diff --git a/Workarounds/BreathOfTheWild_AMD_ShaderCrash/rules.txt b/Workarounds/BreathOfTheWild_AMD_ShaderCrash/rules.txt index ba7f6685..bff7d6ca 100644 --- a/Workarounds/BreathOfTheWild_AMD_ShaderCrash/rules.txt +++ b/Workarounds/BreathOfTheWild_AMD_ShaderCrash/rules.txt @@ -1,6 +1,8 @@ [Definition] titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 name = "Workaround for AMD crashes" -path = "The Legend of Zelda: Breath of the Wild/Workarounds/GPU specific workarounds/AMD Crash" +path = "The Legend of Zelda: Breath of the Wild/Workarounds/GPU specific workarounds/AMD Crash (OpenGL)" description = Workaround for a shader related crash on AMD drivers. Required for Cemu 1.15.8 and above. -version = 3 \ No newline at end of file +vendorFilter=amd +rendererFilter=opengl +version = 4 diff --git a/Workarounds/BreathOfTheWild_Intel_FlippedLights/rules.txt b/Workarounds/BreathOfTheWild_Intel_FlippedLights/rules.txt index 9a9e4edc..d8fc00ef 100644 --- a/Workarounds/BreathOfTheWild_Intel_FlippedLights/rules.txt +++ b/Workarounds/BreathOfTheWild_Intel_FlippedLights/rules.txt @@ -1,8 +1,10 @@ [Definition] titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 -name = "Workaround for flipped lights on Intel GPU's with certain drivers" -path = "The Legend of Zelda: Breath of the Wild/Workarounds/GPU specific workarounds/Intel: Flipped Lights" +name = "Workaround for flipped lights on Intel GPUs with certain drivers" +path = "The Legend of Zelda: Breath of the Wild/Workarounds/GPU specific workarounds/Intel Flipped Lights (OpenGL)" description = This workaround targets users of Intel iGPU drivers 23.xx and older experiencing flipped lighting issues. These drivers may offer better performance but have graphical glitches. This pack aims to fix the graphical issues so the older drivers create visuals similar to the new drivers. These older drivers may be found on Intel's site https://downloadcenter.intel.com/download/27484/Graphics-Intel-Graphics-Driver-for-Windows-15-65-. -version = 3 +vendorFilter=intel +rendererFilter=opengl +version = 4 #Altros diff --git a/Workarounds/BreathOfTheWild_Intel_RemoveBloom/rules.txt b/Workarounds/BreathOfTheWild_Intel_RemoveBloom/rules.txt index 7550c653..1afa2e52 100644 --- a/Workarounds/BreathOfTheWild_Intel_RemoveBloom/rules.txt +++ b/Workarounds/BreathOfTheWild_Intel_RemoveBloom/rules.txt @@ -1,8 +1,10 @@ [Definition] titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 -name = "Remove excess bloom on Intel GPU's with certain drivers" -path = "The Legend of Zelda: Breath of the Wild/Workarounds/GPU specific workarounds/Intel: Remove Excess Bloom" +name = "Remove excess bloom on Intel GPUs with certain drivers" +path = "The Legend of Zelda: Breath of the Wild/Workarounds/GPU specific workarounds/Intel Remove Excess Bloom (OpenGL)" description = This workaround targets users of Intel iGPU drivers 23.xx and older experiencing bloom issue. These drivers may offer better performance but have graphical glitches. This pack aims to fix the graphical issues so the older drivers create visuals similar to the new drivers. These older drivers may be found on Intel's site https://downloadcenter.intel.com/download/27484/Graphics-Intel-Graphics-Driver-for-Windows-15-65-. -version = 3 +vendorFilter=intel +rendererFilter=opengl +version = 4 #Altros diff --git a/Workarounds/BreathOfTheWild_NVIDIASmoke/rules.txt b/Workarounds/BreathOfTheWild_NVIDIASmoke/rules.txt index 01dac7c0..619f7c4c 100644 --- a/Workarounds/BreathOfTheWild_NVIDIASmoke/rules.txt +++ b/Workarounds/BreathOfTheWild_NVIDIASmoke/rules.txt @@ -1,9 +1,11 @@ [Definition] titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 name = "NVIDIA Explosion Smoke Workaround" -path = "The Legend of Zelda: Breath of the Wild/Workarounds/GPU specific workarounds/Nvidia: Explosion Smoke" +path = "The Legend of Zelda: Breath of the Wild/Workarounds/GPU specific workarounds/NVIDIA Explosion Smoke (OpenGL)" description = Partially fixes thin paper look explosion smoke on NVIDIA when using accurateShaderMul = true. -version = 3 +vendorFilter=nvidia +rendererFilter=opengl +version = 4 # A quick found by Rajkosto, Xalphenos, Darkemaste # Shaders dumped from Cemu 1.10.0f and BotW 1.3.1