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https://github.com/cemu-project/cemu_graphic_packs.git
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Lego Dimensions res and 60 EU.
Add EU support for 60 fps pack. Add Resolution pack. All credits for the res pack go to bloodshot(bloodmc ), ultrawide patches by me.
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moduleMatches = 0x5402BCFD
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0x0271f454 = addi r11, r12, 1
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[LD60FPSV320]
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moduleMatches = 0x8A9D0373
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0x028ee098 = addi r11, r12, 1
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[LD60FPSUSv320EUv352]
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moduleMatches = 0x8A9D0373, , 0x8EEE187
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0x028ee098 = addi r11, r12, 1
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[Definition]
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titleIds = 5000010194200,5000E10195D00
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name = 60FPS
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path = "Lego Dimensions/Mods/60FPS"
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description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed.
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titleIds = 5000010194200, 5000010195d00
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name = 60fps
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path = "Lego Dimensions/Mods/60fps"
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description = 60 FPS Unlock
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version = 3
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6
Resolutions/LEGODimensions_resolution/patches.txt
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6
Resolutions/LEGODimensions_resolution/patches.txt
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[LDaspectsUSv320EUv352]
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moduleMatches = 0x8A9D0373, 0x8EEE187
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0x101408C0 = .float $width/$height #menu aspect
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0x1041F294 = .float (1/($width/$height)) #primary aspect scale
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0x10477DF4 = .float (1/($width/$height)) #event scale
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0x10147788 = .float 10240
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128
Resolutions/LEGODimensions_resolution/rules.txt
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128
Resolutions/LEGODimensions_resolution/rules.txt
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[Definition]
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titleIds = 5000010194200, 0005000010195d00
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name = "Resolution"
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path = "Lego Dimensions/Graphics/Resolution"
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description = Changes the resolution of the game.
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version = 3
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[Preset]
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name = 1280x720 (Default)
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$width = 1280
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$height = 720
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$gameWidth = 1280
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$gameHeight = 720
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# Performance
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[Preset]
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name = 320x180
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$width = 320
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$height = 180
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 640x360
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$width = 640
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$height = 360
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 960x540
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$width = 960
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$height = 540
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$gameWidth = 1280
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$gameHeight = 720
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# Common HD Resolutions
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[Preset]
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name = 1600x900
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$width = 1600
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$height = 900
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 1920x1080
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$width = 1920
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$height = 1080
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 2560x1440
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$width = 2560
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$height = 1440
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 3200x1800
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$width = 3200
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$height = 1800
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 3840x2160
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$width = 3840
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$height = 2160
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 5120x2880
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$width = 5120
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$height = 2880
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$gameWidth = 1280
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$gameHeight = 720
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# Common Ultrawide Resolution
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[Preset]
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name = 2560x1080 ("21:9")
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$width = 2560
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$height = 1080
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 3440x1440 ("21:9")
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$width = 3440
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$height = 1440
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 5120x2160 ("21:9")
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$width = 5120
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$height = 2160
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$gameWidth = 1280
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$gameHeight = 720
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[TextureRedefine]
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width = 1280
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height = 720
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overwriteWidth = ($width/$gameWidth) * 1280
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overwriteHeight = ($height/$gameHeight) * 720
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[TextureRedefine]
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width = 960
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height = 960
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overwriteWidth = ($width/$gameWidth) * 960
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overwriteHeight = ($height/$gameHeight) * 960
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#[TextureRedefine]
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#width = 864
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#height = 480
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#formats = 0x01a
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#overwriteWidth = ($width/$gameWidth) * 864
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#overwriteHeight = ($height/$gameHeight) * 480
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[TextureRedefine]
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width = 640
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height = 368
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overwriteWidth = ($width/$gameWidth) * 640
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overwriteHeight = ($height/$gameHeight) * 368
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