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https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-12-23 08:21:51 +01:00
[XCX] Fix 4K packs, remove white space
This commit is contained in:
parent
87d6a282b9
commit
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@ -47,22 +47,22 @@ height = 288
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overwriteWidth = 2048
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overwriteHeight = 1152
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[TextureRedefine] # "God rays" size (not quality), lens reflections.
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[TextureRedefine] # "God rays" size (not quality), lens reflections.
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width = 256
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height = 144
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overwriteWidth = 1024
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overwriteHeight = 576
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[TextureRedefine]# Probe glow. Does not increase sample amount, only scales up
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width = 160
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height = 90
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formatsExcluded = 0x816 #fix probe glow
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#[TextureRedefine]# Probe glow. Does not increase sample amount, only scales up
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#width = 160
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#height = 90
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#formatsExcluded = 0x816 #fix probe glow
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#overwriteWidth = 642
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#overwriteHeight = 362
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[TextureRedefine]# Probe Beacon glow.
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width = 80
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height = 46
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formatsExcluded = 0x816 #fix probe glow
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#[TextureRedefine]# Probe Beacon glow.
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#width = 80
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#height = 46
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#formatsExcluded = 0x816 #fix probe glow
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#overwriteWidth = 320
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#overwriteHeight = 184
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@ -47,22 +47,22 @@ height = 288
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overwriteWidth = 3072
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overwriteHeight = 1728
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[TextureRedefine] # "God rays" size (not quality), lens reflections.
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[TextureRedefine] # "God rays" size (not quality), lens reflections.
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width = 256
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height = 144
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overwriteWidth = 1536
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overwriteHeight = 864
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[TextureRedefine]# Probe glow. Does not increase sample amount, only scales up
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width = 160
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height = 90
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formatsExcluded = 0x816 #fix probe glow
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#[TextureRedefine]# Probe glow. Does not increase sample amount, only scales up
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#width = 160
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#height = 90
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#formatsExcluded = 0x816 #fix probe glow
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#overwriteWidth = 960
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#overwriteHeight = 540
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[TextureRedefine]# Probe Beacon glow.
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width = 80
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height = 46
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formatsExcluded = 0x816 #fix probe glow
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#[TextureRedefine]# Probe Beacon glow.
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#width = 80
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#height = 46
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#formatsExcluded = 0x816 #fix probe glow
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#overwriteWidth = 480
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#overwriteHeight = 276
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@ -47,22 +47,22 @@ height = 288
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overwriteWidth = 4096
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overwriteHeight = 2304
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[TextureRedefine] # "God rays" size (not quality), lens reflections.
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[TextureRedefine] # "God rays" size (not quality), lens reflections.
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width = 256
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height = 144
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overwriteWidth = 2048
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overwriteHeight = 1152
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[TextureRedefine]# Probe glow. Does not increase sample amount, only scales up
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width = 160
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height = 90
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formatsExcluded = 0x816 #fix probe glow
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#[TextureRedefine]# Probe glow. Does not increase sample amount, only scales up
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#width = 160
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#height = 90
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#formatsExcluded = 0x816 #fix probe glow
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#overwriteWidth = 1282
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#overwriteHeight = 722
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[TextureRedefine]# Probe Beacon glow.
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width = 80
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height = 46
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formatsExcluded = 0x816 #fix probe glow
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#[TextureRedefine]# Probe Beacon glow.
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#width = 80
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#height = 46
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#formatsExcluded = 0x816 #fix probe glow
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#overwriteWidth = 640
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#overwriteHeight = 368
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@ -41,28 +41,28 @@ overwriteHeight = 120
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// vvvv credits to Getdls & GITech vvvv //
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[TextureRedefine] # Sun, Light Sources (plants, armor etc)
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[TextureRedefine] # Sun, Light Sources (plants, armor etc)
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width = 512
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height = 288
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overwriteWidth = 258
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overwriteHeight = 146
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[TextureRedefine] # "God rays" size (not quality), lens reflections.
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[TextureRedefine] # "God rays" size (not quality), lens reflections.
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width = 256
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height = 144
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overwriteWidth = 123
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overwriteHeight = 72
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[TextureRedefine]# Probe glow. Does not increase sample amount, only scales up
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width = 160
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height = 90
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formatsExcluded = 0x816 #fix probe glow
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#[TextureRedefine]# Probe glow. Does not increase sample amount, only scales up
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#width = 160
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#height = 90
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#formatsExcluded = 0x816 #fix probe glow
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#overwriteWidth = 82
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#overwriteHeight = 48
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[TextureRedefine]# Probe Beacon glow.
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width = 80
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height = 46
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formatsExcluded = 0x816 #fix probe glow
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#[TextureRedefine]# Probe Beacon glow.
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#width = 80
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#height = 46
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#formatsExcluded = 0x816 #fix probe glow
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#overwriteWidth = 41
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#overwriteHeight = 24
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@ -35,28 +35,28 @@ overwriteHeight = 360
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// vvvv credits to Getdls & GITech vvvv //
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[TextureRedefine] # Sun, Light Sources (plants, armor etc)
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[TextureRedefine] # Sun, Light Sources (plants, armor etc)
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width = 512
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height = 288
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overwriteWidth = 768
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overwriteHeight = 432
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[TextureRedefine] # "God rays" size (not quality), lens reflections.
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[TextureRedefine] # "God rays" size (not quality), lens reflections.
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width = 256
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height = 144
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overwriteWidth = 384
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overwriteHeight = 216
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[TextureRedefine]# Probe glow. Does not increase sample amount, only scales up
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width = 160
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height = 90
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formatsExcluded = 0x816 #fix probe glow
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#[TextureRedefine]# Probe glow. Does not increase sample amount, only scales up
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#width = 160
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#height = 90
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#formatsExcluded = 0x816 #fix probe glow
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#overwriteWidth = 240
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#overwriteHeight = 135
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[TextureRedefine]# Probe Beacon glow.
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width = 80
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height = 46
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formatsExcluded = 0x816 #fix probe glow
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#[TextureRedefine]# Probe Beacon glow.
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#width = 80
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#height = 46
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#formatsExcluded = 0x816 #fix probe glow
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#overwriteWidth = 120
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#overwriteHeight = 104
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@ -36,28 +36,28 @@ overwriteHeight = 480
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// vvvv credits to Getdls & GITech vvvv //
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[TextureRedefine] # Sun, Light Sources (plants, armor etc)
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[TextureRedefine] # Sun, Light Sources (plants, armor etc)
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width = 512
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height = 288
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overwriteWidth = 1024
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overwriteHeight = 576
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[TextureRedefine] # "God rays" size (not quality), lens reflections.
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[TextureRedefine] # "God rays" size (not quality), lens reflections.
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width = 256
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height = 144
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overwriteWidth = 513
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overwriteHeight = 290
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[TextureRedefine]# Probe glow. Does not increase sample amount, only scales up
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width = 160
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height = 90
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formatsExcluded = 0x816 #fix probe glow
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#[TextureRedefine]# Probe glow. Does not increase sample amount, only scales up
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#width = 160
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#height = 90
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#formatsExcluded = 0x816 #fix probe glow
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#overwriteWidth = 322
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#overwriteHeight = 180
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[TextureRedefine]# Probe Beacon glow.
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width = 80
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height = 46
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formatsExcluded = 0x816 #fix probe glow
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#[TextureRedefine]# Probe Beacon glow.
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#width = 80
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#height = 46
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#formatsExcluded = 0x816 #fix probe glow
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#overwriteWidth = 161
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#overwriteHeight = 90
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@ -5,7 +5,7 @@ name = "Xenoblade Chronicles X - 2160p (4K)"
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[TextureRedefine] # tv
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width = 1280
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height = 720
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formatsExcluded = 0x001 #intro FMV background
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#formatsExcluded = 0x001 #intro FMV background
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overwriteWidth = 3840
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overwriteHeight = 2160
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@ -28,37 +28,37 @@ height = 720
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overwriteWidth = 3072
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overwriteHeight = 2160
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[TextureRedefine] # Fog
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width = 426
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height = 240
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#[TextureRedefine] # Fog
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#width = 426
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#height = 240
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#overwriteWidth = 1280
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#overwriteHeight = 720
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// vvvv credits to Getdls & GITech vvvv //
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[TextureRedefine] # Sun, Light Sources (plants, armor etc)
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[TextureRedefine] # Sun, Light Sources (plants, armor etc)
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width = 512
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height = 288
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overwriteWidth = 1536
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overwriteHeight = 864
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[TextureRedefine] # "God rays" size (not quality), lens reflections.
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[TextureRedefine] # "God rays" size (not quality), lens reflections.
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width = 256
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height = 144
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overwriteWidth = 768
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overwriteHeight = 432
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[TextureRedefine]# Probe glow. Does not increase sample amount, only scales up
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width = 160
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height = 90
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formatsExcluded = 0x816 #fix probe glow
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#[TextureRedefine]# Probe glow. Does not increase sample amount, only scales up
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#width = 160
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#height = 90
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#formatsExcluded = 0x816 #fix probe glow
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#overwriteWidth = 480
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#overwriteHeight = 270
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[TextureRedefine]# Probe Beacon glow.
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width = 80
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height = 46
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formatsExcluded = 0x816 #fix probe glow
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#[TextureRedefine]# Probe Beacon glow.
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#width = 80
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#height = 46
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#formatsExcluded = 0x816 #fix probe glow
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#overwriteWidth = 240
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#overwriteHeight = 135
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