From 1e997e983f2e6a1dded917a48cb2ba9623f58d43 Mon Sep 17 00:00:00 2001 From: intra0 Date: Thu, 12 Dec 2024 12:23:00 -0600 Subject: [PATCH] Sugested changes for antialiasing fixes mispelling of compatible removes the `:` in the category names changes every `:float` to `:double` deletes credits comment at the bottom because it was already in the mods description --- .../Enhancements/AntiAliasing/rules.txt | 108 +++++++++--------- 1 file changed, 53 insertions(+), 55 deletions(-) diff --git a/src/XenobladeChroniclesX/Enhancements/AntiAliasing/rules.txt b/src/XenobladeChroniclesX/Enhancements/AntiAliasing/rules.txt index 7c643b9f..52660072 100644 --- a/src/XenobladeChroniclesX/Enhancements/AntiAliasing/rules.txt +++ b/src/XenobladeChroniclesX/Enhancements/AntiAliasing/rules.txt @@ -8,9 +8,9 @@ version = 6 [Default] $Preset:int = 0 -$subPix:float = 0.75 -$edgeThreshold:float = 0.166 -$edgeThresholdMin:float = 0.0833 +$subPix:double = 0.75 +$edgeThreshold:double = 0.166 +$edgeThresholdMin:double = 0.0833 $FXAAQUALITYPRESET:int = 12 $FXAAGREENASLUMA:int = 0 $FXAADISCARD:int = 0 @@ -27,197 +27,197 @@ $Preset:int = 0 [Preset] -category = "FXAA sub-pixel aliasing removal:" +category = "FXAA sub-pixel aliasing removal" condition = $Preset == 2 name = "1.00 (upper limit, softer) (recommended)" default = 1 -$subPix:float = 1.00 +$subPix:double = 1.00 [Preset] -category = "FXAA sub-pixel aliasing removal:" +category = "FXAA sub-pixel aliasing removal" condition = $Preset == 2 name = "0.75 (default)" -$subPix:float = 0.75 +$subPix:double = 0.75 [Preset] -category = "FXAA sub-pixel aliasing removal:" +category = "FXAA sub-pixel aliasing removal" condition = $Preset == 2 name = "0.50 (lower limit, sharper, less sub-pixel aliasing removal)" -$subPix:float = 0.50 +$subPix:double = 0.50 [Preset] -category = "FXAA sub-pixel aliasing removal:" +category = "FXAA sub-pixel aliasing removal" condition = $Preset == 2 name = "0.25 (almost off)" -$subPix:float = 0.25 +$subPix:double = 0.25 [Preset] -category = "FXAA sub-pixel aliasing removal:" +category = "FXAA sub-pixel aliasing removal" condition = $Preset == 2 name = "0.00 (completely off)" -$subPix:float = 0.00 +$subPix:double = 0.00 [Preset] -category = "FXAA Edge detection threshold:" +category = "FXAA Edge detection threshold" condition = $Preset == 2 name = "0.333 (too little, faster)" -$edgeThreshold:float = 0.333 +$edgeThreshold:double = 0.333 [Preset] -category = "FXAA Edge detection threshold:" +category = "FXAA Edge detection threshold" condition = $Preset == 2 name = "0.250 (low quality)" -$edgeThreshold:float = 0.250 +$edgeThreshold:double = 0.250 [Preset] -category = "FXAA Edge detection threshold:" +category = "FXAA Edge detection threshold" condition = $Preset == 2 name = "0.166 (default)" -$edgeThreshold:float = 0.166 +$edgeThreshold:double = 0.166 [Preset] -category = "FXAA Edge detection threshold:" +category = "FXAA Edge detection threshold" condition = $Preset == 2 name = "0.125 (high quality) (recommended)" default = 1 -$edgeThreshold:float = 0.125 +$edgeThreshold:double = 0.125 [Preset] -category = "FXAA Edge detection threshold:" +category = "FXAA Edge detection threshold" condition = $Preset == 2 name = "0.063 (overkill, slower)" -$edgeThreshold:float = 0.063 +$edgeThreshold:double = 0.063 [Preset] -category = "FXAA Darkness threshold:" +category = "FXAA Darkness threshold" condition = $Preset == 2 name = "0.0833 (upper limit, the start of visible unfiltered edges) (default)" -$edgeThresholdMin:float = 0.0833 +$edgeThresholdMin:double = 0.0833 [Preset] -category = "FXAA Darkness threshold:" +category = "FXAA Darkness threshold" condition = $Preset == 2 name = "0.0625 (high quality, faster)" -$edgeThresholdMin:float = 0.0625 +$edgeThresholdMin:double = 0.0625 [Preset] -category = "FXAA Darkness threshold:" +category = "FXAA Darkness threshold" condition = $Preset == 2 name = "0.0312 (visible limit, slower)" -$edgeThresholdMin:float = 0.0312 +$edgeThresholdMin:double = 0.0312 [Preset] -category = "FXAA Darkness threshold:" +category = "FXAA Darkness threshold" condition = $Preset == 2 name = "0.0156 (overkill) (recommended)" default = 1 -$edgeThresholdMin:float = 0.0156 +$edgeThresholdMin:double = 0.0156 [Preset] -category = "FXAA Quality Preset:" +category = "FXAA Quality Preset" condition = $Preset == 2 name = "10 (default medium dither) (10=fastest)" $FXAAQUALITYPRESET:int = 10 [Preset] -category = "FXAA Quality Preset:" +category = "FXAA Quality Preset" condition = $Preset == 2 name = "11 (default medium dither)" $FXAAQUALITYPRESET:int = 11 [Preset] -category = "FXAA Quality Preset:" +category = "FXAA Quality Preset" condition = $Preset == 2 name = "12 (default medium dither) (default)" $FXAAQUALITYPRESET:int = 12 [Preset] -category = "FXAA Quality Preset:" +category = "FXAA Quality Preset" condition = $Preset == 2 name = "13 (default medium dither)" $FXAAQUALITYPRESET:int = 13 [Preset] -category = "FXAA Quality Preset:" +category = "FXAA Quality Preset" condition = $Preset == 2 name = "14 (default medium dither) (recommended)" default = 1 $FXAAQUALITYPRESET:int = 14 [Preset] -category = "FXAA Quality Preset:" +category = "FXAA Quality Preset" condition = $Preset == 2 name = "15 (default medium dither) (15=highest quality)" $FXAAQUALITYPRESET:int = 15 [Preset] -category = "FXAA Quality Preset:" +category = "FXAA Quality Preset" condition = $Preset == 2 name = "20 (less dither, more expensive) (20=fastest)" $FXAAQUALITYPRESET:int = 20 [Preset] -category = "FXAA Quality Preset:" +category = "FXAA Quality Preset" condition = $Preset == 2 name = "21 (less dither, more expensive)" $FXAAQUALITYPRESET:int = 21 [Preset] -category = "FXAA Quality Preset:" +category = "FXAA Quality Preset" condition = $Preset == 2 name = "22 (less dither, more expensive)" $FXAAQUALITYPRESET:int = 22 [Preset] -category = "FXAA Quality Preset:" +category = "FXAA Quality Preset" condition = $Preset == 2 name = "23 (less dither, more expensive)" $FXAAQUALITYPRESET:int = 23 [Preset] -category = "FXAA Quality Preset:" +category = "FXAA Quality Preset" condition = $Preset == 2 name = "24 (less dither, more expensive)" $FXAAQUALITYPRESET:int = 24 [Preset] -category = "FXAA Quality Preset:" +category = "FXAA Quality Preset" condition = $Preset == 2 name = "25 (less dither, more expensive)" $FXAAQUALITYPRESET:int = 25 [Preset] -category = "FXAA Quality Preset:" +category = "FXAA Quality Preset" condition = $Preset == 2 name = "26 (less dither, more expensive)" $FXAAQUALITYPRESET:int = 26 [Preset] -category = "FXAA Quality Preset:" +category = "FXAA Quality Preset" condition = $Preset == 2 name = "27 (less dither, more expensive)" $FXAAQUALITYPRESET:int = 27 [Preset] -category = "FXAA Quality Preset:" +category = "FXAA Quality Preset" condition = $Preset == 2 name = "28 (less dither, more expensive)" $FXAAQUALITYPRESET:int = 28 [Preset] -category = "FXAA Quality Preset:" +category = "FXAA Quality Preset" condition = $Preset == 2 name = "29 (less dither, more expensive) (29=highest quality)" $FXAAQUALITYPRESET:int = 29 [Preset] -category = "FXAA Quality Preset:" +category = "FXAA Quality Preset" condition = $Preset == 2 name = "39 (no dither, very expensive)" $FXAAQUALITYPRESET:int = 39 [Preset] -category = "FXAA Green As Luma:" +category = "FXAA Green As Luma" condition = $Preset == 2 name = "On (will turn off AA on anything which lacks some amount of green)" default = 1 @@ -225,19 +225,19 @@ $FXAAGREENASLUMA:int = 1 $FXAADISCARD:int = 0 [Preset] -category = "FXAA Green As Luma:" +category = "FXAA Green As Luma" condition = $Preset == 2 name = "Off" $FXAAGREENASLUMA:int = 0 [Preset] -category = "FXAA discard on pixels which don't need AA:" +category = "FXAA discard on pixels which don't need AA" condition = ($Preset == 2)*($FXAAGREENASLUMA == 0) == 1 -name = "On (not compatable with Green As Luma)" +name = "On (not compatible with Green As Luma)" $FXAADISCARD:int = 1 [Preset] -category = "FXAA discard on pixels which don't need AA:" +category = "FXAA discard on pixels which don't need AA" condition = ($Preset == 2)*($FXAAGREENASLUMA == 0) == 1 name = "Off" default = 1 @@ -276,5 +276,3 @@ $FXAADISCARD:int = 0 # Pure red and blue or combination of only R and B, will get no AA. # 1 = On. # 0 = Off. - -# Credits: Made by SkalFate, updated by Intra