diff --git a/Enhancements/TwilightPrincessHD_Contrasty/rules.txt b/Enhancements/TwilightPrincessHD_Contrasty/rules.txt index f3e22941..f5d56d68 100644 --- a/Enhancements/TwilightPrincessHD_Contrasty/rules.txt +++ b/Enhancements/TwilightPrincessHD_Contrasty/rules.txt @@ -159,6 +159,29 @@ $crushContrast = 0.0 $bleach = 0.875 $sharp_mix = 0.00 +[Preset] #Neutral/cold white point, light and shadows interplay, caves are dark. Some discoloration of multi layer fx +name = Cold contrast preserve highlights +$redShadows = 0.98 #1.02 #0.99 +$greenShadows = 1.01 #1.05 # 1.0 +$blueSadows = 1.04 #1.0 #1.01 +$redMid = 0.97 #0.87 +$greenMid = 1.06 #0.9 #0.88 +$blueMid = 1.14 +$redHilight = 0.98 +$greenHilight = 0.97 #.86 +$blueHilight = 1.09 #1.14 + +$contrastCurve = 0.25 +$hazeFactor = 0.1 +$bloom = 0.975 +$gamma = 0.75 +$exposure = 1.125 +$vibrance = 0.35 +$crushContrast = 0.0 +$bleach = 0.875 +$sharp_mix = 0.00 + + [Preset] # jff name = Skyward Swordish $redShadows = 0.95 diff --git a/Enhancements/TwilightPrincessHD_FancyFX/rules.txt b/Enhancements/TwilightPrincessHD_FancyFX/rules.txt index 73196b18..f77aaf10 100644 --- a/Enhancements/TwilightPrincessHD_FancyFX/rules.txt +++ b/Enhancements/TwilightPrincessHD_FancyFX/rules.txt @@ -93,4 +93,16 @@ width = 384 height = 384 ###formatsExcluded = overwriteWidth = 768 -overwriteHeight = 768 \ No newline at end of file +overwriteHeight = 768 + +[TextureRedefine] +width = 960 +height = 544 +formats = 0x007 +overwriteFormat = 0x00f + +[TextureRedefine] +width = 960 +height = 540 +formats = 0x007 +overwriteFormat = 0x00f diff --git a/Resolutions/TwilightPrincessHD_Resolution/rules.txt b/Resolutions/TwilightPrincessHD_Resolution/rules.txt index 6b5df90b..53f43015 100644 --- a/Resolutions/TwilightPrincessHD_Resolution/rules.txt +++ b/Resolutions/TwilightPrincessHD_Resolution/rules.txt @@ -195,8 +195,8 @@ $gameWidth = 1920 $gameHeight = 1080 $dither = 0.25 $scaleShader = 1.0 -$scaleBlur = 0.5 -$internalRes = 0.75 +$scaleBlur = 1.0 +$internalRes = 0.5 $aspectRatio = (16.0/9.0) @@ -204,7 +204,6 @@ $aspectRatio = (16.0/9.0) width = 1920 height = 1088 #formats = 0x011,0x01a -formatsExcluded = 0x008 overwriteWidth = ($width/$gameWidth) * 1920 overwriteHeight = ($height/$gameHeight) * 1088 @@ -243,27 +242,42 @@ formats = 0x011 overwriteWidth = ($width/$gameWidth) * (960*$internalRes) overwriteHeight = ($height/$gameHeight) * (540*$internalRes*2.0) -#[TextureRedefine] -#width = 864 -#height = 480 -##formats = -#overwriteWidth = ($width/$gameWidth) * 864 -#overwriteHeight = ($height/$gameHeight) * 480 -# -#[TextureRedefine] -#width = 854 -#height = 480 -##formats = -#overwriteWidth = ($width/$gameWidth) * 854 -#overwriteHeight = ($height/$gameHeight) * 480 -# -#[TextureRedefine] #shadows horsie -#width = 768 -#height = 768 -#formatsExcluded = -#overwriteWidth = ($width/$gameWidth) * 768 -#overwriteHeight = ($height/$gameHeight) * 768 -# +[TextureRedefine] +width = 960 +height = 544 +formats = 0x007 +overwriteWidth = ($width/$gameWidth) * (960*$internalRes) +overwriteHeight = ($height/$gameHeight) * (544*$internalRes*2.0) + +[TextureRedefine] +width = 960 +height = 540 +formats = 0x007 +overwriteWidth = ($width/$gameWidth) * (960*$internalRes) +overwriteHeight = ($height/$gameHeight) * (540*$internalRes*2.0) + + +[TextureRedefine] +width = 864 +height = 480 +#formats = +overwriteWidth = ($width/$gameWidth) * 864 +overwriteHeight = ($height/$gameHeight) * 480 + +[TextureRedefine] +width = 854 +height = 480 +#formats = +overwriteWidth = ($width/$gameWidth) * 854 +overwriteHeight = ($height/$gameHeight) * 480 + +[TextureRedefine] #shadows horsie +width = 768 +height = 768 +formats = 0x01a +overwriteWidth = ($width/$gameWidth) * 768 +overwriteHeight = ($height/$gameHeight) * 768 + [TextureRedefine] # bloom n cutscene width = 480 height = 272 @@ -278,44 +292,58 @@ height = 270 overwriteWidth = ($width/$gameWidth) * (480*$internalRes) overwriteHeight = ($height/$gameHeight) * (270*$internalRes) # -##[TextureRedefine] #Dont scale -##width = 448 -##height = 384 -###formats = -##overwriteWidth = ($width/$gameWidth) * 448 -##overwriteHeight = ($height/$gameHeight) * 384 -# -##[TextureRedefine] # Dont scale -##width = 435 -##height = 381 -###formats = -##overwriteWidth = ($width/$gameWidth) * 435 -##overwriteHeight = ($height/$gameHeight) * 381 -# -#[TextureRedefine] #Wolf shadows -#width = 384 -#height = 384 -####formatsExcluded = -#overwriteWidth = ($width/$gameWidth) * 384 -#overwriteHeight = ($height/$gameHeight) * 384 -# -##[TextureRedefine] #Dont scale -##width = 320 -##height = 288 -###formats = 0x01a -##overwriteWidth = ($width/$gameWidth) * 320 -##overwriteHeight = ($height/$gameHeight) * 288 -# -##[TextureRedefine] #Dont scale -##width = 290 -##height = 280 -###formats = -##overwriteWidth = ($width/$gameWidth) * 290 -##overwriteHeight = ($height/$gameHeight) * 280 -# -##[TextureRedefine] # Dont scale -##width = 282 -##height = 272 -###formats = -##overwriteWidth = ($width/$gameWidth) * 282 -##overwriteHeight = ($height/$gameHeight) * 272 +[TextureRedefine] # +width = 448 +height = 384 +formats = 0x01a +overwriteWidth = ($width/$gameWidth) * 448 +overwriteHeight = ($height/$gameHeight) * 384 + +[TextureRedefine] # Map +width = 442 +height = 383 +formats = 0x01a +overwriteWidth = ($width/$gameWidth) * 442 +overwriteHeight = ($height/$gameHeight) * 383 + +[TextureRedefine] +width = 435 +height = 381 +formats = 0x01a +overwriteWidth = ($width/$gameWidth) * 435 +overwriteHeight = ($height/$gameHeight) * 381 + +[TextureRedefine] #Wolf shadows +width = 384 +height = 384 +formats = 0x01a +overwriteWidth = ($width/$gameWidth) * 384 +overwriteHeight = ($height/$gameHeight) * 384 + +[TextureRedefine] #GUI map +8 +width = 320 +height = 288 +formats = 0x01a +overwriteWidth = ($width/$gameWidth) * 320 +overwriteHeight = ($height/$gameHeight) * 288 + +[TextureRedefine] # map +width = 290 +height = 280 +formats = 0x01a +overwriteWidth = ($width/$gameWidth) * 290 +overwriteHeight = ($height/$gameHeight) * 280 + +[TextureRedefine] # +width = 290 +height = 280 +formats = 0x01a +overwriteWidth = ($width/$gameWidth) * 290 +overwriteHeight = ($height/$gameHeight) * 280 + +[TextureRedefine] # Gui +width = 282 +height = 272 +#formats = +overwriteWidth = ($width/$gameWidth) * 282 +overwriteHeight = ($height/$gameHeight) * 272