From 1c3a2157ff1fc59fd8279b6d6f29e117bfe4540f Mon Sep 17 00:00:00 2001 From: Crementif <26669564+Crementif@users.noreply.github.com> Date: Sat, 3 Oct 2020 16:53:36 +0200 Subject: [PATCH] [Bayo2] Update shadow resolution and add AF pack --- .../Bayonetta2_AnisotropicFiltering/rules.txt | 36 +++++++++++++++++++ Enhancements/Bayonetta2_Shadows/rules.txt | 7 ++++ 2 files changed, 43 insertions(+) create mode 100644 Enhancements/Bayonetta2_AnisotropicFiltering/rules.txt diff --git a/Enhancements/Bayonetta2_AnisotropicFiltering/rules.txt b/Enhancements/Bayonetta2_AnisotropicFiltering/rules.txt new file mode 100644 index 00000000..e04e07c2 --- /dev/null +++ b/Enhancements/Bayonetta2_AnisotropicFiltering/rules.txt @@ -0,0 +1,36 @@ +[Definition] +titleIds = 0005000010172600,0005000010172700,000500001011B900 +name = Anisotropic Filtering +path = "Bayonetta 2/Enhancements/Anisotropic Filtering" +description = Requires Cemu 1.21.3 or above|Enables x16 anisotropic filtering on ground, walls and environment textures.|Has a minimal performance impact. +version = 6 + +[TextureRedefine] # Large Environment Tiles +width = 1024 +height = 1024 +formats = 0x031,0x033 +overwriteAnisotropy = 16 + +[TextureRedefine] # Floor Tiles +width = 512 +height = 512 +formats = 0x031,0x033 +overwriteAnisotropy = 16 + +[TextureRedefine] # Floor Tiles +width = 256 +height = 512 +formats = 0x033 +overwriteAnisotropy = 16 + +[TextureRedefine] # Environment Tiles +width = 512 +height = 256 +formats = 0x033 +overwriteAnisotropy = 16 + +[TextureRedefine] # Environment Tiles +width = 256 +height = 256 +formats = 0x033 +overwriteAnisotropy = 16 diff --git a/Enhancements/Bayonetta2_Shadows/rules.txt b/Enhancements/Bayonetta2_Shadows/rules.txt index 6ec948a3..5a6b6560 100644 --- a/Enhancements/Bayonetta2_Shadows/rules.txt +++ b/Enhancements/Bayonetta2_Shadows/rules.txt @@ -31,3 +31,10 @@ height = 2048 formats = 0x5 overwriteWidth = $shadowRes * 1024 overwriteHeight = $shadowRes * 2048 + +[TextureRedefine] # Dynamic Shadows +width = 1024 +height = 2048 +formats = 0x011 +overwriteWidth = $shadowRes * 1024 +overwriteHeight = $shadowRes * 2048