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https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-29 04:44:15 +01:00
[TPHD] Scale all GUI elements, + format conversion
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@ -159,6 +159,29 @@ $crushContrast = 0.0
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$bleach = 0.875
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$bleach = 0.875
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$sharp_mix = 0.00
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$sharp_mix = 0.00
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[Preset] #Neutral/cold white point, light and shadows interplay, caves are dark. Some discoloration of multi layer fx
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name = Cold contrast preserve highlights
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$redShadows = 0.98 #1.02 #0.99
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$greenShadows = 1.01 #1.05 # 1.0
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$blueSadows = 1.04 #1.0 #1.01
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$redMid = 0.97 #0.87
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$greenMid = 1.06 #0.9 #0.88
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$blueMid = 1.14
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$redHilight = 0.98
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$greenHilight = 0.97 #.86
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$blueHilight = 1.09 #1.14
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$contrastCurve = 0.25
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$hazeFactor = 0.1
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$bloom = 0.975
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$gamma = 0.75
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$exposure = 1.125
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$vibrance = 0.35
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$crushContrast = 0.0
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$bleach = 0.875
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$sharp_mix = 0.00
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[Preset] # jff
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[Preset] # jff
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name = Skyward Swordish
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name = Skyward Swordish
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$redShadows = 0.95
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$redShadows = 0.95
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@ -94,3 +94,15 @@ height = 384
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###formatsExcluded =
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###formatsExcluded =
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overwriteWidth = 768
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overwriteWidth = 768
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overwriteHeight = 768
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overwriteHeight = 768
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[TextureRedefine]
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width = 960
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height = 544
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formats = 0x007
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overwriteFormat = 0x00f
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[TextureRedefine]
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width = 960
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height = 540
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formats = 0x007
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overwriteFormat = 0x00f
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@ -195,8 +195,8 @@ $gameWidth = 1920
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$gameHeight = 1080
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$gameHeight = 1080
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$dither = 0.25
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$dither = 0.25
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$scaleShader = 1.0
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$scaleShader = 1.0
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$scaleBlur = 0.5
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$scaleBlur = 1.0
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$internalRes = 0.75
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$internalRes = 0.5
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$aspectRatio = (16.0/9.0)
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$aspectRatio = (16.0/9.0)
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@ -204,7 +204,6 @@ $aspectRatio = (16.0/9.0)
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width = 1920
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width = 1920
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height = 1088
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height = 1088
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#formats = 0x011,0x01a
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#formats = 0x011,0x01a
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formatsExcluded = 0x008
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overwriteWidth = ($width/$gameWidth) * 1920
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overwriteWidth = ($width/$gameWidth) * 1920
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overwriteHeight = ($height/$gameHeight) * 1088
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overwriteHeight = ($height/$gameHeight) * 1088
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@ -243,27 +242,42 @@ formats = 0x011
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overwriteWidth = ($width/$gameWidth) * (960*$internalRes)
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overwriteWidth = ($width/$gameWidth) * (960*$internalRes)
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overwriteHeight = ($height/$gameHeight) * (540*$internalRes*2.0)
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overwriteHeight = ($height/$gameHeight) * (540*$internalRes*2.0)
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#[TextureRedefine]
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[TextureRedefine]
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#width = 864
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width = 960
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#height = 480
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height = 544
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##formats =
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formats = 0x007
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#overwriteWidth = ($width/$gameWidth) * 864
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overwriteWidth = ($width/$gameWidth) * (960*$internalRes)
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#overwriteHeight = ($height/$gameHeight) * 480
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overwriteHeight = ($height/$gameHeight) * (544*$internalRes*2.0)
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#
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#[TextureRedefine]
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[TextureRedefine]
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#width = 854
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width = 960
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#height = 480
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height = 540
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##formats =
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formats = 0x007
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#overwriteWidth = ($width/$gameWidth) * 854
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overwriteWidth = ($width/$gameWidth) * (960*$internalRes)
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#overwriteHeight = ($height/$gameHeight) * 480
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overwriteHeight = ($height/$gameHeight) * (540*$internalRes*2.0)
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#
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#[TextureRedefine] #shadows horsie
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#width = 768
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[TextureRedefine]
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#height = 768
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width = 864
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#formatsExcluded =
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height = 480
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#overwriteWidth = ($width/$gameWidth) * 768
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#formats =
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#overwriteHeight = ($height/$gameHeight) * 768
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overwriteWidth = ($width/$gameWidth) * 864
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#
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overwriteHeight = ($height/$gameHeight) * 480
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[TextureRedefine]
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width = 854
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height = 480
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#formats =
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overwriteWidth = ($width/$gameWidth) * 854
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overwriteHeight = ($height/$gameHeight) * 480
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[TextureRedefine] #shadows horsie
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width = 768
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height = 768
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formats = 0x01a
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overwriteWidth = ($width/$gameWidth) * 768
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overwriteHeight = ($height/$gameHeight) * 768
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[TextureRedefine] # bloom n cutscene
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[TextureRedefine] # bloom n cutscene
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width = 480
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width = 480
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height = 272
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height = 272
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@ -278,44 +292,58 @@ height = 270
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overwriteWidth = ($width/$gameWidth) * (480*$internalRes)
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overwriteWidth = ($width/$gameWidth) * (480*$internalRes)
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overwriteHeight = ($height/$gameHeight) * (270*$internalRes)
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overwriteHeight = ($height/$gameHeight) * (270*$internalRes)
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#
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#
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##[TextureRedefine] #Dont scale
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[TextureRedefine] #
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##width = 448
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width = 448
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##height = 384
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height = 384
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###formats =
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formats = 0x01a
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##overwriteWidth = ($width/$gameWidth) * 448
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overwriteWidth = ($width/$gameWidth) * 448
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##overwriteHeight = ($height/$gameHeight) * 384
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overwriteHeight = ($height/$gameHeight) * 384
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#
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##[TextureRedefine] # Dont scale
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[TextureRedefine] # Map
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##width = 435
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width = 442
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##height = 381
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height = 383
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###formats =
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formats = 0x01a
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##overwriteWidth = ($width/$gameWidth) * 435
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overwriteWidth = ($width/$gameWidth) * 442
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##overwriteHeight = ($height/$gameHeight) * 381
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overwriteHeight = ($height/$gameHeight) * 383
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#
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#[TextureRedefine] #Wolf shadows
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[TextureRedefine]
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#width = 384
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width = 435
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#height = 384
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height = 381
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####formatsExcluded =
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formats = 0x01a
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#overwriteWidth = ($width/$gameWidth) * 384
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overwriteWidth = ($width/$gameWidth) * 435
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#overwriteHeight = ($height/$gameHeight) * 384
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overwriteHeight = ($height/$gameHeight) * 381
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#
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##[TextureRedefine] #Dont scale
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[TextureRedefine] #Wolf shadows
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##width = 320
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width = 384
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##height = 288
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height = 384
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###formats = 0x01a
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formats = 0x01a
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##overwriteWidth = ($width/$gameWidth) * 320
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overwriteWidth = ($width/$gameWidth) * 384
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##overwriteHeight = ($height/$gameHeight) * 288
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overwriteHeight = ($height/$gameHeight) * 384
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#
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##[TextureRedefine] #Dont scale
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[TextureRedefine] #GUI map +8
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##width = 290
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width = 320
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##height = 280
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height = 288
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###formats =
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formats = 0x01a
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##overwriteWidth = ($width/$gameWidth) * 290
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overwriteWidth = ($width/$gameWidth) * 320
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##overwriteHeight = ($height/$gameHeight) * 280
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overwriteHeight = ($height/$gameHeight) * 288
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#
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##[TextureRedefine] # Dont scale
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[TextureRedefine] # map
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##width = 282
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width = 290
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##height = 272
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height = 280
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###formats =
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formats = 0x01a
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##overwriteWidth = ($width/$gameWidth) * 282
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overwriteWidth = ($width/$gameWidth) * 290
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##overwriteHeight = ($height/$gameHeight) * 272
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overwriteHeight = ($height/$gameHeight) * 280
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[TextureRedefine] #
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width = 290
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height = 280
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formats = 0x01a
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overwriteWidth = ($width/$gameWidth) * 290
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overwriteHeight = ($height/$gameHeight) * 280
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[TextureRedefine] # Gui
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width = 282
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height = 272
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#formats =
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overwriteWidth = ($width/$gameWidth) * 282
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overwriteHeight = ($height/$gameHeight) * 272
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