[NFS] - Add other title IDs

and cleanup
This commit is contained in:
getdls 2019-12-21 21:48:16 +01:00
parent 064914bc1d
commit 1652e25985

View File

@ -1,9 +1,9 @@
[Definition] [Definition]
titleIds = 0005000010128800 # replace with fulltitleID titleIds = 0005000010128800,0005000010128400,000500001012b700,0005000e10128400,0005000e10128800,0005000e1012b700 # replace with fulltitleID
name = Resolution name = Resolution
path = "NFSMW/Graphics/ResolutionTest" path = "Need for Speed Most Wanted U/Graphics/Resolution"
description = Changes the resolution of the game. description = Changes the resolution of the game.
version = 3 version = 4
[Preset] [Preset]
name = 1280x720 Default name = 1280x720 Default
@ -126,7 +126,7 @@ height = 704
overwriteWidth = ($width/$gameWidth) * 1280 overwriteWidth = ($width/$gameWidth) * 1280
overwriteHeight = ($height/$gameHeight) * 704 overwriteHeight = ($height/$gameHeight) * 704
[TextureRedefine] #May unintentionally scale textures [TextureRedefine]
width = 1024 width = 1024
height = 1024 height = 1024
formats = 0x005 formats = 0x005
@ -182,10 +182,18 @@ height = 176
overwriteWidth = ($width/$gameWidth) * 320 overwriteWidth = ($width/$gameWidth) * 320
overwriteHeight = ($height/$gameHeight) * 176 overwriteHeight = ($height/$gameHeight) * 176
[TextureRedefine] #ukd [TextureRedefine] # map 0x01a
width = 256 width = 256
height = 256 height = 256
formats = 0x005,0x011,0x01a formats = 0x005,0x011
overwriteWidth = ($width/$gameWidth) * 256
overwriteHeight = ($height/$gameHeight) * 256
[TextureRedefine] #cube
width = 256
height = 256
formats = 0x019
depth = 6
overwriteWidth = ($width/$gameWidth) * 256 overwriteWidth = ($width/$gameWidth) * 256
overwriteHeight = ($height/$gameHeight) * 256 overwriteHeight = ($height/$gameHeight) * 256
@ -217,13 +225,21 @@ height = 106
overwriteWidth = ($width/$gameWidth) * 156 overwriteWidth = ($width/$gameWidth) * 156
overwriteHeight = ($height/$gameHeight) * 106 overwriteHeight = ($height/$gameHeight) * 106
[TextureRedefine] #May unintentionally scale textures [TextureRedefine]
width = 128 width = 128
height = 128 height = 128
formats = 0x01a formats = 0x01a
overwriteWidth = ($width/$gameWidth) * 128 overwriteWidth = ($width/$gameWidth) * 128
overwriteHeight = ($height/$gameHeight) * 128 overwriteHeight = ($height/$gameHeight) * 128
[TextureRedefine] #cube
width = 128
height = 128
formats = 0x019
depth = 6
overwriteWidth = ($width/$gameWidth) * 128
overwriteHeight = ($height/$gameHeight) * 128
[TextureRedefine] [TextureRedefine]
width = 128 width = 128
height = 32 height = 32
@ -238,7 +254,6 @@ height = 48
overwriteWidth = ($width/$gameWidth) * 96 overwriteWidth = ($width/$gameWidth) * 96
overwriteHeight = ($height/$gameHeight) * 48 overwriteHeight = ($height/$gameHeight) * 48
[TextureRedefine] [TextureRedefine]
width = 80 width = 80
height = 44 height = 44
@ -246,13 +261,21 @@ height = 44
overwriteWidth = ($width/$gameWidth) * 80 overwriteWidth = ($width/$gameWidth) * 80
overwriteHeight = ($height/$gameHeight) * 44 overwriteHeight = ($height/$gameHeight) * 44
[TextureRedefine] #May unintentionally scale textures [TextureRedefine]
width = 64 width = 64
height = 64 height = 64
formats = 0x01a formats = 0x01a
overwriteWidth = ($width/$gameWidth) * 64 overwriteWidth = ($width/$gameWidth) * 64
overwriteHeight = ($height/$gameHeight) * 64 overwriteHeight = ($height/$gameHeight) * 64
[TextureRedefine] #cube
width = 64
height = 64
depth = 6
formats = 0x019
overwriteWidth = ($width/$gameWidth) * 64
overwriteHeight = ($height/$gameHeight) * 64
[TextureRedefine] [TextureRedefine]
width = 64 width = 64
height = 16 height = 16
@ -260,13 +283,21 @@ height = 16
overwriteWidth = ($width/$gameWidth) * 64 overwriteWidth = ($width/$gameWidth) * 64
overwriteHeight = ($height/$gameHeight) * 16 overwriteHeight = ($height/$gameHeight) * 16
[TextureRedefine] #May unintentionally scale textures [TextureRedefine]
width = 32 width = 32
height = 32 height = 32
formats = 0x01a formats = 0x01a
overwriteWidth = ($width/$gameWidth) * 32 overwriteWidth = ($width/$gameWidth) * 32
overwriteHeight = ($height/$gameHeight) * 32 overwriteHeight = ($height/$gameHeight) * 32
[TextureRedefine]
width = 32
height = 32
formats = 0x019
depth = 6
overwriteWidth = ($width/$gameWidth) * 32
overwriteHeight = ($height/$gameHeight) * 32
[TextureRedefine] [TextureRedefine]
width = 32 width = 32
height = 8 height = 8
@ -309,10 +340,10 @@ formatsExcluded = 0x033
overwriteWidth = ($width/$gameWidth) * 16 overwriteWidth = ($width/$gameWidth) * 16
overwriteHeight = ($height/$gameHeight) * 4 overwriteHeight = ($height/$gameHeight) * 4
[TextureRedefine] #[TextureRedefine]#load icon
width = 4 #width = 4
height = 4 #height = 4
formats = 0x01a #formats = 0x01a
tilemodes = 1 #tilemodes = 1
overwriteWidth = ($width/$gameWidth) * 4 #overwriteWidth = ($width/$gameWidth) * 4
overwriteHeight = ($height/$gameHeight) * 4 #overwriteHeight = ($height/$gameHeight) * 4