From 1ac3a08ab712d17d605c82d50d58231eec9a4095 Mon Sep 17 00:00:00 2001 From: getdls Date: Thu, 1 Nov 2018 22:57:58 +0100 Subject: [PATCH] XCX patches 1.4.x cont' FOV, offline, structure FoV Rules for 21:9-> 16:9 / 16:9-> 21:9 etc Offline updateed and sorted Contrasty sorted --- Enhancements/XenobladeX_Contrasty/rules.txt | 8 ++--- .../XenobladeX_FOVSetting/patches.txt | 6 ++-- Modifications/XenobladeX_FOVSetting/rules.txt | 34 +++++++++++++++++-- .../XenobladeX_NoOfflineTag/rules.txt | 6 ++-- 4 files changed, 43 insertions(+), 11 deletions(-) diff --git a/Enhancements/XenobladeX_Contrasty/rules.txt b/Enhancements/XenobladeX_Contrasty/rules.txt index 689946f5..45050170 100644 --- a/Enhancements/XenobladeX_Contrasty/rules.txt +++ b/Enhancements/XenobladeX_Contrasty/rules.txt @@ -1,13 +1,13 @@ [Definition] titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00 name = Contrasty -path = "Xenoblade Chronicles X/Enhancements/Contrasty" -description = This pack tweaks the colors and contrast to whatever preset you set it as. You can also make your own preset by editing the Default preset in the Contrasty folder from the game's graphic packs. Enabling will ignore your other AA settings. +path = "Xenoblade Chronicles X/Graphics/Contrasty" +description = Colour and contrast - Replaces AA removal version = 3 [Preset] -name = Default +name = default $redShadows = 1.0 $greenShadows = 1.0 $blueSadows = 1.0 @@ -51,7 +51,7 @@ $bleach = 0.85 $sharp_mix = 0.1 [Preset] -name = Colourful +name = Colourfull $redShadows = 1.0 $greenShadows = 1.0 $blueSadows = 1.0 diff --git a/Modifications/XenobladeX_FOVSetting/patches.txt b/Modifications/XenobladeX_FOVSetting/patches.txt index f25c2ce4..272c3d2b 100644 --- a/Modifications/XenobladeX_FOVSetting/patches.txt +++ b/Modifications/XenobladeX_FOVSetting/patches.txt @@ -1,11 +1,11 @@ [XCXFOVV102J] moduleMatches = 0x7672271D -0x1019087C = .float 0.85 # 1.0 is default, 0.75 wider FOV +0x1019087C = .float $fov # 1.0 is default, 0.75 wider FOV [XCXFOVV100E_V101E] moduleMatches = 0x218F6E07, 0xF882D5CF -0x10190C7C = .float 0.85 # 1.0 is default, 0.75 wider FOV +0x10190C7C = .float $fov [XCXFOVV102U] moduleMatches = 0x30B6E091 -0x10190C7C = .float 0.85 # 1.0 is default, 0.75 wider FOV \ No newline at end of file +0x10190C7C = .float $fov \ No newline at end of file diff --git a/Modifications/XenobladeX_FOVSetting/rules.txt b/Modifications/XenobladeX_FOVSetting/rules.txt index 6fc6ffa6..4a7cd89c 100644 --- a/Modifications/XenobladeX_FOVSetting/rules.txt +++ b/Modifications/XenobladeX_FOVSetting/rules.txt @@ -1,4 +1,34 @@ [Definition] titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00 -name = "Xenoblade Chronicles X - Wider FOV" # change values in patches.txt -version = 2 \ No newline at end of file +name = FoV +path = "Xenoblade Chronicles X/Modifications/FoV" +description = Changes FoV - Fixes edge framing for 21:9 cinematics and other FoV tweaks. +version = 3 + +[Preset] +name = Default FoV +$fov = 1.0 + +[Preset] +name = Match 16:9 horizontal FoV to 21:9 (1.3125) +$fov = 1.3125 + +[Preset] +name = Balance 48:9 (1.45) +$fov = 1.45 + +[Preset] +name = Slight FoV increase without breaking framing (0.925) +$fov = 0.925 + +[Preset] +name = Pc style wide FoV (0.825) +$fov = 0.825 + +[Preset] +name = Match 21:9 horizontal FoV to 16:9 (0.7442) +$fov = 0.7442 + +[Preset] +name = Fish eye (0.5) +$fov = 0.5 diff --git a/Modifications/XenobladeX_NoOfflineTag/rules.txt b/Modifications/XenobladeX_NoOfflineTag/rules.txt index af416b0f..1c124b3a 100644 --- a/Modifications/XenobladeX_NoOfflineTag/rules.txt +++ b/Modifications/XenobladeX_NoOfflineTag/rules.txt @@ -1,4 +1,6 @@ [Definition] titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00 -name = "Xenoblade Chronicles X - Removes offline blinking" -version = 2 \ No newline at end of file +name = No offline tag +path = "Xenoblade Chronicles X/Modifications/offline tag" +description = Removes offline blinking tag - Does not change actual offline state +version = 3 \ No newline at end of file