diff --git a/Resolutions/FASTRacingNEO_Resolution/rules.txt b/Resolutions/FASTRacingNEO_Resolution/rules.txt index 279d8b3b..add2a04c 100644 --- a/Resolutions/FASTRacingNEO_Resolution/rules.txt +++ b/Resolutions/FASTRacingNEO_Resolution/rules.txt @@ -205,21 +205,21 @@ overwriteHeight = ($height / $gameHeight) * 480 width = 640 height = 720 #formats = 0x816,0x001,0x01a -overwriteWidth = ($width/$gameWidth) * (640*$internalRes) +overwriteWidth = ($width/$gameWidth) * 640 overwriteHeight = ($height/$gameHeight) * 720 [TextureRedefine] # 0.5.x main 8 rounding width = 640 height = 592 #formats = 0x816,0x001,0x01a -overwriteWidth = ($width/$gameWidth) * (640*$internalRes) +overwriteWidth = ($width/$gameWidth) * 640 overwriteHeight = ($height/$gameHeight) * 592 [TextureRedefine] # 0.5.x main width = 640 height = 580 #formats = 0x816,0x001,0x01a -overwriteWidth = ($width/$gameWidth) * (640*$internalRes) +overwriteWidth = ($width/$gameWidth) * 640 overwriteHeight = ($height/$gameHeight) * 580 [TextureRedefine] # Bloom Pass @@ -250,7 +250,7 @@ overwriteHeight = ($height / $gameHeight) * 290 width = 512 height = 512 formats = 0x1 -overwriteWidth = ($width / $gameWidth) * (512*$internalRes) +overwriteWidth = ($width / $gameWidth) * 512 overwriteHeight = ($height / $gameHeight) * 512 [TextureRedefine] # Light Shafts Pass Mip @@ -263,33 +263,33 @@ overwriteHeight = ($height / $gameHeight) * 256 [TextureRedefine] # Bloom Pass Mip width = 320 height = 368 -overwriteWidth = ($width / $gameWidth) * (320*$internalRes) +overwriteWidth = ($width / $gameWidth) * 320 overwriteHeight = ($height / $gameHeight) * 368 [TextureRedefine] # Bloom Pass Mip width = 320 height = 360 -overwriteWidth = ($width / $gameWidth) * (320*$internalRes) +overwriteWidth = ($width / $gameWidth) * 320 overwriteHeight = ($height / $gameHeight) * 360 [TextureRedefine] # Bloom Pass Mip width = 320 height = 192 -overwriteWidth = ($width / $gameWidth) * (320*$internalRes) +overwriteWidth = ($width / $gameWidth) * 320 overwriteHeight = ($height / $gameHeight) * 192 [TextureRedefine] # Bloom Pass Mip width = 320 height = 180 formatsExcluded = 0x41a -overwriteWidth = ($width / $gameWidth) * (320*$internalRes) +overwriteWidth = ($width / $gameWidth) * 320 overwriteHeight = ($height / $gameHeight) * 180 [TextureRedefine] # Light Shafts Pass Mip width = 256 height = 256 formats = 0x1 -overwriteWidth = ($width / $gameWidth) * (256*$internalRes) +overwriteWidth = ($width / $gameWidth) * 256 overwriteHeight = ($height / $gameHeight) * 256 [TextureRedefine] # Bloom Pass Mip