[BotW] Add workaround this Cemu localization issue

Wasn't done properly enough ™️ , just kidding :p
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Crementif 2019-03-15 22:35:27 +01:00 committed by GitHub
parent 41c38f5568
commit 0c9d64c0f0
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@ -6,44 +6,46 @@ description = Enables or Disables Native Botw Anti-Aliasing. Also includes an al
version = 3
[Preset]
name = Nvidias FXAA
name = Alternative FXAA (Nvidia's implementation)
$preset:int = 2
#
$inventorySharper = 0.0 # Ignore
$inventoryBlurrier = 0.0 # Ignore
$worldSharper = 0.0 # Ignore
$worldBlurrier = 0.0 # Ignore
#
$subPix = 1.0
$edgeThreshold = 0.125
$edgeThresholdMin = 0.0156
# Customize these 3 values
$subPix:int = 1.0
$edgeThreshold:int = 0.125
$edgeThresholdMin:int = 0.0156
# Unrelated for Nvidia FXAA
$inventorySharper:int = 0.0
$inventoryBlurrier:int = 0.0
$worldSharper:int = 0.0
$worldBlurrier:int = 0.0
[Preset]
name = Enable Native AA
$preset:int = 1
#
$inventorySharper = 0.0
$inventoryBlurrier = 0.0
$worldSharper = 0.0
$worldBlurrier = 0.0
#
$subPix = 0.75 # Ignore
$edgeThreshold = 0.166 # Ignore
$edgeThresholdMin = 0.0312 # Ignore
# Customize these 4 values below
$inventorySharper:int = 0.0
$inventoryBlurrier:int = 0.0
$worldSharper:int = 0.0
$worldBlurrier:int = 0.0
# Not used for Native AA
$subPix:int = 0.75 # Ignore
$edgeThreshold:int = 0.166 # Ignore
$edgeThresholdMin:int = 0.0312 # Ignore
[Preset]
name = Disable Native AA
$preset:int = 0
#
$inventorySharper = 0.0 # Ignore
$inventoryBlurrier = 0.0 # Ignore
$worldSharper = 0.0 # Ignore
$worldBlurrier = 0.0 # Ignore
#
$subPix = 0.75 # Ignore
$edgeThreshold = 0.166 # Ignore
$edgeThresholdMin = 0.0312 # Ignore
# Disables all anti-aliasing, doesn't have any customizations
$inventorySharper:int = 0.0
$inventoryBlurrier:int = 0.0
$worldSharper:int = 0.0
$worldBlurrier:int = 0.0
$subPix:int = 0.75
$edgeThreshold:int = 0.166
$edgeThresholdMin:int = 0.0312
# Adjust native AA implmentation - Only applies to Enabled preset
@ -75,4 +77,4 @@ $edgeThresholdMin = 0.0312 # Ignore
# 0.0312 - visible limit (slower)
# Credit: Kiri, NAVras
# Credit: SkalFate for proper V3 Import.
# Credit: SkalFate for V3 import.