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synced 2024-11-22 01:29:18 +01:00
[TPHD] 0x007 to 0x00f conversion
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@ -51,7 +51,6 @@ $internalRes = 1
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$presetPass:int = 2
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$enableBlur:int = 1
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[Preset] #
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name = Disable extra blur, keep other tweaks active
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$dither = 0.2
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@ -76,11 +75,11 @@ height = 720
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formats = 0x01a
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overwriteFormat = 0x01f
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[TextureRedefine] #
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width = 1024
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height = 1024
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formats = 0x01a
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overwriteFormat = 0x01f
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#[TextureRedefine] # spider web break
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#width = 1024
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#height = 1024
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#formats = 0x01a
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#overwriteFormat = 0x01f
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[TextureRedefine] #
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width = 1024
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@ -94,12 +93,11 @@ height = 449
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formats = 0x01a
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overwriteFormat = 0x01f
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[TextureRedefine] #
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width = 512
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height = 512
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formats = 0x01a
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overwriteFormat = 0x01f
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#[TextureRedefine] #
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#width = 512
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#height = 512
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#formats = 0x01a
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#overwriteFormat = 0x01f
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[TextureRedefine] #
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width = 448
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@ -137,11 +135,11 @@ height = 280
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formats = 0x01a
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overwriteFormat = 0x01f
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[TextureRedefine] #
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width = 263
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height = 191
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formats = 0x01a
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overwriteFormat = 0x01f
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#[TextureRedefine] #pro contr
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#width = 263
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#height = 191
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#formats = 0x01a
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#overwriteFormat = 0x01f
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#[TextureRedefine] # eyes
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#width = 256
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@ -208,19 +206,78 @@ height = 540
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formats = 0x007
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overwriteFormat = 0x00f
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[TextureRedefine] #cloud mips fails?
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[TextureRedefine] #cloud
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width = 1025
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height = 256
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formats = 0x007
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overwriteFormat = 0x00f
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[TextureRedefine]
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[TextureRedefine] #cloud
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width = 1025
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height = 512
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formats = 0x007
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overwriteFormat = 0x00f
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[TextureRedefine] #uk
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width = 256
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height = 256
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formats = 0x007
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overwriteFormat = 0x00f
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[TextureRedefine] #uk
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width = 128
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height = 128
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formats = 0x007
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overwriteFormat = 0x00f
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[TextureRedefine] #fog?
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width = 64
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height = 64
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formats = 0x007
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overwriteFormat = 0x00f
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[TextureRedefine] #fog?
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width = 32
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height = 32
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formats = 0x007
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overwriteFormat = 0x00f
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[TextureRedefine] #Gradient
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width = 8
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height = 64
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formats = 0x007
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overwriteFormat = 0x00f
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#[TextureRedefine] #haze breaks
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#width = 32
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#height = 32
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#formats = 0x002
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#overwriteFormat = 0x007
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#[TextureRedefine]
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#formats = 0x001
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#overwriteFormat = 0x005
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#[TextureRedefine] #godrays, fog, breaks
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#width = 256
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#height = 256
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#formats = 0x001
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#overwriteFormat = 0x005
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#[TextureRedefine] #toxic mist breaks
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#width = 128
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#height = 128
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#formats = 0x001
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#overwriteFormat = 0x005
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#
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#[TextureRedefine] #toxic mist, air fog breaks
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#width = 64
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#height = 64
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#formats = 0x001
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#overwriteFormat = 0x005
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#
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#[TextureRedefine] #breaks
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#width = 32
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#height = 32
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#formats = 0x001
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#overwriteFormat = 0x005
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