diff --git a/Resolutions/Need for Speed Most Wanted U/rules.txt b/Resolutions/Need for Speed Most Wanted U/rules.txt index e73c5806..f00a1522 100644 --- a/Resolutions/Need for Speed Most Wanted U/rules.txt +++ b/Resolutions/Need for Speed Most Wanted U/rules.txt @@ -1,9 +1,9 @@ [Definition] -titleIds = 0005000010128800 # replace with fulltitleID +titleIds = 0005000010128800,0005000010128400,000500001012b700,0005000e10128400,0005000e10128800,0005000e1012b700 # replace with fulltitleID name = Resolution -path = "NFSMW/Graphics/ResolutionTest" +path = "Need for Speed Most Wanted U/Graphics/Resolution" description = Changes the resolution of the game. -version = 3 +version = 4 [Preset] name = 1280x720 Default @@ -117,16 +117,16 @@ height = 720 #formats = tileModesExcluded = 0x001 # For Video Playback overwriteWidth = ($width/$gameWidth) * 1280 -overwriteHeight = ($height/$gameHeight) * 720 +overwriteHeight = ($height/$gameHeight) * 720 [TextureRedefine] width = 1280 height = 704 #formats = overwriteWidth = ($width/$gameWidth) * 1280 -overwriteHeight = ($height/$gameHeight) * 704 +overwriteHeight = ($height/$gameHeight) * 704 -[TextureRedefine] #May unintentionally scale textures +[TextureRedefine] width = 1024 height = 1024 formats = 0x005 @@ -138,14 +138,14 @@ width = 864 height = 480 #formats = overwriteWidth = ($width/$gameWidth) * 864 -overwriteHeight = ($height/$gameHeight) * 480 +overwriteHeight = ($height/$gameHeight) * 480 [TextureRedefine] width = 854 height = 480 #formats = overwriteWidth = ($width/$gameWidth) * 854 -overwriteHeight = ($height/$gameHeight) * 480 +overwriteHeight = ($height/$gameHeight) * 480 [TextureRedefine] width = 640 @@ -166,26 +166,34 @@ width = 640 height = 352 formats = 0x011,0x810,0x01a overwriteWidth = ($width/$gameWidth) * 640 -overwriteHeight = ($height/$gameHeight) * 352 +overwriteHeight = ($height/$gameHeight) * 352 [TextureRedefine] width = 512 height = 128 formatsExcluded = 0x033,0x433,0x031,0x431 overwriteWidth = ($width/$gameWidth) * 512 -overwriteHeight = ($height/$gameHeight) * 128 +overwriteHeight = ($height/$gameHeight) * 128 [TextureRedefine] width = 320 height = 176 #formats = overwriteWidth = ($width/$gameWidth) * 320 -overwriteHeight = ($height/$gameHeight) * 176 +overwriteHeight = ($height/$gameHeight) * 176 -[TextureRedefine] #ukd +[TextureRedefine] # map 0x01a width = 256 height = 256 -formats = 0x005,0x011,0x01a +formats = 0x005,0x011 +overwriteWidth = ($width/$gameWidth) * 256 +overwriteHeight = ($height/$gameHeight) * 256 + +[TextureRedefine] #cube +width = 256 +height = 256 +formats = 0x019 +depth = 6 overwriteWidth = ($width/$gameWidth) * 256 overwriteHeight = ($height/$gameHeight) * 256 @@ -194,125 +202,148 @@ width = 256 height = 64 formatsExcluded = 0x033,0x433,0x031,0x431 overwriteWidth = ($width/$gameWidth) * 256 -overwriteHeight = ($height/$gameHeight) * 64 +overwriteHeight = ($height/$gameHeight) * 64 [TextureRedefine] width = 233 height = 160 #formats = overwriteWidth = ($width/$gameWidth) * 233 -overwriteHeight = ($height/$gameHeight) * 160 +overwriteHeight = ($height/$gameHeight) * 160 [TextureRedefine] width = 233 height = 156 #formats = overwriteWidth = ($width/$gameWidth) * 233 -overwriteHeight = ($height/$gameHeight) * 156 +overwriteHeight = ($height/$gameHeight) * 156 [TextureRedefine] width = 156 height = 106 #formats = overwriteWidth = ($width/$gameWidth) * 156 -overwriteHeight = ($height/$gameHeight) * 106 +overwriteHeight = ($height/$gameHeight) * 106 -[TextureRedefine] #May unintentionally scale textures +[TextureRedefine] width = 128 height = 128 formats = 0x01a overwriteWidth = ($width/$gameWidth) * 128 overwriteHeight = ($height/$gameHeight) * 128 +[TextureRedefine] #cube +width = 128 +height = 128 +formats = 0x019 +depth = 6 +overwriteWidth = ($width/$gameWidth) * 128 +overwriteHeight = ($height/$gameHeight) * 128 + [TextureRedefine] width = 128 height = 32 formatsExcluded = 0x033,0x031 overwriteWidth = ($width/$gameWidth) * 128 -overwriteHeight = ($height/$gameHeight) * 32 +overwriteHeight = ($height/$gameHeight) * 32 [TextureRedefine] width = 96 height = 48 #formats = overwriteWidth = ($width/$gameWidth) * 96 -overwriteHeight = ($height/$gameHeight) * 48 - +overwriteHeight = ($height/$gameHeight) * 48 [TextureRedefine] width = 80 height = 44 #formats = overwriteWidth = ($width/$gameWidth) * 80 -overwriteHeight = ($height/$gameHeight) * 44 +overwriteHeight = ($height/$gameHeight) * 44 -[TextureRedefine] #May unintentionally scale textures +[TextureRedefine] width = 64 height = 64 formats = 0x01a overwriteWidth = ($width/$gameWidth) * 64 overwriteHeight = ($height/$gameHeight) * 64 +[TextureRedefine] #cube +width = 64 +height = 64 +depth = 6 +formats = 0x019 +overwriteWidth = ($width/$gameWidth) * 64 +overwriteHeight = ($height/$gameHeight) * 64 + [TextureRedefine] width = 64 height = 16 #formats = overwriteWidth = ($width/$gameWidth) * 64 -overwriteHeight = ($height/$gameHeight) * 16 +overwriteHeight = ($height/$gameHeight) * 16 -[TextureRedefine] #May unintentionally scale textures +[TextureRedefine] width = 32 height = 32 formats = 0x01a overwriteWidth = ($width/$gameWidth) * 32 overwriteHeight = ($height/$gameHeight) * 32 +[TextureRedefine] +width = 32 +height = 32 +formats = 0x019 +depth = 6 +overwriteWidth = ($width/$gameWidth) * 32 +overwriteHeight = ($height/$gameHeight) * 32 + [TextureRedefine] width = 32 height = 8 #formats = overwriteWidth = ($width/$gameWidth) * 32 -overwriteHeight = ($height/$gameHeight) * 8 +overwriteHeight = ($height/$gameHeight) * 8 [TextureRedefine] width = 32 height = 16 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 32 -overwriteHeight = ($height/$gameHeight) * 16 +overwriteHeight = ($height/$gameHeight) * 16 [TextureRedefine] width = 24 height = 16 #formats = overwriteWidth = ($width/$gameWidth) * 24 -overwriteHeight = ($height/$gameHeight) * 16 +overwriteHeight = ($height/$gameHeight) * 16 [TextureRedefine] width = 20 height = 11 #formats = overwriteWidth = ($width/$gameWidth) * 20 -overwriteHeight = ($height/$gameHeight) * 11 +overwriteHeight = ($height/$gameHeight) * 11 [TextureRedefine] width = 16 height = 8 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 16 -overwriteHeight = ($height/$gameHeight) * 8 +overwriteHeight = ($height/$gameHeight) * 8 [TextureRedefine] width = 16 height = 4 formatsExcluded = 0x033 overwriteWidth = ($width/$gameWidth) * 16 -overwriteHeight = ($height/$gameHeight) * 4 +overwriteHeight = ($height/$gameHeight) * 4 -[TextureRedefine] -width = 4 -height = 4 -formats = 0x01a -tilemodes = 1 -overwriteWidth = ($width/$gameWidth) * 4 -overwriteHeight = ($height/$gameHeight) * 4 \ No newline at end of file +#[TextureRedefine]#load icon +#width = 4 +#height = 4 +#formats = 0x01a +#tilemodes = 1 +#overwriteWidth = ($width/$gameWidth) * 4 +#overwriteHeight = ($height/$gameHeight) * 4 \ No newline at end of file