diff --git a/Enhancements/BreathOfTheWild_LODBias/rules.txt b/Enhancements/BreathOfTheWild_LODBias/rules.txt index 8adbde1b..88e9f4bd 100644 --- a/Enhancements/BreathOfTheWild_LODBias/rules.txt +++ b/Enhancements/BreathOfTheWild_LODBias/rules.txt @@ -2,39 +2,61 @@ titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 name = "Level Of Detail Bias" path = "The Legend of Zelda: Breath of the Wild/Enhancements/LOD Bias" -description = Level of details adjustment +description = Setting your Level Of Detail bias changes the detail level of the textures that are used. Using a preset with a negative value will use higher resolution textures whereas choosing a preset with a positive value decreases the resolution of the textures that are used. version = 3 [Preset] -name = Normal (Default) +name = Normal texture detail (Default) $lodBias = 0 [Preset] -name = Lowest +name = Lowest texture detail (+16) $lodBias = +16 [Preset] -name = Very Low +name = Extremely low texture detail (+8) $lodBias = +8 [Preset] -name = Low +name = Very low texture detail (+4) $lodBias = +4 [Preset] -name = High +name = Much lower texture detail (+3) +$lodBias = +3 + +[Preset] +name = Lower texture detail (+2) +$lodBias = +2 + +[Preset] +name = Slightly lower texture detail (+1) +$lodBias = +1 + +[Preset] +name = Slightly higher texture detail (-1) +$lodBias = -1 + +[Preset] +name = Higher texture detail (-2) +$lodBias = -2 + +[Preset] +name = Much higher texture detail (-3) +$lodBias = -3 + +[Preset] +name = Very high texture detail (-4) $lodBias = -4 [Preset] -name = Ultra +name = Extremely high texture detail (-8) $lodBias = -8 [Preset] -name = Extreme +name = Highest texture detail (-16) $lodBias = -16 - - [TextureRedefine] formats = 0x31,0x32,0x34,0x35,0x431,0x432,0x433,0x234,0x235 overwriteRelativeLodBias = $lodBias