Lego Dimensions res and 60 EU.

Add EU support for 60 fps pack.
Add Resolution pack.  All credits for the res pack go to bloodshot(bloodmc ), ultrawide patches by me.
This commit is contained in:
Xalphenos 2019-05-29 17:07:59 -05:00
parent b7655cd927
commit 1d623c739c
4 changed files with 141 additions and 7 deletions

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@ -2,6 +2,6 @@
moduleMatches = 0x5402BCFD
0x0271f454 = addi r11, r12, 1
[LD60FPSV320]
moduleMatches = 0x8A9D0373
0x028ee098 = addi r11, r12, 1
[LD60FPSUSv320EUv352]
moduleMatches = 0x8A9D0373, , 0x8EEE187
0x028ee098 = addi r11, r12, 1

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@ -1,6 +1,6 @@
[Definition]
titleIds = 5000010194200,5000E10195D00
name = 60FPS
path = "Lego Dimensions/Mods/60FPS"
description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed.
titleIds = 5000010194200, 5000010195d00
name = 60fps
path = "Lego Dimensions/Mods/60fps"
description = 60 FPS Unlock
version = 3

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@ -0,0 +1,6 @@
[LDaspectsUSv320EUv352]
moduleMatches = 0x8A9D0373, 0x8EEE187
0x101408C0 = .float $width/$height #menu aspect
0x1041F294 = .float (1/($width/$height)) #primary aspect scale
0x10477DF4 = .float (1/($width/$height)) #event scale
0x10147788 = .float 10240

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@ -0,0 +1,128 @@
[Definition]
titleIds = 5000010194200, 0005000010195d00
name = "Resolution"
path = "Lego Dimensions/Graphics/Resolution"
description = Changes the resolution of the game.
version = 3
[Preset]
name = 1280x720 (Default)
$width = 1280
$height = 720
$gameWidth = 1280
$gameHeight = 720
# Performance
[Preset]
name = 320x180
$width = 320
$height = 180
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 640x360
$width = 640
$height = 360
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 960x540
$width = 960
$height = 540
$gameWidth = 1280
$gameHeight = 720
# Common HD Resolutions
[Preset]
name = 1600x900
$width = 1600
$height = 900
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 1920x1080
$width = 1920
$height = 1080
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 2560x1440
$width = 2560
$height = 1440
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 3200x1800
$width = 3200
$height = 1800
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 3840x2160
$width = 3840
$height = 2160
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 5120x2880
$width = 5120
$height = 2880
$gameWidth = 1280
$gameHeight = 720
# Common Ultrawide Resolution
[Preset]
name = 2560x1080 ("21:9")
$width = 2560
$height = 1080
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 3440x1440 ("21:9")
$width = 3440
$height = 1440
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 5120x2160 ("21:9")
$width = 5120
$height = 2160
$gameWidth = 1280
$gameHeight = 720
[TextureRedefine]
width = 1280
height = 720
overwriteWidth = ($width/$gameWidth) * 1280
overwriteHeight = ($height/$gameHeight) * 720
[TextureRedefine]
width = 960
height = 960
overwriteWidth = ($width/$gameWidth) * 960
overwriteHeight = ($height/$gameHeight) * 960
#[TextureRedefine]
#width = 864
#height = 480
#formats = 0x01a
#overwriteWidth = ($width/$gameWidth) * 864
#overwriteHeight = ($height/$gameHeight) * 480
[TextureRedefine]
width = 640
height = 368
overwriteWidth = ($width/$gameWidth) * 640
overwriteHeight = ($height/$gameHeight) * 368