From 0cac92a5077e2e3ef8b78a31e33fd6520597a720 Mon Sep 17 00:00:00 2001 From: MelonSpeedruns Date: Thu, 24 Jan 2019 14:47:42 -0500 Subject: [PATCH] [WWHD] Add No SSAO pack Thanks to MelonSpeedruns! --- .../c2cae30e906be2d5_0000000000001e49_ps.txt | 297 ++++++++++++++++++ Enhancements/WindWakerHD_NoSSAO/rules.txt | 6 + 2 files changed, 303 insertions(+) create mode 100644 Enhancements/WindWakerHD_NoSSAO/c2cae30e906be2d5_0000000000001e49_ps.txt create mode 100644 Enhancements/WindWakerHD_NoSSAO/rules.txt diff --git a/Enhancements/WindWakerHD_NoSSAO/c2cae30e906be2d5_0000000000001e49_ps.txt b/Enhancements/WindWakerHD_NoSSAO/c2cae30e906be2d5_0000000000001e49_ps.txt new file mode 100644 index 00000000..b644a8ee --- /dev/null +++ b/Enhancements/WindWakerHD_NoSSAO/c2cae30e906be2d5_0000000000001e49_ps.txt @@ -0,0 +1,297 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +// shader c2cae30e906be2d5 +// Wind Waker - NoSSAO +uniform ivec4 uf_remappedPS[8]; +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4200000 res 960x540x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf4200000 res 960x540x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x2) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0x3b943800 res 4x4x1 dim 1 tm: 2 format 0007 compSel: 0 1 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 0 0 0 border: 1 +layout(location = 0) in vec4 passParameterSem1; +layout(location = 0) out vec4 passPixelColor0; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +vec4 R0f = vec4(0.0); +vec4 R1f = vec4(0.0); +vec4 R2f = vec4(0.0); +vec4 R3f = vec4(0.0); +vec4 R4f = vec4(0.0); +vec4 R5f = vec4(0.0); +vec4 R6f = vec4(0.0); +vec4 R122f = vec4(0.0); +vec4 R123f = vec4(0.0); +vec4 R124f = vec4(0.0); +vec4 R125f = vec4(0.0); +vec4 R126f = vec4(0.0); +vec4 R127f = vec4(0.0); +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); +float PS0f = 0.0, PS1f = 0.0; +vec4 tempf = vec4(0.0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0f = passParameterSem1; +R2f.x = (texture(textureUnitPS0, R0f.xy).x); +R1f.xy = (texture(textureUnitPS2, R0f.zw).xy); +// 0 +R4f.x = (R1f.y * 2.0 + -(1.0)); +PV0f.x = R4f.x; +R4f.y = mul_nonIEEE(R2f.x, intBitsToFloat(uf_remappedPS[0].z)); +R5f.z = (R1f.x * 2.0 + -(1.0)); +PV0f.z = R5f.z; +R123f.w = (mul_nonIEEE(-(R2f.x),intBitsToFloat(uf_remappedPS[1].y)) + 1.0); +R123f.w = clamp(R123f.w, 0.0, 1.0); +PV0f.w = R123f.w; +// 1 +R5f.x = mul_nonIEEE(-(PV0f.x), intBitsToFloat(uf_remappedPS[2].z)); +R3f.y = mul_nonIEEE(PV0f.z, intBitsToFloat(uf_remappedPS[2].z)); +R4f.z = mul_nonIEEE(PV0f.w, intBitsToFloat(uf_remappedPS[1].x)); +PV1f.z = R4f.z; +// 2 +R127f.x = mul_nonIEEE(PV1f.z, intBitsToFloat(uf_remappedPS[3].x)); +PV0f.x = R127f.x; +R127f.y = mul_nonIEEE(PV1f.z, intBitsToFloat(uf_remappedPS[3].y)); +PV0f.z = mul_nonIEEE(PV1f.z, intBitsToFloat(uf_remappedPS[4].x)); +R127f.w = mul_nonIEEE(PV1f.z, intBitsToFloat(uf_remappedPS[4].y)); +PS0f = 1.0 / PV1f.z; +// 3 +R6f.x = mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), PS0f); +PV1f.y = mul_nonIEEE(R3f.y, PV0f.z); +PV1f.z = mul_nonIEEE(R4f.x, PV0f.z); +R4f.w = mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), PS0f); +PS1f = mul_nonIEEE(R3f.y, PV0f.x); +// 4 +PV0f.x = mul_nonIEEE(R4f.x, R127f.x); +R126f.y = (mul_nonIEEE(R5f.x,R127f.y) + PS1f); +R123f.z = (mul_nonIEEE(R5f.z,R127f.w) + PV1f.z); +PV0f.z = R123f.z; +R123f.w = (mul_nonIEEE(R5f.x,R127f.w) + PV1f.y); +PV0f.w = R123f.w; +R3f.x = mul_nonIEEE(R4f.z, intBitsToFloat(uf_remappedPS[6].x)); +PS0f = R3f.x; +// 5 +R1f.xyz = vec3(R0f.x,R0f.y,R0f.x) + vec3(PV0f.w,PV0f.z,-(PV0f.w)); +R1f.w = R0f.y + -(PV0f.z); +R122f.x = (mul_nonIEEE(R5f.z,R127f.y) + PV0f.x); +PS1f = R122f.x; +// 6 +R2f.xyz = vec3(R0f.x,R0f.y,R0f.x) + vec3(R126f.y,PS1f,-(R126f.y)); +R2f.w = R0f.y + -(PS1f); +R3f.z = mul_nonIEEE(R4f.z, intBitsToFloat(uf_remappedPS[6].y)); +PS0f = R3f.z; +R1f.x = (texture(textureUnitPS1, R1f.xy).x); +R1f.y = (texture(textureUnitPS1, R1f.zw).x); +R2f.x = (texture(textureUnitPS1, R2f.xy).x); +R2f.y = (texture(textureUnitPS1, R2f.zw).x); +// 0 +R127f.x = R4f.y + -(R2f.x); +PV0f.x = R127f.x; +R126f.y = R4f.y + -(R2f.y); +PV0f.z = -(R1f.y) + R4f.y; +PV0f.w = -(R1f.x) + R4f.y; +// 1 +PV1f.x = mul_nonIEEE(PV0f.z, R4f.w); +PV1f.x /= 2.0; +PV1f.y = mul_nonIEEE(PV0f.w, R6f.x); +PV1f.y /= 2.0; +R126f.z = (mul_nonIEEE(-(PV0f.w),intBitsToFloat(uf_remappedPS[1].z)) + 1.0); +R126f.z = clamp(R126f.z, 0.0, 1.0); +R125f.w = (mul_nonIEEE(-(PV0f.z),intBitsToFloat(uf_remappedPS[1].z)) + 1.0); +R125f.w = clamp(R125f.w, 0.0, 1.0); +PS1f = mul_nonIEEE(PV0f.x, R6f.x); +PS1f /= 2.0; +// 2 +R126f.x = (mul_nonIEEE(PS1f,intBitsToFloat(uf_remappedPS[3].z)) + 0.5); +R126f.x = clamp(R126f.x, 0.0, 1.0); +PV0f.y = mul_nonIEEE(R126f.y, R4f.w); +PV0f.y /= 2.0; +R127f.z = (mul_nonIEEE(PV1f.x,intBitsToFloat(uf_remappedPS[4].z)) + 0.5); +R127f.z = clamp(R127f.z, 0.0, 1.0); +PV0f.z = R127f.z; +R127f.w = (mul_nonIEEE(PV1f.y,intBitsToFloat(uf_remappedPS[4].z)) + 0.5); +R127f.w = clamp(R127f.w, 0.0, 1.0); +PV0f.w = R127f.w; +R126f.w = mul_nonIEEE(R3f.y, R3f.x); +PS0f = R126f.w; +// 3 +R125f.x = (mul_nonIEEE(PV0f.y,intBitsToFloat(uf_remappedPS[3].z)) + 0.5); +R125f.x = clamp(R125f.x, 0.0, 1.0); +PV1f.x = R125f.x; +R127f.y = (mul_nonIEEE(-(R127f.x),intBitsToFloat(uf_remappedPS[1].z)) + 1.0); +R127f.y = clamp(R127f.y, 0.0, 1.0); +PV1f.z = 0.5 + -(PV0f.w); +PV1f.w = 0.5 + -(PV0f.z); +R125f.y = (mul_nonIEEE(-(R126f.y),intBitsToFloat(uf_remappedPS[1].z)) + 1.0); +R125f.y = clamp(R125f.y, 0.0, 1.0); +PS1f = R125f.y; +// 4 +R127f.x = (mul_nonIEEE(PV1f.z,R126f.z) + 0.5); +PV0f.x = R127f.x; +R126f.y = (mul_nonIEEE(PV1f.w,R125f.w) + 0.5); +PV0f.y = R126f.y; +PV0f.z = 0.5 + -(PV1f.x); +PV0f.w = 0.5 + -(R126f.x); +R125f.z = mul_nonIEEE(R4f.x, R3f.x); +PS0f = R125f.z; +// 5 +R124f.x = (mul_nonIEEE(PV0f.z,R125f.y) + 0.5); +PV1f.x = R124f.x; +R124f.y = (mul_nonIEEE(PV0f.w,R127f.y) + 0.5); +PV1f.y = R124f.y; +PV1f.z = R127f.z + -(PV0f.x); +PV1f.w = R127f.w + -(PV0f.y); +R127f.w = (mul_nonIEEE(R5f.x,R3f.z) + R126f.w); +PS1f = R127f.w; +// 6 +backupReg0f = R127f.x; +backupReg1f = R126f.y; +R127f.x = (mul_nonIEEE(PV1f.z,R125f.w) + backupReg0f); +R126f.y = (mul_nonIEEE(PV1f.w,R126f.z) + backupReg1f); +PV0f.z = R126f.x + -(PV1f.x); +PV0f.w = R125f.x + -(PV1f.y); +// 7 +R1f.x = R0f.x + R127f.w; +R123f.y = (mul_nonIEEE(PV0f.w,R125f.y) + R124f.y); +PV1f.y = R123f.y; +R123f.z = (mul_nonIEEE(R5f.z,R3f.z) + R125f.z); +PV1f.z = R123f.z; +R123f.w = (mul_nonIEEE(PV0f.z,R127f.y) + R124f.x); +PV1f.w = R123f.w; +R3f.x = R0f.x + -(R127f.w); +PS1f = R3f.x; +// 8 +PV0f.x = mul_nonIEEE(PV1f.w, intBitsToFloat(uf_remappedPS[3].w)); +R1f.y = R0f.y + PV1f.z; +PV0f.z = mul_nonIEEE(PV1f.y, intBitsToFloat(uf_remappedPS[3].w)); +R3f.w = R0f.y + -(PV1f.z); +PS0f = mul_nonIEEE(R4f.z, intBitsToFloat(uf_remappedPS[7].x)); +// 9 +PV1f.x = mul_nonIEEE(R3f.y, PS0f); +R3f.y = (mul_nonIEEE(R127f.x,intBitsToFloat(uf_remappedPS[4].w)) + PV0f.z); +PV1f.z = mul_nonIEEE(R4f.z, intBitsToFloat(uf_remappedPS[7].y)); +R2f.w = (mul_nonIEEE(R126f.y,intBitsToFloat(uf_remappedPS[4].w)) + PV0f.x); +PS1f = mul_nonIEEE(R4f.x, PS0f); +// 10 +R5f.y = 0.0; +R123f.z = (mul_nonIEEE(R5f.x,PV1f.z) + PV1f.x); +PV0f.z = R123f.z; +R123f.w = (mul_nonIEEE(R5f.z,PV1f.z) + PS1f); +PV0f.w = R123f.w; +R5f.w = 1.0; +PS0f = R5f.w; +// 11 +backupReg0f = R0f.x; +backupReg1f = R0f.y; +backupReg0f = R0f.x; +backupReg1f = R0f.y; +R0f.xyz = vec3(backupReg0f,backupReg1f,backupReg0f) + vec3(PV0f.z,PV0f.w,-(PV0f.z)); +R0f.w = backupReg1f + -(PV0f.w); +R1f.x = (texture(textureUnitPS1, R1f.xy).x); +R1f.y = (texture(textureUnitPS1, R3f.xw).x); +R0f.x = (texture(textureUnitPS1, R0f.xy).x); +R0f.y = (texture(textureUnitPS1, R0f.zw).x); +// 0 +backupReg0f = R0f.x; +backupReg1f = R0f.y; +PV0f.x = R4f.y + -(R1f.y); +PV0f.y = R4f.y + -(R1f.x); +R125f.z = R4f.y + -(backupReg0f); +PV0f.z = R125f.z; +R127f.w = R4f.y + -(backupReg1f); +// 1 +R124f.x = (mul_nonIEEE(-(PV0f.y),intBitsToFloat(uf_remappedPS[1].z)) + 1.0); +R124f.x = clamp(R124f.x, 0.0, 1.0); +R127f.y = (mul_nonIEEE(-(PV0f.x),intBitsToFloat(uf_remappedPS[1].z)) + 1.0); +R127f.y = clamp(R127f.y, 0.0, 1.0); +PV1f.z = mul_nonIEEE(PV0f.x, R4f.w); +PV1f.z /= 2.0; +PV1f.w = mul_nonIEEE(PV0f.y, R6f.x); +PV1f.w /= 2.0; +PS1f = mul_nonIEEE(PV0f.z, R6f.x); +PS1f /= 2.0; +// 2 +R127f.x = (mul_nonIEEE(PV1f.z,intBitsToFloat(uf_remappedPS[6].z)) + 0.5); +R127f.x = clamp(R127f.x, 0.0, 1.0); +PV0f.x = R127f.x; +R126f.y = (mul_nonIEEE(PV1f.w,intBitsToFloat(uf_remappedPS[6].z)) + 0.5); +R126f.y = clamp(R126f.y, 0.0, 1.0); +PV0f.y = R126f.y; +PV0f.z = mul_nonIEEE(R127f.w, R4f.w); +PV0f.z /= 2.0; +R125f.w = (mul_nonIEEE(PS1f,intBitsToFloat(uf_remappedPS[7].z)) + 0.5); +R125f.w = clamp(R125f.w, 0.0, 1.0); +// 3 +PV1f.x = 0.5 + -(PV0f.y); +PV1f.y = 0.5 + -(PV0f.x); +R126f.z = (mul_nonIEEE(PV0f.z,intBitsToFloat(uf_remappedPS[7].z)) + 0.5); +R126f.z = clamp(R126f.z, 0.0, 1.0); +PV1f.z = R126f.z; +R126f.w = (mul_nonIEEE(-(R125f.z),intBitsToFloat(uf_remappedPS[1].z)) + 1.0); +R126f.w = clamp(R126f.w, 0.0, 1.0); +R125f.y = (mul_nonIEEE(-(R127f.w),intBitsToFloat(uf_remappedPS[1].z)) + 1.0); +R125f.y = clamp(R125f.y, 0.0, 1.0); +PS1f = R125f.y; +// 4 +PV0f.x = 0.5 + -(PV1f.z); +PV0f.y = 0.5 + -(R125f.w); +R125f.z = (mul_nonIEEE(PV1f.x,R124f.x) + 0.5); +PV0f.z = R125f.z; +R127f.w = (mul_nonIEEE(PV1f.y,R127f.y) + 0.5); +PV0f.w = R127f.w; +// 5 +PV1f.x = R127f.x + -(PV0f.z); +PV1f.y = R126f.y + -(PV0f.w); +R127f.z = (mul_nonIEEE(PV0f.y,R126f.w) + 0.5); +PV1f.z = R127f.z; +R124f.w = (mul_nonIEEE(PV0f.x,R125f.y) + 0.5); +PV1f.w = R124f.w; +// 6 +PV0f.x = R125f.w + -(PV1f.w); +PV0f.y = R126f.z + -(PV1f.z); +R123f.z = (mul_nonIEEE(PV1f.x,R127f.y) + R125f.z); +PV0f.z = R123f.z; +R123f.w = (mul_nonIEEE(PV1f.y,R124f.x) + R127f.w); +PV0f.w = R123f.w; +// 7 +R123f.x = (mul_nonIEEE(PV0f.w,intBitsToFloat(uf_remappedPS[6].w)) + R2f.w); +PV1f.x = R123f.x; +R123f.y = (mul_nonIEEE(PV0f.y,R125f.y) + R127f.z); +PV1f.y = R123f.y; +R123f.z = (mul_nonIEEE(PV0f.z,intBitsToFloat(uf_remappedPS[6].w)) + R3f.y); +PV1f.z = R123f.z; +R123f.w = (mul_nonIEEE(PV0f.x,R126f.w) + R124f.w); +PV1f.w = R123f.w; +// 8 +R123f.x = (mul_nonIEEE(PV1f.w,intBitsToFloat(uf_remappedPS[7].w)) + PV1f.x); +PV0f.x = R123f.x; +R123f.z = (mul_nonIEEE(PV1f.y,intBitsToFloat(uf_remappedPS[7].w)) + PV1f.z); +PV0f.z = R123f.z; +// 9 +PV1f.w = PV0f.x + PV0f.z; +// 10 +PV0f.y = PV1f.w + intBitsToFloat(uf_remappedPS[1].w); +// 11 +PV1f.x = PV0f.y + -(0.5); +// 12 +PV0f.z = mul_nonIEEE(PV1f.x, intBitsToFloat(uf_remappedPS[0].y)); +PV0f.z = clamp(PV0f.z, 0.0, 1.0); +// 13 +R5f.x = -(PV0f.z) + 1.0; +// export +passPixelColor0 = vec4(R5f.x, R5f.y, R5f.y, R5f.w); +passPixelColor0.r = 1.0; +} diff --git a/Enhancements/WindWakerHD_NoSSAO/rules.txt b/Enhancements/WindWakerHD_NoSSAO/rules.txt new file mode 100644 index 00000000..8f9cd8ef --- /dev/null +++ b/Enhancements/WindWakerHD_NoSSAO/rules.txt @@ -0,0 +1,6 @@ +[Definition] +titleIds = 0005000010143400,0005000010143600,0005000010143500 +name = No SSAO +path = "The Legend of Zelda: The Wind Waker HD/Enhancements/No SSAO" +description = Removes the SSAO of the game, which are these little blurred shadows around Link when you're standing under a tree, for example. +version = 3 \ No newline at end of file