From 08b7b55f690043090c2d06d27bf907b68e744aef Mon Sep 17 00:00:00 2001 From: Michael Date: Mon, 25 Dec 2017 12:46:01 -0800 Subject: [PATCH] Remove Adjustable Bloom --- .../38d70ed9280bb3bc_0000000000000079_ps.txt | 44 ------------------- .../rules.txt | 4 -- .../BreathOfTheWild_Contrasty/rules.txt | 2 +- 3 files changed, 1 insertion(+), 49 deletions(-) delete mode 100644 Enhancement/BreathOfTheWild_Adjustable_Bloom/38d70ed9280bb3bc_0000000000000079_ps.txt delete mode 100644 Enhancement/BreathOfTheWild_Adjustable_Bloom/rules.txt diff --git a/Enhancement/BreathOfTheWild_Adjustable_Bloom/38d70ed9280bb3bc_0000000000000079_ps.txt b/Enhancement/BreathOfTheWild_Adjustable_Bloom/38d70ed9280bb3bc_0000000000000079_ps.txt deleted file mode 100644 index a0f7620d..00000000 --- a/Enhancement/BreathOfTheWild_Adjustable_Bloom/38d70ed9280bb3bc_0000000000000079_ps.txt +++ /dev/null @@ -1,44 +0,0 @@ -#version 420 -#extension GL_ARB_texture_gather : enable -const float bloomFactor = 0.4; -// shader 38d70ed9280bb3bc -uniform ivec4 uf_remappedPS[1]; -layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf46ac800 res 320x180x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x5) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 -layout(location = 0) in vec4 passParameterSem0; -layout(location = 0) out vec4 passPixelColor0; -uniform vec2 uf_fragCoordScale; -int clampFI32(int v) -{ -if( v == 0x7FFFFFFF ) - return floatBitsToInt(1.0); -else if( v == 0xFFFFFFFF ) - return floatBitsToInt(0.0); -return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); -} -float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } -void main() -{ -vec4 R0f = vec4(0.0); -float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; -vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); -float PS0f = 0.0, PS1f = 0.0; -vec4 tempf = vec4(0.0); -float tempResultf; -int tempResulti; -ivec4 ARi = ivec4(0); -bool predResult = true; -vec3 cubeMapSTM; -int cubeMapFaceId; -R0f = passParameterSem0; -R0f.xyz = (texture(textureUnitPS0, R0f.xy).xyz); -// 0 -backupReg0f = R0f.x; -backupReg1f = R0f.y; -backupReg2f = R0f.z; -R0f.x = mul_nonIEEE(backupReg0f, intBitsToFloat(uf_remappedPS[0].x) * bloomFactor); -R0f.y = mul_nonIEEE(backupReg1f, intBitsToFloat(uf_remappedPS[0].y) * bloomFactor); -R0f.z = mul_nonIEEE(backupReg2f, intBitsToFloat(uf_remappedPS[0].z) * bloomFactor); -R0f.w = 1.0; -// export -passPixelColor0 = vec4(R0f.x, R0f.y, R0f.z, R0f.w); -} diff --git a/Enhancement/BreathOfTheWild_Adjustable_Bloom/rules.txt b/Enhancement/BreathOfTheWild_Adjustable_Bloom/rules.txt deleted file mode 100644 index d026df48..00000000 --- a/Enhancement/BreathOfTheWild_Adjustable_Bloom/rules.txt +++ /dev/null @@ -1,4 +0,0 @@ -[Definition] -titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 -name = "The Legend of Zelda: Breath of the Wild - Adjustable Bloom" -version = 2 \ No newline at end of file diff --git a/Enhancement/BreathOfTheWild_Contrasty/rules.txt b/Enhancement/BreathOfTheWild_Contrasty/rules.txt index 13f47ffa..8bc71416 100644 --- a/Enhancement/BreathOfTheWild_Contrasty/rules.txt +++ b/Enhancement/BreathOfTheWild_Contrasty/rules.txt @@ -1,6 +1,6 @@ [Definition] titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 -name = "The Legend of Zelda: Breath of the Wild - Contrasty + Adjustable Bloom" +name = "The Legend of Zelda: Breath of the Wild - Contrasty" version = 2 # Credit: