mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-12-23 08:21:51 +01:00
Add Hyrule Warriors build script
This commit is contained in:
parent
fdbb1616af
commit
1a5c308401
@ -1,78 +0,0 @@
|
||||
[Definition]
|
||||
titleIds = 000500001017D800,000500001017D900,000500001017CD00
|
||||
name = "Hyrule Warriors - 1920x1080"
|
||||
version = 2
|
||||
|
||||
[TextureRedefine] #Game Resolution
|
||||
width = 1280
|
||||
height = 720
|
||||
formatsExcluded = 0x431,0x433
|
||||
tileModesExcluded = 0x001
|
||||
overwriteWidth = 1920
|
||||
overwriteHeight = 1080
|
||||
|
||||
[TextureRedefine] #Only saw depth in Nsight
|
||||
width = 640
|
||||
height = 360
|
||||
tileModesExcluded = 0x001
|
||||
overwriteWidth = 960
|
||||
overwriteHeight = 540
|
||||
|
||||
[TextureRedefine] #Lighting?
|
||||
width = 322
|
||||
height = 182
|
||||
overwriteWidth = 483
|
||||
overwriteHeight = 273
|
||||
|
||||
[TextureRedefine] #Dupe of Main Game
|
||||
width = 320
|
||||
height = 180
|
||||
overwriteWidth = 480
|
||||
overwriteHeight = 270
|
||||
|
||||
[TextureRedefine] #Lighting Blur?
|
||||
width = 162
|
||||
height = 92
|
||||
overwriteWidth = 243
|
||||
overwriteHeight = 138
|
||||
|
||||
[TextureRedefine] #Lighting Blur?
|
||||
width = 160
|
||||
height = 90
|
||||
overwriteWidth = 240
|
||||
overwriteHeight = 135
|
||||
|
||||
#[TextureRedefine] #Shadows?
|
||||
#width = 1024
|
||||
#height = 2048
|
||||
#formats = 0x005
|
||||
#overwriteWidth = 2048
|
||||
#overwriteHeight = 4096
|
||||
|
||||
#[TextureRedefine] #Dupe of Main Game?
|
||||
#width = 64
|
||||
#height = 64
|
||||
#formats = 0x005
|
||||
#overwriteWidth = 96
|
||||
#overwriteHeight = 96
|
||||
|
||||
#[TextureRedefine] #Dupe of Main Game?
|
||||
#width = 16
|
||||
#height = 16
|
||||
#formats = 0x005
|
||||
#overwriteWidth = 24
|
||||
#overwriteHeight = 24
|
||||
|
||||
#[TextureRedefine] #Dupe of Main Game?
|
||||
#width = 4
|
||||
#height = 4
|
||||
#formats = 0x005
|
||||
#overwriteWidth = 6
|
||||
#overwriteHeight = 6
|
||||
|
||||
#[TextureRedefine] #Dupe of Main Game?
|
||||
#width = 1
|
||||
#height = 1
|
||||
#formats = 0x005
|
||||
#overwriteWidth = 2
|
||||
#overwriteHeight = 2
|
@ -1,78 +0,0 @@
|
||||
[Definition]
|
||||
titleIds = 000500001017D800,000500001017D900,000500001017CD00
|
||||
name = "Hyrule Warriors - 2560x1440"
|
||||
version = 2
|
||||
|
||||
[TextureRedefine] #Game Resolution
|
||||
width = 1280
|
||||
height = 720
|
||||
formatsExcluded = 0x431,0x433
|
||||
tileModesExcluded = 0x001
|
||||
overwriteWidth = 2560
|
||||
overwriteHeight = 1440
|
||||
|
||||
[TextureRedefine] #Only saw depth in Nsight
|
||||
width = 640
|
||||
height = 360
|
||||
tileModesExcluded = 0x001
|
||||
overwriteWidth = 1280
|
||||
overwriteHeight = 720
|
||||
|
||||
[TextureRedefine] #Lighting?
|
||||
width = 322
|
||||
height = 182
|
||||
overwriteWidth = 644
|
||||
overwriteHeight = 364
|
||||
|
||||
[TextureRedefine] #Dupe of Main Game
|
||||
width = 320
|
||||
height = 180
|
||||
overwriteWidth = 640
|
||||
overwriteHeight = 360
|
||||
|
||||
[TextureRedefine] #Lighting Blur?
|
||||
width = 162
|
||||
height = 92
|
||||
overwriteWidth = 324
|
||||
overwriteHeight = 184
|
||||
|
||||
[TextureRedefine] #Lighting Blur?
|
||||
width = 160
|
||||
height = 90
|
||||
overwriteWidth = 320
|
||||
overwriteHeight = 180
|
||||
|
||||
#[TextureRedefine] #Shadows?
|
||||
#width = 1024
|
||||
#height = 2048
|
||||
#formats = 0x005
|
||||
#overwriteWidth = 2048
|
||||
#overwriteHeight = 4096
|
||||
|
||||
#[TextureRedefine] #Dupe of Main Game?
|
||||
#width = 64
|
||||
#height = 64
|
||||
#formats = 0x005
|
||||
#overwriteWidth = 128
|
||||
#overwriteHeight = 128
|
||||
|
||||
#[TextureRedefine] #Dupe of Main Game?
|
||||
#width = 16
|
||||
#height = 16
|
||||
#formats = 0x005
|
||||
#overwriteWidth = 32
|
||||
#overwriteHeight = 32
|
||||
|
||||
#[TextureRedefine] #Dupe of Main Game?
|
||||
#width = 4
|
||||
#height = 4
|
||||
#formats = 0x005
|
||||
#overwriteWidth = 8
|
||||
#overwriteHeight = 8
|
||||
|
||||
#[TextureRedefine] #Dupe of Main Game?
|
||||
#width = 1
|
||||
#height = 1
|
||||
#formats = 0x005
|
||||
#overwriteWidth = 2
|
||||
#overwriteHeight = 2
|
@ -1,78 +0,0 @@
|
||||
[Definition]
|
||||
titleIds = 000500001017D800,000500001017D900,000500001017CD00
|
||||
name = "Hyrule Warriors - 3840x2160"
|
||||
version = 2
|
||||
|
||||
[TextureRedefine] #Game Resolution
|
||||
width = 1280
|
||||
height = 720
|
||||
formatsExcluded = 0x431,0x433
|
||||
tileModesExcluded = 0x001
|
||||
overwriteWidth = 3840
|
||||
overwriteHeight = 2160
|
||||
|
||||
[TextureRedefine] #Only saw depth in Nsight
|
||||
width = 640
|
||||
height = 360
|
||||
tileModesExcluded = 0x001
|
||||
overwriteWidth = 1920
|
||||
overwriteHeight = 1080
|
||||
|
||||
[TextureRedefine] #Lighting?
|
||||
width = 322
|
||||
height = 182
|
||||
overwriteWidth = 966
|
||||
overwriteHeight = 546
|
||||
|
||||
[TextureRedefine] #Dupe of Main Game
|
||||
width = 320
|
||||
height = 180
|
||||
overwriteWidth = 960
|
||||
overwriteHeight = 540
|
||||
|
||||
[TextureRedefine] #Lighting Blur?
|
||||
width = 162
|
||||
height = 92
|
||||
overwriteWidth = 486
|
||||
overwriteHeight = 276
|
||||
|
||||
[TextureRedefine] #Lighting Blur?
|
||||
width = 160
|
||||
height = 90
|
||||
overwriteWidth = 480
|
||||
overwriteHeight = 270
|
||||
|
||||
#[TextureRedefine] #Shadows?
|
||||
#width = 1024
|
||||
#height = 2048
|
||||
#formats = 0x005
|
||||
#overwriteWidth = 2048
|
||||
#overwriteHeight = 4096
|
||||
|
||||
[TextureRedefine] #Dupe of Main Game?
|
||||
width = 64
|
||||
height = 64
|
||||
formats = 0x005
|
||||
overwriteWidth = 192
|
||||
overwriteHeight = 192
|
||||
|
||||
[TextureRedefine] #Dupe of Main Game?
|
||||
width = 16
|
||||
height = 16
|
||||
formats = 0x005
|
||||
overwriteWidth = 48
|
||||
overwriteHeight = 48
|
||||
|
||||
[TextureRedefine] #Dupe of Main Game?
|
||||
width = 4
|
||||
height = 4
|
||||
formats = 0x005
|
||||
overwriteWidth = 12
|
||||
overwriteHeight = 12
|
||||
|
||||
[TextureRedefine] #Dupe of Main Game?
|
||||
width = 1
|
||||
height = 1
|
||||
formats = 0x005
|
||||
overwriteWidth = 3
|
||||
overwriteHeight = 3
|
@ -16,7 +16,7 @@ width = 1280
|
||||
height = 720
|
||||
tileModesExcluded = 0x001 # Excludes FMV B&W layer (only viewable with rajkosto's implementation)
|
||||
overwriteWidth = <?=round($scaleFactorX*1280)?>
|
||||
overwriteHeight = <?=round($scaleFactorY*1280)?>
|
||||
overwriteHeight = <?=round($scaleFactorY*720)?>
|
||||
|
||||
[TextureRedefine]#half-res
|
||||
width = 640
|
||||
|
@ -16,7 +16,7 @@ width = 1280
|
||||
height = 720
|
||||
tileModesExcluded = 0x001 # Excludes FMV B&W layer (only viewable with rajkosto's implementation)
|
||||
overwriteWidth = <?=round($scaleFactorX*1280)?>
|
||||
overwriteHeight = <?=round($scaleFactorY*1280)?>
|
||||
overwriteHeight = <?=round($scaleFactorY*720)?>
|
||||
|
||||
[TextureRedefine]#half-res
|
||||
width = 640
|
||||
|
86
Source/HyruleWarriors/rules.txt
Normal file
86
Source/HyruleWarriors/rules.txt
Normal file
@ -0,0 +1,86 @@
|
||||
<?php
|
||||
$fullWidth = $argv[1];
|
||||
$fullHeight = $argv[2];
|
||||
$scaleFactorX = $fullWidth / 1280.0;
|
||||
$scaleFactorY = $fullHeight / 720.0;
|
||||
|
||||
$title = $fullWidth . "x" . $fullHeight;
|
||||
?>
|
||||
[Definition]
|
||||
titleIds = 000500001017D800,000500001017D900,000500001017CD00
|
||||
name = "Hyrule Warriors - <?=$title?>"
|
||||
version = 2
|
||||
|
||||
[TextureRedefine] #Game Resolution
|
||||
width = 1280
|
||||
height = 720
|
||||
formatsExcluded = 0x431,0x433
|
||||
tileModesExcluded = 0x001
|
||||
overwriteWidth = <?=round($scaleFactorX*1280)?>
|
||||
overwriteHeight = <?=round($scaleFactorY*720)?>
|
||||
|
||||
[TextureRedefine] #Only saw depth in Nsight
|
||||
width = 640
|
||||
height = 360
|
||||
tileModesExcluded = 0x001
|
||||
overwriteWidth = <?=round($scaleFactorX*640)?>
|
||||
overwriteHeight = <?=round($scaleFactorY*360)?>
|
||||
|
||||
[TextureRedefine] #Lighting?
|
||||
width = 322
|
||||
height = 182
|
||||
overwriteWidth = <?=round($scaleFactorX*322)?>
|
||||
overwriteHeight = <?=round($scaleFactorY*182)?>
|
||||
|
||||
[TextureRedefine] #Dupe of Main Game
|
||||
width = 320
|
||||
height = 180
|
||||
overwriteWidth = <?=round($scaleFactorX*320)?>
|
||||
overwriteHeight = <?=round($scaleFactorY*180)?>
|
||||
|
||||
[TextureRedefine] #Lighting Blur?
|
||||
width = 162
|
||||
height = 92
|
||||
overwriteWidth = <?=round($scaleFactorX*162)?>
|
||||
overwriteHeight = <?=round($scaleFactorY*92)?>
|
||||
|
||||
[TextureRedefine] #Lighting Blur?
|
||||
width = 160
|
||||
height = 90
|
||||
overwriteWidth = <?=round($scaleFactorX*160)?>
|
||||
overwriteHeight = <?=round($scaleFactorY*90)?>
|
||||
|
||||
#[TextureRedefine] #Shadows?
|
||||
#width = 1024
|
||||
#height = 2048
|
||||
#formats = 0x005
|
||||
#overwriteWidth = <?=round($scaleFactorY*1024)?>
|
||||
#overwriteHeight = <?=round($scaleFactorY*2048)?>
|
||||
|
||||
#[TextureRedefine] #Dupe of Main Game?
|
||||
#width = 64
|
||||
#height = 64
|
||||
#formats = 0x005
|
||||
#overwriteWidth = <?=round($scaleFactorY*64)?>
|
||||
#overwriteHeight = <?=round($scaleFactorY*64)?>
|
||||
|
||||
#[TextureRedefine] #Dupe of Main Game?
|
||||
#width = 16
|
||||
#height = 16
|
||||
#formats = 0x005
|
||||
#overwriteWidth = <?=round($scaleFactorY*16)?>
|
||||
#overwriteHeight = <?=round($scaleFactorY*16)?>
|
||||
|
||||
#[TextureRedefine] #Dupe of Main Game?
|
||||
#width = 4
|
||||
#height = 4
|
||||
#formats = 0x005
|
||||
#overwriteWidth = <?=round($scaleFactorY*6)?>
|
||||
#overwriteHeight = <?=round($scaleFactorY*6)?>
|
||||
|
||||
#[TextureRedefine] #Dupe of Main Game?
|
||||
#width = 1
|
||||
#height = 1
|
||||
#formats = 0x005
|
||||
#overwriteWidth = <?=round($scaleFactorY*1)?>
|
||||
#overwriteHeight = <?=round($scaleFactorY*1)?>
|
13
build.sh
13
build.sh
@ -82,6 +82,19 @@ build_dir "Source/CaptainToad" "Quality/CaptainToad_1800p" 3200 1800
|
||||
build_dir "Source/CaptainToad" "Quality/CaptainToad_2160p" 3840 2160
|
||||
build_dir "Source/CaptainToad" "Quality/CaptainToad_2160pUW" 5120 2160
|
||||
build_dir "Source/CaptainToad" "Quality/CaptainToad_900p" 1600 900
|
||||
build_dir "Source/HyruleWarriors" "Enthusiast/HyruleWarriors_2880p" 5120 2880
|
||||
build_dir "Source/HyruleWarriors" "Enthusiast/HyruleWarriors_4320p" 7680 4320
|
||||
build_dir "Source/HyruleWarriors" "Enthusiast/HyruleWarriors_5760p" 10240 5760
|
||||
build_dir "Source/HyruleWarriors" "Performance/HyruleWarriors_360p" 640 360
|
||||
build_dir "Source/HyruleWarriors" "Performance/HyruleWarriors_540p" 960 540
|
||||
build_dir "Source/HyruleWarriors" "Quality/HyruleWarriors_1080p" 1920 1080
|
||||
build_dir "Source/HyruleWarriors" "Quality/HyruleWarriors_1080pUW" 2560 1080
|
||||
build_dir "Source/HyruleWarriors" "Quality/HyruleWarriors_1440p" 2560 1440
|
||||
build_dir "Source/HyruleWarriors" "Quality/HyruleWarriors_1440pUW" 3440 1440
|
||||
build_dir "Source/HyruleWarriors" "Quality/HyruleWarriors_1800p" 3200 1800
|
||||
build_dir "Source/HyruleWarriors" "Quality/HyruleWarriors_2160p" 3840 2160
|
||||
build_dir "Source/HyruleWarriors" "Quality/HyruleWarriors_2160pUW" 5120 2160
|
||||
build_dir "Source/HyruleWarriors" "Quality/HyruleWarriors_900p" 1600 900
|
||||
build_dir "Source/Splatoon" "Enthusiast/Splatoon_2880p" 5120 2880
|
||||
build_dir "Source/Splatoon" "Enthusiast/Splatoon_4320p" 7680 4320
|
||||
build_dir "Source/Splatoon" "Enthusiast/Splatoon_5760p" 10240 5760
|
||||
|
Loading…
Reference in New Issue
Block a user