diff --git a/Enthusiast/BreathOfTheWild_2880p/81bbc347eb4b6dbc_0000000079249749_ps.txt b/Enthusiast/BreathOfTheWild_2880p/81bbc347eb4b6dbc_0000000079249749_ps.txt index 088f52f7..01a866aa 100644 --- a/Enthusiast/BreathOfTheWild_2880p/81bbc347eb4b6dbc_0000000079249749_ps.txt +++ b/Enthusiast/BreathOfTheWild_2880p/81bbc347eb4b6dbc_0000000079249749_ps.txt @@ -146,8 +146,8 @@ R1i = floatBitsToInt(passParameterSem4); R2i = floatBitsToInt(passParameterSem6); R3i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).x); R7i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R2i.zw)).xyzw); -R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw); -R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw); +//R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw);// 80e +//R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw);//0001 R9i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.zw)).xyzw); // 0 R127i.x = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.y)); diff --git a/Enthusiast/BreathOfTheWild_4320p/81bbc347eb4b6dbc_0000000079249749_ps.txt b/Enthusiast/BreathOfTheWild_4320p/81bbc347eb4b6dbc_0000000079249749_ps.txt index 088f52f7..01a866aa 100644 --- a/Enthusiast/BreathOfTheWild_4320p/81bbc347eb4b6dbc_0000000079249749_ps.txt +++ b/Enthusiast/BreathOfTheWild_4320p/81bbc347eb4b6dbc_0000000079249749_ps.txt @@ -146,8 +146,8 @@ R1i = floatBitsToInt(passParameterSem4); R2i = floatBitsToInt(passParameterSem6); R3i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).x); R7i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R2i.zw)).xyzw); -R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw); -R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw); +//R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw);// 80e +//R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw);//0001 R9i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.zw)).xyzw); // 0 R127i.x = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.y)); diff --git a/Enthusiast/BreathOfTheWild_5760p/81bbc347eb4b6dbc_0000000079249749_ps.txt b/Enthusiast/BreathOfTheWild_5760p/81bbc347eb4b6dbc_0000000079249749_ps.txt index 088f52f7..01a866aa 100644 --- a/Enthusiast/BreathOfTheWild_5760p/81bbc347eb4b6dbc_0000000079249749_ps.txt +++ b/Enthusiast/BreathOfTheWild_5760p/81bbc347eb4b6dbc_0000000079249749_ps.txt @@ -146,8 +146,8 @@ R1i = floatBitsToInt(passParameterSem4); R2i = floatBitsToInt(passParameterSem6); R3i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).x); R7i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R2i.zw)).xyzw); -R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw); -R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw); +//R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw);// 80e +//R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw);//0001 R9i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.zw)).xyzw); // 0 R127i.x = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.y)); diff --git a/Quality/BreathOfTheWild_1080p/81bbc347eb4b6dbc_0000000079249749_ps.txt b/Quality/BreathOfTheWild_1080p/81bbc347eb4b6dbc_0000000079249749_ps.txt index 088f52f7..01a866aa 100644 --- a/Quality/BreathOfTheWild_1080p/81bbc347eb4b6dbc_0000000079249749_ps.txt +++ b/Quality/BreathOfTheWild_1080p/81bbc347eb4b6dbc_0000000079249749_ps.txt @@ -146,8 +146,8 @@ R1i = floatBitsToInt(passParameterSem4); R2i = floatBitsToInt(passParameterSem6); R3i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).x); R7i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R2i.zw)).xyzw); -R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw); -R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw); +//R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw);// 80e +//R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw);//0001 R9i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.zw)).xyzw); // 0 R127i.x = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.y)); diff --git a/Quality/BreathOfTheWild_1080pUW/81bbc347eb4b6dbc_0000000079249749_ps.txt b/Quality/BreathOfTheWild_1080pUW/81bbc347eb4b6dbc_0000000079249749_ps.txt index 088f52f7..01a866aa 100644 --- a/Quality/BreathOfTheWild_1080pUW/81bbc347eb4b6dbc_0000000079249749_ps.txt +++ b/Quality/BreathOfTheWild_1080pUW/81bbc347eb4b6dbc_0000000079249749_ps.txt @@ -146,8 +146,8 @@ R1i = floatBitsToInt(passParameterSem4); R2i = floatBitsToInt(passParameterSem6); R3i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).x); R7i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R2i.zw)).xyzw); -R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw); -R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw); +//R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw);// 80e +//R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw);//0001 R9i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.zw)).xyzw); // 0 R127i.x = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.y)); diff --git a/Quality/BreathOfTheWild_1440p/81bbc347eb4b6dbc_0000000079249749_ps.txt b/Quality/BreathOfTheWild_1440p/81bbc347eb4b6dbc_0000000079249749_ps.txt index 088f52f7..01a866aa 100644 --- a/Quality/BreathOfTheWild_1440p/81bbc347eb4b6dbc_0000000079249749_ps.txt +++ b/Quality/BreathOfTheWild_1440p/81bbc347eb4b6dbc_0000000079249749_ps.txt @@ -146,8 +146,8 @@ R1i = floatBitsToInt(passParameterSem4); R2i = floatBitsToInt(passParameterSem6); R3i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).x); R7i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R2i.zw)).xyzw); -R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw); -R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw); +//R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw);// 80e +//R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw);//0001 R9i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.zw)).xyzw); // 0 R127i.x = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.y)); diff --git a/Quality/BreathOfTheWild_1440pUW/81bbc347eb4b6dbc_0000000079249749_ps.txt b/Quality/BreathOfTheWild_1440pUW/81bbc347eb4b6dbc_0000000079249749_ps.txt index 088f52f7..01a866aa 100644 --- a/Quality/BreathOfTheWild_1440pUW/81bbc347eb4b6dbc_0000000079249749_ps.txt +++ b/Quality/BreathOfTheWild_1440pUW/81bbc347eb4b6dbc_0000000079249749_ps.txt @@ -146,8 +146,8 @@ R1i = floatBitsToInt(passParameterSem4); R2i = floatBitsToInt(passParameterSem6); R3i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).x); R7i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R2i.zw)).xyzw); -R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw); -R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw); +//R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw);// 80e +//R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw);//0001 R9i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.zw)).xyzw); // 0 R127i.x = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.y)); diff --git a/Quality/BreathOfTheWild_1800p/81bbc347eb4b6dbc_0000000079249749_ps.txt b/Quality/BreathOfTheWild_1800p/81bbc347eb4b6dbc_0000000079249749_ps.txt index 088f52f7..01a866aa 100644 --- a/Quality/BreathOfTheWild_1800p/81bbc347eb4b6dbc_0000000079249749_ps.txt +++ b/Quality/BreathOfTheWild_1800p/81bbc347eb4b6dbc_0000000079249749_ps.txt @@ -146,8 +146,8 @@ R1i = floatBitsToInt(passParameterSem4); R2i = floatBitsToInt(passParameterSem6); R3i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).x); R7i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R2i.zw)).xyzw); -R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw); -R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw); +//R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw);// 80e +//R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw);//0001 R9i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.zw)).xyzw); // 0 R127i.x = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.y)); diff --git a/Quality/BreathOfTheWild_2160p/81bbc347eb4b6dbc_0000000079249749_ps.txt b/Quality/BreathOfTheWild_2160p/81bbc347eb4b6dbc_0000000079249749_ps.txt index 088f52f7..01a866aa 100644 --- a/Quality/BreathOfTheWild_2160p/81bbc347eb4b6dbc_0000000079249749_ps.txt +++ b/Quality/BreathOfTheWild_2160p/81bbc347eb4b6dbc_0000000079249749_ps.txt @@ -146,8 +146,8 @@ R1i = floatBitsToInt(passParameterSem4); R2i = floatBitsToInt(passParameterSem6); R3i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).x); R7i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R2i.zw)).xyzw); -R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw); -R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw); +//R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw);// 80e +//R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw);//0001 R9i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.zw)).xyzw); // 0 R127i.x = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.y)); diff --git a/Quality/BreathOfTheWild_2160pUW/81bbc347eb4b6dbc_0000000079249749_ps.txt b/Quality/BreathOfTheWild_2160pUW/81bbc347eb4b6dbc_0000000079249749_ps.txt index 088f52f7..01a866aa 100644 --- a/Quality/BreathOfTheWild_2160pUW/81bbc347eb4b6dbc_0000000079249749_ps.txt +++ b/Quality/BreathOfTheWild_2160pUW/81bbc347eb4b6dbc_0000000079249749_ps.txt @@ -146,8 +146,8 @@ R1i = floatBitsToInt(passParameterSem4); R2i = floatBitsToInt(passParameterSem6); R3i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).x); R7i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R2i.zw)).xyzw); -R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw); -R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw); +//R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw);// 80e +//R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw);//0001 R9i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.zw)).xyzw); // 0 R127i.x = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.y)); diff --git a/Quality/BreathOfTheWild_Switch/81bbc347eb4b6dbc_0000000079249749_ps.txt b/Quality/BreathOfTheWild_Switch/81bbc347eb4b6dbc_0000000079249749_ps.txt index 088f52f7..01a866aa 100644 --- a/Quality/BreathOfTheWild_Switch/81bbc347eb4b6dbc_0000000079249749_ps.txt +++ b/Quality/BreathOfTheWild_Switch/81bbc347eb4b6dbc_0000000079249749_ps.txt @@ -146,8 +146,8 @@ R1i = floatBitsToInt(passParameterSem4); R2i = floatBitsToInt(passParameterSem6); R3i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).x); R7i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R2i.zw)).xyzw); -R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw); -R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw); +//R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw);// 80e +//R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw);//0001 R9i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.zw)).xyzw); // 0 R127i.x = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.y));