[Sploot] Add build script

This commit is contained in:
Michael 2017-10-17 15:50:26 -07:00
parent 876cc190d4
commit 16365d54f3
3 changed files with 168 additions and 2 deletions

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@ -0,0 +1,60 @@
<?php
$width = $argv[1];
$height = $argv[2];
$aspect = $width / (float)$height;
if (round($aspect*100.0) == 178)
exit(1);
$aspect = number_format((float)$aspect, 3, '.', '');
?>
[SplatoonV272uw]
moduleMatches = 0xF7A78809
#rodata constants
0x1004364C = .float <?=$aspect?>
0x10124BE0 = .float <?=$aspect?>
0x10158FE0 = .float <?=$aspect?>
0x10160454 = .float <?=$aspect?>
_aspectAddr = 0x1004364C
#patches
0x028B1910 = lis r29, _aspectAddr@ha ;hud
0x028B1914 = lfs f13, _aspectAddr@l(r29) ;hud
0x02014864 = lis r4, _aspectAddr@ha ;master ar
0x0201486C = lfs f9, _aspectAddr@l(r4) ;master ar
0x02014570 = lis r4, _aspectAddr@ha ;transition frames
0x02014578 = lfs f9, _aspectAddr@l(r4)
0x0201434C = lis r4, _aspectAddr@ha
0x02014354 = lfs f9, _aspectAddr@l(r4)
[SplatoonV0uw]
moduleMatches = 0x08ED6677
#rodata constants
0x1003C670 = .float <?=$aspect?>
0x101092B0 = .float <?=$aspect?>
0x10144564 = .float <?=$aspect?>
0x1014A514 = .float <?=$aspect?>
_aspectAddr = 0x1003C670
#patches
0x027E6400 = lis r29, _aspectAddr@ha ;hud
0x027E6404 = lfs f13, _aspectAddr@l(r29) ;hud
0x02015690 = lis r4, _aspectAddr@ha ;master AR
0x02015698 = lfs f9, _aspectAddr@l(r4)
0x0201539C = lis r4, _aspectAddr@ha ;Transition frames
0x020153A4 = lfs f9, _aspectAddr@l(r4)
0x02015178 = lis r4, _aspectAddr@ha ;Transition frames
0x02015180 = lfs f9, _aspectAddr@l(r4)

93
Source/Splatoon/rules.txt Normal file
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@ -0,0 +1,93 @@
<?php
$fullWidth = $argv[1];
$fullHeight = $argv[2];
$scaleFactorX = $fullWidth / 1280.0;
$scaleFactorY = $fullHeight / 720.0;
$title = $fullWidth . "x" . $fullHeight;
$aspect = $fullWidth / (float)$fullHeight;
if (round($aspect*10) == 23 || round($aspect*10) == 24)
$title = $title . " (21:9)";
?>
[Definition]
titleIds = 0005000010176900,0005000010176A00,0005000010162B00
name = "Splatoon - <?=$title?>"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = <?=round($scaleFactorX*1280)?>
overwriteHeight = <?=round($scaleFactorY*720)?>
[TextureRedefine] # half-res alpha
width = 640
height = 360
formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = <?=round($scaleFactorX*640)?>
overwriteHeight = <?=round($scaleFactorY*360)?>
[TextureRedefine] # quarter-res alpha
width = 320
height = 180
formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = <?=round($scaleFactorX*320)?>
overwriteHeight = <?=round($scaleFactorY*180)?>
[TextureRedefine] # squid sisters
width = 1024
height = 576
overwriteWidth = <?=round($scaleFactorX*1024)?>
overwriteHeight = <?=round($scaleFactorY*576)?>
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = <?=round($scaleFactorX*1280)?>
overwriteHeight = <?=round($scaleFactorY*720)?>
[TextureRedefine] # zoom blur
width = 512
height = 288
overwriteWidth = <?=round($scaleFactorX*512)?>
overwriteHeight = <?=round($scaleFactorY*288)?>
[TextureRedefine] # sub zoom blur
width = 448
height = 252
overwriteWidth = <?=round($scaleFactorX*448)?>
overwriteHeight = <?=round($scaleFactorY*252)?>
[TextureRedefine] # player icon - GL_SRGB8_ALPHA8
width = 128
height = 128
formats = 0x41A
#overwriteWidth = 384
#overwriteHeight = 384 #Need to confirm on next Cemu version
[TextureRedefine] # player icon - GL_RGBA8
width = 256
height = 256
formats = 0x01a
#overwriteWidth = 768
#overwriteHeight = 768 #Need to confirm on next Cemu version
[TextureRedefine] # multiplayer
width = 848
height = 480
overwriteWidth = <?=round($scaleFactorX*1280)?>
overwriteHeight = <?=round($scaleFactorY*720)?>
[TextureRedefine] # half-res alpha (multiplayer)
width = 424
height = 240
overwriteWidth = <?=round($scaleFactorX*640)?>
overwriteHeight = <?=round($scaleFactorY*360)?>
[TextureRedefine] # a bloom mip
width = 160
height = 90
formats = 0x816
overwriteWidth = <?=round($scaleFactorX*160)?>
overwriteHeight = <?=round($scaleFactorY*90)?>

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@ -48,9 +48,22 @@ build_dir "Source/BreathOfTheWild" "Quality/BreathOfTheWild_1440pUW" 3440 1440
build_dir "Source/BreathOfTheWild" "Quality/BreathOfTheWild_1800p" 3200 1800
build_dir "Source/BreathOfTheWild" "Quality/BreathOfTheWild_2160p" 3840 2160
build_dir "Source/BreathOfTheWild" "Quality/BreathOfTheWild_2160pUW" 5120 2160
build_dir "Source/BreathOfTheWild" "Quality/BreathOfTheWild_Switch" 1600 900
build_dir "Source/BreathOfTheWild" "Quality/BreathOfTheWild_900p" 1600 900
build_dir "Source/BreathOfTheWild" "Enthusiast/BreathOfTheWild_2880p" 5120 2880
build_dir "Source/BreathOfTheWild" "Enthusiast/BreathOfTheWild_4320p" 7680 4320
build_dir "Source/BreathOfTheWild" "Enthusiast/BreathOfTheWild_5760p" 10240 5760
build_dir "Source/BreathOfTheWild" "Performance/BreathOfTheWild_360p" 640 360
build_dir "Source/BreathOfTheWild" "Performance/BreathOfTheWild_540p" 960 540
build_dir "Source/BreathOfTheWild" "Performance/BreathOfTheWild_540p" 960 540
build_dir "Source/Splatoon" "Quality/Splatoon_1080p" 1920 1080
build_dir "Source/Splatoon" "Quality/Splatoon_1080pUW" 2560 1080
build_dir "Source/Splatoon" "Quality/Splatoon_1440p" 2560 1440
build_dir "Source/Splatoon" "Quality/Splatoon_1440pUW" 3440 1440
build_dir "Source/Splatoon" "Quality/Splatoon_1800p" 3200 1800
build_dir "Source/Splatoon" "Quality/Splatoon_2160p" 3840 2160
build_dir "Source/Splatoon" "Quality/Splatoon_2160pUW" 5120 2160
build_dir "Source/Splatoon" "Quality/Splatoon_900p" 1600 900
build_dir "Source/Splatoon" "Enthusiast/Splatoon_2880p" 5120 2880
build_dir "Source/Splatoon" "Enthusiast/Splatoon_4320p" 7680 4320
build_dir "Source/Splatoon" "Enthusiast/Splatoon_5760p" 10240 5760
build_dir "Source/Splatoon" "Performance/Splatoon_360p" 640 360
build_dir "Source/Splatoon" "Performance/Splatoon_540p" 960 540