mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-25 19:16:52 +01:00
Static FPS mods from https://forum.cemu.info/showthread.php/421
This commit is contained in:
parent
1a0d1b2d06
commit
17e430f912
108
Modifications/BreathOfTheWid_static_30FPS_mod/patches.txt
Normal file
108
Modifications/BreathOfTheWid_static_30FPS_mod/patches.txt
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@ -0,0 +1,108 @@
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[BotwFPSV208] #i.e. v1.5.0
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moduleMatches = 0x6267BFD0
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#Cave
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codeCaveSize = 0x1C
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_multiplier = 0x0 # edit the next line to change the multiplier
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0x00000000 = .float 1.00 # = 30FPS / TARGET FPS, e.g. 30FPS / 18FPS = 1.66667
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_targetfps = 0x18 # edit the next line to change the target fps
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0x18 = .float 30
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#"Best fence" by Rajkosto
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_fenceNeg1 = 0x00000004
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0x00000004 = add r6, r12, r0 #orig instruction we are replacing
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0x00000008 = cmpwi r6, 500 #check if less than 500 (full sync on those first frames to prevent milk water)
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0x0000000C = blt .+0x08 #skip subtract if less than
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0x00000010 = subi r6, r6, 1 #do the subtract
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0x00000014 = blr #return
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#Extreme simplification of FPS++ by Xalphenos
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#codeChanges
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0x031FA97C = nop
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0x03793328 = nop
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0x03793334 = nop
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0x03793378 = lis r29, _multiplier@ha
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0x03793380 = lfs f0, _multiplier@L(r29)
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0x0379338C = nop
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0x03415C1C = lis r12, _multiplier@ha
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0x03415C24 = lfs f0, _multiplier@l(r12)
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0x03415C2C = nop
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0x02D90D2C = lis r10, _targetfps@ha
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0x02D90D30 = lfs f11, _targetfps@l(r10)
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0x02D90D88 = lis r10, _targetfps@ha
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0x02D90D8C = lfs f11, _targetfps@l(r10)
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#Break all forms of frame limiting
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0x031FAAFC = bla _fenceNeg1 #Best fence (make sure GPU is never more than 1 frame ahead)
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#0x031FAAE8 = li r0, 1 #Better fence (make sure GPU is never more than 1 second? ahead)
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#0x031FAB00 = nop #skip fence (no waiting on GPU)
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0x031FACD0 = nop #disable vsync
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0x031FACF4 = nop #disable vsync loop
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#Additional vsync dropping
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0x0309D030 = nop #disable vsync
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0x0309D054 = nop #disable vsync loop
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#For testing, the original static mod lines (commented out by default):
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#0x031FB0C0 = li r0, 1
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#0x031FB104 = li r0, 1
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#Cheats
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#0x02D90CC0 = fmr f29, f1 #inf stamina
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#0x02D452A4 = nop #inf hearts
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#0x02EB6758 = nop #inf arrows
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[BotwFPSv176V192] #i.e. v1.4.0 and v1.4.1
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moduleMatches = 0xFD091F9F,0xD472D8A5
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#Cave
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codeCaveSize = 0x1C
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_multiplier = 0x0 # edit the next line to change the multiplier
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0x00000000 = .float 1.00 # = 30FPS / TARGET FPS, e.g. 30FPS / 18FPS = 1.66667
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_targetfps = 0x18 # edit the next line to change the target fps
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0x18 = .float 30
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#"Best fence" by Rajkosto
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_fenceNeg1 = 0x00000004
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0x00000004 = add r6, r12, r0 #orig instruction we are replacing
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0x00000008 = cmpwi r6, 500 #check if less than 500 (full sync on those first frames to prevent milk water)
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||||||
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0x0000000C = blt .+0x08 #skip subtract if less than
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0x00000010 = subi r6, r6, 1 #do the subtract
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0x00000014 = blr #return
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#Extreme simplification of FPS++ by Xalphenos
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#codeChanges
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0x031F9E80 = nop
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0x03792620 = nop
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0x0379262C = nop
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0x03792670 = lis r29, _multiplier@ha
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0x03792678 = lfs f0, _multiplier@L(r29)
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0x03792684 = nop
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0x03414EF8 = lis r12, _multiplier@ha
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0x03414F00 = lfs f0, _multiplier@l(r12)
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0x03414F08 = nop
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0x02D90790 = lis r10, _targetfps@ha
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0x02D90794 = lfs f11, _targetfps@l(r10)
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0x02D907EC = lis r10, _targetfps@ha
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0x02D907F0 = lfs f11, _targetfps@l(r10)
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#Break all forms of frame limiting
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0x031FA000 = bla _fenceNeg1 #Best fence (make sure GPU is never more than 1 frame ahead)
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#0x031F9FEC = li r0, 1 #Better fence (make sure GPU is never more than 1 second? ahead)
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#0x031FA004 = nop #skip fence (no waiting on GPU)
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0x031FA1D4 = nop #disable vsync
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0x031FA1F8 = nop #disable vsync loop
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#Additional vsync dropping
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0x0309C9A4 = nop #disable vsync
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0x0309C9C8 = nop #disable vsync loop
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#For testing, the original static mod lines (commented out by default):
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#0x031FA5C4 = li r0, 1
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#0x031FA608 = li r0, 1
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#Cheats
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#0x02D90724 = fmr f29, f1 #inf stamina
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#0x02D44D44 = nop #inf hearts
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#0x02EB61BC = nop #inf arrows
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15
Modifications/BreathOfTheWid_static_30FPS_mod/readme.txt
Normal file
15
Modifications/BreathOfTheWid_static_30FPS_mod/readme.txt
Normal file
@ -0,0 +1,15 @@
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|||||||
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This is based on an extreme simplification of the fps++ mod by Xalphenos; it
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drops dynamic FPS to get back stability. The Rajkosto "best fence" method is
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||||||
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also included for performance and stability. It improves over the previous
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static fps mod because it allows ANY value as a static fps target and it
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also includes the stamina fix.
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||||||
|
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||||||
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To use it simply grab one of the uploaded versions or edit one with these
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||||||
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changes: a) rules.txt frequency and name b) divide 30 by the target FPS c) use
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the result of that calculation and the target fps in patches.txt.
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||||||
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Disclaimer: this is different from the static FPS mod ported recently. The main
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advantage of this one is that it allows ANY static FPS instead of only 60, 30,
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20.. and it also includes the stamina fix.
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epigramx
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7
Modifications/BreathOfTheWid_static_30FPS_mod/rules.txt
Normal file
7
Modifications/BreathOfTheWid_static_30FPS_mod/rules.txt
Normal file
@ -0,0 +1,7 @@
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[Definition]
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titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
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name = "The Legend of Zelda: Breath of the Wild - static 30FPS mod"
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version = 2
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[Control]
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vsyncFrequency = 30
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108
Modifications/BreathOfTheWid_static_45FPS_mod/patches.txt
Normal file
108
Modifications/BreathOfTheWid_static_45FPS_mod/patches.txt
Normal file
@ -0,0 +1,108 @@
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[BotwFPSV208] #i.e. v1.5.0
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moduleMatches = 0x6267BFD0
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#Cave
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||||||
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codeCaveSize = 0x1C
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||||||
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_multiplier = 0x0 # edit the next line to change the multiplier
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||||||
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0x00000000 = .float 0.66667 # = 30FPS / TARGET FPS, e.g. 30FPS / 18FPS = 1.66667
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_targetfps = 0x18 # edit the next line to change the target fps
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0x18 = .float 45
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#"Best fence" by Rajkosto
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_fenceNeg1 = 0x00000004
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||||||
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0x00000004 = add r6, r12, r0 #orig instruction we are replacing
|
||||||
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0x00000008 = cmpwi r6, 500 #check if less than 500 (full sync on those first frames to prevent milk water)
|
||||||
|
0x0000000C = blt .+0x08 #skip subtract if less than
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0x00000010 = subi r6, r6, 1 #do the subtract
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0x00000014 = blr #return
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||||||
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||||||
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#Extreme simplification of FPS++ by Xalphenos
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||||||
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#codeChanges
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||||||
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0x031FA97C = nop
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||||||
|
0x03793328 = nop
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||||||
|
0x03793334 = nop
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||||||
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0x03793378 = lis r29, _multiplier@ha
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||||||
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0x03793380 = lfs f0, _multiplier@L(r29)
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||||||
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0x0379338C = nop
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||||||
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0x03415C1C = lis r12, _multiplier@ha
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0x03415C24 = lfs f0, _multiplier@l(r12)
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0x03415C2C = nop
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||||||
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0x02D90D2C = lis r10, _targetfps@ha
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||||||
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0x02D90D30 = lfs f11, _targetfps@l(r10)
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||||||
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0x02D90D88 = lis r10, _targetfps@ha
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0x02D90D8C = lfs f11, _targetfps@l(r10)
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||||||
|
|
||||||
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#Break all forms of frame limiting
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||||||
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0x031FAAFC = bla _fenceNeg1 #Best fence (make sure GPU is never more than 1 frame ahead)
|
||||||
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#0x031FAAE8 = li r0, 1 #Better fence (make sure GPU is never more than 1 second? ahead)
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||||||
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#0x031FAB00 = nop #skip fence (no waiting on GPU)
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||||||
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0x031FACD0 = nop #disable vsync
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||||||
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0x031FACF4 = nop #disable vsync loop
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||||||
|
|
||||||
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#Additional vsync dropping
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||||||
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0x0309D030 = nop #disable vsync
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||||||
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0x0309D054 = nop #disable vsync loop
|
||||||
|
|
||||||
|
#For testing, the original static mod lines (commented out by default):
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||||||
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#0x031FB0C0 = li r0, 1
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||||||
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#0x031FB104 = li r0, 1
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||||||
|
|
||||||
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#Cheats
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||||||
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#0x02D90CC0 = fmr f29, f1 #inf stamina
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||||||
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#0x02D452A4 = nop #inf hearts
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||||||
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#0x02EB6758 = nop #inf arrows
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||||||
|
|
||||||
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[BotwFPSv176V192] #i.e. v1.4.0 and v1.4.1
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moduleMatches = 0xFD091F9F,0xD472D8A5
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||||||
|
|
||||||
|
#Cave
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||||||
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codeCaveSize = 0x1C
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||||||
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_multiplier = 0x0 # edit the next line to change the multiplier
|
||||||
|
0x00000000 = .float 0.66667 # = 30FPS / TARGET FPS, e.g. 30FPS / 18FPS = 1.66667
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||||||
|
_targetfps = 0x18 # edit the next line to change the target fps
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||||||
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0x18 = .float 45
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||||||
|
|
||||||
|
#"Best fence" by Rajkosto
|
||||||
|
_fenceNeg1 = 0x00000004
|
||||||
|
0x00000004 = add r6, r12, r0 #orig instruction we are replacing
|
||||||
|
0x00000008 = cmpwi r6, 500 #check if less than 500 (full sync on those first frames to prevent milk water)
|
||||||
|
0x0000000C = blt .+0x08 #skip subtract if less than
|
||||||
|
0x00000010 = subi r6, r6, 1 #do the subtract
|
||||||
|
0x00000014 = blr #return
|
||||||
|
|
||||||
|
#Extreme simplification of FPS++ by Xalphenos
|
||||||
|
#codeChanges
|
||||||
|
0x031F9E80 = nop
|
||||||
|
0x03792620 = nop
|
||||||
|
0x0379262C = nop
|
||||||
|
0x03792670 = lis r29, _multiplier@ha
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||||||
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0x03792678 = lfs f0, _multiplier@L(r29)
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||||||
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0x03792684 = nop
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||||||
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0x03414EF8 = lis r12, _multiplier@ha
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||||||
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0x03414F00 = lfs f0, _multiplier@l(r12)
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||||||
|
0x03414F08 = nop
|
||||||
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0x02D90790 = lis r10, _targetfps@ha
|
||||||
|
0x02D90794 = lfs f11, _targetfps@l(r10)
|
||||||
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0x02D907EC = lis r10, _targetfps@ha
|
||||||
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0x02D907F0 = lfs f11, _targetfps@l(r10)
|
||||||
|
|
||||||
|
#Break all forms of frame limiting
|
||||||
|
0x031FA000 = bla _fenceNeg1 #Best fence (make sure GPU is never more than 1 frame ahead)
|
||||||
|
#0x031F9FEC = li r0, 1 #Better fence (make sure GPU is never more than 1 second? ahead)
|
||||||
|
#0x031FA004 = nop #skip fence (no waiting on GPU)
|
||||||
|
0x031FA1D4 = nop #disable vsync
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||||||
|
0x031FA1F8 = nop #disable vsync loop
|
||||||
|
|
||||||
|
#Additional vsync dropping
|
||||||
|
0x0309C9A4 = nop #disable vsync
|
||||||
|
0x0309C9C8 = nop #disable vsync loop
|
||||||
|
|
||||||
|
#For testing, the original static mod lines (commented out by default):
|
||||||
|
#0x031FA5C4 = li r0, 1
|
||||||
|
#0x031FA608 = li r0, 1
|
||||||
|
|
||||||
|
#Cheats
|
||||||
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#0x02D90724 = fmr f29, f1 #inf stamina
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||||||
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#0x02D44D44 = nop #inf hearts
|
||||||
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#0x02EB61BC = nop #inf arrows
|
||||||
|
|
15
Modifications/BreathOfTheWid_static_45FPS_mod/readme.txt
Normal file
15
Modifications/BreathOfTheWid_static_45FPS_mod/readme.txt
Normal file
@ -0,0 +1,15 @@
|
|||||||
|
This is based on an extreme simplification of the fps++ mod by Xalphenos; it
|
||||||
|
drops dynamic FPS to get back stability. The Rajkosto "best fence" method is
|
||||||
|
also included for performance and stability. It improves over the previous
|
||||||
|
static fps mod because it allows ANY value as a static fps target and it
|
||||||
|
also includes the stamina fix.
|
||||||
|
|
||||||
|
To use it simply grab one of the uploaded versions or edit one with these
|
||||||
|
changes: a) rules.txt frequency and name b) divide 30 by the target FPS c) use
|
||||||
|
the result of that calculation and the target fps in patches.txt.
|
||||||
|
|
||||||
|
Disclaimer: this is different from the static FPS mod ported recently. The main
|
||||||
|
advantage of this one is that it allows ANY static FPS instead of only 60, 30,
|
||||||
|
20.. and it also includes the stamina fix.
|
||||||
|
|
||||||
|
epigramx
|
7
Modifications/BreathOfTheWid_static_45FPS_mod/rules.txt
Normal file
7
Modifications/BreathOfTheWid_static_45FPS_mod/rules.txt
Normal file
@ -0,0 +1,7 @@
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|||||||
|
[Definition]
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||||||
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titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
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||||||
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name = "The Legend of Zelda: Breath of the Wild - static 45FPS mod"
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||||||
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version = 2
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||||||
|
|
||||||
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[Control]
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vsyncFrequency = 45
|
108
Modifications/BreathOfTheWid_static_60FPS_mod/patches.txt
Normal file
108
Modifications/BreathOfTheWid_static_60FPS_mod/patches.txt
Normal file
@ -0,0 +1,108 @@
|
|||||||
|
[BotwFPSV208] #i.e. v1.5.0
|
||||||
|
moduleMatches = 0x6267BFD0
|
||||||
|
|
||||||
|
#Cave
|
||||||
|
codeCaveSize = 0x1C
|
||||||
|
_multiplier = 0x0 # edit the next line to change the multiplier
|
||||||
|
0x00000000 = .float 0.5 # = 30FPS / TARGET FPS, e.g. 30FPS / 18FPS = 1.66667
|
||||||
|
_targetfps = 0x18 # edit the next line to change the target fps
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0x18 = .float 60
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|
|
||||||
|
#"Best fence" by Rajkosto
|
||||||
|
_fenceNeg1 = 0x00000004
|
||||||
|
0x00000004 = add r6, r12, r0 #orig instruction we are replacing
|
||||||
|
0x00000008 = cmpwi r6, 500 #check if less than 500 (full sync on those first frames to prevent milk water)
|
||||||
|
0x0000000C = blt .+0x08 #skip subtract if less than
|
||||||
|
0x00000010 = subi r6, r6, 1 #do the subtract
|
||||||
|
0x00000014 = blr #return
|
||||||
|
|
||||||
|
#Extreme simplification of FPS++ by Xalphenos
|
||||||
|
#codeChanges
|
||||||
|
0x031FA97C = nop
|
||||||
|
0x03793328 = nop
|
||||||
|
0x03793334 = nop
|
||||||
|
0x03793378 = lis r29, _multiplier@ha
|
||||||
|
0x03793380 = lfs f0, _multiplier@L(r29)
|
||||||
|
0x0379338C = nop
|
||||||
|
0x03415C1C = lis r12, _multiplier@ha
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||||||
|
0x03415C24 = lfs f0, _multiplier@l(r12)
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||||||
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0x03415C2C = nop
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||||||
|
0x02D90D2C = lis r10, _targetfps@ha
|
||||||
|
0x02D90D30 = lfs f11, _targetfps@l(r10)
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||||||
|
0x02D90D88 = lis r10, _targetfps@ha
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||||||
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0x02D90D8C = lfs f11, _targetfps@l(r10)
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||||||
|
|
||||||
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#Break all forms of frame limiting
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||||||
|
0x031FAAFC = bla _fenceNeg1 #Best fence (make sure GPU is never more than 1 frame ahead)
|
||||||
|
#0x031FAAE8 = li r0, 1 #Better fence (make sure GPU is never more than 1 second? ahead)
|
||||||
|
#0x031FAB00 = nop #skip fence (no waiting on GPU)
|
||||||
|
0x031FACD0 = nop #disable vsync
|
||||||
|
0x031FACF4 = nop #disable vsync loop
|
||||||
|
|
||||||
|
#Additional vsync dropping
|
||||||
|
0x0309D030 = nop #disable vsync
|
||||||
|
0x0309D054 = nop #disable vsync loop
|
||||||
|
|
||||||
|
#For testing, the original static mod lines (commented out by default):
|
||||||
|
#0x031FB0C0 = li r0, 1
|
||||||
|
#0x031FB104 = li r0, 1
|
||||||
|
|
||||||
|
#Cheats
|
||||||
|
#0x02D90CC0 = fmr f29, f1 #inf stamina
|
||||||
|
#0x02D452A4 = nop #inf hearts
|
||||||
|
#0x02EB6758 = nop #inf arrows
|
||||||
|
|
||||||
|
[BotwFPSv176V192] #i.e. v1.4.0 and v1.4.1
|
||||||
|
moduleMatches = 0xFD091F9F,0xD472D8A5
|
||||||
|
|
||||||
|
#Cave
|
||||||
|
codeCaveSize = 0x1C
|
||||||
|
_multiplier = 0x0 # edit the next line to change the multiplier
|
||||||
|
0x00000000 = .float 0.5 # = 30FPS / TARGET FPS, e.g. 30FPS / 18FPS = 1.66667
|
||||||
|
_targetfps = 0x18 # edit the next line to change the target fps
|
||||||
|
0x18 = .float 60
|
||||||
|
|
||||||
|
#"Best fence" by Rajkosto
|
||||||
|
_fenceNeg1 = 0x00000004
|
||||||
|
0x00000004 = add r6, r12, r0 #orig instruction we are replacing
|
||||||
|
0x00000008 = cmpwi r6, 500 #check if less than 500 (full sync on those first frames to prevent milk water)
|
||||||
|
0x0000000C = blt .+0x08 #skip subtract if less than
|
||||||
|
0x00000010 = subi r6, r6, 1 #do the subtract
|
||||||
|
0x00000014 = blr #return
|
||||||
|
|
||||||
|
#Extreme simplification of FPS++ by Xalphenos
|
||||||
|
#codeChanges
|
||||||
|
0x031F9E80 = nop
|
||||||
|
0x03792620 = nop
|
||||||
|
0x0379262C = nop
|
||||||
|
0x03792670 = lis r29, _multiplier@ha
|
||||||
|
0x03792678 = lfs f0, _multiplier@L(r29)
|
||||||
|
0x03792684 = nop
|
||||||
|
0x03414EF8 = lis r12, _multiplier@ha
|
||||||
|
0x03414F00 = lfs f0, _multiplier@l(r12)
|
||||||
|
0x03414F08 = nop
|
||||||
|
0x02D90790 = lis r10, _targetfps@ha
|
||||||
|
0x02D90794 = lfs f11, _targetfps@l(r10)
|
||||||
|
0x02D907EC = lis r10, _targetfps@ha
|
||||||
|
0x02D907F0 = lfs f11, _targetfps@l(r10)
|
||||||
|
|
||||||
|
#Break all forms of frame limiting
|
||||||
|
0x031FA000 = bla _fenceNeg1 #Best fence (make sure GPU is never more than 1 frame ahead)
|
||||||
|
#0x031F9FEC = li r0, 1 #Better fence (make sure GPU is never more than 1 second? ahead)
|
||||||
|
#0x031FA004 = nop #skip fence (no waiting on GPU)
|
||||||
|
0x031FA1D4 = nop #disable vsync
|
||||||
|
0x031FA1F8 = nop #disable vsync loop
|
||||||
|
|
||||||
|
#Additional vsync dropping
|
||||||
|
0x0309C9A4 = nop #disable vsync
|
||||||
|
0x0309C9C8 = nop #disable vsync loop
|
||||||
|
|
||||||
|
#For testing, the original static mod lines (commented out by default):
|
||||||
|
#0x031FA5C4 = li r0, 1
|
||||||
|
#0x031FA608 = li r0, 1
|
||||||
|
|
||||||
|
#Cheats
|
||||||
|
#0x02D90724 = fmr f29, f1 #inf stamina
|
||||||
|
#0x02D44D44 = nop #inf hearts
|
||||||
|
#0x02EB61BC = nop #inf arrows
|
||||||
|
|
15
Modifications/BreathOfTheWid_static_60FPS_mod/readme.txt
Normal file
15
Modifications/BreathOfTheWid_static_60FPS_mod/readme.txt
Normal file
@ -0,0 +1,15 @@
|
|||||||
|
This is based on an extreme simplification of the fps++ mod by Xalphenos; it
|
||||||
|
drops dynamic FPS to get back stability. The Rajkosto "best fence" method is
|
||||||
|
also included for performance and stability. It improves over the previous
|
||||||
|
static fps mod because it allows ANY value as a static fps target and it
|
||||||
|
also includes the stamina fix.
|
||||||
|
|
||||||
|
To use it simply grab one of the uploaded versions or edit one with these
|
||||||
|
changes: a) rules.txt frequency and name b) divide 30 by the target FPS c) use
|
||||||
|
the result of that calculation and the target fps in patches.txt.
|
||||||
|
|
||||||
|
Disclaimer: this is different from the static FPS mod ported recently. The main
|
||||||
|
advantage of this one is that it allows ANY static FPS instead of only 60, 30,
|
||||||
|
20.. and it also includes the stamina fix.
|
||||||
|
|
||||||
|
epigramx
|
7
Modifications/BreathOfTheWid_static_60FPS_mod/rules.txt
Normal file
7
Modifications/BreathOfTheWid_static_60FPS_mod/rules.txt
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
[Definition]
|
||||||
|
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
|
||||||
|
name = "The Legend of Zelda: Breath of the Wild - static 60FPS mod"
|
||||||
|
version = 2
|
||||||
|
|
||||||
|
[Control]
|
||||||
|
vsyncFrequency = 60
|
Loading…
Reference in New Issue
Block a user