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[XCX] LOD scaling pack...
LOD scaling pack, note LOD is partially broken due to Cemu (grass) Rules.txt smoother LOD transitiion by matching shadow map Rules.txt fix dialog fade (again)
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Enhancements/XenobladeX_NegativeLOD/rules.txt
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50
Enhancements/XenobladeX_NegativeLOD/rules.txt
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@ -0,0 +1,50 @@
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[Definition]
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titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
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name = Negative texture LOD bias
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path = "Xenoblade Chronicles X/Enhancements/Negative Texture LOD"
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description = Texture LOD override, possible shimmer but sharper textures.
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version = 3
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[Preset]
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name = LOD Default
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$0x031 = 0
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$0x033 = 0
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$0x034 = 0
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$0x035 = 0
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[Preset]
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name = LOD -0.5 (Sharper)
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$0x031 = -0.5
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$0x033 = -0.5
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$0x034 = -0.5
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$0x035 = -0.5
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[Preset]
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name = LOD -1 (Max for gameplay)
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$0x031 = -1
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$0x033 = -1
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$0x034 = -1
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$0x035 = -1
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[Preset]
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name = LOD -4 (Overkill - For screenshots)
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$0x031 = -4
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$0x033 = -4
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$0x034 = -4
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$0x035 = -4
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[TextureRedefine]
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formats = 0x031 #0x431,0x432,0x433,0x434,0x435 not used.
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overwriteRelativeLodBias = $0x031
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[TextureRedefine]#Per format, possible to have separate scaling if needed
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formats = 0x033
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overwriteRelativeLodBias = $0x033
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[TextureRedefine]
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formats = 0x034
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overwriteRelativeLodBias = $0x034
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[TextureRedefine]
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formats = 0x035
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overwriteRelativeLodBias = $0x035
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@ -48,7 +48,7 @@ $gameWidth = 1280
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$gameHeight = 720
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$internalRes = 1.0
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$dither = 0.15
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$scaleShader = (720.0/1080.0)
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$scaleShader = (1440.0/1080.0)
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$scaleBlur = 0.5
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[Preset]
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@ -59,7 +59,7 @@ $gameWidth = 1280
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$gameHeight = 720
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$internalRes = 1.0
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$dither = 0.15
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$scaleShader = (720.0/1080.0)
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$scaleShader = (1440.0/1080.0)
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$scaleBlur = 0.5
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[Preset]
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@ -70,7 +70,7 @@ $gameWidth = 1280
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$gameHeight = 720
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$internalRes = 1.0
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$dither = 0.15
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$scaleShader = (720.0/1080.0)
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$scaleShader = (1440.0/1080.0)
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$scaleBlur = 0.5
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[Preset]
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@ -81,7 +81,7 @@ $gameWidth = 1280
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$gameHeight = 720
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$internalRes = 1.0
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$dither = 0.15
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$scaleShader = (720.0/1200.0)
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$scaleShader = (1440.0/1200.0)
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$scaleBlur = 0.5
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[Preset]
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@ -125,7 +125,7 @@ $gameWidth = 1280
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$gameHeight = 720
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$internalRes = 0.75
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$dither = 0.15
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$scaleShader = (720.0/1080.0)
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$scaleShader = (1440.0/1080.0)
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$scaleBlur = 0.5
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[Preset]
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@ -180,7 +180,7 @@ $gameWidth = 1280
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$gameHeight = 720
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$internalRes = 0.5
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$dither = 0.25
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$scaleShader = 1.0
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$scaleShader = (1440.0/1080.0) #round 1.5 shadow to 2.0
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$scaleBlur = 1.0
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[Preset]
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@ -202,7 +202,7 @@ $gameWidth = 1280
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$gameHeight = 720
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$internalRes = 0.375
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$dither = 0.25
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$scaleShader = (720.0/1080.0)
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$scaleShader = (1440.0/1080.0)
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$scaleBlur = 1.0
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// Enthusiast
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@ -231,6 +231,14 @@ $dither = 0.25
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$scaleShader = 1.0
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$scaleBlur = 1.0
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#[TextureRedefine]
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#formats = 0x1a
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#overwriteFormat = 0x1f
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#[TextureRedefine]
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#formats = 0x816
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#overwriteFormat = 0x823
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[TextureRedefine]
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width = 1280
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height = 720
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