x;
|
|
|
|
|
R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i)));
|
|
|
|
|
PV1i.y = R124i.y;
|
|
|
|
|
R7i.z = floatBitsToInt((intBitsToFloat(R6i.w) * intBitsToFloat(0x3e800000) + intBitsToFloat(0x3e800000)));
|
|
|
|
|
PV1i.z = R7i.z;
|
|
|
|
|
R7i.z = floatBitsToInt((intBitsToFloat(R6i.w) * 0.25 + 0.25));
|
|
|
|
|
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(backupReg0i)));
|
|
|
|
|
PS1i = floatBitsToInt(1.0 / intBitsToFloat(R126i.w));
|
|
|
|
|
// 12
|
|
|
|
|
backupReg0i = R124i.x;
|
|
|
|
|
R124i.x = floatBitsToInt(intBitsToFloat(R126i.y) + intBitsToFloat(R125i.w));
|
|
|
|
|
PV0i.x = R124i.x;
|
|
|
|
|
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i)));
|
|
|
|
|
PV0i.y = R125i.y;
|
|
|
|
|
R10i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV1i.w)));
|
|
|
|
|
PV0i.z = R10i.z;
|
|
|
|
|
R123i.w = floatBitsToInt((intBitsToFloat(R7i.x) * -(intBitsToFloat(R126i.y)) + intBitsToFloat(R7i.x)));
|
|
|
|
|
PV0i.w = R123i.w;
|
|
|
|
|
R127i.y = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(R6i.w) + intBitsToFloat(R124i.z)));
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@ -522,22 +472,16 @@ backupReg2i = R126i.x;
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R126i.x = floatBitsToInt((intBitsToFloat(R4i.z) * intBitsToFloat(R6i.w) + intBitsToFloat(R124i.z)));
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PV1i.x = R126i.x;
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R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[7].w), intBitsToFloat(uf_remappedPS[7].w)));
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PV1i.y = R126i.y;
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R124i.z = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(R6i.w) + intBitsToFloat(backupReg0i)));
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PV1i.z = R124i.z;
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R125i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(PV0i.w));
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PV1i.w = R125i.w;
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PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i));
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// 14
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backupReg0i = R124i.x;
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R124i.x = floatBitsToInt((intBitsToFloat(PV1i.z) * -(intBitsToFloat(R124i.y)) + intBitsToFloat(PV1i.z)));
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PV0i.x = R124i.x;
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R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PS1i)));
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PV0i.y = R6i.y;
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R126i.z = floatBitsToInt((intBitsToFloat(PV1i.x) * -(intBitsToFloat(R124i.y)) + intBitsToFloat(PV1i.x)));
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PV0i.z = R126i.z;
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R127i.w = floatBitsToInt((intBitsToFloat(R127i.y) * -(intBitsToFloat(R124i.y)) + intBitsToFloat(R127i.y)));
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PV0i.w = R127i.w;
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PS0i = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i));
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// 15
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backupReg0i = R126i.x;
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@ -546,13 +490,10 @@ backupReg1i = R127i.y;
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backupReg1i = R127i.y;
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backupReg2i = R125i.w;
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R126i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * -(intBitsToFloat(R125i.y)) + intBitsToFloat(backupReg0i)));
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PV1i.x = R126i.x;
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R127i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * -(intBitsToFloat(R125i.y)) + intBitsToFloat(backupReg1i)));
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PV1i.y = R127i.y;
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R123i.z = floatBitsToInt((intBitsToFloat(R124i.z) * -(intBitsToFloat(R125i.y)) + intBitsToFloat(R124i.z)));
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PV1i.z = R123i.z;
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R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(0x3e800000), intBitsToFloat(PS0i)));
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PV1i.w = R125i.w;
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R125i.w = floatBitsToInt(0.25 * intBitsToFloat(PS0i));
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R124i.z = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i));
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PS1i = R124i.z;
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// 16
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@ -560,47 +501,35 @@ backupReg0i = R126i.z;
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PV0i.x = floatBitsToInt(intBitsToFloat(R124i.y) + intBitsToFloat(R127i.w));
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PV0i.y = floatBitsToInt(intBitsToFloat(R124i.y) + intBitsToFloat(R124i.x));
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R126i.z = floatBitsToInt(intBitsToFloat(R124i.y) + intBitsToFloat(backupReg0i));
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PV0i.z = R126i.z;
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R7i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R126i.y)));
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PV0i.w = R7i.w;
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R1i.w = floatBitsToInt(intBitsToFloat(R125i.y) + intBitsToFloat(PV1i.z));
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PS0i = R1i.w;
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// 17
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R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(R6i.y)));
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PV1i.x = R5i.x;
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R6i.y = floatBitsToInt(intBitsToFloat(R125i.y) + intBitsToFloat(R126i.x));
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PV1i.y = R6i.y;
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R1i.z = floatBitsToInt(intBitsToFloat(R125i.y) + intBitsToFloat(R127i.y));
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PV1i.z = R1i.z;
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PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R125i.w)));
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R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R125i.w)));
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PS1i = R124i.z;
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// 18
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R6i.x = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8)));
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R6i.x = clampFI32(R6i.x);
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PV0i.x = R6i.x;
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PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(R125i.w)));
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R12i.z = floatBitsToInt((intBitsToFloat(R4i.z) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8)));
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R12i.z = clampFI32(R12i.z);
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PV0i.z = R12i.z;
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R5i.w = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8)));
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R5i.w = clampFI32(R5i.w);
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PV0i.w = R5i.w;
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R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].x), intBitsToFloat(PV1i.w)));
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PS0i = R4i.x;
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// 19
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PV1i.x = R3i.z & int(1);
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R3i.y = R2i.y;
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PV1i.y = R3i.y;
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R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].z), intBitsToFloat(PV0i.y)));
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PV1i.z = R6i.z;
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R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].y), intBitsToFloat(R124i.z)));
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PV1i.w = R3i.w;
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R3i.z = floatBitsToInt(roundEven(1.0));
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PS1i = R3i.z;
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// 20
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R3i.x = R2i.x;
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PV0i.x = R3i.x;
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R4i.z = floatBitsToInt(float(PV1i.x));
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PS0i = R4i.z;
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R4i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R8i.xy)).x);
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@ -617,7 +546,6 @@ PV0i.y = R123i.y;
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R123i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[0].x) * intBitsToFloat(R4i.w) + intBitsToFloat(uf_remappedPS[1].x)));
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PV0i.z = R123i.z;
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R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.x), intBitsToFloat(R7i.x)));
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PV0i.w = R125i.w;
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|
R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.z), intBitsToFloat(R13i.z)));
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|
|
PS0i = R124i.x;
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|
|
// 1
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@ -635,11 +563,10 @@ R127i.y = floatBitsToInt(-(intBitsToFloat(R9i.y)) + intBitsToFloat(PV1i.z));
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|
PV0i.y = R127i.y;
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|
|
PV0i.z = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(PV1i.x));
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|
|
R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(PV1i.y)));
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|
|
PV0i.w = R4i.w;
|
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|
|
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].x), intBitsToFloat(R125i.w)));
|
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|
|
PS0i = R125i.y;
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|
|
// 3
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|
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|
|
tempi.x = floatBitsToInt(intBitsToFloat(R10i.y) * intBitsToFloat(PV0i.x) + intBitsToFloat(R2i.w) * intBitsToFloat(PV0i.y) + intBitsToFloat(R9i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
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|
|
tempi.x = floatBitsToInt(dot(vec3(intBitsToFloat(R10i.y),intBitsToFloat(R2i.w),intBitsToFloat(R9i.z)),vec3(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z))));
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|
|
PV1i.x = tempi.x;
|
|
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|
|
PV1i.y = tempi.x;
|
|
|
|
|
PV1i.z = tempi.x;
|
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|
|
@ -652,9 +579,7 @@ backupReg0i = R127i.y;
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|
|
R123i.x = floatBitsToInt((-(intBitsToFloat(R10i.y)) * intBitsToFloat(PV1i.x) + intBitsToFloat(R126i.x)));
|
|
|
|
|
PV0i.x = R123i.x;
|
|
|
|
|
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R1i.z)));
|
|
|
|
|
PV0i.y = R127i.y;
|
|
|
|
|
R125i.w = floatBitsToInt((-(intBitsToFloat(R2i.w)) * intBitsToFloat(PV1i.x) + intBitsToFloat(backupReg0i)));
|
|
|
|
|
PV0i.w = R125i.w;
|
|
|
|
|
R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(R124i.x)));
|
|
|
|
|
PS0i = R1i.w;
|
|
|
|
|
// 5
|
|
|
|
@ -662,7 +587,6 @@ backupReg0i = R0i.x;
|
|
|
|
|
backupReg1i = R126i.y;
|
|
|
|
|
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(R7i.w)));
|
|
|
|
|
R126i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(backupReg1i) + intBitsToFloat(R3i.x)));
|
|
|
|
|
PV1i.y = R126i.y;
|
|
|
|
|
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
|
|
|
|
|
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R6i.y)));
|
|
|
|
|
// 6
|
|
|
|
@ -675,11 +599,8 @@ R123i.w = floatBitsToInt((intBitsToFloat(R0i.z) * intBitsToFloat(PV1i.w) + intBi
|
|
|
|
|
PV0i.w = R123i.w;
|
|
|
|
|
// 7
|
|
|
|
|
R0i.y = floatBitsToInt((intBitsToFloat(R6i.z) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)));
|
|
|
|
|
PV1i.y = R0i.y;
|
|
|
|
|
R6i.z = floatBitsToInt((intBitsToFloat(R3i.w) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.z)));
|
|
|
|
|
PV1i.z = R6i.z;
|
|
|
|
|
R3i.w = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R126i.y)));
|
|
|
|
|
PV1i.w = R3i.w;
|
|
|
|
|
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.y));
|
|
|
|
|
PS1i = floatBitsToInt(tempResultf);
|
|
|
|
|
// 8
|
|
|
|
@ -687,14 +608,13 @@ PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PS1i
|
|
|
|
|
// 9
|
|
|
|
|
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].z), intBitsToFloat(PV0i.w)));
|
|
|
|
|
// 10
|
|
|
|
|
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(0x3ced9168)));
|
|
|
|
|
PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) * 0.029);
|
|
|
|
|
PV0i.y = clampFI32(PV0i.y);
|
|
|
|
|
// 11
|
|
|
|
|
R123i.y = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(R10i.z) + 1.0));
|
|
|
|
|
PV1i.y = R123i.y;
|
|
|
|
|
// 12
|
|
|
|
|
R4i.x = floatBitsToInt((-(intBitsToFloat(R6i.w)) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.y)));
|
|
|
|
|
PV0i.x = R4i.x;
|
|
|
|
|
// 0
|
|
|
|
|
R123i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[8].x) * intBitsToFloat(R4i.w) + intBitsToFloat(R11i.x)));
|
|
|
|
|
PV0i.x = R123i.x;
|
|
|
|
@ -724,11 +644,8 @@ PV0i.z = floatBitsToInt(intBitsToFloat(R6i.z) + intBitsToFloat(PV1i.y));
|
|
|
|
|
PV0i.w = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(PV1i.z));
|
|
|
|
|
// 5
|
|
|
|
|
R1i.x = floatBitsToInt((intBitsToFloat(R13i.z) * intBitsToFloat(PV0i.w) + intBitsToFloat(R2i.x)));
|
|
|
|
|
PV1i.x = R1i.x;
|
|
|
|
|
R1i.y = floatBitsToInt((intBitsToFloat(R13i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(R2i.y)));
|
|
|
|
|
PV1i.y = R1i.y;
|
|
|
|
|
R1i.z = floatBitsToInt((intBitsToFloat(R13i.z) * intBitsToFloat(PV0i.y) + intBitsToFloat(R2i.z)));
|
|
|
|
|
PV1i.z = R1i.z;
|
|
|
|
|
// export
|
|
|
|
|
passPixelColor0 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w));
|
|
|
|
|
}
|