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Disable player name scaling
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@ -79,12 +79,12 @@ formats = 0x1a
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#overwriteWidth = <?=round($scaleFactorY*256)?>
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#overwriteHeight = <?=round($scaleFactorY*256)?>
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[TextureRedefine] # player name - GL_RGBA8
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[TextureRedefine] # player name - GL_RGBA8; Disabled because they scale incorrectly in certain places
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width = 128
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height = 32
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formats = 0x1a
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overwriteWidth = <?=round($scaleFactorY*128)?>
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overwriteHeight = <?=round($scaleFactorY*32)?>
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#overwriteWidth = <?=round($scaleFactorY*128)?>
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#overwriteHeight = <?=round($scaleFactorY*32)?>
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[TextureRedefine] # multiplayer
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width = 848
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