From 1753834c5e77333c860378b3c1e0464dda07e953 Mon Sep 17 00:00:00 2001 From: Michael <15317421+ActualMandM@users.noreply.github.com> Date: Tue, 12 Apr 2022 11:51:12 -0700 Subject: [PATCH] [BotW] have user-defined clarity preset more match default look --- .../Enhancements/37040a485a29d54e_00000000000003c9_ps.txt | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/BreathOfTheWild/Enhancements/37040a485a29d54e_00000000000003c9_ps.txt b/src/BreathOfTheWild/Enhancements/37040a485a29d54e_00000000000003c9_ps.txt index c943ecac..7d87cea0 100644 --- a/src/BreathOfTheWild/Enhancements/37040a485a29d54e_00000000000003c9_ps.txt +++ b/src/BreathOfTheWild/Enhancements/37040a485a29d54e_00000000000003c9_ps.txt @@ -56,7 +56,7 @@ #define adjust_bloom 1 // 0: disable, 1: enable. //BloomFactor -const float bloomFactor = 0.020; // Default is 0.020 (rough estimate based on Switch) +const float bloomFactor = 1.00; // Default is 1.00 #define HDRpassing 0 // 0: disable, 1: enable. @@ -101,7 +101,7 @@ const float crushContrast = 0.000; // 0.0 is neutral. Use sm #define post_process 0 //----------------"BotW original" vibrance adjust-------------// -const float satFactor = 0.25; // 0.18 is neutral. Experimental, adjust native saturation +const float satFactor = 0.18; // 0.18 is default. Experimental, adjust native saturation //------------------------------------------------------------// #define blacknwhitepass 0 // 0: disable, 1: enable.