diff --git a/Enhancements/BreathOfTheWild_AnisotropicFiltering/rules.txt b/Enhancements/BreathOfTheWild_AnisotropicFiltering/rules.txt index 863a3021..0efe793c 100644 --- a/Enhancements/BreathOfTheWild_AnisotropicFiltering/rules.txt +++ b/Enhancements/BreathOfTheWild_AnisotropicFiltering/rules.txt @@ -2,9 +2,32 @@ titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 name = Anisotropic Filtering path = "The Legend of Zelda: Breath of the Wild/Enhancements/Anisotropic Filtering" -description = Requires Cemu 1.21.3 or above|Enables x16 anisotropic filtering on ground textures.|Has a minimal performance impact. +description = Requires Cemu 1.21.3 or above|Allows adjustment of anisotropic filtering on geometry.|Has a minimal performance impact.|Made by Slashiee. version = 6 +[Default] +$anisotropy = 1 + +[Preset] +name = 1x + +[Preset] +name = 2x +$anisotropy = 2 + +[Preset] +name = 4x +$anisotropy = 4 + +[Preset] +name = 8x +$anisotropy = 8 + +[Preset] +name = 16x +$anisotropy = 16 + [TextureRedefine] -depth = 83 # the terrain atlas is a 1024x1024x83 texture array -overwriteAnisotropy = 16 \ No newline at end of file +tileModesExcluded = 0x001 # ignore cpu processed textures (ex. videos) +formatsExcluded = 0x001,0x005,0x007,0x019,0x01a,0x01f,0x122,0x41a,0x806,0x80e,0x816,0x820 # ignore viewports, cubemaps, and shadows +overwriteAnisotropy = $anisotropy