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SM3DW+CT:TT half-res alpha, XCX GCN4 workaround (#4)
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@ -5,10 +5,17 @@ name = "Super Mario 3D World + Captain Toad: Treasure Tracker - 360p"
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[TextureRedefine] # tv
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width = 1280
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height = 720
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formatsExcluded = 0x008,0x41A,0x034 # exclude the intro background texture
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formatsExcluded = 0x008,0x41A,0x034,,0x035 # exclude the intro background texture,map
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overwriteWidth = 640
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overwriteHeight = 360
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[TextureRedefine] # half-res alpha
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width = 640
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height = 360
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formatsExcluded = 0x41A,0x034,0x035 # exclude obvious textures
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overwriteWidth = 320
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overwriteHeight = 180
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[TextureRedefine] # gamepad
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width = 854
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height = 480
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8
Preformance/XCX_GCN4Workaround/rules
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8
Preformance/XCX_GCN4Workaround/rules
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@ -0,0 +1,8 @@
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titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
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name = "Xenoblade Chronicles X - AMD GCN4 Workaround"
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[TextureRedefine] # No artifacts
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width = 320
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height = 180
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overwriteWidth = 0
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overwriteHeight = 0
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@ -5,6 +5,13 @@ name = "Super Mario 3D World + Captain Toad: Treasure Tracker - 1080p"
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[TextureRedefine] # tv
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width = 1280
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height = 720
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formatsExcluded = 0x008,0x41A,0x034 # exclude the intro background texture
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formatsExcluded = 0x008,0x41A,0x034,0x035 # exclude the intro background texture,map
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overwriteWidth = 1920
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overwriteHeight = 1080
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[TextureRedefine] # half-res alpha
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width = 640
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height = 360
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formatsExcluded = 0x41A,0x034,0x035 # exclude obvious textures
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overwriteWidth = 960
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overwriteHeight = 540
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@ -5,6 +5,13 @@ name = "Super Mario 3D World + Captain Toad: Treasure Tracker - 1440p (2K)"
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[TextureRedefine] # tv
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width = 1280
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height = 720
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formatsExcluded = 0x008,0x41A,0x034 # exclude the intro background texture
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formatsExcluded = 0x008,0x41A,0x034,0x035 # exclude the intro background texture,map
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overwriteWidth = 2560
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overwriteHeight = 1440
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[TextureRedefine] # half-res alpha
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width = 640
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height = 360
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formatsExcluded = 0x41A,0x034,0x035 # exclude obvious textures
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overwriteWidth = 1280
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overwriteHeight = 720
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@ -5,6 +5,13 @@ name = "Super Mario 3D World + Captain Toad: Treasure Tracker - 2160p (4K)"
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[TextureRedefine] # tv
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width = 1280
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height = 720
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formatsExcluded = 0x008,0x41A,0x034 # exclude the intro background texture
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formatsExcluded = 0x008,0x41A,0x034,0x035 # exclude the intro background texture,map
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overwriteWidth = 3840
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overwriteHeight = 2160
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[TextureRedefine] # half-res alpha
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width = 640
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height = 360
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formatsExcluded = 0x41A,0x034,0x035 # exclude obvious textures
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overwriteWidth = 1920
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overwriteHeight = 1080
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8
Quality/XCX_GCN4Workaround/rules
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8
Quality/XCX_GCN4Workaround/rules
Normal file
@ -0,0 +1,8 @@
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titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
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name = "Xenoblade Chronicles X - AMD GCN4 Workaround"
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[TextureRedefine] # No artifacts
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width = 320
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height = 180
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overwriteWidth = 0
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overwriteHeight = 0
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@ -16,10 +16,6 @@ Splatoon
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- [Gamepad is blurry in Multiplayer](http://imgur.com/a/1YecH) (Quality - Gamepad)
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Super Mario 3D World + Captain Toad: Treasure Tracker
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- [Distortion filter doesn't render properly](http://i.imgur.com/LSaWMyN.jpg) (All)
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Super Mario Maker
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- [NSMBU theme is completely broken](http://i.imgur.com/OumJaa6.png) (Quality)
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