[TPHD] Scale all GUI elements, + format conversion

This commit is contained in:
getdls 2019-02-05 01:06:27 +01:00
parent 5a4197dad9
commit 0ee511522f
3 changed files with 129 additions and 66 deletions

View File

@ -159,6 +159,29 @@ $crushContrast = 0.0
$bleach = 0.875 $bleach = 0.875
$sharp_mix = 0.00 $sharp_mix = 0.00
[Preset] #Neutral/cold white point, light and shadows interplay, caves are dark. Some discoloration of multi layer fx
name = Cold contrast preserve highlights
$redShadows = 0.98 #1.02 #0.99
$greenShadows = 1.01 #1.05 # 1.0
$blueSadows = 1.04 #1.0 #1.01
$redMid = 0.97 #0.87
$greenMid = 1.06 #0.9 #0.88
$blueMid = 1.14
$redHilight = 0.98
$greenHilight = 0.97 #.86
$blueHilight = 1.09 #1.14
$contrastCurve = 0.25
$hazeFactor = 0.1
$bloom = 0.975
$gamma = 0.75
$exposure = 1.125
$vibrance = 0.35
$crushContrast = 0.0
$bleach = 0.875
$sharp_mix = 0.00
[Preset] # jff [Preset] # jff
name = Skyward Swordish name = Skyward Swordish
$redShadows = 0.95 $redShadows = 0.95

View File

@ -94,3 +94,15 @@ height = 384
###formatsExcluded = ###formatsExcluded =
overwriteWidth = 768 overwriteWidth = 768
overwriteHeight = 768 overwriteHeight = 768
[TextureRedefine]
width = 960
height = 544
formats = 0x007
overwriteFormat = 0x00f
[TextureRedefine]
width = 960
height = 540
formats = 0x007
overwriteFormat = 0x00f

View File

@ -195,8 +195,8 @@ $gameWidth = 1920
$gameHeight = 1080 $gameHeight = 1080
$dither = 0.25 $dither = 0.25
$scaleShader = 1.0 $scaleShader = 1.0
$scaleBlur = 0.5 $scaleBlur = 1.0
$internalRes = 0.75 $internalRes = 0.5
$aspectRatio = (16.0/9.0) $aspectRatio = (16.0/9.0)
@ -204,7 +204,6 @@ $aspectRatio = (16.0/9.0)
width = 1920 width = 1920
height = 1088 height = 1088
#formats = 0x011,0x01a #formats = 0x011,0x01a
formatsExcluded = 0x008
overwriteWidth = ($width/$gameWidth) * 1920 overwriteWidth = ($width/$gameWidth) * 1920
overwriteHeight = ($height/$gameHeight) * 1088 overwriteHeight = ($height/$gameHeight) * 1088
@ -243,27 +242,42 @@ formats = 0x011
overwriteWidth = ($width/$gameWidth) * (960*$internalRes) overwriteWidth = ($width/$gameWidth) * (960*$internalRes)
overwriteHeight = ($height/$gameHeight) * (540*$internalRes*2.0) overwriteHeight = ($height/$gameHeight) * (540*$internalRes*2.0)
#[TextureRedefine] [TextureRedefine]
#width = 864 width = 960
#height = 480 height = 544
##formats = formats = 0x007
#overwriteWidth = ($width/$gameWidth) * 864 overwriteWidth = ($width/$gameWidth) * (960*$internalRes)
#overwriteHeight = ($height/$gameHeight) * 480 overwriteHeight = ($height/$gameHeight) * (544*$internalRes*2.0)
#
#[TextureRedefine] [TextureRedefine]
#width = 854 width = 960
#height = 480 height = 540
##formats = formats = 0x007
#overwriteWidth = ($width/$gameWidth) * 854 overwriteWidth = ($width/$gameWidth) * (960*$internalRes)
#overwriteHeight = ($height/$gameHeight) * 480 overwriteHeight = ($height/$gameHeight) * (540*$internalRes*2.0)
#
#[TextureRedefine] #shadows horsie
#width = 768 [TextureRedefine]
#height = 768 width = 864
#formatsExcluded = height = 480
#overwriteWidth = ($width/$gameWidth) * 768 #formats =
#overwriteHeight = ($height/$gameHeight) * 768 overwriteWidth = ($width/$gameWidth) * 864
# overwriteHeight = ($height/$gameHeight) * 480
[TextureRedefine]
width = 854
height = 480
#formats =
overwriteWidth = ($width/$gameWidth) * 854
overwriteHeight = ($height/$gameHeight) * 480
[TextureRedefine] #shadows horsie
width = 768
height = 768
formats = 0x01a
overwriteWidth = ($width/$gameWidth) * 768
overwriteHeight = ($height/$gameHeight) * 768
[TextureRedefine] # bloom n cutscene [TextureRedefine] # bloom n cutscene
width = 480 width = 480
height = 272 height = 272
@ -278,44 +292,58 @@ height = 270
overwriteWidth = ($width/$gameWidth) * (480*$internalRes) overwriteWidth = ($width/$gameWidth) * (480*$internalRes)
overwriteHeight = ($height/$gameHeight) * (270*$internalRes) overwriteHeight = ($height/$gameHeight) * (270*$internalRes)
# #
##[TextureRedefine] #Dont scale [TextureRedefine] #
##width = 448 width = 448
##height = 384 height = 384
###formats = formats = 0x01a
##overwriteWidth = ($width/$gameWidth) * 448 overwriteWidth = ($width/$gameWidth) * 448
##overwriteHeight = ($height/$gameHeight) * 384 overwriteHeight = ($height/$gameHeight) * 384
#
##[TextureRedefine] # Dont scale [TextureRedefine] # Map
##width = 435 width = 442
##height = 381 height = 383
###formats = formats = 0x01a
##overwriteWidth = ($width/$gameWidth) * 435 overwriteWidth = ($width/$gameWidth) * 442
##overwriteHeight = ($height/$gameHeight) * 381 overwriteHeight = ($height/$gameHeight) * 383
#
#[TextureRedefine] #Wolf shadows [TextureRedefine]
#width = 384 width = 435
#height = 384 height = 381
####formatsExcluded = formats = 0x01a
#overwriteWidth = ($width/$gameWidth) * 384 overwriteWidth = ($width/$gameWidth) * 435
#overwriteHeight = ($height/$gameHeight) * 384 overwriteHeight = ($height/$gameHeight) * 381
#
##[TextureRedefine] #Dont scale [TextureRedefine] #Wolf shadows
##width = 320 width = 384
##height = 288 height = 384
###formats = 0x01a formats = 0x01a
##overwriteWidth = ($width/$gameWidth) * 320 overwriteWidth = ($width/$gameWidth) * 384
##overwriteHeight = ($height/$gameHeight) * 288 overwriteHeight = ($height/$gameHeight) * 384
#
##[TextureRedefine] #Dont scale [TextureRedefine] #GUI map +8
##width = 290 width = 320
##height = 280 height = 288
###formats = formats = 0x01a
##overwriteWidth = ($width/$gameWidth) * 290 overwriteWidth = ($width/$gameWidth) * 320
##overwriteHeight = ($height/$gameHeight) * 280 overwriteHeight = ($height/$gameHeight) * 288
#
##[TextureRedefine] # Dont scale [TextureRedefine] # map
##width = 282 width = 290
##height = 272 height = 280
###formats = formats = 0x01a
##overwriteWidth = ($width/$gameWidth) * 282 overwriteWidth = ($width/$gameWidth) * 290
##overwriteHeight = ($height/$gameHeight) * 272 overwriteHeight = ($height/$gameHeight) * 280
[TextureRedefine] #
width = 290
height = 280
formats = 0x01a
overwriteWidth = ($width/$gameWidth) * 290
overwriteHeight = ($height/$gameHeight) * 280
[TextureRedefine] # Gui
width = 282
height = 272
#formats =
overwriteWidth = ($width/$gameWidth) * 282
overwriteHeight = ($height/$gameHeight) * 272