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Add Hyrule Warriors build script
This commit is contained in:
parent
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commit
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@ -1,78 +0,0 @@
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[Definition]
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titleIds = 000500001017D800,000500001017D900,000500001017CD00
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name = "Hyrule Warriors - 1920x1080"
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version = 2
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[TextureRedefine] #Game Resolution
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width = 1280
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height = 720
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formatsExcluded = 0x431,0x433
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tileModesExcluded = 0x001
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overwriteWidth = 1920
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overwriteHeight = 1080
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[TextureRedefine] #Only saw depth in Nsight
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width = 640
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height = 360
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tileModesExcluded = 0x001
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overwriteWidth = 960
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overwriteHeight = 540
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[TextureRedefine] #Lighting?
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width = 322
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height = 182
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overwriteWidth = 483
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overwriteHeight = 273
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[TextureRedefine] #Dupe of Main Game
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width = 320
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height = 180
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overwriteWidth = 480
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overwriteHeight = 270
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[TextureRedefine] #Lighting Blur?
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width = 162
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height = 92
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overwriteWidth = 243
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overwriteHeight = 138
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[TextureRedefine] #Lighting Blur?
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width = 160
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height = 90
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overwriteWidth = 240
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overwriteHeight = 135
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#[TextureRedefine] #Shadows?
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#width = 1024
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#height = 2048
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#formats = 0x005
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#overwriteWidth = 2048
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#overwriteHeight = 4096
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#[TextureRedefine] #Dupe of Main Game?
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#width = 64
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#height = 64
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#formats = 0x005
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#overwriteWidth = 96
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#overwriteHeight = 96
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#[TextureRedefine] #Dupe of Main Game?
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#width = 16
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#height = 16
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#formats = 0x005
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#overwriteWidth = 24
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#overwriteHeight = 24
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#[TextureRedefine] #Dupe of Main Game?
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#width = 4
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#height = 4
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#formats = 0x005
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#overwriteWidth = 6
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#overwriteHeight = 6
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#[TextureRedefine] #Dupe of Main Game?
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#width = 1
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#height = 1
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#formats = 0x005
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#overwriteWidth = 2
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#overwriteHeight = 2
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@ -1,78 +0,0 @@
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[Definition]
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titleIds = 000500001017D800,000500001017D900,000500001017CD00
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name = "Hyrule Warriors - 2560x1440"
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version = 2
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[TextureRedefine] #Game Resolution
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width = 1280
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height = 720
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formatsExcluded = 0x431,0x433
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tileModesExcluded = 0x001
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overwriteWidth = 2560
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overwriteHeight = 1440
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[TextureRedefine] #Only saw depth in Nsight
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width = 640
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height = 360
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tileModesExcluded = 0x001
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overwriteWidth = 1280
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overwriteHeight = 720
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[TextureRedefine] #Lighting?
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width = 322
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height = 182
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overwriteWidth = 644
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overwriteHeight = 364
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[TextureRedefine] #Dupe of Main Game
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width = 320
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height = 180
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overwriteWidth = 640
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overwriteHeight = 360
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[TextureRedefine] #Lighting Blur?
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width = 162
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height = 92
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overwriteWidth = 324
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overwriteHeight = 184
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[TextureRedefine] #Lighting Blur?
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width = 160
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height = 90
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overwriteWidth = 320
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overwriteHeight = 180
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#[TextureRedefine] #Shadows?
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#width = 1024
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#height = 2048
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#formats = 0x005
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#overwriteWidth = 2048
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#overwriteHeight = 4096
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#[TextureRedefine] #Dupe of Main Game?
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#width = 64
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#height = 64
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#formats = 0x005
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#overwriteWidth = 128
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#overwriteHeight = 128
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#[TextureRedefine] #Dupe of Main Game?
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#width = 16
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#height = 16
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#formats = 0x005
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#overwriteWidth = 32
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#overwriteHeight = 32
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#[TextureRedefine] #Dupe of Main Game?
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#width = 4
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#height = 4
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#formats = 0x005
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#overwriteWidth = 8
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#overwriteHeight = 8
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#[TextureRedefine] #Dupe of Main Game?
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#width = 1
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#height = 1
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#formats = 0x005
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#overwriteWidth = 2
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#overwriteHeight = 2
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@ -1,78 +0,0 @@
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[Definition]
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titleIds = 000500001017D800,000500001017D900,000500001017CD00
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name = "Hyrule Warriors - 3840x2160"
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version = 2
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[TextureRedefine] #Game Resolution
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width = 1280
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height = 720
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formatsExcluded = 0x431,0x433
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tileModesExcluded = 0x001
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overwriteWidth = 3840
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overwriteHeight = 2160
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[TextureRedefine] #Only saw depth in Nsight
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width = 640
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height = 360
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tileModesExcluded = 0x001
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overwriteWidth = 1920
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overwriteHeight = 1080
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[TextureRedefine] #Lighting?
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width = 322
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height = 182
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overwriteWidth = 966
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overwriteHeight = 546
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[TextureRedefine] #Dupe of Main Game
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width = 320
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height = 180
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overwriteWidth = 960
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overwriteHeight = 540
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[TextureRedefine] #Lighting Blur?
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width = 162
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height = 92
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overwriteWidth = 486
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overwriteHeight = 276
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[TextureRedefine] #Lighting Blur?
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width = 160
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height = 90
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overwriteWidth = 480
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overwriteHeight = 270
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#[TextureRedefine] #Shadows?
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#width = 1024
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#height = 2048
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#formats = 0x005
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#overwriteWidth = 2048
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#overwriteHeight = 4096
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[TextureRedefine] #Dupe of Main Game?
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width = 64
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height = 64
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formats = 0x005
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overwriteWidth = 192
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overwriteHeight = 192
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[TextureRedefine] #Dupe of Main Game?
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width = 16
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height = 16
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formats = 0x005
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overwriteWidth = 48
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overwriteHeight = 48
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[TextureRedefine] #Dupe of Main Game?
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width = 4
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height = 4
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formats = 0x005
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overwriteWidth = 12
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overwriteHeight = 12
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[TextureRedefine] #Dupe of Main Game?
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width = 1
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height = 1
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formats = 0x005
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overwriteWidth = 3
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overwriteHeight = 3
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@ -16,7 +16,7 @@ width = 1280
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height = 720
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tileModesExcluded = 0x001 # Excludes FMV B&W layer (only viewable with rajkosto's implementation)
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overwriteWidth = <?=round($scaleFactorX*1280)?>
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overwriteHeight = <?=round($scaleFactorY*1280)?>
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overwriteHeight = <?=round($scaleFactorY*720)?>
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[TextureRedefine]#half-res
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width = 640
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@ -16,7 +16,7 @@ width = 1280
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height = 720
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tileModesExcluded = 0x001 # Excludes FMV B&W layer (only viewable with rajkosto's implementation)
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overwriteWidth = <?=round($scaleFactorX*1280)?>
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overwriteHeight = <?=round($scaleFactorY*1280)?>
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overwriteHeight = <?=round($scaleFactorY*720)?>
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[TextureRedefine]#half-res
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width = 640
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86
Source/HyruleWarriors/rules.txt
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86
Source/HyruleWarriors/rules.txt
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@ -0,0 +1,86 @@
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<?php
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$fullWidth = $argv[1];
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$fullHeight = $argv[2];
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$scaleFactorX = $fullWidth / 1280.0;
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$scaleFactorY = $fullHeight / 720.0;
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$title = $fullWidth . "x" . $fullHeight;
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?>
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[Definition]
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titleIds = 000500001017D800,000500001017D900,000500001017CD00
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name = "Hyrule Warriors - <?=$title?>"
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version = 2
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[TextureRedefine] #Game Resolution
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width = 1280
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height = 720
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formatsExcluded = 0x431,0x433
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tileModesExcluded = 0x001
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overwriteWidth = <?=round($scaleFactorX*1280)?>
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overwriteHeight = <?=round($scaleFactorY*720)?>
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[TextureRedefine] #Only saw depth in Nsight
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width = 640
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height = 360
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tileModesExcluded = 0x001
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overwriteWidth = <?=round($scaleFactorX*640)?>
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overwriteHeight = <?=round($scaleFactorY*360)?>
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[TextureRedefine] #Lighting?
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width = 322
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height = 182
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overwriteWidth = <?=round($scaleFactorX*322)?>
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overwriteHeight = <?=round($scaleFactorY*182)?>
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[TextureRedefine] #Dupe of Main Game
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width = 320
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height = 180
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overwriteWidth = <?=round($scaleFactorX*320)?>
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overwriteHeight = <?=round($scaleFactorY*180)?>
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[TextureRedefine] #Lighting Blur?
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width = 162
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height = 92
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overwriteWidth = <?=round($scaleFactorX*162)?>
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overwriteHeight = <?=round($scaleFactorY*92)?>
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[TextureRedefine] #Lighting Blur?
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width = 160
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height = 90
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overwriteWidth = <?=round($scaleFactorX*160)?>
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overwriteHeight = <?=round($scaleFactorY*90)?>
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#[TextureRedefine] #Shadows?
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#width = 1024
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#height = 2048
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#formats = 0x005
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#overwriteWidth = <?=round($scaleFactorY*1024)?>
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#overwriteHeight = <?=round($scaleFactorY*2048)?>
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#[TextureRedefine] #Dupe of Main Game?
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#width = 64
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#height = 64
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#formats = 0x005
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#overwriteWidth = <?=round($scaleFactorY*64)?>
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#overwriteHeight = <?=round($scaleFactorY*64)?>
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#[TextureRedefine] #Dupe of Main Game?
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#width = 16
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#height = 16
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#formats = 0x005
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#overwriteWidth = <?=round($scaleFactorY*16)?>
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#overwriteHeight = <?=round($scaleFactorY*16)?>
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#[TextureRedefine] #Dupe of Main Game?
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#width = 4
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#height = 4
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#formats = 0x005
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#overwriteWidth = <?=round($scaleFactorY*6)?>
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#overwriteHeight = <?=round($scaleFactorY*6)?>
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#[TextureRedefine] #Dupe of Main Game?
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#width = 1
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#height = 1
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#formats = 0x005
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#overwriteWidth = <?=round($scaleFactorY*1)?>
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#overwriteHeight = <?=round($scaleFactorY*1)?>
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13
build.sh
13
build.sh
@ -82,6 +82,19 @@ build_dir "Source/CaptainToad" "Quality/CaptainToad_1800p" 3200 1800
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build_dir "Source/CaptainToad" "Quality/CaptainToad_2160p" 3840 2160
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build_dir "Source/CaptainToad" "Quality/CaptainToad_2160pUW" 5120 2160
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build_dir "Source/CaptainToad" "Quality/CaptainToad_900p" 1600 900
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build_dir "Source/HyruleWarriors" "Enthusiast/HyruleWarriors_2880p" 5120 2880
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build_dir "Source/HyruleWarriors" "Enthusiast/HyruleWarriors_4320p" 7680 4320
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build_dir "Source/HyruleWarriors" "Enthusiast/HyruleWarriors_5760p" 10240 5760
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build_dir "Source/HyruleWarriors" "Performance/HyruleWarriors_360p" 640 360
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build_dir "Source/HyruleWarriors" "Performance/HyruleWarriors_540p" 960 540
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build_dir "Source/HyruleWarriors" "Quality/HyruleWarriors_1080p" 1920 1080
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build_dir "Source/HyruleWarriors" "Quality/HyruleWarriors_1080pUW" 2560 1080
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build_dir "Source/HyruleWarriors" "Quality/HyruleWarriors_1440p" 2560 1440
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build_dir "Source/HyruleWarriors" "Quality/HyruleWarriors_1440pUW" 3440 1440
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build_dir "Source/HyruleWarriors" "Quality/HyruleWarriors_1800p" 3200 1800
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build_dir "Source/HyruleWarriors" "Quality/HyruleWarriors_2160p" 3840 2160
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build_dir "Source/HyruleWarriors" "Quality/HyruleWarriors_2160pUW" 5120 2160
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build_dir "Source/HyruleWarriors" "Quality/HyruleWarriors_900p" 1600 900
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build_dir "Source/Splatoon" "Enthusiast/Splatoon_2880p" 5120 2880
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build_dir "Source/Splatoon" "Enthusiast/Splatoon_4320p" 7680 4320
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build_dir "Source/Splatoon" "Enthusiast/Splatoon_5760p" 10240 5760
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