diff --git a/Enhancements/MarioKart8_SmothSpeedBlur/fdf33c607cd1d737_0000000000000079_ps.txt b/Enhancements/MarioKart8_BoostBlurQuality/fdf33c607cd1d737_0000000000000079_ps.txt similarity index 100% rename from Enhancements/MarioKart8_SmothSpeedBlur/fdf33c607cd1d737_0000000000000079_ps.txt rename to Enhancements/MarioKart8_BoostBlurQuality/fdf33c607cd1d737_0000000000000079_ps.txt diff --git a/Enhancements/MarioKart8_BoostBlurQuality/rules.txt b/Enhancements/MarioKart8_BoostBlurQuality/rules.txt new file mode 100644 index 00000000..2893a4d1 --- /dev/null +++ b/Enhancements/MarioKart8_BoostBlurQuality/rules.txt @@ -0,0 +1,24 @@ +[Definition] +titleIds = 000500001010ec00,000500001010ed00,000500001010eb00 +name = Motion Quality Blur +path = "Mario Kart 8/Enhancements/Boost Blur Quality" +description = Increases the quality of the motion blur that's used when you're boosting. Increasing the quality will increase your GPU load. +version = 4 + +[Preset] +name = Higher quality blur, stronger intensity +$nrOfPasses:int = 16 +$blurStart:float = 0.93 +$blurWidth:float = 0.1 + +[Preset] +name = Equal amount of blur, same intensity +$nrOfPasses:int = 8 +$blurStart:float = 0.975 +$blurWidth:float = 0.025 + +[Preset] +name = Extreme quality blur, stronger intensity +$nrOfPasses:int = 24 +$blurStart:float = 0.93 +$blurWidth:float = 0.1 \ No newline at end of file diff --git a/Enhancements/MarioKart8_FXAA/rules.txt b/Enhancements/MarioKart8_FXAA/rules.txt index 082da37c..4a3520f3 100644 --- a/Enhancements/MarioKart8_FXAA/rules.txt +++ b/Enhancements/MarioKart8_FXAA/rules.txt @@ -1,9 +1,10 @@ [Definition] titleIds = 000500001010ec00,000500001010ed00,000500001010eb00 -name = FXAA -path = "Mario Kart 8/Enhancements/FXAA" -description = Local contrast based AA +name = Add FXAA (OpenGL) +path = "Mario Kart 8/Enhancements/Add FXAA (OpenGL)" +description = Adds FXAA to Mario Kart 8 which doesn't have any kind of anti-aliasing normally. Will fix jagged edges but might make the game look softer. Can only be used with OpenGL. version = 4 +rendererFilter = opengl [OutputShader] upscaleMagFilter = Linear diff --git a/Enhancements/MarioKart8_SmothSpeedBlur/rules.txt b/Enhancements/MarioKart8_SmothSpeedBlur/rules.txt deleted file mode 100644 index 576a68a0..00000000 --- a/Enhancements/MarioKart8_SmothSpeedBlur/rules.txt +++ /dev/null @@ -1,24 +0,0 @@ -[Definition] -titleIds = 000500001010ec00,000500001010ed00,000500001010eb00 -name = Smooth speed blur -path = "Mario Kart 8/Enhancements/Smoother speed blur" -description = Smoother speed blur (radial), more GPU intensive -version = 4 - -[Preset] #twice the samples -name = Original speed feel (16 pass) -$nrOfPasses:int = 16 -$blurStart:float = 0.93 -$blurWidth:float = 0.1 - -[Preset] -name = Smooth half original (8 pass) -$nrOfPasses:int = 8 -$blurStart:float = 0.975 -$blurWidth:float = 0.025 - -[Preset] #3 times -name = Original speed feel smoother (24 pass) -$nrOfPasses:int = 24 -$blurStart:float = 0.93 -$blurWidth:float = 0.1 \ No newline at end of file