From 0f696473a726164b1e156196ae6ac495fb984d69 Mon Sep 17 00:00:00 2001 From: getdls Date: Mon, 25 Feb 2019 23:00:06 +0100 Subject: [PATCH] [WWHD] Re-Organize-Pictograph - No features --- Resolutions/WindWakerHD_Resolution/rules.txt | 117 ++++++++++--------- 1 file changed, 60 insertions(+), 57 deletions(-) diff --git a/Resolutions/WindWakerHD_Resolution/rules.txt b/Resolutions/WindWakerHD_Resolution/rules.txt index fe2aab65..2075a1d8 100644 --- a/Resolutions/WindWakerHD_Resolution/rules.txt +++ b/Resolutions/WindWakerHD_Resolution/rules.txt @@ -191,56 +191,42 @@ $lightSource = 2.0 $scaleShader = 1.0 $aspectRatio = (16.0/9.0) -#[TextureRedefine] -#formats = 0x01a -#overwriteFormat = 0x01f +## Colour depth increase - Didn't see any visual improvement. # #[TextureRedefine] #formats = 0x001 #overwriteFormat = 0x005 # #[TextureRedefine] -#formats = 0x816 -#overwriteFormat = 0x820 +#formats = 0x01a +#overwriteFormat = 0x01f +# +#[TextureRedefine] +#formats = 0x019 +#overwriteFormat = 0x01f # #[TextureRedefine] #formats = 0x806 #overwriteFormat = 0x80e # #[TextureRedefine] -#formats = 0x019 -#overwriteFormat = 0x01f +#formats = 0x816 +#overwriteFormat = 0x820 [TextureRedefine] width = 1920 height = 1088 -#formats = 0x80e,0x019,0x001 -formatsExcluded = 0x816 +formats = 0x80e,0x019,0x001 overwriteWidth = ($width/$gameWidth) * 1920 overwriteHeight = ($height/$gameHeight) * 1088 [TextureRedefine] width = 1920 height = 1080 -#formats = 0x80e,0x019,0x001 -formatsExcluded = 0x816 +formats = 0x80e,0x019,0x001 overwriteWidth = ($width/$gameWidth) * 1920 overwriteHeight = ($height/$gameHeight) * 1080 -[TextureRedefine] #Pictograph -width = 1600 -height = 912 -#formats = 0x019 -overwriteWidth = ($width/$gameWidth) * 1600 -overwriteHeight = ($height/$gameHeight) * 912 - -[TextureRedefine] #Pictograph -width = 1600 -height = 900 -#formats = 0x019 -overwriteWidth = ($width/$gameWidth) * 1600 -overwriteHeight = ($height/$gameHeight) * 900 - #[TextureRedefine] #Shadows x3 Lods #width = 1024 #height = 1024 @@ -258,70 +244,49 @@ overwriteHeight = ($height/$gameHeight) * (544*$lightSource) [TextureRedefine] width = 960 height = 544 -#formats = 0x816,0x806,0x019,0x01a,0x001,0x80e +formats = 0x816,0x806,0x019,0x01a,0x001,0x80e overwriteWidth = ($width/$gameWidth) * (960*$lightSource*$scaleShader) overwriteHeight = ($height/$gameHeight) * (544*$lightSource) [TextureRedefine] width = 960 height = 540 -#formats = 0x816,0x806,0x019,0x01a,0x001,0x80e +formats = 0x816,0x806,0x019,0x01a,0x001,0x80e overwriteWidth = ($width/$gameWidth) * (960*$lightSource*$scaleShader) overwriteHeight = ($height/$gameHeight) * (540*$lightSource) [TextureRedefine] width = 864 height = 480 -#formats = 0x019,0x80e +formats = 0x019,0x80e overwriteWidth = ($width/$gameWidth) * 864 overwriteHeight = ($height/$gameHeight) * 480 [TextureRedefine] width = 854 height = 480 -#formats = 0x019,0x80e +formats = 0x019,0x80e overwriteWidth = ($width/$gameWidth) * 854 overwriteHeight = ($height/$gameHeight) * 480 -[TextureRedefine] #pictograph -width = 832 -height = 450 -formats = 0x01a,080e #,0x41a -overwriteWidth = ($width/$gameWidth) * 832 -overwriteHeight = ($height/$gameHeight) * 450 - -[TextureRedefine] #pictograph -width = 800 -height = 464 -formats = 0x01a,080e #,0x41a -overwriteWidth = ($width/$gameWidth) * 800 -overwriteHeight = ($height/$gameHeight) * 464 - -[TextureRedefine] #pictograph -width = 800 -height = 450 -#formats = 0x01a,080e,0x41a -overwriteWidth = ($width/$gameWidth) * 800 -overwriteHeight = ($height/$gameHeight) * 450 - [TextureRedefine] # width = 512 height = 512 -formats = 0x019,0x01a,0x806 +formats = 0x019,0x01a #,0x806 overwriteWidth = ($width/$gameWidth) * (512*$lightSource*$scaleShader) overwriteHeight = ($height/$gameHeight) * (512*$lightSource) [TextureRedefine] width = 480 height = 270 -#formats = 0x816 +formats = 0x816 overwriteWidth = ($width/$gameWidth) * (480) overwriteHeight = ($height/$gameHeight) * (270) [TextureRedefine] width = 480 height = 272 -#formats = 0x816 +formats = 0x816 overwriteWidth = ($width/$gameWidth) * (480) overwriteHeight = ($height/$gameHeight) * (272) @@ -335,14 +300,14 @@ overwriteHeight = ($height/$gameHeight) * (256) [TextureRedefine] width = 256 height = 144 -#formats = 0x816,0x01a +formats = 0x816,0x01a overwriteWidth = ($width/$gameWidth) * (256) overwriteHeight = ($height/$gameHeight) * (144) [TextureRedefine] width = 240 height = 135 -#formats = 0x816,0x01a +formats = 0x816,0x01a overwriteWidth = ($width/$gameWidth) * (240) overwriteHeight = ($height/$gameHeight) * (135) @@ -356,7 +321,7 @@ overwriteHeight = ($height/$gameHeight) * (128) [TextureRedefine] width = 128 height = 80 -#formats = 0x816 +formats = 0x816 overwriteWidth = ($width/$gameWidth) * (128) overwriteHeight = ($height/$gameHeight) * (80) @@ -377,7 +342,7 @@ overwriteHeight = ($height/$gameHeight) * (64) [TextureRedefine] width = 64 height = 48 -#formats = 0x816 +formats = 0x816 overwriteWidth = ($width/$gameWidth) * (64) overwriteHeight = ($height/$gameHeight) * (48) @@ -387,3 +352,41 @@ height = 33 #formats = overwriteWidth = ($width/$gameWidth) * (60) overwriteHeight = ($height/$gameHeight) * (33) + +### pictograph. If you try to fix this, verify that saved pictures can be loaded from album. +# +#[TextureRedefine] #Pictograph +#width = 1600 +#height = 912 +#formats = 0x019 +#overwriteWidth = ($width/$gameWidth) * 1600 +#overwriteHeight = ($height/$gameHeight) * 912 +# +#[TextureRedefine] #Pictograph +#width = 1600 +#height = 900 +#formats = 0x019 +#overwriteWidth = ($width/$gameWidth) * 1600 +#overwriteHeight = ($height/$gameHeight) * 900 +# +#[TextureRedefine] #pictograph +#width = 832 +#height = 450 +#formats = 0x01a,080e,0x41a +#overwriteWidth = ($width/$gameWidth) * 832 +#overwriteHeight = ($height/$gameHeight) * 450 +# +#[TextureRedefine] #pictograph +#width = 800 +#height = 464 +#formats = 0x01a,080e,0x41a # +#overwriteWidth = ($width/$gameWidth) * 800 +#overwriteHeight = ($height/$gameHeight) * 464 +# +#[TextureRedefine] #pictograph +#width = 800 +#height = 450 +#formats = 0x01a,080e,0x41a +#overwriteWidth = ($width/$gameWidth) * 800 +#overwriteHeight = ($height/$gameHeight) * 450 +