mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-26 03:24:15 +01:00
Merge branch 'master' of https://github.com/slashiee/cemu_graphic_packs
This commit is contained in:
commit
1f40eeb930
48
Filters/Bicubic (4 taps)/output.glsl
Normal file
48
Filters/Bicubic (4 taps)/output.glsl
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@ -0,0 +1,48 @@
|
||||
|
||||
#version 420
|
||||
|
||||
in vec2 passUV;
|
||||
layout(binding=0) uniform sampler2D textureSrc;
|
||||
uniform vec2 textureSrcResolution;
|
||||
layout(location = 0) out vec4 colorOut0;
|
||||
|
||||
vec4 cubic(float x)
|
||||
{
|
||||
float x2 = x * x;
|
||||
float x3 = x2 * x;
|
||||
vec4 w;
|
||||
w.x = -x3 + 3 * x2 - 3 * x + 1;
|
||||
w.y = 3 * x3 - 6 * x2 + 4;
|
||||
w.z = -3 * x3 + 3 * x2 + 3 * x + 1;
|
||||
w.w = x3;
|
||||
return w / 6.0;
|
||||
}
|
||||
|
||||
vec4 bcFilter(vec2 texcoord, vec2 texscale)
|
||||
{
|
||||
vec2 tc = floor( texcoord - 0.5 ) + 0.5;
|
||||
vec2 f = texcoord - tc;
|
||||
|
||||
vec4 xcubic = cubic(f.x);
|
||||
vec4 ycubic = cubic(f.y);
|
||||
|
||||
vec4 c = vec4(tc.x - 1.0, tc.x + 1.0, tc.y - 1.0, tc.y + 1.0);
|
||||
vec4 s = vec4(xcubic.x + xcubic.y, xcubic.z + xcubic.w, ycubic.x + ycubic.y, ycubic.z + ycubic.w);
|
||||
vec4 offset = c + vec4(xcubic.y, xcubic.w, ycubic.y, ycubic.w) / s;
|
||||
|
||||
vec4 sample0 = texture(textureSrc, vec2(offset.x, offset.z) * texscale);
|
||||
vec4 sample1 = texture(textureSrc, vec2(offset.y, offset.z) * texscale);
|
||||
vec4 sample2 = texture(textureSrc, vec2(offset.x, offset.w) * texscale);
|
||||
vec4 sample3 = texture(textureSrc, vec2(offset.y, offset.w) * texscale);
|
||||
|
||||
float sx = s.x / (s.x + s.y);
|
||||
float sy = s.z / (s.z + s.w);
|
||||
|
||||
return mix(
|
||||
mix(sample3, sample2, sx),
|
||||
mix(sample1, sample0, sx), sy);
|
||||
}
|
||||
|
||||
void main(){
|
||||
colorOut0 = vec4(bcFilter(passUV*textureSrcResolution, vec2(1.0,1.0)/textureSrcResolution).rgb,1.0);
|
||||
}
|
10
Filters/Bicubic (4 taps)/rules.txt
Normal file
10
Filters/Bicubic (4 taps)/rules.txt
Normal file
@ -0,0 +1,10 @@
|
||||
[Definition]
|
||||
name = Optimized Bicubic B-spline resampler
|
||||
titleIds =
|
||||
path = "Filters/Bicubic (4 taps)"
|
||||
description = Cemu's Bicubic. Because it's B-spline so it was optimized down to 4 taps.
|
||||
version = 3
|
||||
|
||||
[OutputShader]
|
||||
upscaleMagFilter = Linear
|
||||
downscaleMagFilter = Linear
|
97
Filters/Bicubic/output.glsl
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97
Filters/Bicubic/output.glsl
Normal file
@ -0,0 +1,97 @@
|
||||
// https://github.com/obsproject/obs-studio/blob/master/libobs/data/bicubic_scale.effect // added customizable polynomials back
|
||||
|
||||
#version 420
|
||||
|
||||
in vec2 passUV;
|
||||
layout(binding=0) uniform sampler2D textureSrc;
|
||||
uniform vec2 textureSrcResolution;
|
||||
layout(location = 0) out vec4 colorOut0;
|
||||
|
||||
float weight(float x)
|
||||
{
|
||||
float ax = abs(x);
|
||||
|
||||
const float B = $b;
|
||||
const float C = $c;
|
||||
|
||||
if (ax < 2.0) {
|
||||
float x_squared = x * x;
|
||||
if (ax < 1.0) {
|
||||
return (x_squared *
|
||||
((12.0 - 9.0 * B - 6.0 * C) * ax +
|
||||
(-18.0 + 12.0 * B + 6.0 * C)) +
|
||||
(6.0 - 2.0 * B))
|
||||
/ 6.0;
|
||||
}
|
||||
|
||||
return (x_squared *
|
||||
((-B - 6.0 * C) * ax + (6.0 * B + 30.0 * C)) +
|
||||
(-12.0 * B - 48.0 * C) * ax +
|
||||
(8.0 * B + 24.0 * C))
|
||||
/ 6.0;
|
||||
}
|
||||
|
||||
return 0.0;
|
||||
}
|
||||
|
||||
vec4 weight4(float x)
|
||||
{
|
||||
return vec4(
|
||||
weight(x - 2.0),
|
||||
weight(x - 1.0),
|
||||
weight(x),
|
||||
weight(x + 1.0));
|
||||
}
|
||||
|
||||
vec4 DrawBicubic(vec2 f_in)
|
||||
{
|
||||
vec2 stepxy = 1.0/textureSrcResolution;
|
||||
vec2 pos = f_in.st + stepxy * 0.5;
|
||||
vec2 f = fract(pos * textureSrcResolution);
|
||||
|
||||
vec4 rowtaps = weight4(1.0 - f.x);
|
||||
vec4 coltaps = weight4(1.0 - f.y);
|
||||
|
||||
vec2 uv0 = (-1.5 - f) * stepxy + pos;
|
||||
vec2 uv1 = uv0 + stepxy;
|
||||
vec2 uv2 = uv1 + stepxy;
|
||||
vec2 uv3 = uv2 + stepxy;
|
||||
|
||||
float u_weight_sum = rowtaps.y + rowtaps.z;
|
||||
float u_middle_offset = rowtaps.z * stepxy.x / u_weight_sum;
|
||||
float u_middle = uv1.x + u_middle_offset;
|
||||
|
||||
float v_weight_sum = coltaps.y + coltaps.z;
|
||||
float v_middle_offset = coltaps.z * stepxy.y / v_weight_sum;
|
||||
float v_middle = uv1.y + v_middle_offset;
|
||||
|
||||
// wrap doesn't apply to texelFetch
|
||||
// clamp
|
||||
// ivec2 coord_top_left = ivec2(max(uv0 * textureSrcResolution, 0.5));
|
||||
// ivec2 coord_bottom_right = ivec2(min(uv3 * textureSrcResolution, textureSrcResolution - 0.5));
|
||||
// mirror
|
||||
ivec2 coord_top_left = ivec2(abs(uv0 * textureSrcResolution));
|
||||
ivec2 coord_bottom_right = ivec2(textureSrcResolution - abs(uv3 * textureSrcResolution - textureSrcResolution));
|
||||
|
||||
vec4 top = texelFetch(textureSrc, ivec2(coord_top_left), 0) * rowtaps.x;
|
||||
top += texture(textureSrc, vec2(u_middle, uv0.y)) * u_weight_sum;
|
||||
top += texelFetch(textureSrc, ivec2(coord_bottom_right.x, coord_top_left.y), 0) * rowtaps.w;
|
||||
vec4 total = top * coltaps.x;
|
||||
|
||||
vec4 middle = texture(textureSrc, vec2(uv0.x, v_middle)) * rowtaps.x;
|
||||
middle += texture(textureSrc, vec2(u_middle, v_middle)) * u_weight_sum;
|
||||
middle += texture(textureSrc, vec2(uv3.x, v_middle)) * rowtaps.w;
|
||||
total += middle * v_weight_sum;
|
||||
|
||||
vec4 bottom = texelFetch(textureSrc, ivec2(coord_top_left.x, coord_bottom_right.y), 0) * rowtaps.x;
|
||||
bottom += texture(textureSrc, vec2(u_middle, uv3.y)) * u_weight_sum;
|
||||
bottom += texelFetch(textureSrc, ivec2(coord_bottom_right), 0) * rowtaps.w;
|
||||
total += bottom * coltaps.w;
|
||||
|
||||
return total;
|
||||
}
|
||||
|
||||
void main()
|
||||
{
|
||||
colorOut0 = vec4(DrawBicubic(passUV).rgb,1.0);
|
||||
}
|
39
Filters/Bicubic/rules.txt
Normal file
39
Filters/Bicubic/rules.txt
Normal file
@ -0,0 +1,39 @@
|
||||
[Definition]
|
||||
name = Optimized Bicubic spline resampler
|
||||
titleIds =
|
||||
path = "Filters/Bicubic"
|
||||
description = The b and c can adjust the properties of the cubic; sometimes referred to as "blurring" and "ringing" respectively.
|
||||
version = 3
|
||||
|
||||
[OutputShader]
|
||||
upscaleMagFilter = Linear
|
||||
downscaleMagFilter = Linear
|
||||
|
||||
[Preset]
|
||||
name = Catmull-Rom
|
||||
$b = 0.0
|
||||
$c = 0.5
|
||||
|
||||
[Preset]
|
||||
name = Mitchell-Netravali
|
||||
$b = 1/3
|
||||
$c = 1/3
|
||||
|
||||
[Preset]
|
||||
name = B-spline
|
||||
$b = 1.0
|
||||
$c = 0.0
|
||||
|
||||
[Preset]
|
||||
name = Photoshop
|
||||
$b = 0.0
|
||||
$c = 0.75
|
||||
|
||||
[Preset]
|
||||
name = Custom (edit in rule.txt)
|
||||
$b = 0.0
|
||||
$c = 0.0
|
||||
|
||||
# Generally b,c >= 0. the shader can't produce negative weight at 0-1 because of bilinear optimization
|
||||
# But some combinations of negative b,c might have non-negative weight
|
||||
# Optionally [b + 2c = 1] for numerically accurate filter
|
128
Filters/Jinc/output.glsl
Normal file
128
Filters/Jinc/output.glsl
Normal file
@ -0,0 +1,128 @@
|
||||
// https://github.com/libretro/glsl-shaders/blob/master/nnedi3/shaders/jinc2-cshift-rgb.glsl
|
||||
// https://github.com/libretro/common-shaders/blob/master/nedi/shaders/nedi-jinc.cg
|
||||
// https://cemuhook.sshnuke.net/sampleResizers.zip
|
||||
/*
|
||||
Hyllian's jinc windowed-jinc 2-lobe with anti-ringing Shader
|
||||
|
||||
Copyright (C) 2011-2016 Hyllian - sergiogdb@gmail.com
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
THE SOFTWARE.
|
||||
|
||||
*/
|
||||
|
||||
#version 420
|
||||
|
||||
in vec2 passUV;
|
||||
layout(binding=0) uniform sampler2D textureSrc;
|
||||
uniform vec2 textureSrcResolution;
|
||||
layout(location = 0) out vec4 colorOut0;
|
||||
|
||||
/*
|
||||
This is an approximation of Jinc(x)*Jinc(x*r1/r2) for x < 2.5,
|
||||
where r1 and r2 are the first two zeros of jinc function.
|
||||
For a jinc 2-lobe best approximation, use A=0.5 and B=0.825.
|
||||
*/
|
||||
|
||||
// #define halfpi 1.5707963267948966192313216916398 // not used?
|
||||
#define pi 3.1415926535897932384626433832795
|
||||
#define wa ($Window_Sinc*pi)
|
||||
#define wb ($SINC*pi)
|
||||
|
||||
|
||||
float resampler(vec2 pt1, vec2 pt2)
|
||||
{
|
||||
vec2 v = pt2 - pt1;
|
||||
float d = sqrt(dot(v,v)); // Calculates the distance between two points
|
||||
|
||||
return (d==0.0) ? wa*wb : sin(d*wa)*sin(d*wb)/(d*d);
|
||||
}
|
||||
|
||||
vec3 min4(vec3 a, vec3 b, vec3 c, vec3 d)
|
||||
{
|
||||
return min(a, min(b, min(c, d)));
|
||||
}
|
||||
|
||||
vec3 max4(vec3 a, vec3 b, vec3 c, vec3 d)
|
||||
{
|
||||
return max(a, max(b, max(c, d)));
|
||||
}
|
||||
|
||||
vec4 JINC2_sharp(vec2 texture_size, vec2 texCoord)
|
||||
{
|
||||
vec3 color;
|
||||
mat4x4 weights;
|
||||
|
||||
vec2 dx = vec2(1.0, 0.0);
|
||||
vec2 dy = vec2(0.0, 1.0);
|
||||
|
||||
vec2 pc = texCoord*texture_size;
|
||||
|
||||
vec2 tc = (floor(pc-vec2(0.5,0.5))+vec2(0.5,0.5));
|
||||
|
||||
weights[0] = vec4(resampler(pc, tc -dx -dy), resampler(pc, tc -dy), resampler(pc, tc +dx -dy), resampler(pc, tc+2.0*dx -dy));
|
||||
weights[1] = vec4(resampler(pc, tc -dx ), resampler(pc, tc ), resampler(pc, tc +dx ), resampler(pc, tc+2.0*dx ));
|
||||
weights[2] = vec4(resampler(pc, tc -dx +dy), resampler(pc, tc +dy), resampler(pc, tc +dx +dy), resampler(pc, tc+2.0*dx +dy));
|
||||
weights[3] = vec4(resampler(pc, tc -dx+2.0*dy), resampler(pc, tc +2.0*dy), resampler(pc, tc +dx+2.0*dy), resampler(pc, tc+2.0*dx+2.0*dy));
|
||||
|
||||
dx = dx/texture_size;
|
||||
dy = dy/texture_size;
|
||||
tc = tc/texture_size;
|
||||
|
||||
// reading the texels
|
||||
vec3 c00 = texture(textureSrc, tc -dx -dy).xyz;
|
||||
vec3 c10 = texture(textureSrc, tc -dy).xyz;
|
||||
vec3 c20 = texture(textureSrc, tc +dx -dy).xyz;
|
||||
vec3 c30 = texture(textureSrc, tc+2.0*dx -dy).xyz;
|
||||
vec3 c01 = texture(textureSrc, tc -dx ).xyz;
|
||||
vec3 c11 = texture(textureSrc, tc ).xyz;
|
||||
vec3 c21 = texture(textureSrc, tc +dx ).xyz;
|
||||
vec3 c31 = texture(textureSrc, tc+2.0*dx ).xyz;
|
||||
vec3 c02 = texture(textureSrc, tc -dx +dy).xyz;
|
||||
vec3 c12 = texture(textureSrc, tc +dy).xyz;
|
||||
vec3 c22 = texture(textureSrc, tc +dx +dy).xyz;
|
||||
vec3 c32 = texture(textureSrc, tc+2.0*dx +dy).xyz;
|
||||
vec3 c03 = texture(textureSrc, tc -dx+2.0*dy).xyz;
|
||||
vec3 c13 = texture(textureSrc, tc +2.0*dy).xyz;
|
||||
vec3 c23 = texture(textureSrc, tc +dx+2.0*dy).xyz;
|
||||
vec3 c33 = texture(textureSrc, tc+2.0*dx+2.0*dy).xyz;
|
||||
|
||||
// Get min/max samples
|
||||
vec3 min_sample = min4(c11, c21, c12, c22);
|
||||
vec3 max_sample = max4(c11, c21, c12, c22);
|
||||
|
||||
color = mat4x3(c00, c10, c20, c30) * weights[0];
|
||||
color+= mat4x3(c01, c11, c21, c31) * weights[1];
|
||||
color+= mat4x3(c02, c12, c22, c32) * weights[2];
|
||||
color+= mat4x3(c03, c13, c23, c33) * weights[3];
|
||||
color = color / dot(weights * vec4(1.0), vec4(1.0));
|
||||
|
||||
// Anti-ringing
|
||||
vec3 aux = color;
|
||||
color = clamp(color, min_sample, max_sample);
|
||||
|
||||
color = mix(aux, color, $Anti_Ringing);
|
||||
|
||||
// final sum and weight normalization
|
||||
return vec4(color, 1.0);
|
||||
}
|
||||
|
||||
void main()
|
||||
{
|
||||
colorOut0 = JINC2_sharp(textureSrcResolution, passUV);
|
||||
}
|
47
Filters/Jinc/rules.txt
Normal file
47
Filters/Jinc/rules.txt
Normal file
@ -0,0 +1,47 @@
|
||||
[Definition]
|
||||
name = Jinc windowed-jinc with anti-ringing
|
||||
titleIds =
|
||||
path = "Filters/Jinc"
|
||||
description = This is an approximation of Jinc. If B=1.0, it's a lanczos filter.
|
||||
version = 3
|
||||
|
||||
[OutputShader] # need texels
|
||||
upscaleMagFilter = NearestNeighbor
|
||||
downscaleMagFilter = NearestNeighbor
|
||||
|
||||
[Preset]
|
||||
name = Jinc
|
||||
$Window_Sinc = 0.5
|
||||
$SINC = 0.825
|
||||
$Anti_Ringing = 0.5
|
||||
|
||||
[Preset]
|
||||
name = Lanczos
|
||||
$Window_Sinc = 0.5
|
||||
$SINC = 1.0
|
||||
$Anti_Ringing = 0.8
|
||||
|
||||
[Preset]
|
||||
name = preset3 in nnedi3
|
||||
$Window_Sinc = 0.44
|
||||
$SINC = 0.82
|
||||
$Anti_Ringing = 0.5
|
||||
|
||||
[Preset]
|
||||
name = preset4 in nedi
|
||||
$Window_Sinc = 0.42
|
||||
$SINC = 0.92
|
||||
$Anti_Ringing = 0.8
|
||||
|
||||
[Preset]
|
||||
name = custom (edit in rules.txt)
|
||||
$Window_Sinc = 0.5
|
||||
$SINC = 0.825
|
||||
$Anti_Ringing = 0.8
|
||||
|
||||
# $Window_Sinc == A; $SINC == B.
|
||||
# Increase A to get more blur. Decrease it to get a sharper picture.
|
||||
# B = 0.825 to get rid of dithering. Increase B to get a fine sharpness, though dithering returns.
|
||||
|
||||
# $Anti_Ringing reduces overshoot.
|
||||
# Setting it to 1 prevents overshoot, which might cause pixels sticking together.
|
35
Mods/BatmanArkhamOrigins_60FPS/patches.txt
Normal file
35
Mods/BatmanArkhamOrigins_60FPS/patches.txt
Normal file
@ -0,0 +1,35 @@
|
||||
[Bat60FpsVerv1]
|
||||
moduleMatches = 0xB5EB56F6
|
||||
|
||||
# Location for .float 60.00
|
||||
_float = 0x10000a08
|
||||
|
||||
CodeCaveSize = 0x0c
|
||||
|
||||
_60fps = 0x00000000
|
||||
0X00000000 = lis r3,_float@h
|
||||
0X00000004 = lfs f1,_float@l(r3)
|
||||
0X00000008 = blr
|
||||
|
||||
0x024d3164 = bla _60fps
|
||||
#0x024d3164 = lfs f1,04e0(r3) #0x42F584E0
|
||||
0x02C82558 = nop #Vsync
|
||||
0x02C82504 = nop #SwapInterval
|
||||
|
||||
|
||||
[Bat60FpsVerv16]
|
||||
moduleMatches = 0x10A2A41A
|
||||
|
||||
# Location for .float 60.00
|
||||
_float = 0x10000a08
|
||||
|
||||
CodeCaveSize = 0x0c
|
||||
|
||||
_60fps = 0x00000000
|
||||
0X00000000 = lis r3,_float@h
|
||||
0X00000004 = lfs f1,_float@l(r3)
|
||||
0X00000008 = blr
|
||||
|
||||
0x24D4E68 = bla _60fps
|
||||
#0x024D4E68 = lfs f1,0x4E0(r3)
|
||||
0x02C837FC = nop #Vsync
|
11
Mods/BatmanArkhamOrigins_60FPS/rules.txt
Normal file
11
Mods/BatmanArkhamOrigins_60FPS/rules.txt
Normal file
@ -0,0 +1,11 @@
|
||||
[Definition]
|
||||
titleIds = 0005000010136c00,0005000010137c00,0005000010154500,000500001016d300,000500001016df00
|
||||
path = "Batman: Arkham Origins/Mods/60FPS"
|
||||
description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed.
|
||||
version = 3
|
||||
|
||||
[Control]
|
||||
#Give boost to performance
|
||||
vsyncFrequency = 120
|
||||
|
||||
# Made by theboy181
|
File diff suppressed because it is too large
Load Diff
@ -0,0 +1,941 @@
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
#extension GL_ARB_separate_shader_objects : enable
|
||||
|
||||
const vec3 Color = vec3($R,$G,$B);
|
||||
const float Factor = $L_f;
|
||||
|
||||
// Armor When teleporting
|
||||
|
||||
// shader 7cd50058a8f1d6dd
|
||||
uniform ivec4 uf_remappedPS[10];
|
||||
uniform vec2 uf_fragCoordScale;
|
||||
layout(binding = 1) uniform sampler3D textureUnitPS1;
|
||||
layout(binding = 2) uniform sampler2DArray textureUnitPS2;
|
||||
layout(binding = 3) uniform sampler2D textureUnitPS3;
|
||||
layout(binding = 4) uniform sampler2D textureUnitPS4;
|
||||
layout(binding = 5) uniform sampler2D textureUnitPS5;
|
||||
layout(binding = 6) uniform sampler2D textureUnitPS6;
|
||||
layout(binding = 7) uniform sampler2D textureUnitPS7;
|
||||
layout(location = 0) in vec4 passParameterSem0;
|
||||
layout(location = 1) in vec4 passParameterSem1;
|
||||
layout(location = 2) in vec4 passParameterSem2;
|
||||
layout(location = 3) in vec4 passParameterSem4;
|
||||
layout(location = 4) in vec4 passParameterSem5;
|
||||
layout(location = 5) in vec4 passParameterSem7;
|
||||
layout(location = 6) in vec4 passParameterSem8;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
layout(location = 1) out vec4 passPixelColor1;
|
||||
layout(location = 3) out vec4 passPixelColor3;
|
||||
layout(location = 5) out vec4 passPixelColor5;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R3i = ivec4(0);
|
||||
ivec4 R4i = ivec4(0);
|
||||
ivec4 R5i = ivec4(0);
|
||||
ivec4 R6i = ivec4(0);
|
||||
ivec4 R7i = ivec4(0);
|
||||
ivec4 R8i = ivec4(0);
|
||||
ivec4 R9i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R124i = ivec4(0);
|
||||
ivec4 R125i = ivec4(0);
|
||||
ivec4 R126i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
bool activeMaskStack[2];
|
||||
bool activeMaskStackC[3];
|
||||
activeMaskStack[0] = false;
|
||||
activeMaskStackC[0] = false;
|
||||
activeMaskStackC[1] = false;
|
||||
activeMaskStack[0] = true;
|
||||
activeMaskStackC[0] = true;
|
||||
activeMaskStackC[1] = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0i = floatBitsToInt(passParameterSem0);
|
||||
R1i = floatBitsToInt(passParameterSem1);
|
||||
R2i = floatBitsToInt(passParameterSem2);
|
||||
R3i = floatBitsToInt(passParameterSem4);
|
||||
R4i = floatBitsToInt(passParameterSem5);
|
||||
R5i = floatBitsToInt(passParameterSem7);
|
||||
R6i = floatBitsToInt(passParameterSem8);
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
R7i.xy = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R0i.xy)).xy);
|
||||
R1i.xyz = floatBitsToInt(texture(textureUnitPS6, intBitsToFloat(R1i.xy)).xyz);
|
||||
R8i.xyz = floatBitsToInt(texture(textureUnitPS7, intBitsToFloat(R0i.zw)).xyz);
|
||||
R1i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).x);
|
||||
R9i.xyz = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R0i.xy)).xyz);
|
||||
}
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
activeMaskStack[1] = activeMaskStack[0];
|
||||
activeMaskStackC[2] = activeMaskStackC[1];
|
||||
// 0
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(R4i.y)));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(R4i.x)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(R4i.z)));
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(R7i.x) * intBitsToFloat(0x40008102) + intBitsToFloat(0xbf810204)));
|
||||
PV0i.w = R127i.w;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(R7i.y) * intBitsToFloat(0x40008102) + intBitsToFloat(0xbf810204)));
|
||||
PS0i = R127i.y;
|
||||
// 1
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.w)));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R4i.x)),intBitsToFloat(R3i.y)) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R4i.z)),intBitsToFloat(R3i.x)) + intBitsToFloat(PV0i.y)));
|
||||
PV1i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R4i.y)),intBitsToFloat(R3i.z)) + intBitsToFloat(PV0i.z)));
|
||||
PV1i.w = R123i.w;
|
||||
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), intBitsToFloat(PS0i)));
|
||||
// 2
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PS1i)));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PS1i)));
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(R127i.y)) + intBitsToFloat(PV1i.x)));
|
||||
R123i.z = clampFI32(R123i.z);
|
||||
PV0i.z = R123i.z;
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PS1i)));
|
||||
R126i.w = floatBitsToInt(fract(intBitsToFloat(R6i.x)));
|
||||
PS0i = R126i.w;
|
||||
// 3
|
||||
R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(R127i.w)) + intBitsToFloat(PV0i.x)));
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.z),intBitsToFloat(R127i.w)) + intBitsToFloat(PV0i.y)));
|
||||
R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.y),intBitsToFloat(R127i.w)) + intBitsToFloat(PV0i.w)));
|
||||
PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0);
|
||||
R126i.y = floatBitsToInt(fract(intBitsToFloat(R6i.y)));
|
||||
PS1i = R126i.y;
|
||||
// 4
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.w)));
|
||||
// 5
|
||||
backupReg0i = R127i.y;
|
||||
R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),intBitsToFloat(PS0i)) + intBitsToFloat(R127i.x)));
|
||||
PV1i.x = R126i.x;
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.y),intBitsToFloat(PS0i)) + intBitsToFloat(R127i.z)));
|
||||
PV1i.y = R127i.y;
|
||||
R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),intBitsToFloat(PS0i)) + intBitsToFloat(backupReg0i)));
|
||||
PV1i.z = R126i.z;
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(R126i.w) + -(0.5));
|
||||
R126i.w = floatBitsToInt(sqrt(intBitsToFloat(PV0i.x)));
|
||||
PS1i = R126i.w;
|
||||
// 6
|
||||
backupReg0i = R126i.y;
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R126i.y = tempi.x;
|
||||
PS0i = floatBitsToInt(intBitsToFloat(backupReg0i) + -(0.5));
|
||||
// 7
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(Color.r, intBitsToFloat(R1i.x)));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PS0i)),intBitsToFloat(PS0i)) + 1.0));
|
||||
R123i.y = clampFI32(R123i.y);
|
||||
PV1i.y = R123i.y;
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(Color.g, intBitsToFloat(R1i.y)));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(R127i.w)) + 1.0));
|
||||
R123i.w = clampFI32(R123i.w);
|
||||
PV1i.w = R123i.w;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(R126i.w));
|
||||
// 8
|
||||
R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PS1i)));
|
||||
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(PS1i)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.y)));
|
||||
R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PS1i)));
|
||||
PS0i = floatBitsToInt(mul_nonIEEE(Color.b, intBitsToFloat(R1i.z)));
|
||||
// 9
|
||||
backupReg0i = R127i.z;
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.x), intBitsToFloat(R127i.x)));
|
||||
PV1i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[1].w)) + intBitsToFloat(0x3f59999a));
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(PS0i)));
|
||||
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.y), intBitsToFloat(backupReg0i)));
|
||||
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z)));
|
||||
// 10
|
||||
R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].x) * Factor, intBitsToFloat(PV1i.x)));
|
||||
R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PS1i)));
|
||||
R3i.z = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x3f969696));
|
||||
R3i.z = clampFI32(R3i.z);
|
||||
R1i.w = floatBitsToInt(fract(intBitsToFloat(uf_remappedPS[3].w)));
|
||||
R6i.y = 0x3f800000;
|
||||
PS0i = R6i.y;
|
||||
// 11
|
||||
R7i.y = 0;
|
||||
R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].x) * Factor, intBitsToFloat(R127i.z)));
|
||||
R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].x) * Factor, intBitsToFloat(R127i.w)));
|
||||
PS1i = R5i.y;
|
||||
// 12
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(R126i.y));
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 13
|
||||
R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PS0i)));
|
||||
PV1i.x = R3i.x;
|
||||
R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i)));
|
||||
PV1i.y = R3i.y;
|
||||
R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PS0i)));
|
||||
PV1i.z = R4i.z;
|
||||
// 14
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(R125i.y),intBitsToFloat(R126i.w),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R1i.x = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + 1.0);
|
||||
PS0i = R1i.x;
|
||||
// 15
|
||||
R2i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + 1.0);
|
||||
R2i.w = clampFI32(R2i.w);
|
||||
// 16
|
||||
predResult = (intBitsToFloat(R1i.w) > 0.0);
|
||||
activeMaskStack[1] = predResult;
|
||||
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[1] = false;
|
||||
activeMaskStackC[2] = false;
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
R0i.z = floatBitsToInt(floor(intBitsToFloat(uf_remappedPS[3].w)));
|
||||
PV0i.z = R0i.z;
|
||||
// 1
|
||||
R0i.z = floatBitsToInt(roundEven(intBitsToFloat(PV0i.z)));
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
R0i.xyz = floatBitsToInt(texture(textureUnitPS2, vec3(intBitsToFloat(R0i.x),intBitsToFloat(R0i.y),intBitsToFloat(R0i.z))).xyz);
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
backupReg0i = R0i.x;
|
||||
PV0i.x = floatBitsToInt(-(intBitsToFloat(R9i.y)) + intBitsToFloat(R0i.y));
|
||||
PV0i.y = floatBitsToInt(-(intBitsToFloat(R9i.x)) + intBitsToFloat(backupReg0i));
|
||||
PV0i.w = floatBitsToInt(-(intBitsToFloat(R9i.z)) + intBitsToFloat(R0i.z));
|
||||
// 1
|
||||
backupReg0i = R9i.x;
|
||||
backupReg1i = R9i.y;
|
||||
backupReg2i = R9i.z;
|
||||
R9i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R1i.w)) + intBitsToFloat(backupReg0i)));
|
||||
R9i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R1i.w)) + intBitsToFloat(backupReg1i)));
|
||||
R9i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R1i.w)) + intBitsToFloat(backupReg2i)));
|
||||
}
|
||||
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
activeMaskStack[1] = activeMaskStack[0];
|
||||
activeMaskStackC[2] = activeMaskStackC[1];
|
||||
// 0
|
||||
R6i.z = ((intBitsToFloat(uf_remappedPS[4].w) > 0.0)?int(0xFFFFFFFF):int(0x0));
|
||||
// 1
|
||||
predResult = (R6i.z != 0);
|
||||
activeMaskStack[1] = predResult;
|
||||
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[1] = false;
|
||||
activeMaskStackC[2] = false;
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
R0i.x = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(0x3e99999a));
|
||||
R0i.y = floatBitsToInt(intBitsToFloat(R2i.y) * intBitsToFloat(0x3e99999a));
|
||||
R0i.z = floatBitsToInt(intBitsToFloat(R2i.z) * intBitsToFloat(0x3e99999a));
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
R0i.z = floatBitsToInt(texture(textureUnitPS1, vec3(intBitsToFloat(R0i.x),intBitsToFloat(R0i.y),intBitsToFloat(R0i.z))).x);
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(R9i.z) * intBitsToFloat(0x3dea4a8c));
|
||||
PV0i.y = floatBitsToInt(-(intBitsToFloat(R0i.z)) + 1.0);
|
||||
tempResultf = max(0.0, intBitsToFloat(R2i.w));
|
||||
tempResultf = log2(tempResultf);
|
||||
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
|
||||
R126i.w = floatBitsToInt(tempResultf);
|
||||
PS0i = R126i.w;
|
||||
// 1
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(R9i.y),intBitsToFloat(PV0i.x),-0.0),vec4(intBitsToFloat(0x3e99096c),intBitsToFloat(0x3f162b6b),1.0,0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R127i.w = tempi.x;
|
||||
tempResultf = max(0.0, intBitsToFloat(PV0i.y));
|
||||
tempResultf = log2(tempResultf);
|
||||
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 2
|
||||
R127i.x = floatBitsToInt((0.5 * intBitsToFloat(PV1i.x) + intBitsToFloat(0x3dcccccd)));
|
||||
PV0i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(0x3f19999a) * intBitsToFloat(PV1i.x) + intBitsToFloat(0x3e4ccccd)));
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(0x3fa66666));
|
||||
// 3
|
||||
R126i.y = floatBitsToInt((intBitsToFloat(0x3f266666) * intBitsToFloat(R127i.w) + intBitsToFloat(0x3eb33333)));
|
||||
PV1i.y = R126i.y;
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(R126i.w) * intBitsToFloat(0x40200000));
|
||||
R127i.w = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(0x3e23d70a));
|
||||
PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.z)));
|
||||
// 4
|
||||
PV0i.x = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + 0.25);
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(0x3e4ccccd));
|
||||
PV0i.z = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(0x3e851eb8));
|
||||
PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.z)));
|
||||
PS0i = floatBitsToInt(intBitsToFloat(PS0i) / 2.0);
|
||||
// 5
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(PS0i) + intBitsToFloat(PV0i.y));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(PV0i.y)) + intBitsToFloat(R127i.x)));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(R126i.y)));
|
||||
PV1i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(R127i.y)));
|
||||
PV1i.w = R123i.w;
|
||||
R7i.y = 0x3e99999a;
|
||||
PS1i = R7i.y;
|
||||
// 6
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.x));
|
||||
PV0i.y = clampFI32(PV0i.y);
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(PV1i.x));
|
||||
R127i.z = clampFI32(R127i.z);
|
||||
PV0i.z = R127i.z;
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(PV1i.x));
|
||||
PV0i.w = clampFI32(PV0i.w);
|
||||
// 7
|
||||
PV1i.x = floatBitsToInt(-(intBitsToFloat(R9i.x)) + intBitsToFloat(PV0i.y));
|
||||
PV1i.y = floatBitsToInt(-(intBitsToFloat(R5i.x)) + intBitsToFloat(PV0i.y));
|
||||
PV1i.z = floatBitsToInt(-(intBitsToFloat(R9i.z)) + intBitsToFloat(PV0i.z));
|
||||
PV1i.w = floatBitsToInt(-(intBitsToFloat(R9i.y)) + intBitsToFloat(PV0i.w));
|
||||
R127i.x = floatBitsToInt(-(intBitsToFloat(R5i.y)) + intBitsToFloat(PV0i.w));
|
||||
PS1i = R127i.x;
|
||||
// 8
|
||||
backupReg0i = R9i.x;
|
||||
backupReg1i = R9i.y;
|
||||
backupReg2i = R9i.z;
|
||||
backupReg3i = R5i.x;
|
||||
R9i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(uf_remappedPS[4].w)) + intBitsToFloat(backupReg0i)));
|
||||
R9i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(uf_remappedPS[4].w)) + intBitsToFloat(backupReg1i)));
|
||||
R9i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(uf_remappedPS[4].w)) + intBitsToFloat(backupReg2i)));
|
||||
PV0i.w = floatBitsToInt(-(intBitsToFloat(R5i.z)) + intBitsToFloat(R127i.z));
|
||||
R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(uf_remappedPS[4].w)) + intBitsToFloat(backupReg3i)));
|
||||
PS0i = R5i.x;
|
||||
// 9
|
||||
backupReg0i = R5i.y;
|
||||
backupReg1i = R5i.z;
|
||||
R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(uf_remappedPS[4].w)) + intBitsToFloat(backupReg0i)));
|
||||
R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(uf_remappedPS[4].w)) + intBitsToFloat(backupReg1i)));
|
||||
// 10
|
||||
R4i.y = R6i.y;
|
||||
}
|
||||
activeMaskStack[1] = activeMaskStack[1] == false;
|
||||
activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true;
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
R6i.y = R7i.y;
|
||||
}
|
||||
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
activeMaskStack[1] = activeMaskStack[0];
|
||||
activeMaskStackC[2] = activeMaskStackC[1];
|
||||
// 0
|
||||
predResult = (intBitsToFloat(uf_remappedPS[4].x) > 0.0);
|
||||
activeMaskStack[1] = predResult;
|
||||
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[1] = false;
|
||||
activeMaskStackC[2] = false;
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[4].y));
|
||||
// 1
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(PS0i)));
|
||||
PV1i.x = R127i.x;
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(PS0i)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(PS0i)));
|
||||
// 2
|
||||
R0i.x = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x40666666));
|
||||
R0i.y = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x40666666));
|
||||
R0i.z = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x40666666));
|
||||
R1i.w = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3f3851ec));
|
||||
R1i.y = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3f3851ec));
|
||||
PS0i = R1i.y;
|
||||
// 3
|
||||
R1i.z = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(0x3f3851ec));
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
R0i.y = floatBitsToInt(texture(textureUnitPS1, vec3(intBitsToFloat(R0i.x),intBitsToFloat(R0i.y),intBitsToFloat(R0i.z))).x);
|
||||
R0i.x = floatBitsToInt(texture(textureUnitPS1, vec3(intBitsToFloat(R1i.w),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z))).x);
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
PV0i.z = floatBitsToInt(-(intBitsToFloat(R0i.y)) + intBitsToFloat(R0i.x));
|
||||
// 1
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(PV0i.z) * intBitsToFloat(0x3f333333) + intBitsToFloat(R0i.y)));
|
||||
PV1i.y = R123i.y;
|
||||
// 2
|
||||
PV0i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[4].x)) + intBitsToFloat(PV1i.y));
|
||||
// 3
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(0x41a00000));
|
||||
R127i.w = clampFI32(R127i.w);
|
||||
PV1i.w = R127i.w;
|
||||
// 4
|
||||
backupReg0i = R9i.x;
|
||||
backupReg1i = R9i.y;
|
||||
backupReg2i = R9i.z;
|
||||
backupReg3i = R5i.x;
|
||||
R9i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.w)));
|
||||
R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PV1i.w)));
|
||||
R9i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PV1i.w)));
|
||||
R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg3i), intBitsToFloat(PV1i.w)));
|
||||
PS0i = R5i.x;
|
||||
// 5
|
||||
backupReg0i = R5i.y;
|
||||
backupReg1i = R5i.z;
|
||||
R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R127i.w)));
|
||||
R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(R127i.w)));
|
||||
}
|
||||
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
activeMaskStack[1] = activeMaskStack[0];
|
||||
activeMaskStackC[2] = activeMaskStackC[1];
|
||||
// 0
|
||||
R1i.z = floatBitsToInt(intBitsToFloat(uf_remappedPS[5].x) * intBitsToFloat(0xbd088889));
|
||||
// 1
|
||||
R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].y), intBitsToFloat(uf_remappedPS[6].x)));
|
||||
// 2
|
||||
predResult = (intBitsToFloat(uf_remappedPS[7].w) != 0.0);
|
||||
activeMaskStack[1] = predResult;
|
||||
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[1] = false;
|
||||
activeMaskStackC[2] = false;
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(0x3e22f983));
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(R1i.y) * intBitsToFloat(0x40e66666));
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(R2i.y) * intBitsToFloat(0x3e22f983));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(R2i.z) * intBitsToFloat(0x3e22f983));
|
||||
PS0i = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(R4i.z));
|
||||
// 1
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(PV0i.y)) + 0.5));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.y)) + 0.5));
|
||||
PV1i.y = R123i.y;
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PS0i));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y)) + 0.5));
|
||||
PV1i.w = R123i.w;
|
||||
PS1i = floatBitsToInt(max(intBitsToFloat(uf_remappedPS[7].w), -(intBitsToFloat(uf_remappedPS[7].w))));
|
||||
// 2
|
||||
PV0i.x = floatBitsToInt(fract(intBitsToFloat(PV1i.y)));
|
||||
PV0i.y = floatBitsToInt(fract(intBitsToFloat(PV1i.x)));
|
||||
PV0i.z = floatBitsToInt(fract(intBitsToFloat(PV1i.w)));
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3e99999a));
|
||||
R125i.w = floatBitsToInt(sqrt(intBitsToFloat(PS1i)));
|
||||
PS0i = R125i.w;
|
||||
// 3
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(0x40c90fdb) + intBitsToFloat(0xc0490fdb)));
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(PV0i.z) * intBitsToFloat(0x40c90fdb) + intBitsToFloat(0xc0490fdb)));
|
||||
R126i.z = R1i.x;
|
||||
R126i.z = clampFI32(R126i.z);
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(0x40c90fdb) + intBitsToFloat(0xc0490fdb)));
|
||||
PV1i.w = R123i.w;
|
||||
R124i.w = floatBitsToInt((intBitsToFloat(0xc3020000) * intBitsToFloat(PS0i) + intBitsToFloat(0x43200000)));
|
||||
PS1i = R124i.w;
|
||||
// 4
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),-0.0),vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R4i.z),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
PS0i = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3e22f983));
|
||||
// 5
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(R127i.y) * intBitsToFloat(0x3e22f983));
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(0x3e22f983));
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV0i.x)));
|
||||
R0i.w = floatBitsToInt((intBitsToFloat(0xc31a0000) * intBitsToFloat(R125i.w) + intBitsToFloat(0x43200000)));
|
||||
R126i.y = floatBitsToInt(sin((intBitsToFloat(PS0i))/0.1591549367));
|
||||
PS1i = R126i.y;
|
||||
// 6
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(R9i.y),intBitsToFloat(R9i.z),-0.0),vec4(intBitsToFloat(R9i.x),intBitsToFloat(R9i.y),intBitsToFloat(R9i.z),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R126i.w = tempi.x;
|
||||
PS0i = floatBitsToInt(sin((intBitsToFloat(PV1i.x))/0.1591549367));
|
||||
// 7
|
||||
backupReg0i = R127i.y;
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R127i.w)) + intBitsToFloat(R127i.z)));
|
||||
PV1i.x = R123i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(0xc2080000) * intBitsToFloat(R125i.w) + intBitsToFloat(0x42200000)));
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(R126i.y) + intBitsToFloat(PS0i));
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(0xbfe66666) * intBitsToFloat(R125i.w) + intBitsToFloat(0x40333333)));
|
||||
PS1i = floatBitsToInt(sin((intBitsToFloat(backupReg0i))/0.1591549367));
|
||||
// 8
|
||||
R125i.x = floatBitsToInt((intBitsToFloat(0xbd8f5c29) * intBitsToFloat(R125i.w) + intBitsToFloat(0x3d8f5c29)));
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(PS1i) + intBitsToFloat(PV1i.z));
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(R126i.w));
|
||||
R126i.w = floatBitsToInt((intBitsToFloat(0xc0333333) * intBitsToFloat(R125i.w) + intBitsToFloat(0x40333333)));
|
||||
tempResultf = max(0.0, intBitsToFloat(R126i.z));
|
||||
tempResultf = log2(tempResultf);
|
||||
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
|
||||
R127i.x = floatBitsToInt(tempResultf);
|
||||
PS0i = R127i.x;
|
||||
// 9
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(PV0i.y) * 0.25 + intBitsToFloat(PV0i.z)));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R125i.w) * intBitsToFloat(0x3e4ccccd) + intBitsToFloat(0x3e4ccccd)));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(0x3d4cccce) * intBitsToFloat(R125i.w) + intBitsToFloat(0x3dcccccd)));
|
||||
PV1i.z = R123i.z;
|
||||
PV1i.w = ((0.0 > intBitsToFloat(uf_remappedPS[7].w))?int(0xFFFFFFFF):int(0x0));
|
||||
R126i.x = ((intBitsToFloat(uf_remappedPS[7].w) == 0.0)?int(0xFFFFFFFF):int(0x0));
|
||||
PS1i = R126i.x;
|
||||
// 10
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(0x41000000));
|
||||
R123i.y = ((PV1i.w == 0)?(PV1i.y):(PV1i.z));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(0x3f400000) + intBitsToFloat(R1i.z)));
|
||||
PV0i.z = R123i.z;
|
||||
PV0i.w = PV1i.x;
|
||||
PV0i.w = clampFI32(PV0i.w);
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(0xc3480000) * intBitsToFloat(R125i.w) + intBitsToFloat(0x43960000)));
|
||||
PS0i = R127i.z;
|
||||
// 11
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(0xc36b0000) * intBitsToFloat(R125i.w) + intBitsToFloat(0x437f0000)));
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(0xbeb33333) + intBitsToFloat(PV0i.z)));
|
||||
PV1i.y = R123i.y;
|
||||
R1i.w = ((R126i.x == 0)?(PV0i.y):(0));
|
||||
R125i.z = floatBitsToInt(exp2(intBitsToFloat(PV0i.x)));
|
||||
PS1i = R125i.z;
|
||||
// 12
|
||||
PV0i.x = floatBitsToInt(fract(intBitsToFloat(PV1i.y)));
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 2.0);
|
||||
R125i.y = floatBitsToInt((intBitsToFloat(0x41600000) * intBitsToFloat(R125i.w) + intBitsToFloat(0x40c00000)));
|
||||
// 13
|
||||
PV1i.z = PV0i.x;
|
||||
PV1i.z = clampFI32(PV1i.z);
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + -(1.0));
|
||||
PV1i.w = clampFI32(PV1i.w);
|
||||
// 14
|
||||
PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + intBitsToFloat(PV1i.z));
|
||||
// 15
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y)));
|
||||
PV1i.x = R126i.x;
|
||||
R125i.w = PV0i.y;
|
||||
R125i.w = floatBitsToInt(intBitsToFloat(R125i.w) * 2.0);
|
||||
// 16
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(0x40400000) * intBitsToFloat(PV1i.x));
|
||||
// 17
|
||||
R126i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.z)));
|
||||
PV1i.y = R126i.y;
|
||||
// 18
|
||||
tempResultf = max(0.0, intBitsToFloat(PV1i.y));
|
||||
tempResultf = log2(tempResultf);
|
||||
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 19
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(0x43480000));
|
||||
// 20
|
||||
R126i.z = floatBitsToInt(exp2(intBitsToFloat(PV1i.w)));
|
||||
PS0i = R126i.z;
|
||||
// 21
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.w),intBitsToFloat(PS0i)) + intBitsToFloat(R127i.w)));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(PS0i)) + intBitsToFloat(R125i.x)));
|
||||
PV1i.w = R123i.w;
|
||||
// 22
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.w),intBitsToFloat(R126i.z)) + intBitsToFloat(R126i.w)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(0x3ecccccd) + intBitsToFloat(PV1i.w)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(0x3ecccccd) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.z = R123i.z;
|
||||
// 23
|
||||
R125i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.y),intBitsToFloat(R125i.z)) + intBitsToFloat(PV0i.y)));
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(0x3ecccccd) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R125i.z)) + intBitsToFloat(PV0i.z)));
|
||||
PV1i.w = R123i.w;
|
||||
// 24
|
||||
R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R1i.w)));
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(R125i.z)) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.z = R123i.z;
|
||||
// 25
|
||||
R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R1i.w)));
|
||||
R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R1i.w)));
|
||||
}
|
||||
activeMaskStack[1] = activeMaskStack[1] == false;
|
||||
activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true;
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
R0i.xyz = ivec3(0,0,0);
|
||||
R1i.w = 0;
|
||||
}
|
||||
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
activeMaskStack[1] = activeMaskStack[0];
|
||||
activeMaskStackC[2] = activeMaskStackC[1];
|
||||
// 0
|
||||
predResult = (intBitsToFloat(uf_remappedPS[3].x) > 0.0);
|
||||
activeMaskStack[1] = predResult;
|
||||
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[1] = false;
|
||||
activeMaskStackC[2] = false;
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
backupReg0i = R1i.w;
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(R1i.z) * intBitsToFloat(0x40490fdb));
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 2.0);
|
||||
R127i.y = R1i.x;
|
||||
R127i.y = clampFI32(R127i.y);
|
||||
PV0i.y = R127i.y;
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(R4i.z) + -(intBitsToFloat(R9i.y)));
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(R2i.y) * intBitsToFloat(0x40600000));
|
||||
R1i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].x) * intBitsToFloat(0x3f4ccccd) + intBitsToFloat(backupReg0i)));
|
||||
PS0i = R1i.w;
|
||||
// 1
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R3i.y) * 0.5 + intBitsToFloat(PV0i.z)));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(0x3e22f983) + 0.5));
|
||||
PV1i.z = R123i.z;
|
||||
R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y)));
|
||||
PV1i.w = R126i.w;
|
||||
// 2
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R127i.w)) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.x = R123i.x;
|
||||
PV0i.y = floatBitsToInt(fract(intBitsToFloat(PV1i.z)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV1i.w)));
|
||||
// 3
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(0x40c90fdb) + intBitsToFloat(0xc0490fdb)));
|
||||
PV1i.x = R123i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R126i.w)));
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(PV0i.x));
|
||||
// 4
|
||||
PV0i.z = floatBitsToInt(fract(intBitsToFloat(PV1i.w)));
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) * 2.0);
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x3e22f983));
|
||||
// 5
|
||||
PV1i.x = PV0i.z;
|
||||
PV1i.x = clampFI32(PV1i.x);
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + -(1.0));
|
||||
PV1i.y = clampFI32(PV1i.y);
|
||||
PS1i = floatBitsToInt(sin((intBitsToFloat(PV0i.w))/0.1591549367));
|
||||
// 6
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(PS1i) + 1.0);
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(PV0i.y) / 2.0);
|
||||
PV0i.w = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.x));
|
||||
// 7
|
||||
R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(PV0i.y)) + intBitsToFloat(R127i.y)));
|
||||
PV1i.x = R127i.x;
|
||||
R127i.y = PV0i.w;
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) * 2.0);
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.w)));
|
||||
PV1i.z = R127i.z;
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + 0.5);
|
||||
// 8
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(0x40400000) * intBitsToFloat(PV1i.z));
|
||||
R126i.y = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3df5c290));
|
||||
R126i.z = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3e8a3d71));
|
||||
R126i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3b449ba6));
|
||||
R126i.x = PV1i.x;
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(R126i.x) / 2.0);
|
||||
PS0i = R126i.x;
|
||||
// 9
|
||||
backupReg0i = R127i.x;
|
||||
backupReg0i = R127i.x;
|
||||
backupReg1i = R127i.z;
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x41100000));
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x40a00000));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.y)),intBitsToFloat(backupReg1i)) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.w = R123i.w;
|
||||
// 10
|
||||
tempResultf = max(0.0, intBitsToFloat(PV1i.w));
|
||||
tempResultf = log2(tempResultf);
|
||||
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 11
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(0x40c00000));
|
||||
// 12
|
||||
PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.y)));
|
||||
// 13
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(PS0i) * intBitsToFloat(0x3dcccccd) + intBitsToFloat(R126i.w)));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(PS0i) * intBitsToFloat(0x3f19999a) + intBitsToFloat(R126i.y)));
|
||||
PV1i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(PS0i) * intBitsToFloat(0x3fe66666) + intBitsToFloat(R126i.z)));
|
||||
PV1i.w = R123i.w;
|
||||
// 14
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(R127i.z));
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(R127i.x));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(R126i.x));
|
||||
// 15
|
||||
backupReg0i = R0i.y;
|
||||
backupReg1i = R0i.x;
|
||||
PV1i.x = floatBitsToInt(-(intBitsToFloat(R0i.z)) + intBitsToFloat(PV0i.w));
|
||||
PV1i.y = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + intBitsToFloat(PV0i.x));
|
||||
PV1i.z = floatBitsToInt(-(intBitsToFloat(backupReg1i)) + intBitsToFloat(PV0i.y));
|
||||
// 16
|
||||
backupReg0i = R0i.x;
|
||||
backupReg1i = R0i.y;
|
||||
backupReg2i = R0i.z;
|
||||
R0i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(uf_remappedPS[3].x)) + intBitsToFloat(backupReg0i)));
|
||||
R0i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(uf_remappedPS[3].x)) + intBitsToFloat(backupReg1i)));
|
||||
R0i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(uf_remappedPS[3].x)) + intBitsToFloat(backupReg2i)));
|
||||
}
|
||||
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
activeMaskStack[1] = activeMaskStack[0];
|
||||
activeMaskStackC[2] = activeMaskStackC[1];
|
||||
// 0
|
||||
predResult = (intBitsToFloat(uf_remappedPS[3].y) > 0.0);
|
||||
activeMaskStack[1] = predResult;
|
||||
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[1] = false;
|
||||
activeMaskStackC[2] = false;
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
backupReg0i = R0i.x;
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(R2i.w)));
|
||||
R127i.z = floatBitsToInt(-(intBitsToFloat(backupReg0i)));
|
||||
// 1
|
||||
backupReg0i = R0i.y;
|
||||
PV1i.x = floatBitsToInt(-(intBitsToFloat(R0i.z)) + intBitsToFloat(PV0i.x));
|
||||
PV1i.y = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + intBitsToFloat(PV0i.x));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].y), intBitsToFloat(PV0i.x)));
|
||||
// 2
|
||||
backupReg0i = R0i.x;
|
||||
backupReg1i = R0i.y;
|
||||
backupReg2i = R0i.z;
|
||||
backupReg3i = R1i.w;
|
||||
R0i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg0i)));
|
||||
R0i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg1i)));
|
||||
R0i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg2i)));
|
||||
R1i.w = floatBitsToInt(intBitsToFloat(backupReg3i) + intBitsToFloat(PV1i.w));
|
||||
}
|
||||
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
activeMaskStack[1] = activeMaskStack[0];
|
||||
activeMaskStackC[2] = activeMaskStackC[1];
|
||||
// 0
|
||||
R126i.w = R1i.w;
|
||||
R126i.w = clampFI32(R126i.w);
|
||||
PV0i.w = R126i.w;
|
||||
// 1
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),-(intBitsToFloat(PV0i.w))) + intBitsToFloat(R5i.y)));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),-(intBitsToFloat(PV0i.w))) + intBitsToFloat(R5i.x)));
|
||||
PV1i.y = R123i.y;
|
||||
R127i.z = ((intBitsToFloat(PV0i.w) > 0.0)?int(0xFFFFFFFF):int(0x0));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),-(intBitsToFloat(PV0i.w))) + intBitsToFloat(R5i.z)));
|
||||
PV1i.w = R123i.w;
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.x),-(intBitsToFloat(PV0i.w))) + intBitsToFloat(R9i.x)));
|
||||
PS1i = R127i.y;
|
||||
// 2
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.z),intBitsToFloat(R126i.w)) + intBitsToFloat(PV1i.w)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),intBitsToFloat(R126i.w)) + intBitsToFloat(PV1i.x)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.x),intBitsToFloat(R126i.w)) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.y),-(intBitsToFloat(R126i.w))) + intBitsToFloat(R9i.y)));
|
||||
PV0i.w = R123i.w;
|
||||
R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.z),-(intBitsToFloat(R126i.w))) + intBitsToFloat(R9i.z)));
|
||||
PS0i = R127i.w;
|
||||
// 3
|
||||
backupReg0i = R127i.y;
|
||||
R127i.x = ((R127i.z == 0)?(R5i.x):(PV0i.z));
|
||||
PV1i.x = R127i.x;
|
||||
R127i.y = ((R127i.z == 0)?(R9i.x):(backupReg0i));
|
||||
R126i.z = ((R127i.z == 0)?(R5i.z):(PV0i.x));
|
||||
PV1i.z = R126i.z;
|
||||
R125i.w = ((R127i.z == 0)?(R5i.y):(PV0i.y));
|
||||
PV1i.w = R125i.w;
|
||||
R125i.z = ((R127i.z == 0)?(R9i.y):(PV0i.w));
|
||||
PS1i = R125i.z;
|
||||
// 4
|
||||
PV0i.x = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(uf_remappedPS[8].x));
|
||||
R126i.y = ((R127i.z == 0)?(R9i.z):(R127i.w));
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.y),-(intBitsToFloat(R126i.w))) + intBitsToFloat(R4i.y)));
|
||||
PV0i.z = R123i.z;
|
||||
PV0i.w = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + intBitsToFloat(uf_remappedPS[8].y));
|
||||
PS0i = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(uf_remappedPS[8].z));
|
||||
// 5
|
||||
R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(uf_remappedPS[8].w)) + intBitsToFloat(R127i.x)));
|
||||
R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(uf_remappedPS[8].w)) + intBitsToFloat(R125i.w)));
|
||||
R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS0i),intBitsToFloat(uf_remappedPS[8].w)) + intBitsToFloat(R126i.z)));
|
||||
R2i.w = ((R127i.z == 0)?(R4i.y):(PV0i.z));
|
||||
R6i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),-(intBitsToFloat(uf_remappedPS[8].w))) + intBitsToFloat(R127i.y)));
|
||||
PS1i = R6i.x;
|
||||
// 6
|
||||
R8i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),-(intBitsToFloat(uf_remappedPS[8].w))) + intBitsToFloat(R125i.z)));
|
||||
R7i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),-(intBitsToFloat(uf_remappedPS[8].w))) + intBitsToFloat(R126i.y)));
|
||||
// 7
|
||||
predResult = (1.0 > intBitsToFloat(uf_remappedPS[1].w));
|
||||
activeMaskStack[1] = predResult;
|
||||
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[1] = false;
|
||||
activeMaskStackC[2] = false;
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(uf_remappedPS[6].x)));
|
||||
R0i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[1].w)) * intBitsToFloat(0x40200000) + intBitsToFloat(0x40200000)));
|
||||
R0i.y = clampFI32(R0i.y);
|
||||
R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(uf_remappedPS[6].x)));
|
||||
PV0i.z = R0i.z;
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(uf_remappedPS[6].x)));
|
||||
// 1
|
||||
R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[9].z)));
|
||||
R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[9].z)));
|
||||
R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(uf_remappedPS[9].z)));
|
||||
R1i.w = PV0i.w;
|
||||
R1i.w = floatBitsToInt(intBitsToFloat(R1i.w) / 2.0);
|
||||
R1i.x = PV0i.x;
|
||||
R1i.x = floatBitsToInt(intBitsToFloat(R1i.x) / 2.0);
|
||||
PS1i = R1i.x;
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
R0i.w = floatBitsToInt(texture(textureUnitPS1, vec3(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z))).x);
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(uf_remappedPS[9].y)));
|
||||
R1i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].w),intBitsToFloat(R0i.w)) + intBitsToFloat(R1i.w)));
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
R1i.z = floatBitsToInt(texture(textureUnitPS1, vec3(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z))).x);
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
if( (intBitsToFloat(R3i.z) > intBitsToFloat(R1i.z))) discard;
|
||||
tempResultf = max(0.0, intBitsToFloat(R1i.z));
|
||||
tempResultf = log2(tempResultf);
|
||||
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
|
||||
R1i.x = floatBitsToInt(tempResultf);
|
||||
PS0i = R1i.x;
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(0x3fe66666));
|
||||
// 1
|
||||
R127i.z = floatBitsToInt(exp2(intBitsToFloat(PV0i.w)));
|
||||
PS1i = R127i.z;
|
||||
// 2
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(0x40b1999a) * intBitsToFloat(PS1i) + intBitsToFloat(0x3ee66666)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(0x3dccccce) * intBitsToFloat(PS1i) + intBitsToFloat(0x3e4ccccd)));
|
||||
PV0i.y = R123i.y;
|
||||
// 3
|
||||
backupReg0i = R5i.x;
|
||||
backupReg1i = R5i.y;
|
||||
R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),intBitsToFloat(PV0i.y)) + intBitsToFloat(backupReg0i)));
|
||||
R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),intBitsToFloat(PV0i.x)) + intBitsToFloat(backupReg1i)));
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(0x41200000) * intBitsToFloat(R127i.z) + 4.0));
|
||||
PV1i.w = R123i.w;
|
||||
// 4
|
||||
backupReg0i = R5i.z;
|
||||
R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg0i)));
|
||||
}
|
||||
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
// 0
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),-(intBitsToFloat(uf_remappedPS[8].w))) + intBitsToFloat(R2i.w)));
|
||||
PV0i.x = R123i.x;
|
||||
PV0i.y = uf_remappedPS[7].z;
|
||||
PV0i.z = ((intBitsToFloat(R7i.y) > 0.0)?int(0xFFFFFFFF):int(0x0));
|
||||
R123i.w = ((R6i.z == 0)?(0x3d008081):(0x3d30b0b1));
|
||||
PV0i.w = R123i.w;
|
||||
R1i.w = floatBitsToInt(1.0);
|
||||
PS0i = R1i.w;
|
||||
// 1
|
||||
R1i.x = PV0i.w;
|
||||
R127i.y = ((PV0i.z == 0)?(0):(0x3f800000));
|
||||
PV1i.y = R127i.y;
|
||||
R0i.z = floatBitsToInt((intBitsToFloat(R4i.z) * 0.5 + 0.5));
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(0x427f0000));
|
||||
R1i.y = PV0i.y;
|
||||
PS1i = R1i.y;
|
||||
// 2
|
||||
PV0i.x = ((intBitsToFloat(PV1i.y) > 0.0)?int(0xFFFFFFFF):int(0x0));
|
||||
R0i.y = floatBitsToInt((intBitsToFloat(R3i.y) * 0.5 + 0.5));
|
||||
PV0i.z = floatBitsToInt(floor(intBitsToFloat(PV1i.w)));
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) * 4.0);
|
||||
R2i.w = 0x3f800000;
|
||||
R0i.x = floatBitsToInt((intBitsToFloat(R3i.x) * 0.5 + 0.5));
|
||||
PS0i = R0i.x;
|
||||
// 3
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + 2.0);
|
||||
R123i.w = ((PV0i.x == 0)?(R6i.y):(R7i.y));
|
||||
PV1i.w = R123i.w;
|
||||
// 4
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(R6i.y) + intBitsToFloat(PV1i.y));
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x437f0000));
|
||||
// 5
|
||||
R0i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(0x3b808081));
|
||||
PS1i = int(intBitsToFloat(PV0i.z));
|
||||
// 6
|
||||
PV0i.x = PS1i & 0x000000e0;
|
||||
// 7
|
||||
PV1i.w = PV0i.x >> 0x00000003;
|
||||
// 8
|
||||
PS0i = floatBitsToInt(float(PV1i.w));
|
||||
// 9
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(PS0i) + intBitsToFloat(0x42800000));
|
||||
// 10
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R127i.y) * 2.0 + intBitsToFloat(PV1i.y)));
|
||||
PV0i.x = R123i.x;
|
||||
// 11
|
||||
R5i.w = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(0x3b808081) + intBitsToFloat(0x3b808081)));
|
||||
// 12
|
||||
R4i.xyz = ivec3(R5i.x,R5i.y,R5i.z);
|
||||
R4i.w = R2i.w;
|
||||
// 13
|
||||
R3i.xyz = ivec3(R0i.x,R0i.y,R0i.z);
|
||||
R3i.w = R0i.w;
|
||||
// 14
|
||||
R2i.xyz = ivec3(R6i.x,R8i.y,R7i.z);
|
||||
R2i.w = R5i.w;
|
||||
// 15
|
||||
backupReg0i = R1i.x;
|
||||
backupReg1i = R1i.y;
|
||||
backupReg2i = R1i.z;
|
||||
backupReg3i = R1i.w;
|
||||
R1i.xyz = ivec3(backupReg0i,backupReg1i,backupReg2i);
|
||||
R1i.w = backupReg3i;
|
||||
}
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w));
|
||||
passPixelColor1 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w));
|
||||
passPixelColor3 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w));
|
||||
passPixelColor5 = vec4(intBitsToFloat(R4i.x), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), intBitsToFloat(R4i.w));
|
||||
}
|
@ -0,0 +1,187 @@
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
#extension GL_ARB_separate_shader_objects : enable
|
||||
|
||||
const vec3 Color = vec3($R,$G,$B);
|
||||
const float Factor = $L_f;
|
||||
|
||||
// Ancient Armor
|
||||
|
||||
// shader cc51c2b5a4fce06c
|
||||
uniform ivec4 uf_remappedPS[3];
|
||||
uniform vec2 uf_fragCoordScale;
|
||||
layout(binding = 1) uniform sampler2D textureUnitPS1;
|
||||
layout(binding = 2) uniform sampler2D textureUnitPS2;
|
||||
layout(binding = 3) uniform sampler2D textureUnitPS3;
|
||||
layout(binding = 4) uniform sampler2D textureUnitPS4;
|
||||
layout(binding = 5) uniform sampler2D textureUnitPS5;
|
||||
layout(location = 0) in vec4 passParameterSem0;
|
||||
layout(location = 1) in vec4 passParameterSem1;
|
||||
layout(location = 2) in vec4 passParameterSem7;
|
||||
layout(location = 3) in vec4 passParameterSem3;
|
||||
layout(location = 4) in vec4 passParameterSem4;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
layout(location = 1) out vec4 passPixelColor1;
|
||||
layout(location = 3) out vec4 passPixelColor3;
|
||||
layout(location = 5) out vec4 passPixelColor5;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
vec4 R0f = vec4(0.0);
|
||||
vec4 R1f = vec4(0.0);
|
||||
vec4 R2f = vec4(0.0);
|
||||
vec4 R3f = vec4(0.0);
|
||||
vec4 R4f = vec4(0.0);
|
||||
vec4 R5f = vec4(0.0);
|
||||
vec4 R6f = vec4(0.0);
|
||||
vec4 R7f = vec4(0.0);
|
||||
vec4 R123f = vec4(0.0);
|
||||
vec4 R125f = vec4(0.0);
|
||||
vec4 R126f = vec4(0.0);
|
||||
vec4 R127f = vec4(0.0);
|
||||
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
|
||||
vec4 PV0f = vec4(0.0), PV1f = vec4(0.0);
|
||||
float PS0f = 0.0, PS1f = 0.0;
|
||||
vec4 tempf = vec4(0.0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0f = passParameterSem0;
|
||||
R1f = passParameterSem1;
|
||||
R2f = passParameterSem7;
|
||||
R3f = passParameterSem3;
|
||||
R4f = passParameterSem4;
|
||||
R5f.xy = (texture(textureUnitPS3, R0f.xy).xy);
|
||||
R1f.w = (texture(textureUnitPS2, R0f.xy).x);
|
||||
R1f.xyz = (texture(textureUnitPS4, R1f.xy).xyz);
|
||||
R6f.xyz = (texture(textureUnitPS5, R0f.zw).xyz);
|
||||
R0f.xyz = (texture(textureUnitPS1, R0f.xy).xyz);
|
||||
// 0
|
||||
PV0f.x = fract(R2f.x);
|
||||
R125f.y = (R5f.x * intBitsToFloat(0x40008102) + intBitsToFloat(0xbf810204));
|
||||
PV0f.y = R125f.y;
|
||||
R127f.z = mul_nonIEEE(R3f.y, R4f.z);
|
||||
PV0f.w = fract(R2f.y);
|
||||
R127f.x = mul_nonIEEE(R3f.z, R4f.x);
|
||||
PS0f = R127f.x;
|
||||
// 1
|
||||
R126f.x = (R5f.y * intBitsToFloat(0x40008102) + intBitsToFloat(0xbf810204));
|
||||
PV1f.y = PV0f.w + -(0.5);
|
||||
PV1f.z = PV0f.x + -(0.5);
|
||||
PV1f.w = mul_nonIEEE(R3f.x, R4f.y);
|
||||
R127f.y = mul_nonIEEE(PV0f.y, PV0f.y);
|
||||
PS1f = R127f.y;
|
||||
// 2
|
||||
backupReg0f = R127f.z;
|
||||
R123f.x = (mul_nonIEEE(-(PV1f.z),PV1f.z) + 1.0);
|
||||
R123f.x = clamp(R123f.x, 0.0, 1.0);
|
||||
PV0f.x = R123f.x;
|
||||
R126f.y = (mul_nonIEEE(-(R4f.z),R3f.x) + R127f.x);
|
||||
R127f.z = (mul_nonIEEE(-(R4f.y),R3f.z) + backupReg0f);
|
||||
R123f.w = (mul_nonIEEE(-(PV1f.y),PV1f.y) + 1.0);
|
||||
R123f.w = clamp(R123f.w, 0.0, 1.0);
|
||||
PV0f.w = R123f.w;
|
||||
R127f.w = (mul_nonIEEE(-(R4f.x),R3f.y) + PV1f.w);
|
||||
PS0f = R127f.w;
|
||||
// 3
|
||||
R123f.x = (mul_nonIEEE(R126f.x,R126f.x) + R127f.y);
|
||||
R123f.x = clamp(R123f.x, 0.0, 1.0);
|
||||
PV1f.x = R123f.x;
|
||||
PV1f.y = mul_nonIEEE(R4f.w, R126f.x);
|
||||
PV1f.z = mul_nonIEEE(PV0f.x, PV0f.w);
|
||||
R126f.w = mul_nonIEEE(Color.r, R1f.x);
|
||||
R126f.x = mul_nonIEEE(Color.g, R1f.y);
|
||||
PS1f = R126f.x;
|
||||
// 4
|
||||
PV0f.x = mul_nonIEEE(R127f.z, PV1f.y);
|
||||
PV0f.y = mul_nonIEEE(R126f.y, PV1f.y);
|
||||
PV0f.z = mul_nonIEEE(R127f.w, PV1f.y);
|
||||
PV0f.w = -(PV1f.x) + 1.0;
|
||||
PS0f = mul_nonIEEE(PV1f.z, PV1f.z);
|
||||
// 5
|
||||
R123f.x = (mul_nonIEEE(R4f.y,R125f.y) + PV0f.y);
|
||||
PV1f.x = R123f.x;
|
||||
R123f.y = (mul_nonIEEE(R4f.x,R125f.y) + PV0f.x);
|
||||
PV1f.y = R123f.y;
|
||||
PV1f.z = mul_nonIEEE(R1f.w, PS0f);
|
||||
R123f.w = (mul_nonIEEE(R4f.z,R125f.y) + PV0f.z);
|
||||
PV1f.w = R123f.w;
|
||||
PS1f = sqrt(PV0f.w);
|
||||
// 6
|
||||
R127f.x = (mul_nonIEEE(R3f.x,PS1f) + PV1f.y);
|
||||
PV0f.x = R127f.x;
|
||||
R126f.y = (mul_nonIEEE(R3f.y,PS1f) + PV1f.x);
|
||||
PV0f.y = R126f.y;
|
||||
R126f.z = (mul_nonIEEE(R3f.z,PS1f) + PV1f.w);
|
||||
PV0f.z = R126f.z;
|
||||
PV0f.w = PV1f.z * intBitsToFloat(0x427f0000);
|
||||
R127f.z = mul_nonIEEE(Color.b, R1f.z);
|
||||
PS0f = R127f.z;
|
||||
// 7
|
||||
tempf.x = dot(vec4(PV0f.x,PV0f.y,PV0f.z,-0.0),vec4(PV0f.x,PV0f.y,PV0f.z,0.0));
|
||||
PV1f.x = tempf.x;
|
||||
PV1f.y = tempf.x;
|
||||
PV1f.z = tempf.x;
|
||||
PV1f.w = tempf.x;
|
||||
R125f.y = floor(PV0f.w);
|
||||
R125f.y *= 4.0;
|
||||
PS1f = R125f.y;
|
||||
// 8
|
||||
PV0f.x = mul_nonIEEE(R6f.z, R127f.z);
|
||||
PV0f.y = mul_nonIEEE(R6f.y, R126f.x);
|
||||
R127f.z = intBitsToFloat(0x3d008081);
|
||||
PV0f.w = mul_nonIEEE(R6f.x, R126f.w);
|
||||
tempResultf = 1.0 / sqrt(PV1f.x);
|
||||
R127f.y = tempResultf;
|
||||
R127f.y /= 2.0;
|
||||
PS0f = R127f.y;
|
||||
// 9
|
||||
R126f.x = R125f.y + 2.0;
|
||||
R6f.y = mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].x) * Factor, PV0f.y);
|
||||
R6f.z = mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].x) * Factor, PV0f.x);
|
||||
PV1f.w = intBitsToFloat(uf_remappedPS[2].z);
|
||||
R6f.x = mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].x) * Factor, PV0f.w);
|
||||
PS1f = R6f.x;
|
||||
// 10
|
||||
R3f.x = R127f.z;
|
||||
R3f.y = PV1f.w;
|
||||
R1f.z = (mul_nonIEEE(R126f.z,R127f.y) + 0.5);
|
||||
R3f.w = 1.0;
|
||||
R1f.x = (mul_nonIEEE(R127f.x,R127f.y) + 0.5);
|
||||
PS0f = R1f.x;
|
||||
// 11
|
||||
R1f.y = (mul_nonIEEE(R126f.y,R127f.y) + 0.5);
|
||||
R6f.w = 1.0;
|
||||
R1f.w = R126f.x * intBitsToFloat(0x3b808081);
|
||||
PS1f = R1f.w;
|
||||
// 12
|
||||
R0f.w = intBitsToFloat(0x3e828283);
|
||||
// 13
|
||||
R7f.xyz = vec3(R6f.x,R6f.y,R6f.z);
|
||||
R7f.w = R6f.w;
|
||||
// 14
|
||||
R6f.xyz = vec3(R1f.x,R1f.y,R1f.z);
|
||||
R6f.w = R1f.w;
|
||||
// 15
|
||||
R5f.xyz = vec3(R0f.x,R0f.y,R0f.z);
|
||||
R5f.w = R0f.w;
|
||||
// 16
|
||||
R4f.xyz = vec3(R3f.x,R3f.y,R3f.z);
|
||||
R4f.w = R3f.w;
|
||||
// export
|
||||
passPixelColor0 = vec4(R4f.x, R4f.y, R4f.z, R4f.w);
|
||||
passPixelColor1 = vec4(R5f.x, R5f.y, R5f.z, R5f.w);
|
||||
passPixelColor3 = vec4(R6f.x, R6f.y, R6f.z, R6f.w);
|
||||
passPixelColor5 = vec4(R7f.x, R7f.y, R7f.z, R7f.w);
|
||||
}
|
@ -0,0 +1,55 @@
|
||||
[Definition]
|
||||
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
|
||||
name = Ancient Armor
|
||||
path = "The Legend of Zelda: Breath of the Wild/Mods/Change Ancient Glow Color/Ancient Armor"
|
||||
description = Change Ancient Amor's color and brightness. Originally it's Ancient Orange.
|
||||
version = 3
|
||||
|
||||
[Preset]
|
||||
name = Malice Red
|
||||
$R = 0.85
|
||||
$G = 0.029
|
||||
$B = 0.15
|
||||
$L_f = 1.0
|
||||
|
||||
[Preset]
|
||||
name = Guardian Yellow
|
||||
$R = 1.0
|
||||
$G = 0.2
|
||||
$B = 0.059
|
||||
$L_f = 2.0
|
||||
|
||||
[Preset]
|
||||
name = Guardian weapon Yellow
|
||||
$R = 1.0
|
||||
$G = 0.2
|
||||
$B = 0.0
|
||||
$L_f = 1.5
|
||||
|
||||
[Preset]
|
||||
name = Ancient Orange
|
||||
$R = 1.0
|
||||
$G = 0.2
|
||||
$B = 0.0006
|
||||
$L_f = 1.0
|
||||
|
||||
[Preset]
|
||||
name = Ancient weapon Orange
|
||||
$R = 1.0
|
||||
$G = 0.15
|
||||
$B = 0.05
|
||||
$L_f = 1.0
|
||||
|
||||
[Preset]
|
||||
name = Energy Blue
|
||||
$R = 0.03
|
||||
$G = 0.25
|
||||
$B = 1.0
|
||||
$L_f = 2.0
|
||||
|
||||
[Preset]
|
||||
name = Custom (Edit in rules.txt)
|
||||
$R = 0.000
|
||||
$G = 0.000
|
||||
$B = 0.000
|
||||
$L_f = 2.0 # Brightness scaling factor
|
@ -0,0 +1,199 @@
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
#extension GL_ARB_separate_shader_objects : enable
|
||||
|
||||
const vec3 Color = vec3($R,$G,$B);
|
||||
const float Light = $L;
|
||||
|
||||
// Ancient weapons
|
||||
|
||||
// shader 5c4fc00fefe604eb
|
||||
uniform ivec4 uf_remappedPS[3];
|
||||
uniform vec2 uf_fragCoordScale;
|
||||
layout(binding = 1) uniform sampler2D textureUnitPS1;
|
||||
layout(binding = 2) uniform sampler2D textureUnitPS2;
|
||||
layout(binding = 3) uniform sampler2D textureUnitPS3;
|
||||
layout(binding = 4) uniform sampler2D textureUnitPS4;
|
||||
layout(binding = 5) uniform sampler2D textureUnitPS5;
|
||||
layout(location = 0) in vec4 passParameterSem0;
|
||||
layout(location = 1) in vec4 passParameterSem3;
|
||||
layout(location = 2) in vec4 passParameterSem4;
|
||||
layout(location = 3) in vec4 passParameterSem7;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
layout(location = 1) out vec4 passPixelColor1;
|
||||
layout(location = 3) out vec4 passPixelColor3;
|
||||
layout(location = 5) out vec4 passPixelColor5;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R3i = ivec4(0);
|
||||
ivec4 R4i = ivec4(0);
|
||||
ivec4 R5i = ivec4(0);
|
||||
ivec4 R6i = ivec4(0);
|
||||
ivec4 R7i = ivec4(0);
|
||||
ivec4 R122i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R125i = ivec4(0);
|
||||
ivec4 R126i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0i = floatBitsToInt(passParameterSem0);
|
||||
R1i = floatBitsToInt(passParameterSem3);
|
||||
R2i = floatBitsToInt(passParameterSem4);
|
||||
R3i = floatBitsToInt(passParameterSem7);
|
||||
R4i.xy = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R0i.xy)).xy);
|
||||
R6i.xy = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R0i.xy)).xy);
|
||||
R5i.xyz = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).xyz);
|
||||
R7i.xyz = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R0i.zw)).xyz);
|
||||
R0i.xyz = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R0i.xy)).xyz);
|
||||
// 0
|
||||
R126i.x = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(0x40008102) + intBitsToFloat(0xbf810204)));
|
||||
PV0i.x = R126i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R2i.z)));
|
||||
PV0i.z = floatBitsToInt(fract(intBitsToFloat(R3i.y)));
|
||||
PV0i.w = floatBitsToInt(fract(intBitsToFloat(R3i.x)));
|
||||
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R2i.x)));
|
||||
PS0i = R126i.y;
|
||||
// 1
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + -(0.5));
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.w) + -(0.5));
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R2i.y)));
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(0x40008102) + intBitsToFloat(0xbf810204)));
|
||||
PV1i.w = R127i.w;
|
||||
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
|
||||
// 2
|
||||
R127i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R2i.y)),intBitsToFloat(R1i.z)) + intBitsToFloat(R127i.y)));
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R2i.z)),intBitsToFloat(R1i.x)) + intBitsToFloat(R126i.y)));
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(PV1i.x)) + 1.0));
|
||||
R123i.z = clampFI32(R123i.z);
|
||||
PV0i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.y)),intBitsToFloat(PV1i.y)) + 1.0));
|
||||
R123i.w = clampFI32(R123i.w);
|
||||
PV0i.w = R123i.w;
|
||||
R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(PV1i.w)) + intBitsToFloat(PS1i)));
|
||||
R122i.x = clampFI32(R122i.x);
|
||||
PS0i = R122i.x;
|
||||
// 3
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(R127i.w)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.z)));
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(R6i.y) * intBitsToFloat(0x437f0000));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R2i.x)),intBitsToFloat(R1i.y)) + intBitsToFloat(R127i.z)));
|
||||
PV1i.w = R123i.w;
|
||||
R127i.w = floatBitsToInt(-(intBitsToFloat(PS0i)) + 1.0);
|
||||
PS1i = R127i.w;
|
||||
// 4
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.y)) + intBitsToFloat(R6i.y)));
|
||||
R123i.x = clampFI32(R123i.x);
|
||||
PV0i.x = R123i.x;
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.x)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV1i.x)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV1i.x)));
|
||||
R127i.x = int(intBitsToFloat(PV1i.z));
|
||||
PS0i = R127i.x;
|
||||
// 5
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.z)));
|
||||
PV1i.x = R123i.x;
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(PV0i.x)));
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.w)));
|
||||
PV1i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.y)));
|
||||
PV1i.w = R123i.w;
|
||||
PS1i = floatBitsToInt(sqrt(intBitsToFloat(R127i.w)));
|
||||
// 6
|
||||
R125i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(PS1i)) + intBitsToFloat(PV1i.x)));
|
||||
R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PS1i)) + intBitsToFloat(PV1i.z)));
|
||||
R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(PS1i)) + intBitsToFloat(PV1i.w)));
|
||||
PV0i.w = R127i.x & 0x000000e0;
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x427f0000));
|
||||
PS0i = R127i.y;
|
||||
// 7
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(Color.g, intBitsToFloat(R5i.y)));
|
||||
R126i.y = floatBitsToInt(mul_nonIEEE(Color.b, intBitsToFloat(R5i.z)));
|
||||
R127i.z = PV0i.w >> 0x00000003;
|
||||
R127i.w = floatBitsToInt(mul_nonIEEE(Color.r, intBitsToFloat(R5i.x)));
|
||||
R126i.w = ((intBitsToFloat(R6i.y) > 0.5)?int(0xFFFFFFFF):int(0x0));
|
||||
PS1i = R126i.w;
|
||||
// 8
|
||||
backupReg0i = R127i.y;
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(R125i.y),intBitsToFloat(R125i.z),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(R125i.y),intBitsToFloat(R125i.z),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R127i.y = tempi.x;
|
||||
R126i.x = floatBitsToInt(floor(intBitsToFloat(backupReg0i)));
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(R126i.x) * 4.0);
|
||||
PS0i = R126i.x;
|
||||
// 9
|
||||
backupReg0i = R126i.y;
|
||||
backupReg1i = R127i.z;
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.x), intBitsToFloat(R127i.w)));
|
||||
R126i.y = ((R126i.w == 0)?(0x3d008081):(0x3d20a0a1));
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), intBitsToFloat(backupReg0i)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.y), intBitsToFloat(R127i.x)));
|
||||
PS1i = floatBitsToInt(float(backupReg1i));
|
||||
// 10
|
||||
backupReg0i = R126i.x;
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(PS1i) + intBitsToFloat(0x42820000));
|
||||
R7i.y = floatBitsToInt(mul_nonIEEE(Light, intBitsToFloat(PV1i.w)));
|
||||
R126i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + 2.0);
|
||||
PV0i.w = uf_remappedPS[2].z;
|
||||
R7i.x = floatBitsToInt(mul_nonIEEE(Light, intBitsToFloat(PV1i.x)));
|
||||
PS0i = R7i.x;
|
||||
// 11
|
||||
R6i.x = R126i.y;
|
||||
R6i.y = PV0i.w;
|
||||
R7i.z = floatBitsToInt(mul_nonIEEE(Light, intBitsToFloat(R127i.z)));
|
||||
R6i.w = floatBitsToInt(1.0);
|
||||
R7i.w = 0x3f800000;
|
||||
PS1i = R7i.w;
|
||||
// 12
|
||||
R5i.w = floatBitsToInt(intBitsToFloat(R126i.z) * intBitsToFloat(0x3b808081));
|
||||
R0i.w = floatBitsToInt(intBitsToFloat(R126i.x) * intBitsToFloat(0x3b808081));
|
||||
PS0i = R0i.w;
|
||||
// 13
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(R127i.y));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
PS1i = floatBitsToInt(intBitsToFloat(PS1i) / 2.0);
|
||||
// 14
|
||||
R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.x),intBitsToFloat(PS1i)) + 0.5));
|
||||
R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.y),intBitsToFloat(PS1i)) + 0.5));
|
||||
R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(PS1i)) + 0.5));
|
||||
// 15
|
||||
R4i.xyz = ivec3(R7i.x,R7i.y,R7i.z);
|
||||
R4i.w = R7i.w;
|
||||
// 16
|
||||
R3i.xyz = ivec3(R5i.x,R5i.y,R5i.z);
|
||||
R3i.w = R5i.w;
|
||||
// 17
|
||||
R2i.xyz = ivec3(R0i.x,R0i.y,R0i.z);
|
||||
R2i.w = R0i.w;
|
||||
// 18
|
||||
R1i.xyz = ivec3(R6i.x,R6i.y,R6i.z);
|
||||
R1i.w = R6i.w;
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w));
|
||||
passPixelColor1 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w));
|
||||
passPixelColor3 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w));
|
||||
passPixelColor5 = vec4(intBitsToFloat(R4i.x), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), intBitsToFloat(R4i.w));
|
||||
}
|
@ -0,0 +1,959 @@
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
#extension GL_ARB_separate_shader_objects : enable
|
||||
|
||||
const vec3 Color = vec3($R,$G,$B);
|
||||
const float Light = $L;
|
||||
|
||||
// Ancient weapons when teleporting
|
||||
|
||||
// shader b1b149918fac0b8d
|
||||
uniform ivec4 uf_remappedPS[10];
|
||||
uniform vec2 uf_fragCoordScale;
|
||||
layout(binding = 1) uniform sampler3D textureUnitPS1;
|
||||
layout(binding = 2) uniform sampler2DArray textureUnitPS2;
|
||||
layout(binding = 3) uniform sampler2D textureUnitPS3;
|
||||
layout(binding = 4) uniform sampler2D textureUnitPS4;
|
||||
layout(binding = 5) uniform sampler2D textureUnitPS5;
|
||||
layout(binding = 6) uniform sampler2D textureUnitPS6;
|
||||
layout(binding = 7) uniform sampler2D textureUnitPS7;
|
||||
layout(location = 0) in vec4 passParameterSem0;
|
||||
layout(location = 1) in vec4 passParameterSem2;
|
||||
layout(location = 2) in vec4 passParameterSem8;
|
||||
layout(location = 3) in vec4 passParameterSem4;
|
||||
layout(location = 4) in vec4 passParameterSem5;
|
||||
layout(location = 5) in vec4 passParameterSem7;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
layout(location = 1) out vec4 passPixelColor1;
|
||||
layout(location = 3) out vec4 passPixelColor3;
|
||||
layout(location = 5) out vec4 passPixelColor5;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R3i = ivec4(0);
|
||||
ivec4 R4i = ivec4(0);
|
||||
ivec4 R5i = ivec4(0);
|
||||
ivec4 R6i = ivec4(0);
|
||||
ivec4 R7i = ivec4(0);
|
||||
ivec4 R8i = ivec4(0);
|
||||
ivec4 R9i = ivec4(0);
|
||||
ivec4 R10i = ivec4(0);
|
||||
ivec4 R122i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R124i = ivec4(0);
|
||||
ivec4 R125i = ivec4(0);
|
||||
ivec4 R126i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
bool activeMaskStack[2];
|
||||
bool activeMaskStackC[3];
|
||||
activeMaskStack[0] = false;
|
||||
activeMaskStackC[0] = false;
|
||||
activeMaskStackC[1] = false;
|
||||
activeMaskStack[0] = true;
|
||||
activeMaskStackC[0] = true;
|
||||
activeMaskStackC[1] = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0i = floatBitsToInt(passParameterSem0);
|
||||
R1i = floatBitsToInt(passParameterSem2);
|
||||
R2i = floatBitsToInt(passParameterSem8);
|
||||
R3i = floatBitsToInt(passParameterSem4);
|
||||
R4i = floatBitsToInt(passParameterSem5);
|
||||
R5i = floatBitsToInt(passParameterSem7);
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
R6i.xy = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R0i.xy)).xy);
|
||||
R7i.xyz = floatBitsToInt(texture(textureUnitPS6, intBitsToFloat(R0i.xy)).xyz);
|
||||
R9i.xy = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).xy);
|
||||
R8i.xyz = floatBitsToInt(texture(textureUnitPS7, intBitsToFloat(R0i.zw)).xyz);
|
||||
R10i.xyz = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R0i.xy)).xyz);
|
||||
}
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
activeMaskStack[1] = activeMaskStack[0];
|
||||
activeMaskStackC[2] = activeMaskStackC[1];
|
||||
// 0
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(R4i.y)));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(R4i.z)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(R4i.x)));
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(R6i.x) * intBitsToFloat(0x40008102) + intBitsToFloat(0xbf810204)));
|
||||
PV0i.w = R127i.w;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(R6i.y) * intBitsToFloat(0x40008102) + intBitsToFloat(0xbf810204)));
|
||||
PS0i = R127i.y;
|
||||
// 1
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R4i.x)),intBitsToFloat(R3i.y)) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R4i.z)),intBitsToFloat(R3i.x)) + intBitsToFloat(PV0i.z)));
|
||||
PV1i.y = R123i.y;
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.w)));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R4i.y)),intBitsToFloat(R3i.z)) + intBitsToFloat(PV0i.y)));
|
||||
PV1i.w = R123i.w;
|
||||
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), intBitsToFloat(PS0i)));
|
||||
// 2
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(R127i.y)) + intBitsToFloat(PV1i.z)));
|
||||
R123i.x = clampFI32(R123i.x);
|
||||
PV0i.x = R123i.x;
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PS1i)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PS1i)));
|
||||
R126i.w = floatBitsToInt(fract(intBitsToFloat(R2i.x)));
|
||||
PS0i = R126i.w;
|
||||
// 3
|
||||
R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.y),intBitsToFloat(R127i.w)) + intBitsToFloat(PV0i.w)));
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.z),intBitsToFloat(R127i.w)) + intBitsToFloat(PV0i.z)));
|
||||
R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(R127i.w)) + intBitsToFloat(PV0i.y)));
|
||||
PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0);
|
||||
R126i.x = floatBitsToInt(fract(intBitsToFloat(R2i.y)));
|
||||
PS1i = R126i.x;
|
||||
// 4
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.w)));
|
||||
// 5
|
||||
backupReg0i = R127i.x;
|
||||
R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),intBitsToFloat(PS0i)) + intBitsToFloat(R127i.z)));
|
||||
PV1i.x = R127i.x;
|
||||
R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.y),intBitsToFloat(PS0i)) + intBitsToFloat(backupReg0i)));
|
||||
PV1i.y = R125i.y;
|
||||
R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),intBitsToFloat(PS0i)) + intBitsToFloat(R127i.y)));
|
||||
PV1i.z = R126i.z;
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(R126i.w) + -(0.5));
|
||||
R126i.w = floatBitsToInt(sqrt(intBitsToFloat(PV0i.x)));
|
||||
PS1i = R126i.w;
|
||||
// 6
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R126i.y = tempi.x;
|
||||
PS0i = floatBitsToInt(intBitsToFloat(R126i.x) + -(0.5));
|
||||
// 7
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PS0i)),intBitsToFloat(PS0i)) + 1.0));
|
||||
R123i.x = clampFI32(R123i.x);
|
||||
PV1i.x = R123i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(Color.g, intBitsToFloat(R7i.y)));
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(Color.r, intBitsToFloat(R7i.x)));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(R127i.w)) + 1.0));
|
||||
R123i.w = clampFI32(R123i.w);
|
||||
PV1i.w = R123i.w;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(R126i.w));
|
||||
// 8
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PS1i)));
|
||||
R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(PS1i)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.x)));
|
||||
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PS1i)));
|
||||
PS0i = floatBitsToInt(mul_nonIEEE(Color.b, intBitsToFloat(R7i.z)));
|
||||
// 9
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(PS0i)));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.z)) + intBitsToFloat(R9i.y)));
|
||||
R123i.y = clampFI32(R123i.y);
|
||||
PV1i.y = R123i.y;
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.y), intBitsToFloat(R127i.y)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.x), intBitsToFloat(R127i.z)));
|
||||
R1i.w = 0x3f800000;
|
||||
PS1i = R1i.w;
|
||||
// 10
|
||||
R4i.x = floatBitsToInt(mul_nonIEEE(Light, intBitsToFloat(PV1i.w)));
|
||||
R4i.y = floatBitsToInt(mul_nonIEEE(Light, intBitsToFloat(PV1i.z)));
|
||||
R4i.z = floatBitsToInt(mul_nonIEEE(Light, intBitsToFloat(PV1i.x)));
|
||||
R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(PV1i.y)));
|
||||
R4i.w = 0;
|
||||
PS0i = R4i.w;
|
||||
// 11
|
||||
R2i.x = floatBitsToInt(fract(intBitsToFloat(uf_remappedPS[2].w)));
|
||||
R5i.w = R9i.y;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(R126i.y));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 12
|
||||
R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS1i)));
|
||||
PV0i.x = R5i.x;
|
||||
R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PS1i)));
|
||||
PV0i.y = R5i.y;
|
||||
R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PS1i)));
|
||||
PV0i.z = R3i.z;
|
||||
// 13
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R126i.x),intBitsToFloat(R124i.y),intBitsToFloat(R127i.w),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R3i.y = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0);
|
||||
PS1i = R3i.y;
|
||||
// 14
|
||||
R3i.x = floatBitsToInt(intBitsToFloat(PV1i.x) + 1.0);
|
||||
R3i.x = clampFI32(R3i.x);
|
||||
// 15
|
||||
predResult = (intBitsToFloat(R2i.x) > 0.0);
|
||||
activeMaskStack[1] = predResult;
|
||||
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[1] = false;
|
||||
activeMaskStackC[2] = false;
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
R0i.z = floatBitsToInt(floor(intBitsToFloat(uf_remappedPS[2].w)));
|
||||
PV0i.z = R0i.z;
|
||||
// 1
|
||||
R0i.z = floatBitsToInt(roundEven(intBitsToFloat(PV0i.z)));
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
R0i.xyz = floatBitsToInt(texture(textureUnitPS2, vec3(intBitsToFloat(R0i.x),intBitsToFloat(R0i.y),intBitsToFloat(R0i.z))).xyz);
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
backupReg0i = R0i.x;
|
||||
PV0i.x = floatBitsToInt(-(intBitsToFloat(R10i.y)) + intBitsToFloat(R0i.y));
|
||||
PV0i.y = floatBitsToInt(-(intBitsToFloat(R10i.x)) + intBitsToFloat(backupReg0i));
|
||||
PV0i.w = floatBitsToInt(-(intBitsToFloat(R10i.z)) + intBitsToFloat(R0i.z));
|
||||
// 1
|
||||
backupReg0i = R10i.x;
|
||||
backupReg1i = R10i.y;
|
||||
backupReg2i = R10i.z;
|
||||
R10i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R2i.x)) + intBitsToFloat(backupReg0i)));
|
||||
R10i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R2i.x)) + intBitsToFloat(backupReg1i)));
|
||||
R10i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R2i.x)) + intBitsToFloat(backupReg2i)));
|
||||
// 2
|
||||
R5i.w = R4i.w;
|
||||
}
|
||||
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
activeMaskStack[1] = activeMaskStack[0];
|
||||
activeMaskStackC[2] = activeMaskStackC[1];
|
||||
// 0
|
||||
R5i.z = ((intBitsToFloat(uf_remappedPS[3].w) > 0.0)?int(0xFFFFFFFF):int(0x0));
|
||||
// 1
|
||||
predResult = (R5i.z != 0);
|
||||
activeMaskStack[1] = predResult;
|
||||
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[1] = false;
|
||||
activeMaskStackC[2] = false;
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
R0i.x = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(0x3e99999a));
|
||||
R0i.y = floatBitsToInt(intBitsToFloat(R1i.y) * intBitsToFloat(0x3e99999a));
|
||||
R0i.z = floatBitsToInt(intBitsToFloat(R1i.z) * intBitsToFloat(0x3e99999a));
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
R0i.w = floatBitsToInt(texture(textureUnitPS1, vec3(intBitsToFloat(R0i.x),intBitsToFloat(R0i.y),intBitsToFloat(R0i.z))).x);
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
backupReg0i = R0i.w;
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(R10i.z) * intBitsToFloat(0x3dea4a8c));
|
||||
PV0i.w = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + 1.0);
|
||||
tempResultf = max(0.0, intBitsToFloat(R3i.x));
|
||||
tempResultf = log2(tempResultf);
|
||||
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
|
||||
R126i.z = floatBitsToInt(tempResultf);
|
||||
PS0i = R126i.z;
|
||||
// 1
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(R10i.y),intBitsToFloat(PV0i.x),-0.0),vec4(intBitsToFloat(0x3e99096c),intBitsToFloat(0x3f162b6b),1.0,0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R127i.z = tempi.x;
|
||||
tempResultf = max(0.0, intBitsToFloat(PV0i.w));
|
||||
tempResultf = log2(tempResultf);
|
||||
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 2
|
||||
R127i.x = floatBitsToInt((0.5 * intBitsToFloat(PV1i.x) + intBitsToFloat(0x3dcccccd)));
|
||||
PV0i.x = R127i.x;
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(0x3fa66666));
|
||||
R125i.z = floatBitsToInt((intBitsToFloat(0x3f19999a) * intBitsToFloat(PV1i.x) + intBitsToFloat(0x3e4ccccd)));
|
||||
// 3
|
||||
backupReg0i = R127i.z;
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(R126i.z) * intBitsToFloat(0x40200000));
|
||||
R127i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(0x3e23d70a));
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(0x3f266666) * intBitsToFloat(backupReg0i) + intBitsToFloat(0x3eb33333)));
|
||||
PV1i.w = R127i.w;
|
||||
PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.y)));
|
||||
// 4
|
||||
PV0i.x = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 0.25);
|
||||
PV0i.y = floatBitsToInt(-(intBitsToFloat(R125i.z)) + intBitsToFloat(0x3e851eb8));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(0x3e4ccccd));
|
||||
PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.y)));
|
||||
PS0i = floatBitsToInt(intBitsToFloat(PS0i) / 2.0);
|
||||
// 5
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(PS0i) + intBitsToFloat(PV0i.w));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(R127i.w)));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.w)) + intBitsToFloat(R125i.z)));
|
||||
PV1i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R127i.x)));
|
||||
PV1i.w = R123i.w;
|
||||
R6i.w = 0x3e99999a;
|
||||
PS1i = R6i.w;
|
||||
// 6
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.x));
|
||||
R127i.y = clampFI32(R127i.y);
|
||||
PV0i.y = R127i.y;
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(PV1i.x));
|
||||
PV0i.z = clampFI32(PV0i.z);
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(PV1i.x));
|
||||
PV0i.w = clampFI32(PV0i.w);
|
||||
// 7
|
||||
PV1i.x = floatBitsToInt(-(intBitsToFloat(R10i.x)) + intBitsToFloat(PV0i.w));
|
||||
PV1i.y = floatBitsToInt(-(intBitsToFloat(R4i.x)) + intBitsToFloat(PV0i.w));
|
||||
PV1i.z = floatBitsToInt(-(intBitsToFloat(R10i.z)) + intBitsToFloat(PV0i.y));
|
||||
PV1i.w = floatBitsToInt(-(intBitsToFloat(R10i.y)) + intBitsToFloat(PV0i.z));
|
||||
R127i.x = floatBitsToInt(-(intBitsToFloat(R4i.y)) + intBitsToFloat(PV0i.z));
|
||||
PS1i = R127i.x;
|
||||
// 8
|
||||
backupReg0i = R10i.x;
|
||||
backupReg1i = R10i.y;
|
||||
backupReg2i = R10i.z;
|
||||
backupReg3i = R4i.x;
|
||||
R10i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(uf_remappedPS[3].w)) + intBitsToFloat(backupReg0i)));
|
||||
R10i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(uf_remappedPS[3].w)) + intBitsToFloat(backupReg1i)));
|
||||
R10i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(uf_remappedPS[3].w)) + intBitsToFloat(backupReg2i)));
|
||||
PV0i.w = floatBitsToInt(-(intBitsToFloat(R4i.z)) + intBitsToFloat(R127i.y));
|
||||
R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(uf_remappedPS[3].w)) + intBitsToFloat(backupReg3i)));
|
||||
PS0i = R4i.x;
|
||||
// 9
|
||||
backupReg0i = R4i.y;
|
||||
backupReg1i = R4i.z;
|
||||
R4i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(uf_remappedPS[3].w)) + intBitsToFloat(backupReg0i)));
|
||||
R4i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(uf_remappedPS[3].w)) + intBitsToFloat(backupReg1i)));
|
||||
// 10
|
||||
R3i.w = R1i.w;
|
||||
// 11
|
||||
R5i.w = R1i.w;
|
||||
// 12
|
||||
R4i.w = R1i.w;
|
||||
}
|
||||
activeMaskStack[1] = activeMaskStack[1] == false;
|
||||
activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true;
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
R6i.w = R4i.w;
|
||||
}
|
||||
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
activeMaskStack[1] = activeMaskStack[0];
|
||||
activeMaskStackC[2] = activeMaskStackC[1];
|
||||
// 0
|
||||
predResult = (intBitsToFloat(uf_remappedPS[3].x) > 0.0);
|
||||
activeMaskStack[1] = predResult;
|
||||
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[1] = false;
|
||||
activeMaskStackC[2] = false;
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[3].y));
|
||||
// 1
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS0i)));
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PS0i)));
|
||||
PV1i.y = R127i.y;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PS0i)));
|
||||
// 2
|
||||
R0i.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x40666666));
|
||||
R0i.y = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x40666666));
|
||||
R0i.z = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x40666666));
|
||||
R2i.w = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x3f3851ec));
|
||||
R2i.y = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3f3851ec));
|
||||
PS0i = R2i.y;
|
||||
// 3
|
||||
R2i.z = floatBitsToInt(intBitsToFloat(R127i.y) * intBitsToFloat(0x3f3851ec));
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
R0i.z = floatBitsToInt(texture(textureUnitPS1, vec3(intBitsToFloat(R0i.x),intBitsToFloat(R0i.y),intBitsToFloat(R0i.z))).x);
|
||||
R2i.y = floatBitsToInt(texture(textureUnitPS1, vec3(intBitsToFloat(R2i.w),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z))).x);
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
backupReg0i = R0i.z;
|
||||
PV0i.z = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + intBitsToFloat(R2i.y));
|
||||
// 1
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(PV0i.z) * intBitsToFloat(0x3f333333) + intBitsToFloat(R0i.z)));
|
||||
PV1i.y = R123i.y;
|
||||
// 2
|
||||
PV0i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[3].x)) + intBitsToFloat(PV1i.y));
|
||||
// 3
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(0x41a00000));
|
||||
R127i.w = clampFI32(R127i.w);
|
||||
PV1i.w = R127i.w;
|
||||
// 4
|
||||
backupReg0i = R10i.x;
|
||||
backupReg1i = R10i.y;
|
||||
backupReg2i = R10i.z;
|
||||
backupReg3i = R4i.x;
|
||||
R10i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.w)));
|
||||
R10i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PV1i.w)));
|
||||
R10i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PV1i.w)));
|
||||
R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg3i), intBitsToFloat(PV1i.w)));
|
||||
PS0i = R4i.x;
|
||||
// 5
|
||||
backupReg0i = R4i.y;
|
||||
backupReg1i = R4i.z;
|
||||
R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R127i.w)));
|
||||
R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(R127i.w)));
|
||||
}
|
||||
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
activeMaskStack[1] = activeMaskStack[0];
|
||||
activeMaskStackC[2] = activeMaskStackC[1];
|
||||
// 0
|
||||
R0i.y = floatBitsToInt(intBitsToFloat(uf_remappedPS[4].x) * intBitsToFloat(0xbd088889));
|
||||
// 1
|
||||
R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(uf_remappedPS[6].x)));
|
||||
// 2
|
||||
predResult = (intBitsToFloat(uf_remappedPS[7].w) != 0.0);
|
||||
activeMaskStack[1] = predResult;
|
||||
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[1] = false;
|
||||
activeMaskStackC[2] = false;
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
backupReg0i = R0i.x;
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(0x3e22f983));
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x40e66666));
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(R1i.y) * intBitsToFloat(0x3e22f983));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(R1i.z) * intBitsToFloat(0x3e22f983));
|
||||
PS0i = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(R3i.z));
|
||||
// 1
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(PV0i.y)) + 0.5));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.y)) + 0.5));
|
||||
PV1i.y = R123i.y;
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(PS0i));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y)) + 0.5));
|
||||
PV1i.w = R123i.w;
|
||||
PS1i = floatBitsToInt(max(intBitsToFloat(uf_remappedPS[7].w), -(intBitsToFloat(uf_remappedPS[7].w))));
|
||||
// 2
|
||||
PV0i.x = floatBitsToInt(fract(intBitsToFloat(PV1i.y)));
|
||||
PV0i.y = floatBitsToInt(fract(intBitsToFloat(PV1i.x)));
|
||||
PV0i.z = floatBitsToInt(fract(intBitsToFloat(PV1i.w)));
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3e99999a));
|
||||
R125i.w = floatBitsToInt(sqrt(intBitsToFloat(PS1i)));
|
||||
PS0i = R125i.w;
|
||||
// 3
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(0x40c90fdb) + intBitsToFloat(0xc0490fdb)));
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(PV0i.z) * intBitsToFloat(0x40c90fdb) + intBitsToFloat(0xc0490fdb)));
|
||||
R126i.z = R3i.y;
|
||||
R126i.z = clampFI32(R126i.z);
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(0x40c90fdb) + intBitsToFloat(0xc0490fdb)));
|
||||
PV1i.w = R123i.w;
|
||||
R124i.w = floatBitsToInt((intBitsToFloat(0xc3020000) * intBitsToFloat(PS0i) + intBitsToFloat(0x43200000)));
|
||||
PS1i = R124i.w;
|
||||
// 4
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z),-0.0),vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R3i.z),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
PS0i = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3e22f983));
|
||||
// 5
|
||||
backupReg0i = R0i.x;
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(R127i.y) * intBitsToFloat(0x3e22f983));
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(0x3e22f983));
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV0i.x)));
|
||||
R0i.w = floatBitsToInt((intBitsToFloat(0xc31a0000) * intBitsToFloat(R125i.w) + intBitsToFloat(0x43200000)));
|
||||
R126i.y = floatBitsToInt(sin((intBitsToFloat(PS0i))/0.1591549367));
|
||||
PS1i = R126i.y;
|
||||
// 6
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(R10i.y),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(R10i.x),intBitsToFloat(R10i.y),intBitsToFloat(R10i.z),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R126i.w = tempi.x;
|
||||
PS0i = floatBitsToInt(sin((intBitsToFloat(PV1i.x))/0.1591549367));
|
||||
// 7
|
||||
backupReg0i = R127i.y;
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.x),intBitsToFloat(R127i.w)) + intBitsToFloat(R127i.z)));
|
||||
PV1i.x = R123i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(0xc2080000) * intBitsToFloat(R125i.w) + intBitsToFloat(0x42200000)));
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(R126i.y) + intBitsToFloat(PS0i));
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(0xbfe66666) * intBitsToFloat(R125i.w) + intBitsToFloat(0x40333333)));
|
||||
PS1i = floatBitsToInt(sin((intBitsToFloat(backupReg0i))/0.1591549367));
|
||||
// 8
|
||||
R125i.x = floatBitsToInt((intBitsToFloat(0xbd8f5c29) * intBitsToFloat(R125i.w) + intBitsToFloat(0x3d8f5c29)));
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(PS1i) + intBitsToFloat(PV1i.z));
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(R126i.w));
|
||||
R126i.w = floatBitsToInt((intBitsToFloat(0xc0333333) * intBitsToFloat(R125i.w) + intBitsToFloat(0x40333333)));
|
||||
tempResultf = max(0.0, intBitsToFloat(R126i.z));
|
||||
tempResultf = log2(tempResultf);
|
||||
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
|
||||
R127i.x = floatBitsToInt(tempResultf);
|
||||
PS0i = R127i.x;
|
||||
// 9
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(PV0i.y) * 0.25 + intBitsToFloat(PV0i.z)));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R125i.w) * intBitsToFloat(0x3e4ccccd) + intBitsToFloat(0x3e4ccccd)));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(0x3d4cccce) * intBitsToFloat(R125i.w) + intBitsToFloat(0x3dcccccd)));
|
||||
PV1i.z = R123i.z;
|
||||
PV1i.w = ((0.0 > intBitsToFloat(uf_remappedPS[7].w))?int(0xFFFFFFFF):int(0x0));
|
||||
R126i.x = ((intBitsToFloat(uf_remappedPS[7].w) == 0.0)?int(0xFFFFFFFF):int(0x0));
|
||||
PS1i = R126i.x;
|
||||
// 10
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(0x41000000));
|
||||
R123i.y = ((PV1i.w == 0)?(PV1i.y):(PV1i.z));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(0x3f400000) + intBitsToFloat(R0i.y)));
|
||||
PV0i.z = R123i.z;
|
||||
PV0i.w = PV1i.x;
|
||||
PV0i.w = clampFI32(PV0i.w);
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(0xc3480000) * intBitsToFloat(R125i.w) + intBitsToFloat(0x43960000)));
|
||||
PS0i = R127i.z;
|
||||
// 11
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(0xc36b0000) * intBitsToFloat(R125i.w) + intBitsToFloat(0x437f0000)));
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(0xbeb33333) + intBitsToFloat(PV0i.z)));
|
||||
PV1i.y = R123i.y;
|
||||
R1i.w = ((R126i.x == 0)?(PV0i.y):(0));
|
||||
R125i.z = floatBitsToInt(exp2(intBitsToFloat(PV0i.x)));
|
||||
PS1i = R125i.z;
|
||||
// 12
|
||||
PV0i.x = floatBitsToInt(fract(intBitsToFloat(PV1i.y)));
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 2.0);
|
||||
R125i.y = floatBitsToInt((intBitsToFloat(0x41600000) * intBitsToFloat(R125i.w) + intBitsToFloat(0x40c00000)));
|
||||
// 13
|
||||
PV1i.z = PV0i.x;
|
||||
PV1i.z = clampFI32(PV1i.z);
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + -(1.0));
|
||||
PV1i.w = clampFI32(PV1i.w);
|
||||
// 14
|
||||
PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + intBitsToFloat(PV1i.z));
|
||||
// 15
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y)));
|
||||
PV1i.x = R126i.x;
|
||||
R125i.w = PV0i.y;
|
||||
R125i.w = floatBitsToInt(intBitsToFloat(R125i.w) * 2.0);
|
||||
// 16
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(0x40400000) * intBitsToFloat(PV1i.x));
|
||||
// 17
|
||||
R126i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.z)));
|
||||
PV1i.y = R126i.y;
|
||||
// 18
|
||||
tempResultf = max(0.0, intBitsToFloat(PV1i.y));
|
||||
tempResultf = log2(tempResultf);
|
||||
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 19
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(0x43480000));
|
||||
// 20
|
||||
R126i.z = floatBitsToInt(exp2(intBitsToFloat(PV1i.w)));
|
||||
PS0i = R126i.z;
|
||||
// 21
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.w),intBitsToFloat(PS0i)) + intBitsToFloat(R127i.w)));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(PS0i)) + intBitsToFloat(R125i.x)));
|
||||
PV1i.w = R123i.w;
|
||||
// 22
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.w),intBitsToFloat(R126i.z)) + intBitsToFloat(R126i.w)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(0x3ecccccd) + intBitsToFloat(PV1i.w)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(0x3ecccccd) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.z = R123i.z;
|
||||
// 23
|
||||
R125i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.y),intBitsToFloat(R125i.z)) + intBitsToFloat(PV0i.y)));
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(0x3ecccccd) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R125i.z)) + intBitsToFloat(PV0i.z)));
|
||||
PV1i.w = R123i.w;
|
||||
// 24
|
||||
R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R1i.w)));
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(R125i.z)) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.z = R123i.z;
|
||||
// 25
|
||||
R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R1i.w)));
|
||||
R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R1i.w)));
|
||||
}
|
||||
activeMaskStack[1] = activeMaskStack[1] == false;
|
||||
activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true;
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
R2i.xyz = ivec3(0,0,0);
|
||||
R1i.w = 0;
|
||||
}
|
||||
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
activeMaskStack[1] = activeMaskStack[0];
|
||||
activeMaskStackC[2] = activeMaskStackC[1];
|
||||
// 0
|
||||
predResult = (intBitsToFloat(uf_remappedPS[2].x) > 0.0);
|
||||
activeMaskStack[1] = predResult;
|
||||
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[1] = false;
|
||||
activeMaskStackC[2] = false;
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
backupReg0i = R1i.w;
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(0x40490fdb));
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 2.0);
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(R3i.z) + -(intBitsToFloat(R10i.y)));
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(R1i.y) * intBitsToFloat(0x40600000));
|
||||
R1i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].x) * intBitsToFloat(0x3f4ccccd) + intBitsToFloat(backupReg0i)));
|
||||
PS0i = R1i.w;
|
||||
// 1
|
||||
R127i.x = R3i.y;
|
||||
R127i.x = clampFI32(R127i.x);
|
||||
PV1i.x = R127i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R5i.y) * 0.5 + intBitsToFloat(PV0i.z)));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(0x3e22f983) + 0.5));
|
||||
PV1i.z = R123i.z;
|
||||
// 2
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.x),intBitsToFloat(R127i.w)) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.x = R123i.x;
|
||||
PV0i.y = floatBitsToInt(fract(intBitsToFloat(PV1i.z)));
|
||||
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.x)));
|
||||
PV0i.w = R127i.w;
|
||||
// 3
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(0x40c90fdb) + intBitsToFloat(0xc0490fdb)));
|
||||
PV1i.x = R123i.x;
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV0i.w)));
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(PV0i.x));
|
||||
// 4
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R127i.w)));
|
||||
PV0i.z = floatBitsToInt(fract(intBitsToFloat(PV1i.w)));
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) * 2.0);
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x3e22f983));
|
||||
// 5
|
||||
PV1i.x = PV0i.z;
|
||||
PV1i.x = clampFI32(PV1i.x);
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + -(1.0));
|
||||
PV1i.y = clampFI32(PV1i.y);
|
||||
PS1i = floatBitsToInt(sin((intBitsToFloat(PV0i.w))/0.1591549367));
|
||||
// 6
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(PS1i) + 1.0);
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(PV0i.y) / 2.0);
|
||||
PV0i.w = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.x));
|
||||
// 7
|
||||
R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(PV0i.y)) + intBitsToFloat(R127i.y)));
|
||||
PV1i.x = R127i.x;
|
||||
R127i.y = PV0i.w;
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) * 2.0);
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.w)));
|
||||
PV1i.z = R127i.z;
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + 0.5);
|
||||
// 8
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(0x40400000) * intBitsToFloat(PV1i.z));
|
||||
R126i.y = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3df5c290));
|
||||
R126i.z = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3e8a3d71));
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3b449ba6));
|
||||
R126i.x = PV1i.x;
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(R126i.x) / 2.0);
|
||||
PS0i = R126i.x;
|
||||
// 9
|
||||
backupReg0i = R127i.x;
|
||||
backupReg0i = R127i.x;
|
||||
backupReg1i = R127i.z;
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x41100000));
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x40a00000));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.y)),intBitsToFloat(backupReg1i)) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.w = R123i.w;
|
||||
// 10
|
||||
tempResultf = max(0.0, intBitsToFloat(PV1i.w));
|
||||
tempResultf = log2(tempResultf);
|
||||
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 11
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(0x40c00000));
|
||||
// 12
|
||||
PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.y)));
|
||||
// 13
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(PS0i) * intBitsToFloat(0x3dcccccd) + intBitsToFloat(R127i.w)));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(PS0i) * intBitsToFloat(0x3f19999a) + intBitsToFloat(R126i.y)));
|
||||
PV1i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(PS0i) * intBitsToFloat(0x3fe66666) + intBitsToFloat(R126i.z)));
|
||||
PV1i.w = R123i.w;
|
||||
// 14
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(R127i.z));
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(R127i.x));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(R126i.x));
|
||||
// 15
|
||||
PV1i.x = floatBitsToInt(-(intBitsToFloat(R2i.z)) + intBitsToFloat(PV0i.w));
|
||||
PV1i.y = floatBitsToInt(-(intBitsToFloat(R2i.y)) + intBitsToFloat(PV0i.x));
|
||||
PV1i.z = floatBitsToInt(-(intBitsToFloat(R2i.x)) + intBitsToFloat(PV0i.y));
|
||||
// 16
|
||||
backupReg0i = R2i.x;
|
||||
backupReg1i = R2i.y;
|
||||
backupReg2i = R2i.z;
|
||||
R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(backupReg0i)));
|
||||
R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(backupReg1i)));
|
||||
R2i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(backupReg2i)));
|
||||
}
|
||||
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
activeMaskStack[1] = activeMaskStack[0];
|
||||
activeMaskStackC[2] = activeMaskStackC[1];
|
||||
// 0
|
||||
predResult = (intBitsToFloat(uf_remappedPS[2].y) > 0.0);
|
||||
activeMaskStack[1] = predResult;
|
||||
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[1] = false;
|
||||
activeMaskStackC[2] = false;
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(R3i.x)));
|
||||
R127i.z = floatBitsToInt(-(intBitsToFloat(R2i.x)));
|
||||
// 1
|
||||
PV1i.x = floatBitsToInt(-(intBitsToFloat(R2i.z)) + intBitsToFloat(PV0i.x));
|
||||
PV1i.y = floatBitsToInt(-(intBitsToFloat(R2i.y)) + intBitsToFloat(PV0i.x));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].y), intBitsToFloat(PV0i.x)));
|
||||
// 2
|
||||
backupReg0i = R2i.x;
|
||||
backupReg1i = R2i.y;
|
||||
backupReg2i = R2i.z;
|
||||
backupReg3i = R1i.w;
|
||||
R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg0i)));
|
||||
R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg1i)));
|
||||
R2i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg2i)));
|
||||
R1i.w = floatBitsToInt(intBitsToFloat(backupReg3i) + intBitsToFloat(PV1i.w));
|
||||
}
|
||||
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
activeMaskStack[1] = activeMaskStack[0];
|
||||
activeMaskStackC[2] = activeMaskStackC[1];
|
||||
// 0
|
||||
R127i.z = R1i.w;
|
||||
R127i.z = clampFI32(R127i.z);
|
||||
PV0i.z = R127i.z;
|
||||
// 1
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.y),-(intBitsToFloat(PV0i.z))) + intBitsToFloat(R4i.y)));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),-(intBitsToFloat(PV0i.z))) + intBitsToFloat(R4i.x)));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.z),-(intBitsToFloat(PV0i.z))) + intBitsToFloat(R4i.z)));
|
||||
PV1i.z = R123i.z;
|
||||
R127i.w = ((intBitsToFloat(PV0i.z) > 0.0)?int(0xFFFFFFFF):int(0x0));
|
||||
PV1i.w = R127i.w;
|
||||
R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.x),-(intBitsToFloat(PV0i.z))) + intBitsToFloat(R10i.x)));
|
||||
PS1i = R122i.x;
|
||||
// 2
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),intBitsToFloat(R127i.z)) + intBitsToFloat(PV1i.z)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(R127i.z)) + intBitsToFloat(PV1i.x)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.y),-(intBitsToFloat(R127i.z))) + intBitsToFloat(R10i.y)));
|
||||
PV0i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(R127i.z)) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.w = R123i.w;
|
||||
R125i.z = ((PV1i.w == 0)?(R10i.x):(PS1i));
|
||||
PS0i = R125i.z;
|
||||
// 3
|
||||
R127i.x = ((R127i.w == 0)?(R4i.x):(PV0i.w));
|
||||
PV1i.x = R127i.x;
|
||||
R127i.y = ((R127i.w == 0)?(R10i.y):(PV0i.z));
|
||||
R126i.z = ((R127i.w == 0)?(R4i.z):(PV0i.x));
|
||||
PV1i.z = R126i.z;
|
||||
R126i.w = ((R127i.w == 0)?(R4i.y):(PV0i.y));
|
||||
PV1i.w = R126i.w;
|
||||
R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),-(intBitsToFloat(R127i.z))) + intBitsToFloat(R10i.z)));
|
||||
PS1i = R122i.x;
|
||||
// 4
|
||||
PV0i.x = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(uf_remappedPS[8].x));
|
||||
R126i.y = ((R127i.w == 0)?(R10i.z):(PS1i));
|
||||
PV0i.z = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + intBitsToFloat(uf_remappedPS[8].y));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),-(intBitsToFloat(R127i.z))) + intBitsToFloat(R3i.w)));
|
||||
PV0i.w = R123i.w;
|
||||
PS0i = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(uf_remappedPS[8].z));
|
||||
// 5
|
||||
R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(uf_remappedPS[8].w)) + intBitsToFloat(R127i.x)));
|
||||
R4i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(uf_remappedPS[8].w)) + intBitsToFloat(R126i.w)));
|
||||
R0i.z = ((R127i.w == 0)?(R3i.w):(PV0i.w));
|
||||
PV1i.z = R0i.z;
|
||||
R4i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS0i),intBitsToFloat(uf_remappedPS[8].w)) + intBitsToFloat(R126i.z)));
|
||||
PS1i = R4i.z;
|
||||
// 6
|
||||
R6i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),-(intBitsToFloat(uf_remappedPS[8].w))) + intBitsToFloat(R125i.z)));
|
||||
R6i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),-(intBitsToFloat(uf_remappedPS[8].w))) + intBitsToFloat(R127i.y)));
|
||||
R6i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),-(intBitsToFloat(uf_remappedPS[8].w))) + intBitsToFloat(R126i.y)));
|
||||
PS0i = R6i.z;
|
||||
// 7
|
||||
predResult = (1.0 > intBitsToFloat(uf_remappedPS[5].w));
|
||||
activeMaskStack[1] = predResult;
|
||||
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[1] = false;
|
||||
activeMaskStackC[2] = false;
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
R0i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[5].w)) + 1.0);
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(uf_remappedPS[6].x)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(uf_remappedPS[6].x)));
|
||||
R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(uf_remappedPS[6].x)));
|
||||
PV0i.w = R1i.w;
|
||||
// 1
|
||||
R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(uf_remappedPS[9].z)));
|
||||
R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(uf_remappedPS[9].z)));
|
||||
R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[9].z)));
|
||||
R0i.w = PV0i.z;
|
||||
R0i.w = floatBitsToInt(intBitsToFloat(R0i.w) / 2.0);
|
||||
R2i.x = PV0i.y;
|
||||
R2i.x = floatBitsToInt(intBitsToFloat(R2i.x) / 2.0);
|
||||
PS1i = R2i.x;
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
R1i.x = floatBitsToInt(texture(textureUnitPS1, vec3(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z))).x);
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
backupReg0i = R0i.x;
|
||||
R0i.x = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(0xbe19999a));
|
||||
R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(uf_remappedPS[9].y)));
|
||||
R2i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].w),intBitsToFloat(R1i.x)) + intBitsToFloat(R0i.w)));
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
R0i.w = floatBitsToInt(texture(textureUnitPS1, vec3(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z))).x);
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
backupReg0i = R0i.w;
|
||||
R2i.z = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[5].w)) * intBitsToFloat(0x40200000) + intBitsToFloat(0x40200000)));
|
||||
R2i.z = clampFI32(R2i.z);
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(0x3f969696));
|
||||
PV0i.w = clampFI32(PV0i.w);
|
||||
tempResultf = max(0.0, intBitsToFloat(backupReg0i));
|
||||
tempResultf = log2(tempResultf);
|
||||
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 1
|
||||
if( (intBitsToFloat(PV0i.w) > intBitsToFloat(R0i.w))) discard;
|
||||
R0i.w = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(0x3fe66666));
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
R127i.z = floatBitsToInt(exp2(intBitsToFloat(R0i.w)));
|
||||
PS0i = R127i.z;
|
||||
// 1
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(0x40b1999a) * intBitsToFloat(PS0i) + intBitsToFloat(0x3ee66666)));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(0x3dccccce) * intBitsToFloat(PS0i) + intBitsToFloat(0x3e4ccccd)));
|
||||
PV1i.y = R123i.y;
|
||||
// 2
|
||||
backupReg0i = R4i.x;
|
||||
backupReg1i = R4i.y;
|
||||
R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),intBitsToFloat(PV1i.y)) + intBitsToFloat(backupReg0i)));
|
||||
R4i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg1i)));
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(0x41200000) * intBitsToFloat(R127i.z) + 4.0));
|
||||
PV0i.w = R123i.w;
|
||||
// 3
|
||||
backupReg0i = R4i.z;
|
||||
R4i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(backupReg0i)));
|
||||
}
|
||||
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
// 0
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.z),-(intBitsToFloat(uf_remappedPS[8].w))) + intBitsToFloat(R0i.z)));
|
||||
PV0i.x = R123i.x;
|
||||
PV0i.y = ((intBitsToFloat(R5i.w) > 0.5)?int(0xFFFFFFFF):int(0x0));
|
||||
PV0i.z = ((intBitsToFloat(R6i.w) > 0.0)?int(0xFFFFFFFF):int(0x0));
|
||||
R127i.w = uf_remappedPS[7].z;
|
||||
R1i.w = floatBitsToInt(1.0);
|
||||
PS0i = R1i.w;
|
||||
// 1
|
||||
R123i.x = ((PV0i.y == 0)?(0x3d008081):(0x3d20a0a1));
|
||||
PV1i.x = R123i.x;
|
||||
R127i.y = ((PV0i.z == 0)?(0):(0x3f800000));
|
||||
PV1i.y = R127i.y;
|
||||
R0i.z = floatBitsToInt((intBitsToFloat(R3i.z) * 0.5 + 0.5));
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(0x427f0000));
|
||||
R0i.x = floatBitsToInt((intBitsToFloat(R5i.x) * 0.5 + 0.5));
|
||||
PS1i = R0i.x;
|
||||
// 2
|
||||
PV0i.x = ((intBitsToFloat(PV1i.y) > 0.0)?int(0xFFFFFFFF):int(0x0));
|
||||
R0i.y = floatBitsToInt((intBitsToFloat(R5i.y) * 0.5 + 0.5));
|
||||
PV0i.z = floatBitsToInt(floor(intBitsToFloat(PV1i.w)));
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) * 4.0);
|
||||
R123i.w = ((R5i.z == 0)?(PV1i.x):(0x3d30b0b1));
|
||||
PV0i.w = R123i.w;
|
||||
R2i.w = 0x3f800000;
|
||||
PS0i = R2i.w;
|
||||
// 3
|
||||
R1i.x = PV0i.w;
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + 2.0);
|
||||
R123i.w = ((PV0i.x == 0)?(R5i.w):(R6i.w));
|
||||
PV1i.w = R123i.w;
|
||||
R1i.y = R127i.w;
|
||||
PS1i = R1i.y;
|
||||
// 4
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(R4i.w) + intBitsToFloat(PV1i.y));
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x437f0000));
|
||||
// 5
|
||||
R0i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(0x3b808081));
|
||||
PS1i = int(intBitsToFloat(PV0i.z));
|
||||
// 6
|
||||
PV0i.x = PS1i & 0x000000e0;
|
||||
// 7
|
||||
PV1i.w = PV0i.x >> 0x00000003;
|
||||
// 8
|
||||
PS0i = floatBitsToInt(float(PV1i.w));
|
||||
// 9
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(PS0i) + intBitsToFloat(0x42800000));
|
||||
// 10
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R127i.y) * 2.0 + intBitsToFloat(PV1i.y)));
|
||||
PV0i.x = R123i.x;
|
||||
// 11
|
||||
R5i.w = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(0x3b808081) + intBitsToFloat(0x3b808081)));
|
||||
// 12
|
||||
backupReg0i = R4i.x;
|
||||
backupReg1i = R4i.y;
|
||||
backupReg2i = R4i.z;
|
||||
R4i.xyz = ivec3(backupReg0i,backupReg1i,backupReg2i);
|
||||
R4i.w = R2i.w;
|
||||
// 13
|
||||
R3i.xyz = ivec3(R0i.x,R0i.y,R0i.z);
|
||||
R3i.w = R0i.w;
|
||||
// 14
|
||||
R2i.xyz = ivec3(R6i.x,R6i.y,R6i.z);
|
||||
R2i.w = R5i.w;
|
||||
// 15
|
||||
backupReg0i = R1i.x;
|
||||
backupReg1i = R1i.y;
|
||||
backupReg2i = R1i.z;
|
||||
backupReg3i = R1i.w;
|
||||
R1i.xyz = ivec3(backupReg0i,backupReg1i,backupReg2i);
|
||||
R1i.w = backupReg3i;
|
||||
}
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w));
|
||||
passPixelColor1 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w));
|
||||
passPixelColor3 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w));
|
||||
passPixelColor5 = vec4(intBitsToFloat(R4i.x), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), intBitsToFloat(R4i.w));
|
||||
}
|
File diff suppressed because it is too large
Load Diff
@ -0,0 +1,55 @@
|
||||
[Definition]
|
||||
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
|
||||
name = Ancient weapons
|
||||
path = "The Legend of Zelda: Breath of the Wild/Mods/Change Ancient Glow Color/Ancient weapons"
|
||||
description = Change Ancient weapons 's color and brightness. Originally it varies. Ancient Orange's Brightness is changed to Bow's.
|
||||
version = 3
|
||||
|
||||
[Preset]
|
||||
name = Malice Red
|
||||
$R = 0.85
|
||||
$G = 0.029
|
||||
$B = 0.15
|
||||
$L = 20.0
|
||||
|
||||
[Preset]
|
||||
name = Guardian Yellow
|
||||
$R = 1.0
|
||||
$G = 0.2
|
||||
$B = 0.059
|
||||
$L = 40.0
|
||||
|
||||
[Preset]
|
||||
name = Guardian weapon Yellow
|
||||
$R = 1.0
|
||||
$G = 0.2
|
||||
$B = 0.0
|
||||
$L = 29.576
|
||||
|
||||
[Preset]
|
||||
name = Ancient Orange
|
||||
$R = 1.0
|
||||
$G = 0.2
|
||||
$B = 0.0006
|
||||
$L = 11.525
|
||||
|
||||
[Preset]
|
||||
name = Ancient weapon Orange
|
||||
$R = 1.0
|
||||
$G = 0.15
|
||||
$B = 0.05
|
||||
$L = 20.0
|
||||
|
||||
[Preset]
|
||||
name = Energy Blue
|
||||
$R = 0.03
|
||||
$G = 0.25
|
||||
$B = 1.0
|
||||
$L = 40.0
|
||||
|
||||
[Preset]
|
||||
name = Custom (Edit in rules.txt)
|
||||
$R = 0.000
|
||||
$G = 0.000
|
||||
$B = 0.000
|
||||
$L = 40.0 # Brightness, can't scale because original unnormalized color use L=1
|
@ -0,0 +1,204 @@
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
#extension GL_ARB_separate_shader_objects : enable
|
||||
|
||||
const vec3 Color = vec3($R,$G,$B);
|
||||
const float Factor = $L_f;
|
||||
|
||||
// Decayed Guardian
|
||||
|
||||
// shader 85d00659937443d5
|
||||
uniform ivec4 uf_remappedPS[3];
|
||||
uniform vec2 uf_fragCoordScale;
|
||||
layout(binding = 3) uniform sampler2D textureUnitPS3;
|
||||
layout(binding = 4) uniform sampler2D textureUnitPS4;
|
||||
layout(binding = 5) uniform sampler2D textureUnitPS5;
|
||||
layout(binding = 6) uniform sampler2D textureUnitPS6;
|
||||
layout(binding = 7) uniform sampler2D textureUnitPS7;
|
||||
layout(binding = 8) uniform sampler2D textureUnitPS8;
|
||||
layout(location = 0) in vec4 passParameterSem0;
|
||||
layout(location = 1) in vec4 passParameterSem1;
|
||||
layout(location = 2) in vec4 passParameterSem6;
|
||||
layout(location = 3) in vec4 passParameterSem3;
|
||||
layout(location = 4) in vec4 passParameterSem4;
|
||||
layout(location = 5) in vec4 passParameterSem5;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
layout(location = 1) out vec4 passPixelColor1;
|
||||
layout(location = 3) out vec4 passPixelColor3;
|
||||
layout(location = 5) out vec4 passPixelColor5;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
vec4 R0f = vec4(0.0);
|
||||
vec4 R1f = vec4(0.0);
|
||||
vec4 R2f = vec4(0.0);
|
||||
vec4 R3f = vec4(0.0);
|
||||
vec4 R4f = vec4(0.0);
|
||||
vec4 R5f = vec4(0.0);
|
||||
vec4 R6f = vec4(0.0);
|
||||
vec4 R7f = vec4(0.0);
|
||||
vec4 R8f = vec4(0.0);
|
||||
vec4 R9f = vec4(0.0);
|
||||
vec4 R10f = vec4(0.0);
|
||||
vec4 R11f = vec4(0.0);
|
||||
vec4 R12f = vec4(0.0);
|
||||
vec4 R123f = vec4(0.0);
|
||||
vec4 R124f = vec4(0.0);
|
||||
vec4 R125f = vec4(0.0);
|
||||
vec4 R126f = vec4(0.0);
|
||||
vec4 R127f = vec4(0.0);
|
||||
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
|
||||
vec4 PV0f = vec4(0.0), PV1f = vec4(0.0);
|
||||
float PS0f = 0.0, PS1f = 0.0;
|
||||
vec4 tempf = vec4(0.0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0f = passParameterSem0;
|
||||
R1f = passParameterSem1;
|
||||
R2f = passParameterSem6;
|
||||
R3f = passParameterSem3;
|
||||
R4f = passParameterSem4;
|
||||
R5f = passParameterSem5;
|
||||
R8f.xyz = (texture(textureUnitPS5, R0f.xy).xyz);
|
||||
R7f.xyz = (texture(textureUnitPS6, R0f.xy).xyz);
|
||||
R6f.xyz = (texture(textureUnitPS7, R0f.zw).xyz);
|
||||
R1f.xyz = (texture(textureUnitPS8, R1f.xy).xyz);
|
||||
R1f.w = (texture(textureUnitPS4, R0f.xy).x);
|
||||
R0f.xyz = (texture(textureUnitPS3, R0f.xy).xyz);
|
||||
// 0
|
||||
PV0f.x = mul_nonIEEE(R3f.y, R4f.z);
|
||||
R126f.y = (R8f.x * intBitsToFloat(0x40008102) + intBitsToFloat(0xbf810204));
|
||||
PV0f.y = R126f.y;
|
||||
PV0f.z = mul_nonIEEE(R3f.z, R4f.x);
|
||||
PV0f.w = mul_nonIEEE(R3f.x, R4f.y);
|
||||
R127f.x = (R8f.y * intBitsToFloat(0x40008102) + intBitsToFloat(0xbf810204));
|
||||
PS0f = R127f.x;
|
||||
// 1
|
||||
R126f.x = (mul_nonIEEE(-(R4f.z),R3f.x) + PV0f.z);
|
||||
R127f.y = (mul_nonIEEE(-(R4f.y),R3f.z) + PV0f.x);
|
||||
PV1f.z = mul_nonIEEE(PV0f.y, PV0f.y);
|
||||
R127f.w = (mul_nonIEEE(-(R4f.x),R3f.y) + PV0f.w);
|
||||
R127f.z = mul_nonIEEE(R4f.w, PS0f);
|
||||
PS1f = R127f.z;
|
||||
// 2
|
||||
backupReg0f = R127f.x;
|
||||
backupReg0f = R127f.x;
|
||||
R127f.x = mul_nonIEEE(R6f.x, R1f.x);
|
||||
R125f.y = mul_nonIEEE(R6f.y, R1f.y);
|
||||
R126f.z = mul_nonIEEE(R6f.z, R1f.z);
|
||||
R123f.w = (mul_nonIEEE(backupReg0f,backupReg0f) + PV1f.z);
|
||||
R123f.w = clamp(R123f.w, 0.0, 1.0);
|
||||
PV0f.w = R123f.w;
|
||||
R124f.z = mul_nonIEEE(Color.g, R7f.y);
|
||||
PS0f = R124f.z;
|
||||
// 3
|
||||
backupReg0f = R127f.y;
|
||||
R125f.x = mul_nonIEEE(Color.b, R7f.z);
|
||||
R127f.y = -(PV0f.w) + 1.0;
|
||||
PV1f.z = mul_nonIEEE(backupReg0f, R127f.z);
|
||||
R125f.w = mul_nonIEEE(Color.r, R7f.x);
|
||||
PS1f = mul_nonIEEE(R126f.x, R127f.z);
|
||||
// 4
|
||||
PV0f.x = mul_nonIEEE(R127f.w, R127f.z);
|
||||
R123f.y = (mul_nonIEEE(-(R2f.z),intBitsToFloat(uf_remappedPS[1].z)) + -(intBitsToFloat(uf_remappedPS[1].y)));
|
||||
R123f.y = clamp(R123f.y, 0.0, 1.0);
|
||||
PV0f.y = R123f.y;
|
||||
R127f.z = (mul_nonIEEE(R4f.x,R126f.y) + PV1f.z)/2.0;
|
||||
R127f.w = (mul_nonIEEE(R4f.y,R126f.y) + PS1f)/2.0;
|
||||
R124f.y = mul_nonIEEE(R127f.x, intBitsToFloat(uf_remappedPS[1].x) * Factor);
|
||||
PS0f = R124f.y;
|
||||
// 5
|
||||
backupReg0f = R127f.y;
|
||||
R126f.x = mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w), PV0f.y);
|
||||
R127f.y = (mul_nonIEEE(R4f.z,R126f.y) + PV0f.x)/2.0;
|
||||
R125f.z = mul_nonIEEE(Color.g, R124f.z);
|
||||
R126f.w = mul_nonIEEE(Color.r, R125f.w);
|
||||
R127f.x = sqrt(backupReg0f);
|
||||
R127f.x /= 2.0;
|
||||
PS1f = R127f.x;
|
||||
// 6
|
||||
backupReg0f = R126f.z;
|
||||
R124f.x = mul_nonIEEE(R125f.y, intBitsToFloat(uf_remappedPS[1].x) * Factor);
|
||||
R125f.y = mul_nonIEEE(Color.b, R125f.x);
|
||||
R126f.z = intBitsToFloat(0x427f0000) * R1f.w;
|
||||
R124f.w = mul_nonIEEE(backupReg0f, intBitsToFloat(uf_remappedPS[1].x) * Factor);
|
||||
R126f.y = intBitsToFloat(0x427f0000) * R8f.z;
|
||||
PS0f = R126f.y;
|
||||
// 7
|
||||
backupReg0f = R127f.x;
|
||||
backupReg0f = R127f.x;
|
||||
backupReg1f = R3f.y;
|
||||
backupReg0f = R127f.x;
|
||||
R127f.x = (mul_nonIEEE(R3f.x,backupReg0f) + R127f.z);
|
||||
R3f.y = (mul_nonIEEE(R3f.z,backupReg0f) + R127f.y);
|
||||
R127f.z = (mul_nonIEEE(backupReg1f,backupReg0f) + R127f.w);
|
||||
R127f.w = mul_nonIEEE(R126f.x, R126f.w);
|
||||
R127f.y = mul_nonIEEE(R126f.x, R125f.z);
|
||||
PS1f = R127f.y;
|
||||
// 8
|
||||
backupReg0f = R126f.x;
|
||||
backupReg1f = R124f.z;
|
||||
R126f.x = mul_nonIEEE(backupReg0f, R125f.y);
|
||||
R125f.y = mul_nonIEEE(R125f.x, R124f.w);
|
||||
R124f.z = mul_nonIEEE(backupReg1f, R124f.x);
|
||||
PV0f.w = mul_nonIEEE(R125f.w, R124f.y);
|
||||
R125f.w = intBitsToFloat(0x3c808081);
|
||||
PS0f = R125f.w;
|
||||
// 9
|
||||
backupReg0f = R126f.y;
|
||||
R125f.x = floor(R126f.z);
|
||||
R125f.x *= 4.0;
|
||||
R126f.y = floor(backupReg0f);
|
||||
R126f.y *= 4.0;
|
||||
R126f.z = intBitsToFloat(uf_remappedPS[2].z);
|
||||
R4f.w = 1.0;
|
||||
R1f.x = (mul_nonIEEE(R127f.w,R124f.y) + PV0f.w);
|
||||
PS1f = R1f.x;
|
||||
// 10
|
||||
R4f.x = R125f.w;
|
||||
R1f.y = (mul_nonIEEE(R127f.y,R124f.x) + R124f.z);
|
||||
R1f.z = (mul_nonIEEE(R126f.x,R124f.w) + R125f.y);
|
||||
R1f.w = 1.0;
|
||||
R8f.y = mul_nonIEEE(R5f.x, R0f.y);
|
||||
PS0f = R8f.y;
|
||||
// 11
|
||||
R8f.x = mul_nonIEEE(R5f.x, R0f.x);
|
||||
R4f.y = R126f.z;
|
||||
R8f.z = mul_nonIEEE(R5f.x, R0f.z);
|
||||
R0f.w = (R126f.y * intBitsToFloat(0x3b808081) + intBitsToFloat(0x3b808081));
|
||||
R0f.x = R127f.x + 0.5;
|
||||
PS1f = R0f.x;
|
||||
// 12
|
||||
R0f.y = R127f.z + 0.5;
|
||||
R0f.z = R3f.y + 0.5;
|
||||
R8f.w = (R125f.x * intBitsToFloat(0x3b808081) + intBitsToFloat(0x3b808081));
|
||||
// 13
|
||||
R12f.xyz = vec3(R1f.x,R1f.y,R1f.z);
|
||||
R12f.w = R1f.w;
|
||||
// 14
|
||||
R11f.xyz = vec3(R0f.x,R0f.y,R0f.z);
|
||||
R11f.w = R0f.w;
|
||||
// 15
|
||||
R10f.xyz = vec3(R8f.x,R8f.y,R8f.z);
|
||||
R10f.w = R8f.w;
|
||||
// 16
|
||||
R9f.xyz = vec3(R4f.x,R4f.y,R4f.z);
|
||||
R9f.w = R4f.w;
|
||||
// export
|
||||
passPixelColor0 = vec4(R9f.x, R9f.y, R9f.z, R9f.w);
|
||||
passPixelColor1 = vec4(R10f.x, R10f.y, R10f.z, R10f.w);
|
||||
passPixelColor3 = vec4(R11f.x, R11f.y, R11f.z, R11f.w);
|
||||
passPixelColor5 = vec4(R12f.x, R12f.y, R12f.z, R12f.w);
|
||||
}
|
@ -0,0 +1,55 @@
|
||||
[Definition]
|
||||
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
|
||||
name = Decayed Guardian
|
||||
path = "The Legend of Zelda: Breath of the Wild/Mods/Change Ancient Glow Color/Decayed Guardian"
|
||||
description = Change Decayed Guardian (including Stalkers with weathered appearance)'s color. Originally it's Malice Red.
|
||||
version = 3
|
||||
|
||||
[Preset]
|
||||
name = Malice Red
|
||||
$R = 0.85
|
||||
$G = 0.029
|
||||
$B = 0.15
|
||||
$L_f = 1.0
|
||||
|
||||
[Preset]
|
||||
name = Guardian Yellow
|
||||
$R = 1.0
|
||||
$G = 0.2
|
||||
$B = 0.059
|
||||
$L_f = 1.0
|
||||
|
||||
[Preset]
|
||||
name = Guardian weapon Yellow
|
||||
$R = 1.0
|
||||
$G = 0.2
|
||||
$B = 0.0
|
||||
$L_f = 1.0
|
||||
|
||||
[Preset]
|
||||
name = Ancient Orange
|
||||
$R = 1.0
|
||||
$G = 0.2
|
||||
$B = 0.0006
|
||||
$L_f = 1.0
|
||||
|
||||
[Preset]
|
||||
name = Ancient weapon Orange
|
||||
$R = 1.0
|
||||
$G = 0.15
|
||||
$B = 0.05
|
||||
$L_f = 1.0
|
||||
|
||||
[Preset]
|
||||
name = Energy Blue
|
||||
$R = 0.03
|
||||
$G = 0.25
|
||||
$B = 1.0
|
||||
$L_f = 1.0
|
||||
|
||||
[Preset]
|
||||
name = Custom (Edit in rules.txt)
|
||||
$R = 0.000
|
||||
$G = 0.000
|
||||
$B = 0.000
|
||||
$L_f = 1.0
|
File diff suppressed because it is too large
Load Diff
@ -0,0 +1,978 @@
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
#extension GL_ARB_separate_shader_objects : enable
|
||||
|
||||
const vec3 Color = vec3($R,$G,$B);
|
||||
const float Factor = $L_f;
|
||||
|
||||
// Guardian weapons when teleporting
|
||||
|
||||
// shader 83573681c1fcb0ac
|
||||
uniform ivec4 uf_remappedPS[10];
|
||||
uniform vec2 uf_fragCoordScale;
|
||||
layout(binding = 1) uniform sampler3D textureUnitPS1;
|
||||
layout(binding = 2) uniform sampler2DArray textureUnitPS2;
|
||||
layout(binding = 3) uniform sampler2D textureUnitPS3;
|
||||
layout(binding = 4) uniform sampler2D textureUnitPS4;
|
||||
layout(binding = 5) uniform sampler2D textureUnitPS5;
|
||||
layout(binding = 6) uniform sampler2D textureUnitPS6;
|
||||
layout(binding = 7) uniform sampler2D textureUnitPS7;
|
||||
layout(binding = 8) uniform sampler2D textureUnitPS8;
|
||||
layout(location = 0) in vec4 passParameterSem0;
|
||||
layout(location = 1) in vec4 passParameterSem1;
|
||||
layout(location = 2) in vec4 passParameterSem2;
|
||||
layout(location = 3) in vec4 passParameterSem4;
|
||||
layout(location = 4) in vec4 passParameterSem5;
|
||||
layout(location = 5) in vec4 passParameterSem7;
|
||||
layout(location = 6) in vec4 passParameterSem8;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
layout(location = 1) out vec4 passPixelColor1;
|
||||
layout(location = 3) out vec4 passPixelColor3;
|
||||
layout(location = 5) out vec4 passPixelColor5;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R3i = ivec4(0);
|
||||
ivec4 R4i = ivec4(0);
|
||||
ivec4 R5i = ivec4(0);
|
||||
ivec4 R6i = ivec4(0);
|
||||
ivec4 R7i = ivec4(0);
|
||||
ivec4 R8i = ivec4(0);
|
||||
ivec4 R9i = ivec4(0);
|
||||
ivec4 R10i = ivec4(0);
|
||||
ivec4 R122i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R124i = ivec4(0);
|
||||
ivec4 R125i = ivec4(0);
|
||||
ivec4 R126i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
bool activeMaskStack[2];
|
||||
bool activeMaskStackC[3];
|
||||
activeMaskStack[0] = false;
|
||||
activeMaskStackC[0] = false;
|
||||
activeMaskStackC[1] = false;
|
||||
activeMaskStack[0] = true;
|
||||
activeMaskStackC[0] = true;
|
||||
activeMaskStackC[1] = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0i = floatBitsToInt(passParameterSem0);
|
||||
R1i = floatBitsToInt(passParameterSem1);
|
||||
R2i = floatBitsToInt(passParameterSem2);
|
||||
R3i = floatBitsToInt(passParameterSem4);
|
||||
R4i = floatBitsToInt(passParameterSem5);
|
||||
R5i = floatBitsToInt(passParameterSem7);
|
||||
R6i = floatBitsToInt(passParameterSem8);
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
R7i.xy = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R0i.xy)).xy);
|
||||
R9i.xyz = floatBitsToInt(texture(textureUnitPS6, intBitsToFloat(R0i.xy)).xyz);
|
||||
R8i.xyz = floatBitsToInt(texture(textureUnitPS7, intBitsToFloat(R0i.zw)).xyz);
|
||||
R1i.xyz = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).xyz);
|
||||
R1i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).x);
|
||||
R10i.xyz = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R0i.xy)).xyz);
|
||||
}
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
activeMaskStack[1] = activeMaskStack[0];
|
||||
activeMaskStackC[2] = activeMaskStackC[1];
|
||||
// 0
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(R4i.x)));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(R4i.y)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(R4i.z)));
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(R7i.x) * intBitsToFloat(0x40008102) + intBitsToFloat(0xbf810204)));
|
||||
PV0i.w = R127i.w;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R7i.y) * intBitsToFloat(0x40008102) + intBitsToFloat(0xbf810204)));
|
||||
PS0i = R127i.z;
|
||||
// 1
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R4i.x)),intBitsToFloat(R3i.y)) + intBitsToFloat(PV0i.y)));
|
||||
PV1i.x = R123i.x;
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.w)));
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R4i.z)),intBitsToFloat(R3i.x)) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R4i.y)),intBitsToFloat(R3i.z)) + intBitsToFloat(PV0i.z)));
|
||||
PV1i.w = R123i.w;
|
||||
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), intBitsToFloat(PS0i)));
|
||||
// 2
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R127i.z)) + intBitsToFloat(PV1i.y)));
|
||||
R123i.x = clampFI32(R123i.x);
|
||||
PV0i.x = R123i.x;
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PS1i)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PS1i)));
|
||||
R126i.x = floatBitsToInt(fract(intBitsToFloat(R6i.x)));
|
||||
PS0i = R126i.x;
|
||||
// 3
|
||||
R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.y),intBitsToFloat(R127i.w)) + intBitsToFloat(PV0i.w)));
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(R127i.w)) + intBitsToFloat(PV0i.y)));
|
||||
R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.z),intBitsToFloat(R127i.w)) + intBitsToFloat(PV0i.z)));
|
||||
PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0);
|
||||
R127i.w = floatBitsToInt(fract(intBitsToFloat(R6i.y)));
|
||||
PS1i = R127i.w;
|
||||
// 4
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.w)));
|
||||
// 5
|
||||
backupReg0i = R127i.x;
|
||||
R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),intBitsToFloat(PS0i)) + intBitsToFloat(R127i.y)));
|
||||
PV1i.x = R127i.x;
|
||||
R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.y),intBitsToFloat(PS0i)) + intBitsToFloat(backupReg0i)));
|
||||
PV1i.y = R126i.y;
|
||||
R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),intBitsToFloat(PS0i)) + intBitsToFloat(R127i.z)));
|
||||
PV1i.z = R125i.z;
|
||||
R126i.w = floatBitsToInt(intBitsToFloat(R126i.x) + -(0.5));
|
||||
R127i.z = floatBitsToInt(sqrt(intBitsToFloat(PV0i.x)));
|
||||
PS1i = R127i.z;
|
||||
// 6
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R126i.z = tempi.x;
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(R127i.w) + -(0.5));
|
||||
PS0i = R127i.y;
|
||||
// 7
|
||||
backupReg0i = R127i.z;
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(Color.r, intBitsToFloat(R9i.x)));
|
||||
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.y), intBitsToFloat(R1i.y)));
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.x), intBitsToFloat(R1i.x)));
|
||||
R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(R1i.z)));
|
||||
R127i.w = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i));
|
||||
PS1i = R127i.w;
|
||||
// 8
|
||||
R125i.x = floatBitsToInt(mul_nonIEEE(Color.b, intBitsToFloat(R9i.z)));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R126i.w)),intBitsToFloat(R126i.w)) + 1.0));
|
||||
R123i.y = clampFI32(R123i.y);
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.y)),intBitsToFloat(R127i.y)) + 1.0));
|
||||
R123i.z = clampFI32(R123i.z);
|
||||
PV0i.z = R123i.z;
|
||||
R4i.w = floatBitsToInt(mul_nonIEEE(Color.g, intBitsToFloat(R9i.y)));
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(R126i.z));
|
||||
R126i.w = floatBitsToInt(tempResultf);
|
||||
PS0i = R126i.w;
|
||||
// 9
|
||||
backupReg0i = R127i.w;
|
||||
backupReg1i = R5i.z;
|
||||
backupReg0i = R127i.w;
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R5i.z)),intBitsToFloat(uf_remappedPS[1].z)) + -(intBitsToFloat(uf_remappedPS[1].y))));
|
||||
R123i.x = clampFI32(R123i.x);
|
||||
PV1i.x = R123i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(R127i.w)));
|
||||
R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.z)));
|
||||
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(backupReg0i)));
|
||||
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(backupReg0i)));
|
||||
PS1i = R126i.z;
|
||||
// 10
|
||||
backupReg0i = R126i.y;
|
||||
R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(R126i.w)));
|
||||
R126i.y = floatBitsToInt(mul_nonIEEE(Color.r, intBitsToFloat(R126i.x)));
|
||||
R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w), intBitsToFloat(PV1i.x)));
|
||||
R124i.w = floatBitsToInt(mul_nonIEEE(Color.g, intBitsToFloat(R4i.w)));
|
||||
R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R126i.w)));
|
||||
PS0i = R4i.y;
|
||||
// 11
|
||||
backupReg0i = R125i.y;
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(Color.b, intBitsToFloat(R125i.x)));
|
||||
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(uf_remappedPS[1].x) * Factor));
|
||||
R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(R126i.w)));
|
||||
PV1i.z = R4i.z;
|
||||
R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(uf_remappedPS[1].x) * Factor));
|
||||
R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(uf_remappedPS[1].x) * Factor));
|
||||
PS1i = R124i.y;
|
||||
// 12
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.y),intBitsToFloat(R127i.w),intBitsToFloat(R126i.z),-0.0),vec4(intBitsToFloat(R3i.x),intBitsToFloat(R4i.y),intBitsToFloat(PV1i.z),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R127i.y = tempi.x;
|
||||
R127i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[2].w)) + intBitsToFloat(0x3f59999a));
|
||||
PS0i = R127i.w;
|
||||
// 13
|
||||
backupReg0i = R124i.z;
|
||||
backupReg1i = R127i.x;
|
||||
backupReg0i = R124i.z;
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(R124i.w)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(R125i.y)));
|
||||
R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(backupReg1i)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R126i.y)));
|
||||
R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), intBitsToFloat(R126i.w)));
|
||||
PS1i = R124i.w;
|
||||
// 14
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R124i.y)));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(R5i.z)));
|
||||
R3i.z = floatBitsToInt(intBitsToFloat(R127i.w) * intBitsToFloat(0x3f969696));
|
||||
R3i.z = clampFI32(R3i.z);
|
||||
R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R125i.y)) + intBitsToFloat(PV1i.y)));
|
||||
PS0i = R5i.x;
|
||||
// 15
|
||||
R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(R126i.w)) + intBitsToFloat(R124i.w)));
|
||||
R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.z),intBitsToFloat(R124i.y)) + intBitsToFloat(PV0i.x)));
|
||||
R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PV0i.y)));
|
||||
PS1i = R6i.y;
|
||||
// 16
|
||||
R7i.y = 0x3f800000;
|
||||
R6i.z = floatBitsToInt(-(intBitsToFloat(R4i.z)) + 1.0);
|
||||
R8i.y = 0;
|
||||
PS0i = R8i.y;
|
||||
// 17
|
||||
R3i.y = floatBitsToInt(intBitsToFloat(R127i.y) + 1.0);
|
||||
R3i.y = clampFI32(R3i.y);
|
||||
R1i.y = floatBitsToInt(fract(intBitsToFloat(uf_remappedPS[3].w)));
|
||||
PS1i = R1i.y;
|
||||
// 18
|
||||
predResult = (intBitsToFloat(R1i.y) > 0.0);
|
||||
activeMaskStack[1] = predResult;
|
||||
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[1] = false;
|
||||
activeMaskStackC[2] = false;
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
R0i.z = floatBitsToInt(floor(intBitsToFloat(uf_remappedPS[3].w)));
|
||||
PV0i.z = R0i.z;
|
||||
// 1
|
||||
R0i.z = floatBitsToInt(roundEven(intBitsToFloat(PV0i.z)));
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
R0i.xyz = floatBitsToInt(texture(textureUnitPS2, vec3(intBitsToFloat(R0i.x),intBitsToFloat(R0i.y),intBitsToFloat(R0i.z))).xyz);
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
backupReg0i = R0i.x;
|
||||
PV0i.x = floatBitsToInt(-(intBitsToFloat(R10i.y)) + intBitsToFloat(R0i.y));
|
||||
PV0i.y = floatBitsToInt(-(intBitsToFloat(R10i.x)) + intBitsToFloat(backupReg0i));
|
||||
PV0i.w = floatBitsToInt(-(intBitsToFloat(R10i.z)) + intBitsToFloat(R0i.z));
|
||||
// 1
|
||||
backupReg0i = R10i.x;
|
||||
backupReg1i = R10i.y;
|
||||
backupReg2i = R10i.z;
|
||||
R10i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R1i.y)) + intBitsToFloat(backupReg0i)));
|
||||
R10i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R1i.y)) + intBitsToFloat(backupReg1i)));
|
||||
R10i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R1i.y)) + intBitsToFloat(backupReg2i)));
|
||||
}
|
||||
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
activeMaskStack[1] = activeMaskStack[0];
|
||||
activeMaskStackC[2] = activeMaskStackC[1];
|
||||
// 0
|
||||
R4i.x = ((intBitsToFloat(uf_remappedPS[4].w) > 0.0)?int(0xFFFFFFFF):int(0x0));
|
||||
// 1
|
||||
predResult = (R4i.x != 0);
|
||||
activeMaskStack[1] = predResult;
|
||||
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[1] = false;
|
||||
activeMaskStackC[2] = false;
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
R0i.x = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(0x3e99999a));
|
||||
R0i.y = floatBitsToInt(intBitsToFloat(R2i.y) * intBitsToFloat(0x3e99999a));
|
||||
R0i.z = floatBitsToInt(intBitsToFloat(R2i.z) * intBitsToFloat(0x3e99999a));
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
R0i.z = floatBitsToInt(texture(textureUnitPS1, vec3(intBitsToFloat(R0i.x),intBitsToFloat(R0i.y),intBitsToFloat(R0i.z))).x);
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(R10i.z) * intBitsToFloat(0x3dea4a8c));
|
||||
PV0i.y = floatBitsToInt(-(intBitsToFloat(R0i.z)) + 1.0);
|
||||
tempResultf = max(0.0, intBitsToFloat(R3i.y));
|
||||
tempResultf = log2(tempResultf);
|
||||
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
|
||||
R126i.w = floatBitsToInt(tempResultf);
|
||||
PS0i = R126i.w;
|
||||
// 1
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(R10i.y),intBitsToFloat(PV0i.x),-0.0),vec4(intBitsToFloat(0x3e99096c),intBitsToFloat(0x3f162b6b),1.0,0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R127i.w = tempi.x;
|
||||
tempResultf = max(0.0, intBitsToFloat(PV0i.y));
|
||||
tempResultf = log2(tempResultf);
|
||||
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 2
|
||||
R127i.x = floatBitsToInt((0.5 * intBitsToFloat(PV1i.x) + intBitsToFloat(0x3dcccccd)));
|
||||
PV0i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(0x3f19999a) * intBitsToFloat(PV1i.x) + intBitsToFloat(0x3e4ccccd)));
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(0x3fa66666));
|
||||
// 3
|
||||
R126i.y = floatBitsToInt((intBitsToFloat(0x3f266666) * intBitsToFloat(R127i.w) + intBitsToFloat(0x3eb33333)));
|
||||
PV1i.y = R126i.y;
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(R126i.w) * intBitsToFloat(0x40200000));
|
||||
R127i.w = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(0x3e23d70a));
|
||||
PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.z)));
|
||||
// 4
|
||||
PV0i.x = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + 0.25);
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(0x3e4ccccd));
|
||||
PV0i.z = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(0x3e851eb8));
|
||||
PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.z)));
|
||||
PS0i = floatBitsToInt(intBitsToFloat(PS0i) / 2.0);
|
||||
// 5
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(PS0i) + intBitsToFloat(PV0i.y));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(PV0i.y)) + intBitsToFloat(R127i.x)));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(R126i.y)));
|
||||
PV1i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(R127i.y)));
|
||||
PV1i.w = R123i.w;
|
||||
R8i.y = 0x3e99999a;
|
||||
PS1i = R8i.y;
|
||||
// 6
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.x));
|
||||
PV0i.y = clampFI32(PV0i.y);
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(PV1i.x));
|
||||
R127i.z = clampFI32(R127i.z);
|
||||
PV0i.z = R127i.z;
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(PV1i.x));
|
||||
PV0i.w = clampFI32(PV0i.w);
|
||||
// 7
|
||||
PV1i.x = floatBitsToInt(-(intBitsToFloat(R10i.x)) + intBitsToFloat(PV0i.y));
|
||||
PV1i.y = floatBitsToInt(-(intBitsToFloat(R5i.x)) + intBitsToFloat(PV0i.y));
|
||||
PV1i.z = floatBitsToInt(-(intBitsToFloat(R10i.z)) + intBitsToFloat(PV0i.z));
|
||||
PV1i.w = floatBitsToInt(-(intBitsToFloat(R10i.y)) + intBitsToFloat(PV0i.w));
|
||||
R127i.x = floatBitsToInt(-(intBitsToFloat(R5i.y)) + intBitsToFloat(PV0i.w));
|
||||
PS1i = R127i.x;
|
||||
// 8
|
||||
backupReg0i = R10i.x;
|
||||
backupReg1i = R10i.y;
|
||||
backupReg2i = R10i.z;
|
||||
backupReg3i = R5i.x;
|
||||
R10i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(uf_remappedPS[4].w)) + intBitsToFloat(backupReg0i)));
|
||||
R10i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(uf_remappedPS[4].w)) + intBitsToFloat(backupReg1i)));
|
||||
R10i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(uf_remappedPS[4].w)) + intBitsToFloat(backupReg2i)));
|
||||
PV0i.w = floatBitsToInt(-(intBitsToFloat(R5i.z)) + intBitsToFloat(R127i.z));
|
||||
R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(uf_remappedPS[4].w)) + intBitsToFloat(backupReg3i)));
|
||||
PS0i = R5i.x;
|
||||
// 9
|
||||
backupReg0i = R5i.y;
|
||||
backupReg1i = R5i.z;
|
||||
R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(uf_remappedPS[4].w)) + intBitsToFloat(backupReg0i)));
|
||||
R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(uf_remappedPS[4].w)) + intBitsToFloat(backupReg1i)));
|
||||
// 10
|
||||
R6i.y = R7i.y;
|
||||
}
|
||||
activeMaskStack[1] = activeMaskStack[1] == false;
|
||||
activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true;
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
R7i.y = R8i.y;
|
||||
}
|
||||
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
activeMaskStack[1] = activeMaskStack[0];
|
||||
activeMaskStackC[2] = activeMaskStackC[1];
|
||||
// 0
|
||||
predResult = (intBitsToFloat(uf_remappedPS[4].x) > 0.0);
|
||||
activeMaskStack[1] = predResult;
|
||||
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[1] = false;
|
||||
activeMaskStackC[2] = false;
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[4].y));
|
||||
// 1
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(PS0i)));
|
||||
PV1i.x = R127i.x;
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(PS0i)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(PS0i)));
|
||||
// 2
|
||||
R0i.x = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x40666666));
|
||||
R0i.y = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x40666666));
|
||||
R0i.z = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x40666666));
|
||||
R1i.w = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3f3851ec));
|
||||
R1i.y = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3f3851ec));
|
||||
PS0i = R1i.y;
|
||||
// 3
|
||||
R1i.z = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(0x3f3851ec));
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
R0i.y = floatBitsToInt(texture(textureUnitPS1, vec3(intBitsToFloat(R0i.x),intBitsToFloat(R0i.y),intBitsToFloat(R0i.z))).x);
|
||||
R0i.x = floatBitsToInt(texture(textureUnitPS1, vec3(intBitsToFloat(R1i.w),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z))).x);
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
PV0i.z = floatBitsToInt(-(intBitsToFloat(R0i.y)) + intBitsToFloat(R0i.x));
|
||||
// 1
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(PV0i.z) * intBitsToFloat(0x3f333333) + intBitsToFloat(R0i.y)));
|
||||
PV1i.y = R123i.y;
|
||||
// 2
|
||||
PV0i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[4].x)) + intBitsToFloat(PV1i.y));
|
||||
// 3
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(0x41a00000));
|
||||
R127i.w = clampFI32(R127i.w);
|
||||
PV1i.w = R127i.w;
|
||||
// 4
|
||||
backupReg0i = R10i.x;
|
||||
backupReg1i = R10i.y;
|
||||
backupReg2i = R10i.z;
|
||||
backupReg3i = R5i.x;
|
||||
R10i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.w)));
|
||||
R10i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PV1i.w)));
|
||||
R10i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PV1i.w)));
|
||||
R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg3i), intBitsToFloat(PV1i.w)));
|
||||
PS0i = R5i.x;
|
||||
// 5
|
||||
backupReg0i = R5i.y;
|
||||
backupReg1i = R5i.z;
|
||||
R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R127i.w)));
|
||||
R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(R127i.w)));
|
||||
}
|
||||
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
activeMaskStack[1] = activeMaskStack[0];
|
||||
activeMaskStackC[2] = activeMaskStackC[1];
|
||||
// 0
|
||||
R1i.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[5].x) * intBitsToFloat(0xbd088889));
|
||||
// 1
|
||||
R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].y), intBitsToFloat(uf_remappedPS[6].x)));
|
||||
// 2
|
||||
predResult = (intBitsToFloat(uf_remappedPS[7].w) != 0.0);
|
||||
activeMaskStack[1] = predResult;
|
||||
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[1] = false;
|
||||
activeMaskStackC[2] = false;
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(0x3e22f983));
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(R1i.w) * intBitsToFloat(0x40e66666));
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(R2i.y) * intBitsToFloat(0x3e22f983));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(R2i.z) * intBitsToFloat(0x3e22f983));
|
||||
PS0i = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(R4i.z));
|
||||
// 1
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(PV0i.y)) + 0.5));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.y)) + 0.5));
|
||||
PV1i.y = R123i.y;
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(R4i.y) + intBitsToFloat(PS0i));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y)) + 0.5));
|
||||
PV1i.w = R123i.w;
|
||||
PS1i = floatBitsToInt(max(intBitsToFloat(uf_remappedPS[7].w), -(intBitsToFloat(uf_remappedPS[7].w))));
|
||||
// 2
|
||||
PV0i.x = floatBitsToInt(fract(intBitsToFloat(PV1i.y)));
|
||||
PV0i.y = floatBitsToInt(fract(intBitsToFloat(PV1i.x)));
|
||||
PV0i.z = floatBitsToInt(fract(intBitsToFloat(PV1i.w)));
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3e99999a));
|
||||
R125i.w = floatBitsToInt(sqrt(intBitsToFloat(PS1i)));
|
||||
PS0i = R125i.w;
|
||||
// 3
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(0x40c90fdb) + intBitsToFloat(0xc0490fdb)));
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(PV0i.z) * intBitsToFloat(0x40c90fdb) + intBitsToFloat(0xc0490fdb)));
|
||||
R126i.z = R6i.z;
|
||||
R126i.z = clampFI32(R126i.z);
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(0x40c90fdb) + intBitsToFloat(0xc0490fdb)));
|
||||
PV1i.w = R123i.w;
|
||||
R124i.w = floatBitsToInt((intBitsToFloat(0xc3020000) * intBitsToFloat(PS0i) + intBitsToFloat(0x43200000)));
|
||||
PS1i = R124i.w;
|
||||
// 4
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),-0.0),vec4(intBitsToFloat(R3i.x),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
PS0i = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3e22f983));
|
||||
// 5
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(R127i.y) * intBitsToFloat(0x3e22f983));
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(0x3e22f983));
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PV0i.x)));
|
||||
R0i.w = floatBitsToInt((intBitsToFloat(0xc31a0000) * intBitsToFloat(R125i.w) + intBitsToFloat(0x43200000)));
|
||||
R126i.y = floatBitsToInt(sin((intBitsToFloat(PS0i))/0.1591549367));
|
||||
PS1i = R126i.y;
|
||||
// 6
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(R10i.y),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(R10i.x),intBitsToFloat(R10i.y),intBitsToFloat(R10i.z),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R126i.w = tempi.x;
|
||||
PS0i = floatBitsToInt(sin((intBitsToFloat(PV1i.x))/0.1591549367));
|
||||
// 7
|
||||
backupReg0i = R127i.y;
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.w),intBitsToFloat(R127i.w)) + intBitsToFloat(R127i.z)));
|
||||
PV1i.x = R123i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(0xc2080000) * intBitsToFloat(R125i.w) + intBitsToFloat(0x42200000)));
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(R126i.y) + intBitsToFloat(PS0i));
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(0xbfe66666) * intBitsToFloat(R125i.w) + intBitsToFloat(0x40333333)));
|
||||
PS1i = floatBitsToInt(sin((intBitsToFloat(backupReg0i))/0.1591549367));
|
||||
// 8
|
||||
R125i.x = floatBitsToInt((intBitsToFloat(0xbd8f5c29) * intBitsToFloat(R125i.w) + intBitsToFloat(0x3d8f5c29)));
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(PS1i) + intBitsToFloat(PV1i.z));
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(R126i.w));
|
||||
R126i.w = floatBitsToInt((intBitsToFloat(0xc0333333) * intBitsToFloat(R125i.w) + intBitsToFloat(0x40333333)));
|
||||
tempResultf = max(0.0, intBitsToFloat(R126i.z));
|
||||
tempResultf = log2(tempResultf);
|
||||
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
|
||||
R127i.x = floatBitsToInt(tempResultf);
|
||||
PS0i = R127i.x;
|
||||
// 9
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(PV0i.y) * 0.25 + intBitsToFloat(PV0i.z)));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R125i.w) * intBitsToFloat(0x3e4ccccd) + intBitsToFloat(0x3e4ccccd)));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(0x3d4cccce) * intBitsToFloat(R125i.w) + intBitsToFloat(0x3dcccccd)));
|
||||
PV1i.z = R123i.z;
|
||||
PV1i.w = ((0.0 > intBitsToFloat(uf_remappedPS[7].w))?int(0xFFFFFFFF):int(0x0));
|
||||
R126i.x = ((intBitsToFloat(uf_remappedPS[7].w) == 0.0)?int(0xFFFFFFFF):int(0x0));
|
||||
PS1i = R126i.x;
|
||||
// 10
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(0x41000000));
|
||||
R123i.y = ((PV1i.w == 0)?(PV1i.y):(PV1i.z));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(0x3f400000) + intBitsToFloat(R1i.x)));
|
||||
PV0i.z = R123i.z;
|
||||
PV0i.w = PV1i.x;
|
||||
PV0i.w = clampFI32(PV0i.w);
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(0xc3480000) * intBitsToFloat(R125i.w) + intBitsToFloat(0x43960000)));
|
||||
PS0i = R127i.z;
|
||||
// 11
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(0xc36b0000) * intBitsToFloat(R125i.w) + intBitsToFloat(0x437f0000)));
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(0xbeb33333) + intBitsToFloat(PV0i.z)));
|
||||
PV1i.y = R123i.y;
|
||||
R2i.w = ((R126i.x == 0)?(PV0i.y):(0));
|
||||
R125i.z = floatBitsToInt(exp2(intBitsToFloat(PV0i.x)));
|
||||
PS1i = R125i.z;
|
||||
// 12
|
||||
PV0i.x = floatBitsToInt(fract(intBitsToFloat(PV1i.y)));
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 2.0);
|
||||
R125i.y = floatBitsToInt((intBitsToFloat(0x41600000) * intBitsToFloat(R125i.w) + intBitsToFloat(0x40c00000)));
|
||||
// 13
|
||||
PV1i.z = PV0i.x;
|
||||
PV1i.z = clampFI32(PV1i.z);
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + -(1.0));
|
||||
PV1i.w = clampFI32(PV1i.w);
|
||||
// 14
|
||||
PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + intBitsToFloat(PV1i.z));
|
||||
// 15
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y)));
|
||||
PV1i.x = R126i.x;
|
||||
R125i.w = PV0i.y;
|
||||
R125i.w = floatBitsToInt(intBitsToFloat(R125i.w) * 2.0);
|
||||
// 16
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(0x40400000) * intBitsToFloat(PV1i.x));
|
||||
// 17
|
||||
R126i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.z)));
|
||||
PV1i.y = R126i.y;
|
||||
// 18
|
||||
tempResultf = max(0.0, intBitsToFloat(PV1i.y));
|
||||
tempResultf = log2(tempResultf);
|
||||
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 19
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(0x43480000));
|
||||
// 20
|
||||
R126i.z = floatBitsToInt(exp2(intBitsToFloat(PV1i.w)));
|
||||
PS0i = R126i.z;
|
||||
// 21
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.w),intBitsToFloat(PS0i)) + intBitsToFloat(R127i.w)));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(PS0i)) + intBitsToFloat(R125i.x)));
|
||||
PV1i.w = R123i.w;
|
||||
// 22
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.w),intBitsToFloat(R126i.z)) + intBitsToFloat(R126i.w)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(0x3ecccccd) + intBitsToFloat(PV1i.w)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(0x3ecccccd) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.z = R123i.z;
|
||||
// 23
|
||||
R125i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.y),intBitsToFloat(R125i.z)) + intBitsToFloat(PV0i.y)));
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(0x3ecccccd) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R125i.z)) + intBitsToFloat(PV0i.z)));
|
||||
PV1i.w = R123i.w;
|
||||
// 24
|
||||
R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R2i.w)));
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(R125i.z)) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.z = R123i.z;
|
||||
// 25
|
||||
R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R2i.w)));
|
||||
R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R2i.w)));
|
||||
}
|
||||
activeMaskStack[1] = activeMaskStack[1] == false;
|
||||
activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true;
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
R0i.xyz = ivec3(0,0,0);
|
||||
R2i.w = 0;
|
||||
}
|
||||
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
activeMaskStack[1] = activeMaskStack[0];
|
||||
activeMaskStackC[2] = activeMaskStackC[1];
|
||||
// 0
|
||||
predResult = (intBitsToFloat(uf_remappedPS[3].x) > 0.0);
|
||||
activeMaskStack[1] = predResult;
|
||||
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[1] = false;
|
||||
activeMaskStackC[2] = false;
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
backupReg0i = R2i.w;
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(0x40490fdb));
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 2.0);
|
||||
R127i.y = R6i.z;
|
||||
R127i.y = clampFI32(R127i.y);
|
||||
PV0i.y = R127i.y;
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(R4i.z) + -(intBitsToFloat(R10i.y)));
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(R2i.y) * intBitsToFloat(0x40600000));
|
||||
R2i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].x) * intBitsToFloat(0x3f4ccccd) + intBitsToFloat(backupReg0i)));
|
||||
PS0i = R2i.w;
|
||||
// 1
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R4i.y) * 0.5 + intBitsToFloat(PV0i.z)));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(0x3e22f983) + 0.5));
|
||||
PV1i.z = R123i.z;
|
||||
R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y)));
|
||||
PV1i.w = R126i.w;
|
||||
// 2
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.w),intBitsToFloat(R127i.w)) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.x = R123i.x;
|
||||
PV0i.y = floatBitsToInt(fract(intBitsToFloat(PV1i.z)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV1i.w)));
|
||||
// 3
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(0x40c90fdb) + intBitsToFloat(0xc0490fdb)));
|
||||
PV1i.x = R123i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R126i.w)));
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(R1i.x) + intBitsToFloat(PV0i.x));
|
||||
// 4
|
||||
PV0i.z = floatBitsToInt(fract(intBitsToFloat(PV1i.w)));
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) * 2.0);
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x3e22f983));
|
||||
// 5
|
||||
PV1i.x = PV0i.z;
|
||||
PV1i.x = clampFI32(PV1i.x);
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + -(1.0));
|
||||
PV1i.y = clampFI32(PV1i.y);
|
||||
PS1i = floatBitsToInt(sin((intBitsToFloat(PV0i.w))/0.1591549367));
|
||||
// 6
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(PS1i) + 1.0);
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(PV0i.y) / 2.0);
|
||||
PV0i.w = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.x));
|
||||
// 7
|
||||
R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(PV0i.y)) + intBitsToFloat(R127i.y)));
|
||||
PV1i.x = R127i.x;
|
||||
R127i.y = PV0i.w;
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) * 2.0);
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.w)));
|
||||
PV1i.z = R127i.z;
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + 0.5);
|
||||
// 8
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(0x40400000) * intBitsToFloat(PV1i.z));
|
||||
R126i.y = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3df5c290));
|
||||
R126i.z = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3e8a3d71));
|
||||
R126i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3b449ba6));
|
||||
R126i.x = PV1i.x;
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(R126i.x) / 2.0);
|
||||
PS0i = R126i.x;
|
||||
// 9
|
||||
backupReg0i = R127i.x;
|
||||
backupReg0i = R127i.x;
|
||||
backupReg1i = R127i.z;
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x41100000));
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x40a00000));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.y)),intBitsToFloat(backupReg1i)) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.w = R123i.w;
|
||||
// 10
|
||||
tempResultf = max(0.0, intBitsToFloat(PV1i.w));
|
||||
tempResultf = log2(tempResultf);
|
||||
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 11
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(0x40c00000));
|
||||
// 12
|
||||
PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.y)));
|
||||
// 13
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(PS0i) * intBitsToFloat(0x3dcccccd) + intBitsToFloat(R126i.w)));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(PS0i) * intBitsToFloat(0x3f19999a) + intBitsToFloat(R126i.y)));
|
||||
PV1i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(PS0i) * intBitsToFloat(0x3fe66666) + intBitsToFloat(R126i.z)));
|
||||
PV1i.w = R123i.w;
|
||||
// 14
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(R127i.z));
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(R127i.x));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(R126i.x));
|
||||
// 15
|
||||
backupReg0i = R0i.y;
|
||||
backupReg1i = R0i.x;
|
||||
PV1i.x = floatBitsToInt(-(intBitsToFloat(R0i.z)) + intBitsToFloat(PV0i.w));
|
||||
PV1i.y = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + intBitsToFloat(PV0i.x));
|
||||
PV1i.z = floatBitsToInt(-(intBitsToFloat(backupReg1i)) + intBitsToFloat(PV0i.y));
|
||||
// 16
|
||||
backupReg0i = R0i.x;
|
||||
backupReg1i = R0i.y;
|
||||
backupReg2i = R0i.z;
|
||||
R0i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(uf_remappedPS[3].x)) + intBitsToFloat(backupReg0i)));
|
||||
R0i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(uf_remappedPS[3].x)) + intBitsToFloat(backupReg1i)));
|
||||
R0i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(uf_remappedPS[3].x)) + intBitsToFloat(backupReg2i)));
|
||||
}
|
||||
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
activeMaskStack[1] = activeMaskStack[0];
|
||||
activeMaskStackC[2] = activeMaskStackC[1];
|
||||
// 0
|
||||
predResult = (intBitsToFloat(uf_remappedPS[3].y) > 0.0);
|
||||
activeMaskStack[1] = predResult;
|
||||
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[1] = false;
|
||||
activeMaskStackC[2] = false;
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
backupReg0i = R0i.x;
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(R3i.y)));
|
||||
R127i.z = floatBitsToInt(-(intBitsToFloat(backupReg0i)));
|
||||
// 1
|
||||
backupReg0i = R0i.y;
|
||||
PV1i.x = floatBitsToInt(-(intBitsToFloat(R0i.z)) + intBitsToFloat(PV0i.x));
|
||||
PV1i.y = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + intBitsToFloat(PV0i.x));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].y), intBitsToFloat(PV0i.x)));
|
||||
// 2
|
||||
backupReg0i = R0i.x;
|
||||
backupReg1i = R0i.y;
|
||||
backupReg2i = R0i.z;
|
||||
backupReg3i = R2i.w;
|
||||
R0i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg0i)));
|
||||
R0i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg1i)));
|
||||
R0i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg2i)));
|
||||
R2i.w = floatBitsToInt(intBitsToFloat(backupReg3i) + intBitsToFloat(PV1i.w));
|
||||
}
|
||||
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
activeMaskStack[1] = activeMaskStack[0];
|
||||
activeMaskStackC[2] = activeMaskStackC[1];
|
||||
// 0
|
||||
R127i.y = R2i.w;
|
||||
R127i.y = clampFI32(R127i.y);
|
||||
PV0i.y = R127i.y;
|
||||
// 1
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),-(intBitsToFloat(PV0i.y))) + intBitsToFloat(R5i.y)));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),-(intBitsToFloat(PV0i.y))) + intBitsToFloat(R5i.z)));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),-(intBitsToFloat(PV0i.y))) + intBitsToFloat(R5i.x)));
|
||||
PV1i.z = R123i.z;
|
||||
R127i.w = ((intBitsToFloat(PV0i.y) > 0.0)?int(0xFFFFFFFF):int(0x0));
|
||||
PV1i.w = R127i.w;
|
||||
R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.x),-(intBitsToFloat(PV0i.y))) + intBitsToFloat(R10i.x)));
|
||||
PS1i = R122i.x;
|
||||
// 2
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.z),intBitsToFloat(R127i.y)) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.x = R123i.x;
|
||||
R126i.y = ((PV1i.w == 0)?(R10i.x):(PS1i));
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),intBitsToFloat(R127i.y)) + intBitsToFloat(PV1i.x)));
|
||||
PV0i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.x),intBitsToFloat(R127i.y)) + intBitsToFloat(PV1i.z)));
|
||||
PV0i.w = R123i.w;
|
||||
R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.y),-(intBitsToFloat(R127i.y))) + intBitsToFloat(R10i.y)));
|
||||
PS0i = R122i.x;
|
||||
// 3
|
||||
R127i.x = ((R127i.w == 0)?(R5i.x):(PV0i.w));
|
||||
PV1i.x = R127i.x;
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),-(intBitsToFloat(R127i.y))) + intBitsToFloat(R10i.z)));
|
||||
PV1i.y = R123i.y;
|
||||
R127i.z = ((R127i.w == 0)?(R5i.z):(PV0i.x));
|
||||
PV1i.z = R127i.z;
|
||||
R126i.w = ((R127i.w == 0)?(R5i.y):(PV0i.z));
|
||||
PV1i.w = R126i.w;
|
||||
R125i.w = ((R127i.w == 0)?(R10i.y):(PS0i));
|
||||
PS1i = R125i.w;
|
||||
// 4
|
||||
PV0i.x = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + intBitsToFloat(uf_remappedPS[8].y));
|
||||
PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(uf_remappedPS[8].x));
|
||||
R126i.z = ((R127i.w == 0)?(R10i.z):(PV1i.y));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),-(intBitsToFloat(R127i.y))) + intBitsToFloat(R6i.y)));
|
||||
PV0i.w = R123i.w;
|
||||
PS0i = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(uf_remappedPS[8].z));
|
||||
// 5
|
||||
R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(uf_remappedPS[8].w)) + intBitsToFloat(R127i.x)));
|
||||
R3i.y = ((R127i.w == 0)?(R6i.y):(PV0i.w));
|
||||
R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS0i),intBitsToFloat(uf_remappedPS[8].w)) + intBitsToFloat(R127i.z)));
|
||||
R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(uf_remappedPS[8].w)) + intBitsToFloat(R126i.w)));
|
||||
PS1i = R5i.y;
|
||||
// 6
|
||||
R6i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),-(intBitsToFloat(uf_remappedPS[8].w))) + intBitsToFloat(R126i.y)));
|
||||
R6i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.w),-(intBitsToFloat(uf_remappedPS[8].w))) + intBitsToFloat(R125i.w)));
|
||||
R6i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.z),-(intBitsToFloat(uf_remappedPS[8].w))) + intBitsToFloat(R126i.z)));
|
||||
// 7
|
||||
predResult = (1.0 > intBitsToFloat(uf_remappedPS[2].w));
|
||||
activeMaskStack[1] = predResult;
|
||||
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[1] = false;
|
||||
activeMaskStackC[2] = false;
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(uf_remappedPS[6].x)));
|
||||
R0i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[2].w)) * intBitsToFloat(0x40200000) + intBitsToFloat(0x40200000)));
|
||||
R0i.y = clampFI32(R0i.y);
|
||||
R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(uf_remappedPS[6].x)));
|
||||
PV0i.z = R0i.z;
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(uf_remappedPS[6].x)));
|
||||
// 1
|
||||
R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[9].z)));
|
||||
R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[9].z)));
|
||||
R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(uf_remappedPS[9].z)));
|
||||
R1i.w = PV0i.w;
|
||||
R1i.w = floatBitsToInt(intBitsToFloat(R1i.w) / 2.0);
|
||||
R1i.x = PV0i.x;
|
||||
R1i.x = floatBitsToInt(intBitsToFloat(R1i.x) / 2.0);
|
||||
PS1i = R1i.x;
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
R0i.w = floatBitsToInt(texture(textureUnitPS1, vec3(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z))).x);
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(uf_remappedPS[9].y)));
|
||||
R1i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].w),intBitsToFloat(R0i.w)) + intBitsToFloat(R1i.w)));
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
R1i.z = floatBitsToInt(texture(textureUnitPS1, vec3(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z))).x);
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
if( (intBitsToFloat(R3i.z) > intBitsToFloat(R1i.z))) discard;
|
||||
tempResultf = max(0.0, intBitsToFloat(R1i.z));
|
||||
tempResultf = log2(tempResultf);
|
||||
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
|
||||
R1i.x = floatBitsToInt(tempResultf);
|
||||
PS0i = R1i.x;
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(0x3fe66666));
|
||||
// 1
|
||||
R127i.z = floatBitsToInt(exp2(intBitsToFloat(PV0i.w)));
|
||||
PS1i = R127i.z;
|
||||
// 2
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(0x40b1999a) * intBitsToFloat(PS1i) + intBitsToFloat(0x3ee66666)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(0x3dccccce) * intBitsToFloat(PS1i) + intBitsToFloat(0x3e4ccccd)));
|
||||
PV0i.y = R123i.y;
|
||||
// 3
|
||||
backupReg0i = R5i.x;
|
||||
backupReg1i = R5i.y;
|
||||
R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),intBitsToFloat(PV0i.y)) + intBitsToFloat(backupReg0i)));
|
||||
R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),intBitsToFloat(PV0i.x)) + intBitsToFloat(backupReg1i)));
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(0x41200000) * intBitsToFloat(R127i.z) + 4.0));
|
||||
PV1i.w = R123i.w;
|
||||
// 4
|
||||
backupReg0i = R5i.z;
|
||||
R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg0i)));
|
||||
}
|
||||
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
// 0
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.y),-(intBitsToFloat(uf_remappedPS[8].w))) + intBitsToFloat(R3i.y)));
|
||||
PV0i.x = R123i.x;
|
||||
PV0i.y = uf_remappedPS[7].z;
|
||||
PV0i.z = ((intBitsToFloat(R8i.y) > 0.0)?int(0xFFFFFFFF):int(0x0));
|
||||
R123i.w = ((R4i.x == 0)?(0x3d008081):(0x3d30b0b1));
|
||||
PV0i.w = R123i.w;
|
||||
R1i.w = floatBitsToInt(1.0);
|
||||
PS0i = R1i.w;
|
||||
// 1
|
||||
R1i.x = PV0i.w;
|
||||
R127i.y = ((PV0i.z == 0)?(0):(0x3f800000));
|
||||
PV1i.y = R127i.y;
|
||||
R0i.z = floatBitsToInt((intBitsToFloat(R4i.z) * 0.5 + 0.5));
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(0x427f0000));
|
||||
R1i.y = PV0i.y;
|
||||
PS1i = R1i.y;
|
||||
// 2
|
||||
PV0i.x = ((intBitsToFloat(PV1i.y) > 0.0)?int(0xFFFFFFFF):int(0x0));
|
||||
R0i.y = floatBitsToInt((intBitsToFloat(R4i.y) * 0.5 + 0.5));
|
||||
PV0i.z = floatBitsToInt(floor(intBitsToFloat(PV1i.w)));
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) * 4.0);
|
||||
R2i.w = 0x3f800000;
|
||||
R0i.x = floatBitsToInt((intBitsToFloat(R3i.x) * 0.5 + 0.5));
|
||||
PS0i = R0i.x;
|
||||
// 3
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + 2.0);
|
||||
R123i.w = ((PV0i.x == 0)?(R7i.y):(R8i.y));
|
||||
PV1i.w = R123i.w;
|
||||
// 4
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(R7i.y) + intBitsToFloat(PV1i.y));
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x437f0000));
|
||||
// 5
|
||||
R0i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(0x3b808081));
|
||||
PS1i = int(intBitsToFloat(PV0i.z));
|
||||
// 6
|
||||
PV0i.x = PS1i & 0x000000e0;
|
||||
// 7
|
||||
PV1i.w = PV0i.x >> 0x00000003;
|
||||
// 8
|
||||
PS0i = floatBitsToInt(float(PV1i.w));
|
||||
// 9
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(PS0i) + intBitsToFloat(0x42c00000));
|
||||
// 10
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R127i.y) * 2.0 + intBitsToFloat(PV1i.y)));
|
||||
PV0i.x = R123i.x;
|
||||
// 11
|
||||
R5i.w = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(0x3b808081) + intBitsToFloat(0x3b808081)));
|
||||
// 12
|
||||
R4i.xyz = ivec3(R5i.x,R5i.y,R5i.z);
|
||||
R4i.w = R2i.w;
|
||||
// 13
|
||||
R3i.xyz = ivec3(R0i.x,R0i.y,R0i.z);
|
||||
R3i.w = R0i.w;
|
||||
// 14
|
||||
R2i.xyz = ivec3(R6i.x,R6i.y,R6i.z);
|
||||
R2i.w = R5i.w;
|
||||
// 15
|
||||
backupReg0i = R1i.x;
|
||||
backupReg1i = R1i.y;
|
||||
backupReg2i = R1i.z;
|
||||
backupReg3i = R1i.w;
|
||||
R1i.xyz = ivec3(backupReg0i,backupReg1i,backupReg2i);
|
||||
R1i.w = backupReg3i;
|
||||
}
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w));
|
||||
passPixelColor1 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w));
|
||||
passPixelColor3 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w));
|
||||
passPixelColor5 = vec4(intBitsToFloat(R4i.x), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), intBitsToFloat(R4i.w));
|
||||
}
|
@ -0,0 +1,223 @@
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
#extension GL_ARB_separate_shader_objects : enable
|
||||
|
||||
const vec3 Color = vec3($R,$G,$B);
|
||||
const float Factor = $L_f;
|
||||
|
||||
// Guardian Stalker + Scout + Guardian weapons
|
||||
|
||||
// shader 91b6e09da2ff63cc
|
||||
uniform ivec4 uf_remappedPS[3];
|
||||
uniform vec2 uf_fragCoordScale;
|
||||
layout(binding = 1) uniform sampler2D textureUnitPS1;
|
||||
layout(binding = 2) uniform sampler2D textureUnitPS2;
|
||||
layout(binding = 3) uniform sampler2D textureUnitPS3;
|
||||
layout(binding = 4) uniform sampler2D textureUnitPS4;
|
||||
layout(binding = 5) uniform sampler2D textureUnitPS5;
|
||||
layout(binding = 6) uniform sampler2D textureUnitPS6;
|
||||
layout(location = 0) in vec4 passParameterSem0;
|
||||
layout(location = 1) in vec4 passParameterSem1;
|
||||
layout(location = 2) in vec4 passParameterSem7;
|
||||
layout(location = 3) in vec4 passParameterSem3;
|
||||
layout(location = 4) in vec4 passParameterSem4;
|
||||
layout(location = 5) in vec4 passParameterSem6;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
layout(location = 1) out vec4 passPixelColor1;
|
||||
layout(location = 3) out vec4 passPixelColor3;
|
||||
layout(location = 5) out vec4 passPixelColor5;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
vec4 R0f = vec4(0.0);
|
||||
vec4 R1f = vec4(0.0);
|
||||
vec4 R2f = vec4(0.0);
|
||||
vec4 R3f = vec4(0.0);
|
||||
vec4 R4f = vec4(0.0);
|
||||
vec4 R5f = vec4(0.0);
|
||||
vec4 R6f = vec4(0.0);
|
||||
vec4 R7f = vec4(0.0);
|
||||
vec4 R122f = vec4(0.0);
|
||||
vec4 R123f = vec4(0.0);
|
||||
vec4 R124f = vec4(0.0);
|
||||
vec4 R125f = vec4(0.0);
|
||||
vec4 R126f = vec4(0.0);
|
||||
vec4 R127f = vec4(0.0);
|
||||
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
|
||||
vec4 PV0f = vec4(0.0), PV1f = vec4(0.0);
|
||||
float PS0f = 0.0, PS1f = 0.0;
|
||||
vec4 tempf = vec4(0.0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0f = passParameterSem0;
|
||||
R1f = passParameterSem1;
|
||||
R2f = passParameterSem7;
|
||||
R3f = passParameterSem3;
|
||||
R4f = passParameterSem4;
|
||||
R5f = passParameterSem6;
|
||||
R5f.xy = (texture(textureUnitPS3, R0f.xy).xy);
|
||||
R1f.w = (texture(textureUnitPS2, R0f.xy).x);
|
||||
R7f.xyz = (texture(textureUnitPS4, R0f.xy).xyz);
|
||||
R6f.xyz = (texture(textureUnitPS5, R0f.zw).xyz);
|
||||
R1f.xyz = (texture(textureUnitPS6, R1f.xy).xyz);
|
||||
R0f.xyz = (texture(textureUnitPS1, R0f.xy).xyz);
|
||||
// 0
|
||||
PV0f.x = fract(R2f.x);
|
||||
R126f.y = (R5f.x * intBitsToFloat(0x40008102) + intBitsToFloat(0xbf810204));
|
||||
PV0f.y = R126f.y;
|
||||
R127f.z = mul_nonIEEE(R3f.y, R4f.z);
|
||||
PV0f.w = fract(R2f.y);
|
||||
R126f.z = mul_nonIEEE(R3f.z, R4f.x);
|
||||
PS0f = R126f.z;
|
||||
// 1
|
||||
PV1f.x = mul_nonIEEE(R3f.x, R4f.y);
|
||||
PV1f.y = PV0f.w + -(0.5);
|
||||
PV1f.z = PV0f.x + -(0.5);
|
||||
R127f.w = (R5f.y * intBitsToFloat(0x40008102) + intBitsToFloat(0xbf810204));
|
||||
PV1f.w = R127f.w;
|
||||
PS1f = mul_nonIEEE(PV0f.y, PV0f.y);
|
||||
// 2
|
||||
R123f.x = (mul_nonIEEE(-(PV1f.z),PV1f.z) + 1.0);
|
||||
R123f.x = clamp(R123f.x, 0.0, 1.0);
|
||||
PV0f.x = R123f.x;
|
||||
R127f.y = (mul_nonIEEE(-(R4f.y),R3f.z) + R127f.z);
|
||||
R127f.z = (mul_nonIEEE(-(R4f.x),R3f.y) + PV1f.x);
|
||||
R123f.w = (mul_nonIEEE(-(PV1f.y),PV1f.y) + 1.0);
|
||||
R123f.w = clamp(R123f.w, 0.0, 1.0);
|
||||
PV0f.w = R123f.w;
|
||||
R122f.x = (mul_nonIEEE(PV1f.w,PV1f.w) + PS1f);
|
||||
R122f.x = clamp(R122f.x, 0.0, 1.0);
|
||||
PS0f = R122f.x;
|
||||
// 3
|
||||
PV1f.x = -(PS0f) + 1.0;
|
||||
PV1f.y = mul_nonIEEE(R4f.w, R127f.w);
|
||||
PV1f.z = mul_nonIEEE(PV0f.x, PV0f.w);
|
||||
R123f.w = (mul_nonIEEE(-(R4f.z),R3f.x) + R126f.z);
|
||||
PV1f.w = R123f.w;
|
||||
R125f.z = mul_nonIEEE(R6f.x, R1f.x);
|
||||
PS1f = R125f.z;
|
||||
// 4
|
||||
PV0f.x = mul_nonIEEE(R127f.y, PV1f.y);
|
||||
PV0f.y = mul_nonIEEE(PV1f.z, PV1f.z);
|
||||
PV0f.z = mul_nonIEEE(R127f.z, PV1f.y);
|
||||
PV0f.w = mul_nonIEEE(PV1f.w, PV1f.y);
|
||||
R127f.z = sqrt(PV1f.x);
|
||||
PS0f = R127f.z;
|
||||
// 5
|
||||
R123f.x = (mul_nonIEEE(R4f.y,R126f.y) + PV0f.w);
|
||||
PV1f.x = R123f.x;
|
||||
R123f.y = (mul_nonIEEE(R4f.x,R126f.y) + PV0f.x);
|
||||
PV1f.y = R123f.y;
|
||||
R126f.z = mul_nonIEEE(R1f.w, PV0f.y);
|
||||
R123f.w = (mul_nonIEEE(R4f.z,R126f.y) + PV0f.z);
|
||||
PV1f.w = R123f.w;
|
||||
R126f.y = mul_nonIEEE(R6f.z, R1f.z);
|
||||
PS1f = R126f.y;
|
||||
// 6
|
||||
R124f.x = (mul_nonIEEE(R3f.x,R127f.z) + PV1f.y);
|
||||
R124f.y = (mul_nonIEEE(R3f.y,R127f.z) + PV1f.x);
|
||||
R1f.z = (mul_nonIEEE(R3f.z,R127f.z) + PV1f.w);
|
||||
R127f.w = mul_nonIEEE(R6f.y, R1f.y);
|
||||
R126f.w = mul_nonIEEE(Color.r, R7f.x);
|
||||
PS0f = R126f.w;
|
||||
// 7
|
||||
R127f.x = mul_nonIEEE(Color.r, PS0f);
|
||||
R127f.y = mul_nonIEEE(Color.g, R7f.y);
|
||||
PV1f.z = R126f.z * intBitsToFloat(0x427f0000);
|
||||
R125f.w = mul_nonIEEE(Color.b, R7f.z);
|
||||
R124f.z = intBitsToFloat(0x3d008081);
|
||||
PS1f = R124f.z;
|
||||
// 8
|
||||
R123f.x = (mul_nonIEEE(-(R5f.z),intBitsToFloat(uf_remappedPS[1].z)) + -(intBitsToFloat(uf_remappedPS[1].y)));
|
||||
R123f.x = clamp(R123f.x, 0.0, 1.0);
|
||||
PV0f.x = R123f.x;
|
||||
R125f.y = mul_nonIEEE(R125f.z, intBitsToFloat(uf_remappedPS[1].x) * Factor);
|
||||
PV0f.y = R125f.y;
|
||||
R127f.z = mul_nonIEEE(R127f.w, intBitsToFloat(uf_remappedPS[1].x) * Factor);
|
||||
PV0f.z = R127f.z;
|
||||
R127f.w = mul_nonIEEE(R126f.y, intBitsToFloat(uf_remappedPS[1].x) * Factor);
|
||||
PV0f.w = R127f.w;
|
||||
R126f.y = floor(PV1f.z);
|
||||
R126f.y *= 4.0;
|
||||
PS0f = R126f.y;
|
||||
// 9
|
||||
backupReg0f = R126f.w;
|
||||
R126f.x = mul_nonIEEE(R127f.y, PV0f.z);
|
||||
PV1f.y = mul_nonIEEE(Color.g, R127f.y);
|
||||
R125f.z = mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w), PV0f.x);
|
||||
PV1f.z = R125f.z;
|
||||
R126f.w = mul_nonIEEE(backupReg0f, PV0f.y);
|
||||
R125f.x = mul_nonIEEE(R125f.w, PV0f.w);
|
||||
PS1f = R125f.x;
|
||||
// 10
|
||||
backupReg0f = R126f.y;
|
||||
PV0f.x = mul_nonIEEE(Color.b, R125f.w);
|
||||
R126f.y = mul_nonIEEE(PV1f.z, R127f.x);
|
||||
R126f.z = mul_nonIEEE(PV1f.z, PV1f.y);
|
||||
R125f.w = intBitsToFloat(uf_remappedPS[2].z);
|
||||
R127f.x = backupReg0f + 2.0;
|
||||
PS0f = R127f.x;
|
||||
// 11
|
||||
backupReg0f = R125f.z;
|
||||
tempf.x = dot(vec4(R124f.x,R124f.y,R1f.z,-0.0),vec4(R124f.x,R124f.y,R1f.z,0.0));
|
||||
PV1f.x = tempf.x;
|
||||
PV1f.y = tempf.x;
|
||||
PV1f.z = tempf.x;
|
||||
PV1f.w = tempf.x;
|
||||
R125f.z = tempf.x;
|
||||
PS1f = mul_nonIEEE(backupReg0f, PV0f.x);
|
||||
// 12
|
||||
R5f.x = (mul_nonIEEE(R126f.y,R125f.y) + R126f.w);
|
||||
R5f.y = (mul_nonIEEE(R126f.z,R127f.z) + R126f.x);
|
||||
R5f.z = (mul_nonIEEE(PS1f,R127f.w) + R125f.x);
|
||||
R1f.w = 1.0;
|
||||
R1f.x = R124f.z;
|
||||
PS0f = R1f.x;
|
||||
// 13
|
||||
R1f.y = R125f.w;
|
||||
R5f.w = 1.0;
|
||||
R7f.w = R127f.x * intBitsToFloat(0x3b808081);
|
||||
PS1f = R7f.w;
|
||||
// 14
|
||||
R0f.w = intBitsToFloat(0x3ec2c2c4);
|
||||
tempResultf = 1.0 / sqrt(R125f.z);
|
||||
PS0f = tempResultf;
|
||||
PS0f /= 2.0;
|
||||
// 15
|
||||
R7f.x = (mul_nonIEEE(R124f.x,PS0f) + 0.5);
|
||||
R7f.y = (mul_nonIEEE(R124f.y,PS0f) + 0.5);
|
||||
R7f.z = (mul_nonIEEE(R1f.z,PS0f) + 0.5);
|
||||
// 16
|
||||
backupReg0f = R5f.x;
|
||||
backupReg1f = R5f.y;
|
||||
backupReg2f = R5f.z;
|
||||
backupReg3f = R5f.w;
|
||||
R5f.xyz = vec3(backupReg0f,backupReg1f,backupReg2f);
|
||||
R5f.w = backupReg3f;
|
||||
// 17
|
||||
R4f.xyz = vec3(R7f.x,R7f.y,R7f.z);
|
||||
R4f.w = R7f.w;
|
||||
// 18
|
||||
R3f.xyz = vec3(R0f.x,R0f.y,R0f.z);
|
||||
R3f.w = R0f.w;
|
||||
// 19
|
||||
R2f.xyz = vec3(R1f.x,R1f.y,R1f.z);
|
||||
R2f.w = R1f.w;
|
||||
// export
|
||||
passPixelColor0 = vec4(R2f.x, R2f.y, R2f.z, R2f.w);
|
||||
passPixelColor1 = vec4(R3f.x, R3f.y, R3f.z, R3f.w);
|
||||
passPixelColor3 = vec4(R4f.x, R4f.y, R4f.z, R4f.w);
|
||||
passPixelColor5 = vec4(R5f.x, R5f.y, R5f.z, R5f.w);
|
||||
}
|
@ -0,0 +1,55 @@
|
||||
[Definition]
|
||||
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
|
||||
name = Guardian Stalker & Guardian Scout & The top Half of Guardian weapons
|
||||
path = "The Legend of Zelda: Breath of the Wild/Mods/Change Ancient Glow Color/Guardian Stalker & Scout & Guardian weapons"
|
||||
description = Change Guardian Stalker, Scout, Guardian weapons's color. Originally it depends on whether it's corrupted by malice, or the state of the Guardian Scout.
|
||||
version = 3
|
||||
|
||||
[Preset]
|
||||
name = Malice Red
|
||||
$R = 0.85
|
||||
$G = 0.029
|
||||
$B = 0.15
|
||||
$L_f = 1.0
|
||||
|
||||
[Preset]
|
||||
name = Guardian Yellow
|
||||
$R = 1.0
|
||||
$G = 0.2
|
||||
$B = 0.059
|
||||
$L_f = 1.0
|
||||
|
||||
[Preset]
|
||||
name = Guardian weapon Yellow
|
||||
$R = 1.0
|
||||
$G = 0.2
|
||||
$B = 0.0
|
||||
$L_f = 1.0
|
||||
|
||||
[Preset]
|
||||
name = Ancient Orange
|
||||
$R = 1.0
|
||||
$G = 0.2
|
||||
$B = 0.0006
|
||||
$L_f = 1.0
|
||||
|
||||
[Preset]
|
||||
name = Ancient weapon Orange
|
||||
$R = 1.0
|
||||
$G = 0.15
|
||||
$B = 0.05
|
||||
$L_f = 1.0
|
||||
|
||||
[Preset]
|
||||
name = Energy Blue
|
||||
$R = 0.03
|
||||
$G = 0.25
|
||||
$B = 1.0
|
||||
$L_f = 1.0
|
||||
|
||||
[Preset]
|
||||
name = Custom (Edit in rules.txt)
|
||||
$R = 0.000
|
||||
$G = 0.000
|
||||
$B = 0.000
|
||||
$L_f = 1.0
|
@ -0,0 +1,304 @@
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
#extension GL_ARB_separate_shader_objects : enable
|
||||
|
||||
const vec3 Color = vec3($R,$G,$B);
|
||||
const float Factor = $L_f;
|
||||
|
||||
// Guardian Turret + Skywatcher
|
||||
|
||||
// shader 133297c9a66bfc98
|
||||
uniform ivec4 uf_remappedPS[5];
|
||||
uniform vec2 uf_fragCoordScale;
|
||||
layout(binding = 1) uniform sampler2D textureUnitPS1;
|
||||
layout(binding = 2) uniform sampler2D textureUnitPS2;
|
||||
layout(binding = 3) uniform sampler2D textureUnitPS3;
|
||||
layout(binding = 4) uniform sampler2D textureUnitPS4;
|
||||
layout(binding = 5) uniform sampler2D textureUnitPS5;
|
||||
layout(binding = 6) uniform sampler2D textureUnitPS6;
|
||||
layout(location = 0) in vec4 passParameterSem0;
|
||||
layout(location = 1) in vec4 passParameterSem1;
|
||||
layout(location = 2) in vec4 passParameterSem7;
|
||||
layout(location = 3) in vec4 passParameterSem3;
|
||||
layout(location = 4) in vec4 passParameterSem4;
|
||||
layout(location = 5) in vec4 passParameterSem6;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
layout(location = 1) out vec4 passPixelColor1;
|
||||
layout(location = 3) out vec4 passPixelColor3;
|
||||
layout(location = 5) out vec4 passPixelColor5;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R3i = ivec4(0);
|
||||
ivec4 R4i = ivec4(0);
|
||||
ivec4 R5i = ivec4(0);
|
||||
ivec4 R6i = ivec4(0);
|
||||
ivec4 R7i = ivec4(0);
|
||||
ivec4 R8i = ivec4(0);
|
||||
ivec4 R9i = ivec4(0);
|
||||
ivec4 R122i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R124i = ivec4(0);
|
||||
ivec4 R125i = ivec4(0);
|
||||
ivec4 R126i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0i = floatBitsToInt(passParameterSem0);
|
||||
R1i = floatBitsToInt(passParameterSem1);
|
||||
R2i = floatBitsToInt(passParameterSem7);
|
||||
R3i = floatBitsToInt(passParameterSem3);
|
||||
R4i = floatBitsToInt(passParameterSem4);
|
||||
R5i = floatBitsToInt(passParameterSem6);
|
||||
R6i.xy = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R0i.xy)).xy);
|
||||
R9i.xy = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R0i.xy)).xy);
|
||||
R2i.w = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R1i.zw)).w);
|
||||
R8i.xyz = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).xyz);
|
||||
R7i.xyz = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R0i.zw)).xyz);
|
||||
R1i.xyz = floatBitsToInt(texture(textureUnitPS6, intBitsToFloat(R1i.xy)).xyz);
|
||||
R0i.xyz = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R0i.xy)).xyz);
|
||||
// 0
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(R4i.y)));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(R4i.x)));
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R6i.x) * intBitsToFloat(0x40008102) + intBitsToFloat(0xbf810204)));
|
||||
PV0i.z = R127i.z;
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(R4i.z)));
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(R6i.y) * intBitsToFloat(0x40008102) + intBitsToFloat(0xbf810204)));
|
||||
PS0i = R127i.y;
|
||||
// 1
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z)));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R4i.x)),intBitsToFloat(R3i.y)) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R4i.y)),intBitsToFloat(R3i.z)) + intBitsToFloat(PV0i.w)));
|
||||
PV1i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R4i.z)),intBitsToFloat(R3i.x)) + intBitsToFloat(PV0i.y)));
|
||||
PV1i.w = R123i.w;
|
||||
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), intBitsToFloat(PS0i)));
|
||||
// 2
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PS1i)));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PS1i)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PS1i)));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(R127i.y)) + intBitsToFloat(PV1i.x)));
|
||||
R123i.w = clampFI32(R123i.w);
|
||||
PV0i.w = R123i.w;
|
||||
R126i.x = floatBitsToInt(fract(intBitsToFloat(R2i.x)));
|
||||
PS0i = R126i.x;
|
||||
// 3
|
||||
R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(R127i.z)) + intBitsToFloat(PV0i.x)));
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.z),intBitsToFloat(R127i.z)) + intBitsToFloat(PV0i.y)));
|
||||
PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w)) + 1.0);
|
||||
R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.y),intBitsToFloat(R127i.z)) + intBitsToFloat(PV0i.z)));
|
||||
R127i.z = floatBitsToInt(fract(intBitsToFloat(R2i.y)));
|
||||
PS1i = R127i.z;
|
||||
// 4
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.z)));
|
||||
// 5
|
||||
backupReg0i = R127i.x;
|
||||
backupReg1i = R127i.y;
|
||||
R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),intBitsToFloat(PS0i)) + intBitsToFloat(backupReg0i)));
|
||||
PV1i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.y),intBitsToFloat(PS0i)) + intBitsToFloat(R127i.w)));
|
||||
PV1i.y = R127i.y;
|
||||
R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),intBitsToFloat(PS0i)) + intBitsToFloat(backupReg1i)));
|
||||
PV1i.z = R126i.z;
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(R126i.x) + -(0.5));
|
||||
PS1i = floatBitsToInt(sqrt(intBitsToFloat(PV0i.x)));
|
||||
// 6
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PS1i));
|
||||
// 7
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PS0i)));
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(R127i.z) + -(0.5));
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(PS0i)));
|
||||
R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PS0i)));
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 8
|
||||
R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS1i)));
|
||||
PV0i.x = R3i.x;
|
||||
R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i)));
|
||||
PV0i.y = R3i.y;
|
||||
R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PS1i)));
|
||||
PV0i.z = R3i.z;
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(R127i.w)) + 1.0));
|
||||
R123i.w = clampFI32(R123i.w);
|
||||
PV0i.w = R123i.w;
|
||||
R122i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.y)),intBitsToFloat(PV1i.y)) + 1.0));
|
||||
R122i.x = clampFI32(R122i.x);
|
||||
PS0i = R122i.x;
|
||||
// 9
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R126i.x),intBitsToFloat(R127i.z),intBitsToFloat(R126i.w),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PS0i)));
|
||||
// 10
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS1i),intBitsToFloat(PS1i)) + intBitsToFloat(R9i.y)));
|
||||
R123i.x = clampFI32(R123i.x);
|
||||
PV0i.x = R123i.x;
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(R9i.y) * intBitsToFloat(0x437f0000));
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(R2i.w) + -(1.0));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) + 1.0);
|
||||
PV0i.w = clampFI32(PV0i.w);
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.x), intBitsToFloat(R1i.x)));
|
||||
PS0i = R127i.y;
|
||||
// 11
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.y), intBitsToFloat(R1i.y)));
|
||||
R126i.y = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.z));
|
||||
PV1i.y = R126i.y;
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), intBitsToFloat(R1i.z)));
|
||||
R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(PV0i.x)));
|
||||
PS1i = int(intBitsToFloat(PV0i.y));
|
||||
// 12
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(Color.r, intBitsToFloat(R8i.x)));
|
||||
R125i.y = PS1i & 0x000000e0;
|
||||
R126i.z = floatBitsToInt(mul_nonIEEE(Color.g, intBitsToFloat(R8i.y)));
|
||||
R127i.w = floatBitsToInt(mul_nonIEEE(Color.b, intBitsToFloat(R8i.z)));
|
||||
R125i.x = floatBitsToInt(intBitsToFloat(R8i.x) + intBitsToFloat(PV1i.y));
|
||||
PS0i = R125i.x;
|
||||
// 13
|
||||
backupReg0i = R126i.x;
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(uf_remappedPS[1].x) * Factor));
|
||||
R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(uf_remappedPS[1].x) * Factor));
|
||||
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(uf_remappedPS[1].x) * Factor));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R5i.z)),intBitsToFloat(uf_remappedPS[1].z)) + -(intBitsToFloat(uf_remappedPS[1].y))));
|
||||
R123i.w = clampFI32(R123i.w);
|
||||
PV1i.w = R123i.w;
|
||||
R125i.w = floatBitsToInt(intBitsToFloat(R8i.y) + intBitsToFloat(R126i.y));
|
||||
PS1i = R125i.w;
|
||||
// 14
|
||||
backupReg0i = R126i.y;
|
||||
backupReg1i = R126i.w;
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(Color.r, intBitsToFloat(R127i.x)));
|
||||
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w), intBitsToFloat(PV1i.w)));
|
||||
PV0i.y = R126i.y;
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(Color.g, intBitsToFloat(R126i.z)));
|
||||
R126i.w = floatBitsToInt(intBitsToFloat(R8i.z) + intBitsToFloat(backupReg0i));
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(backupReg1i) * intBitsToFloat(0x427f0000));
|
||||
PS0i = R127i.y;
|
||||
// 15
|
||||
backupReg0i = R125i.y;
|
||||
backupReg1i = R127i.x;
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.x)));
|
||||
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.z)));
|
||||
R127i.z = backupReg0i >> 0x00000003;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(Color.b, intBitsToFloat(R127i.w)));
|
||||
R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(R126i.x)));
|
||||
PS1i = R124i.x;
|
||||
// 16
|
||||
backupReg0i = R125i.x;
|
||||
backupReg1i = R126i.y;
|
||||
backupReg2i = R126i.z;
|
||||
backupReg3i = R127i.w;
|
||||
R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].x), intBitsToFloat(backupReg0i)));
|
||||
R125i.x = clampFI32(R125i.x);
|
||||
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PV1i.w)));
|
||||
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(R124i.y)));
|
||||
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg3i), intBitsToFloat(R125i.z)));
|
||||
R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].x), intBitsToFloat(R125i.w)));
|
||||
R8i.x = clampFI32(R8i.x);
|
||||
PS0i = R8i.x;
|
||||
// 17
|
||||
backupReg0i = R127i.x;
|
||||
backupReg1i = R9i.y;
|
||||
backupReg2i = R127i.z;
|
||||
R127i.x = floatBitsToInt(floor(intBitsToFloat(R127i.y)));
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) * 4.0);
|
||||
R9i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R126i.x)) + intBitsToFloat(R124i.x)));
|
||||
R127i.z = ((intBitsToFloat(backupReg1i) > 0.5)?int(0xFFFFFFFF):int(0x0));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].x), intBitsToFloat(R126i.w)));
|
||||
PV1i.w = clampFI32(PV1i.w);
|
||||
R127i.y = floatBitsToInt(float(backupReg2i));
|
||||
PS1i = R127i.y;
|
||||
// 18
|
||||
backupReg0i = R125i.x;
|
||||
backupReg1i = R126i.y;
|
||||
R125i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.y),intBitsToFloat(R124i.y)) + intBitsToFloat(R126i.z)));
|
||||
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].y), intBitsToFloat(R8i.x)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].x), intBitsToFloat(backupReg0i)));
|
||||
R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),intBitsToFloat(R125i.z)) + intBitsToFloat(R127i.w)));
|
||||
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].z), intBitsToFloat(PV1i.w)));
|
||||
PS0i = R127i.w;
|
||||
// 19
|
||||
backupReg0i = R127i.z;
|
||||
backupReg1i = R9i.y;
|
||||
R8i.x = floatBitsToInt(intBitsToFloat(R127i.x) + 2.0);
|
||||
R9i.y = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(0x42c20000));
|
||||
R127i.z = uf_remappedPS[4].z;
|
||||
R125i.w = ((backupReg0i == 0)?(0x3d008081):(0x3d20a0a1));
|
||||
R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].y),intBitsToFloat(PV0i.z)) + intBitsToFloat(backupReg1i)));
|
||||
PS1i = R5i.x;
|
||||
// 20
|
||||
R1i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R0i.x)),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(R0i.x)));
|
||||
R1i.x = clampFI32(R1i.x);
|
||||
R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].y),intBitsToFloat(R126i.y)) + intBitsToFloat(R125i.x)));
|
||||
R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].y),intBitsToFloat(R127i.w)) + intBitsToFloat(R126i.w)));
|
||||
R7i.w = floatBitsToInt(1.0);
|
||||
R1i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R0i.y)),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(R0i.y)));
|
||||
R1i.y = clampFI32(R1i.y);
|
||||
PS0i = R1i.y;
|
||||
// 21
|
||||
R7i.x = R125i.w;
|
||||
R7i.y = R127i.z;
|
||||
R1i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R0i.z)),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(R0i.z)));
|
||||
R1i.z = clampFI32(R1i.z);
|
||||
R5i.w = 0x3f800000;
|
||||
R0i.x = floatBitsToInt((intBitsToFloat(R3i.x) * 0.5 + 0.5));
|
||||
PS1i = R0i.x;
|
||||
// 0
|
||||
R0i.y = floatBitsToInt((intBitsToFloat(R3i.y) * 0.5 + 0.5));
|
||||
R0i.z = floatBitsToInt((intBitsToFloat(R3i.z) * 0.5 + 0.5));
|
||||
R0i.w = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(0x3b808081));
|
||||
R1i.w = floatBitsToInt(intBitsToFloat(R9i.y) * intBitsToFloat(0x3b808081));
|
||||
PS0i = R1i.w;
|
||||
// 1
|
||||
backupReg0i = R5i.x;
|
||||
backupReg1i = R5i.y;
|
||||
backupReg2i = R5i.z;
|
||||
backupReg3i = R5i.w;
|
||||
R5i.xyz = ivec3(backupReg0i,backupReg1i,backupReg2i);
|
||||
R5i.w = backupReg3i;
|
||||
// 2
|
||||
R4i.xyz = ivec3(R0i.x,R0i.y,R0i.z);
|
||||
R4i.w = R0i.w;
|
||||
// 3
|
||||
R3i.xyz = ivec3(R1i.x,R1i.y,R1i.z);
|
||||
R3i.w = R1i.w;
|
||||
// 4
|
||||
R2i.xyz = ivec3(R7i.x,R7i.y,R7i.z);
|
||||
R2i.w = R7i.w;
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w));
|
||||
passPixelColor1 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w));
|
||||
passPixelColor3 = vec4(intBitsToFloat(R4i.x), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), intBitsToFloat(R4i.w));
|
||||
passPixelColor5 = vec4(intBitsToFloat(R5i.x), intBitsToFloat(R5i.y), intBitsToFloat(R5i.z), intBitsToFloat(R5i.w));
|
||||
}
|
@ -0,0 +1,55 @@
|
||||
[Definition]
|
||||
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
|
||||
name = Guardian Turret & Skywatcher
|
||||
path = "The Legend of Zelda: Breath of the Wild/Mods/Change Ancient Glow Color/Guardian Turret & Skywatcher"
|
||||
description = Change Guardian Turret, Skywatcher's color. Originally it depends on whether it's corrupted by malice or not.
|
||||
version = 3
|
||||
|
||||
[Preset]
|
||||
name = Malice Red
|
||||
$R = 0.85
|
||||
$G = 0.029
|
||||
$B = 0.15
|
||||
$L_f = 1.0
|
||||
|
||||
[Preset]
|
||||
name = Guardian Yellow
|
||||
$R = 1.0
|
||||
$G = 0.2
|
||||
$B = 0.059
|
||||
$L_f = 1.0
|
||||
|
||||
[Preset]
|
||||
name = Guardian weapon Yellow
|
||||
$R = 1.0
|
||||
$G = 0.2
|
||||
$B = 0.0
|
||||
$L_f = 1.0
|
||||
|
||||
[Preset]
|
||||
name = Ancient Orange
|
||||
$R = 1.0
|
||||
$G = 0.2
|
||||
$B = 0.0006
|
||||
$L_f = 1.0
|
||||
|
||||
[Preset]
|
||||
name = Ancient weapon Orange
|
||||
$R = 1.0
|
||||
$G = 0.15
|
||||
$B = 0.05
|
||||
$L_f = 1.0
|
||||
|
||||
[Preset]
|
||||
name = Energy Blue
|
||||
$R = 0.03
|
||||
$G = 0.25
|
||||
$B = 1.0
|
||||
$L_f = 1.0
|
||||
|
||||
[Preset]
|
||||
name = Custom (Edit in rules.txt)
|
||||
$R = 0.000
|
||||
$G = 0.000
|
||||
$B = 0.000
|
||||
$L_f = 1.0
|
11
Mods/BreathOfTheWild_ChangeAncientGlowColor/Readme.txt
Normal file
11
Mods/BreathOfTheWild_ChangeAncientGlowColor/Readme.txt
Normal file
@ -0,0 +1,11 @@
|
||||
# Top half of the Guardian weapon is drawed with Scout shader while the bottom half is Skywatcher shader.
|
||||
|
||||
# Generally color is between 0-1 which is then multiplied by brightness (So Guardian can turn on/off)
|
||||
# Guardian 50 (changing), Ancient armor 20, Ancient bow about 11
|
||||
# Exception: Ancient sword, shield (20.0, 3.0, 1.0) use un-normalized color, with brightness being 1.0
|
||||
# Equals to (1.0, 0.15, 0.05) with brightness 20
|
||||
|
||||
# Game control color & brightness with a uniform, so they can vary between objects (and through time) drawn with the same shader. It's hard to do this in Gfx pack.
|
||||
# In theory You can add if condition to check for game's uniform value so you can change the color of a specific object without affecting others.
|
||||
|
||||
# Try converting custom color from gamma encoded to linear (color/255)^2.2 if it look slightly off in game.
|
@ -1,8 +1,8 @@
|
||||
[Definition]
|
||||
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
|
||||
name = "Pro+ HUD"
|
||||
path = "The Legend of Zelda: Breath of the Wild/Mods/Pro+ HUD"
|
||||
description = Removes the rest of the HUD that isn't removed by Pro.
|
||||
name = "Remove all HUD elements"
|
||||
path = "The Legend of Zelda: Breath of the Wild/Mods/HUD Remover (Pro HUD+)"
|
||||
description = Hides the rest of the HUD that isn't removed by the Pro mod for e.g. screenshots.
|
||||
version = 3
|
||||
|
||||
[TextureRedefine] # Disable Hearts
|
@ -1,7 +1,7 @@
|
||||
[Definition]
|
||||
titleIds = 00050000101ECF00,00050000101F4A00
|
||||
name = 60FPS
|
||||
path = "Buddy and Me/Mods/60FPS"
|
||||
path = "Buddy & Me/Mods/60FPS"
|
||||
description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed.
|
||||
version = 3
|
||||
|
||||
|
@ -5,16 +5,13 @@ moduleMatches = 0xB87B357B
|
||||
_FrameRate = 0x100A151C
|
||||
|
||||
# Code Cave
|
||||
|
||||
CodeCaveSize = 0x0c # = Last used instruction + 0x04 (4xINSTRUCTIONS in HEX)
|
||||
|
||||
# Set 60fps
|
||||
|
||||
# Load 60 into f0 register
|
||||
_60fps = 0x00000000
|
||||
|
||||
0x00000000 = lis r12,_FrameRate@h
|
||||
0x00000004 = lfs f0,_FrameRate@l(r12)
|
||||
0x00000008 = blr
|
||||
|
||||
|
||||
0x021de6c8 = bla _60fps
|
||||
|
@ -1,4 +1,4 @@
|
||||
[deusex60Ver0]
|
||||
[DeusEx60Ver0]
|
||||
moduleMatches = 0x4C83AF19
|
||||
|
||||
0x0234EA10 = li r3,1 #GX2SetSwapInterval
|
||||
|
@ -295,6 +295,7 @@ $gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
$heightfix = 0
|
||||
|
||||
|
||||
# All 720p textures:
|
||||
# - 0x001=World Lighting Red8
|
||||
# - 0x005=Link and Objects Depth
|
||||
@ -312,7 +313,7 @@ $heightfix = 0
|
||||
width = 1280
|
||||
height = 720
|
||||
formats = 0x001,0x005,0x007,0x019,0x01a,0x41a,0x80e,0x806,0x816,0x820
|
||||
formatsExcluded = 0x008 # Game Load Opening Background Image
|
||||
# formatsExcluded = 0x008 # Game Load Opening Background Image
|
||||
tileModesExcluded = 0x001 # For Video Playback
|
||||
overwriteWidth = ($width/$gameWidth)* 1280
|
||||
overwriteHeight = ($height/$gameHeight)* 720
|
||||
@ -322,7 +323,7 @@ overwriteHeight = ($height/$gameHeight)* 720
|
||||
width = 864
|
||||
height = 480
|
||||
formats = 0x019
|
||||
formatsExcluded = 0x034 # Exclude 0x034 which is used for large album thumbnails
|
||||
# formatsExcluded = 0x034 # Exclude 0x034 which is used for large album thumbnails
|
||||
overwriteWidth = ($width/$gameWidth)* 864
|
||||
overwriteHeight = ($height/$gameHeight)* 480
|
||||
|
||||
@ -331,7 +332,7 @@ overwriteHeight = ($height/$gameHeight)* 480
|
||||
width = 854
|
||||
height = 480
|
||||
formats = 0x019
|
||||
formatsExcluded = 0x034 # Exclude 0x034 which is used for large album thumbnails
|
||||
# formatsExcluded = 0x034 # Exclude 0x034 which is used for large album thumbnails
|
||||
overwriteWidth = ($width/$gameWidth)* 854
|
||||
overwriteHeight = ($height/$gameHeight)* 480
|
||||
|
||||
@ -350,7 +351,7 @@ overwriteHeight = ($height/$gameHeight)* 480
|
||||
width = 640
|
||||
height = 368
|
||||
formats = 0x001,0x005,0x007,0x019,0x01a,0x80e,0x806,0x816,0x820,0x41a
|
||||
formatsExcluded = 0x431 # Exclude 0x431 which is used for adventure log images
|
||||
# formatsExcluded = 0x431 # Exclude 0x431 which is used for adventure log images
|
||||
overwriteWidth = ($width/$gameWidth) * 640
|
||||
overwriteHeight = (($height/$gameHeight) * 368) + $heightfix
|
||||
|
||||
@ -359,7 +360,7 @@ overwriteHeight = (($height/$gameHeight) * 368) + $heightfix
|
||||
width = 640
|
||||
height = 360
|
||||
formats = 0x001,0x005,0x007,0x019,0x01a,0x80e,0x806,0x816,0x820,0x41a
|
||||
formatsExcluded = 0x431
|
||||
# formatsExcluded = 0x431
|
||||
tileModesExcluded = 0x001 # For Video Playback
|
||||
overwriteWidth = ($width/$gameWidth) * 640
|
||||
overwriteHeight = ($height/$gameHeight) * 360
|
||||
@ -412,21 +413,21 @@ formats = 0x001,0x005,0x007,0x806,0x80e,0x816
|
||||
overwriteWidth = ($width/$gameWidth) * 160
|
||||
overwriteHeight = ($height/$gameHeight) * 90
|
||||
|
||||
# Required 1/10 resolution
|
||||
[TextureRedefine]
|
||||
width = 128
|
||||
height = 80
|
||||
formats = 0x005,0x007,0x019,0x01a,0x80e,0x816,0x806,0x820,0x41a
|
||||
overwriteWidth = ($width/$gameWidth) * 128
|
||||
overwriteHeight = ($height/$gameHeight) * 80
|
||||
|
||||
# Required 1/10 resolution
|
||||
[TextureRedefine]
|
||||
width = 120
|
||||
height = 75
|
||||
formats = 0x005,0x007,0x019,0x01a,0x80e,0x816,0x806,0x820,0x41a
|
||||
overwriteWidth = ($width/$gameWidth) * 120
|
||||
overwriteHeight = ($height/$gameHeight) * 75
|
||||
# 1/10 resolution; Break 960x540 background: ambient light, bloom
|
||||
#
|
||||
# [TextureRedefine]
|
||||
# width = 128
|
||||
# height = 80
|
||||
# formats = 0x005,0x007,0x019,0x01a,0x80e,0x816,0x806,0x820,0x41a
|
||||
# overwriteWidth = ($width/$gameWidth) * 128
|
||||
# overwriteHeight = ($height/$gameHeight) * 80
|
||||
#
|
||||
# [TextureRedefine]
|
||||
# width = 120
|
||||
# height = 75
|
||||
# formats = 0x005,0x007,0x019,0x01a,0x80e,0x816,0x806,0x820,0x41a
|
||||
# overwriteWidth = ($width/$gameWidth) * 120
|
||||
# overwriteHeight = ($height/$gameHeight) * 75
|
||||
|
||||
# Required Fogs and Dust
|
||||
[TextureRedefine]
|
||||
@ -522,7 +523,7 @@ tilemodes = 4
|
||||
overwriteWidth = ($width/$gameWidth) * 64
|
||||
overwriteHeight = ($height/$gameHeight) * 32
|
||||
|
||||
[TextureRedefine]
|
||||
[TextureRedefine] # catches cubemap! 32x32, 16x16
|
||||
width = 32
|
||||
height = 16
|
||||
depth = 1
|
||||
@ -717,3 +718,109 @@ formats = 0x019
|
||||
overwriteFormat = 0x01f
|
||||
overwriteWidth = ($width/$gameWidth) * 110
|
||||
overwriteHeight = ($height/$gameHeight) * 720
|
||||
|
||||
# Fix texture cache's mismatch warnings
|
||||
|
||||
[TextureRedefine] # 1280x720; Map: travel confirm menu background blur
|
||||
width = 1280
|
||||
height = 288
|
||||
depth = 1
|
||||
formats = 0x19
|
||||
tilemodes = 4
|
||||
overwriteWidth = ($width/$gameWidth) * 1280
|
||||
overwriteHeight = ($height/$gameHeight) * 288
|
||||
|
||||
[TextureRedefine] # same as above
|
||||
width = 1280
|
||||
height = 278
|
||||
depth = 1
|
||||
formats = 0x19
|
||||
tilemodes = 4
|
||||
overwriteWidth = ($width/$gameWidth) * 1280
|
||||
overwriteHeight = ($height/$gameHeight) * 278
|
||||
|
||||
[TextureRedefine] # 640x360 mip 1; Scope dof close-up depth
|
||||
width = 512
|
||||
height = 256
|
||||
depth = 1
|
||||
formats = 0x1
|
||||
tilemodes = 4
|
||||
overwriteWidth = ($width/$gameWidth) * 512
|
||||
overwriteHeight = ($height/$gameHeight) * 256
|
||||
|
||||
[TextureRedefine] # 640x360 mip 2; same as above
|
||||
width = 256
|
||||
height = 128
|
||||
depth = 1
|
||||
formats = 0x1
|
||||
tilemodes = 4
|
||||
overwriteWidth = ($width/$gameWidth) * 256
|
||||
overwriteHeight = ($height/$gameHeight) * 128
|
||||
|
||||
# Uncomment if HUD setting is Pro
|
||||
# [TextureRedefine] # 640x360 mip 3; Designated level for dof processing. breaks sound wave HUD
|
||||
# width = 128
|
||||
# height = 64
|
||||
# depth = 1
|
||||
# formats = 0x1
|
||||
# tilemodes = 4
|
||||
# overwriteWidth = ($width/$gameWidth) * 128
|
||||
# overwriteHeight = ($height/$gameHeight) * 64
|
||||
|
||||
[TextureRedefine] # 320x180; Blur on center piece of the map. not used at the moment of the capture
|
||||
width = 293
|
||||
height = 185
|
||||
depth = 1
|
||||
formats = 0x1a
|
||||
tilemodes = 4
|
||||
overwriteWidth = ($width/$gameWidth) * 293
|
||||
overwriteHeight = ($height/$gameHeight) * 185
|
||||
|
||||
# [TextureRedefine] # 128x64; Fix sound HUD, breaks icons and teleport strips
|
||||
# width = 64
|
||||
# height = 64
|
||||
# depth = 1
|
||||
# formats = 0x1
|
||||
# tilemodes = 4
|
||||
# overwriteWidth = ($width/$gameWidth) * 64
|
||||
# overwriteHeight = ($height/$gameHeight) * 64
|
||||
|
||||
# Resize letters box: Subtitle
|
||||
|
||||
[TextureRedefine]
|
||||
width = 512
|
||||
height = 96
|
||||
depth = 1
|
||||
formats = 0x1a
|
||||
tilemodes = 4
|
||||
overwriteWidth = ($width/$gameWidth) * 512
|
||||
overwriteHeight = ($height/$gameHeight) * 96
|
||||
|
||||
[TextureRedefine]
|
||||
width = 500
|
||||
height = 94
|
||||
depth = 1
|
||||
formats = 0x1a
|
||||
tilemodes = 4
|
||||
overwriteWidth = ($width/$gameWidth) * 500
|
||||
overwriteHeight = ($height/$gameHeight) * 94
|
||||
|
||||
# Resize letters box: pop up message
|
||||
|
||||
[TextureRedefine]
|
||||
width = 480
|
||||
height = 32
|
||||
depth = 1
|
||||
formats = 0x1a
|
||||
tilemodes = 4
|
||||
overwriteWidth = ($width/$gameWidth) * 480
|
||||
overwriteHeight = ($height/$gameHeight) * 32
|
||||
|
||||
[TextureRedefine]
|
||||
width = 464
|
||||
height = 28
|
||||
depth = 1
|
||||
formats = 0x1a
|
||||
tilemodes = 4
|
||||
overwriteWidth = ($width/$gameWidth) * 464
|
||||
overwriteHeight = ($height/$gameHeight) * 28
|
||||
|
@ -0,0 +1,92 @@
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
#extension GL_ARB_separate_shader_objects : enable
|
||||
#extension GL_ARB_shading_language_packing : enable
|
||||
// shader 161904c2816b059d
|
||||
// Used for: Horizontal & Vertical Bloom Blur Pass
|
||||
float resScale = ($width/$gameWidth);
|
||||
|
||||
uniform ivec4 uf_remappedVS[5];
|
||||
uniform vec2 uf_windowSpaceToClipSpaceTransform;
|
||||
layout(location = 0) in uvec4 attrDataSem0;
|
||||
layout(location = 1) in uvec4 attrDataSem8;
|
||||
out gl_PerVertex
|
||||
{
|
||||
vec4 gl_Position;
|
||||
float gl_PointSize;
|
||||
};
|
||||
layout(location = 0) out vec4 passParameterSem129;
|
||||
layout(location = 1) out vec4 passParameterSem130;
|
||||
layout(location = 2) out vec4 passParameterSem131;
|
||||
layout(location = 3) out vec4 passParameterSem132;
|
||||
layout(location = 4) out vec4 passParameterSem133;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){return mix(0.0, a*b, (a != 0.0) && (b != 0.0));}
|
||||
void main()
|
||||
{
|
||||
vec4 R0f = vec4(0.0);
|
||||
vec4 R1f = vec4(0.0);
|
||||
vec4 R2f = vec4(0.0);
|
||||
vec4 R3f = vec4(0.0);
|
||||
vec4 R4f = vec4(0.0);
|
||||
vec4 R5f = vec4(0.0);
|
||||
uvec4 attrDecoder;
|
||||
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
|
||||
vec4 PV0f = vec4(0.0), PV1f = vec4(0.0);
|
||||
float PS0f = 0.0, PS1f = 0.0;
|
||||
vec4 tempf = vec4(0.0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0f = floatBitsToInt(ivec4(gl_VertexID, 0, 0, gl_InstanceID));
|
||||
attrDecoder = attrDataSem0;
|
||||
attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24));
|
||||
R2f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(int(attrDecoder.z)), intBitsToFloat(int(attrDecoder.w)));
|
||||
attrDecoder.xy = attrDataSem8.xy;
|
||||
attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24));
|
||||
attrDecoder.z = 0;
|
||||
attrDecoder.w = 0;
|
||||
R1f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(floatBitsToInt(0.0)), intBitsToFloat(floatBitsToInt(1.0)));
|
||||
// 0
|
||||
R0f.xyz = vec3(R1f.x,R1f.y,R1f.y) + vec3(intBitsToFloat(uf_remappedVS[0].x),intBitsToFloat(uf_remappedVS[0].y),intBitsToFloat(uf_remappedVS[0].z));
|
||||
R0f.w = R1f.x + intBitsToFloat(uf_remappedVS[0].w)/resScale;
|
||||
// 1
|
||||
R3f.xyz = vec3(R1f.x,R1f.y,R1f.y) + vec3(intBitsToFloat(uf_remappedVS[1].x),intBitsToFloat(uf_remappedVS[1].y),intBitsToFloat(uf_remappedVS[1].z));
|
||||
R3f.w = R1f.x + intBitsToFloat(uf_remappedVS[1].w)/resScale;
|
||||
// 2
|
||||
R4f.xyz = vec3(R1f.x,R1f.y,R1f.y) + vec3(intBitsToFloat(uf_remappedVS[2].x),intBitsToFloat(uf_remappedVS[2].y),intBitsToFloat(uf_remappedVS[2].z));
|
||||
R4f.w = R1f.x + intBitsToFloat(uf_remappedVS[2].w)/resScale;
|
||||
// 3
|
||||
R5f.xyz = vec3(R1f.x,R1f.y,R1f.y) + vec3(intBitsToFloat(uf_remappedVS[3].x),intBitsToFloat(uf_remappedVS[3].y),intBitsToFloat(uf_remappedVS[3].z));
|
||||
R5f.w = R1f.x + intBitsToFloat(uf_remappedVS[3].w)/resScale;
|
||||
// 4
|
||||
backupReg0f = R1f.x;
|
||||
backupReg1f = R1f.y;
|
||||
backupReg1f = R1f.y;
|
||||
backupReg0f = R1f.x;
|
||||
R1f.xyz = vec3(backupReg0f,backupReg1f,backupReg1f) + vec3(intBitsToFloat(uf_remappedVS[4].x),intBitsToFloat(uf_remappedVS[4].y),intBitsToFloat(uf_remappedVS[4].z));
|
||||
R1f.w = backupReg0f + intBitsToFloat(uf_remappedVS[4].w)/resScale;
|
||||
// export
|
||||
gl_Position = vec4(R2f.x, R2f.y, R2f.z, R2f.w);
|
||||
// export
|
||||
passParameterSem129 = vec4(R0f.x, R0f.y, R0f.z, R0f.w);
|
||||
// export
|
||||
passParameterSem130 = vec4(R3f.x, R3f.y, R3f.z, R3f.w);
|
||||
// export
|
||||
passParameterSem131 = vec4(R4f.x, R4f.y, R4f.z, R4f.w);
|
||||
// export
|
||||
passParameterSem132 = vec4(R5f.x, R5f.y, R5f.z, R5f.w);
|
||||
// export
|
||||
passParameterSem133 = vec4(R1f.x, R1f.y, R1f.z, R1f.w);
|
||||
// 0
|
||||
}
|
@ -0,0 +1,108 @@
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
#extension GL_ARB_separate_shader_objects : enable
|
||||
// shader 888e5d95da8037e2
|
||||
// Used for: Horizontal & Vertical Blur Pass
|
||||
float resScale = ($width/$gameWidth);
|
||||
|
||||
uniform ivec4 uf_remappedPS[1];
|
||||
uniform vec2 uf_fragCoordScale;
|
||||
layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x15c36000 res 320x180x1 dim 1 tm: 4 format 0810 compSel: 0 1 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0
|
||||
layout(location = 0) in vec4 passParameterSem129;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
vec4 R0f = vec4(0.0);
|
||||
vec4 R1f = vec4(0.0);
|
||||
vec4 R2f = vec4(0.0);
|
||||
vec4 R3f = vec4(0.0);
|
||||
vec4 R4f = vec4(0.0);
|
||||
vec4 R123f = vec4(0.0);
|
||||
vec4 R126f = vec4(0.0);
|
||||
vec4 R127f = vec4(0.0);
|
||||
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
|
||||
vec4 PV0f = vec4(0.0), PV1f = vec4(0.0);
|
||||
float PS0f = 0.0, PS1f = 0.0;
|
||||
vec4 tempf = vec4(0.0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0f = passParameterSem129;
|
||||
R3f.xy = (texture(textureUnitPS0, R0f.xy).xy);
|
||||
// 0
|
||||
R1f.x = (-(intBitsToFloat(uf_remappedPS[0].z)/resScale) * 2.0 + R0f.x);
|
||||
R1f.y = (-(intBitsToFloat(uf_remappedPS[0].w)/resScale) * 2.0 + R0f.y);
|
||||
R0f.z = R0f.x + -(intBitsToFloat(uf_remappedPS[0].z)/resScale);
|
||||
R0f.w = R0f.y + -(intBitsToFloat(uf_remappedPS[0].w)/resScale);
|
||||
R2f.x = R0f.x + intBitsToFloat(uf_remappedPS[0].z)/resScale;
|
||||
PS0f = R2f.x;
|
||||
// 1
|
||||
R2f.y = R0f.y + intBitsToFloat(uf_remappedPS[0].w)/resScale;
|
||||
R4f.z = 0.0;
|
||||
R1f.w = R3f.y + -(R3f.y);
|
||||
R4f.y = R3f.y;
|
||||
PS1f = R4f.y;
|
||||
R0f.xy = (texture(textureUnitPS0, R1f.xy).xy);
|
||||
R1f.xy = (texture(textureUnitPS0, R0f.zw).xy);
|
||||
R2f.xy = (texture(textureUnitPS0, R2f.xy).xy);
|
||||
// 0
|
||||
PV0f.x = mul_nonIEEE(R1f.w, R1f.w);
|
||||
PV0f.z = -(R3f.y) + R0f.y;
|
||||
PV0f.w = -(R3f.y) + R1f.y;
|
||||
// 1
|
||||
PV1f.x = -(R3f.y) + R2f.y;
|
||||
PV1f.y = mul_nonIEEE(PV0f.z, PV0f.z);
|
||||
PV1f.z = mul_nonIEEE(PV0f.w, PV0f.w);
|
||||
PV1f.w = PV0f.x * intBitsToFloat(0x38d1b717);
|
||||
PV1f.w = clamp(PV1f.w, 0.0, 1.0);
|
||||
// 2
|
||||
PV0f.x = PV1f.y * intBitsToFloat(0x38d1b717);
|
||||
PV0f.x = clamp(PV0f.x, 0.0, 1.0);
|
||||
PV0f.y = PV1f.z * intBitsToFloat(0x38d1b717);
|
||||
PV0f.y = clamp(PV0f.y, 0.0, 1.0);
|
||||
PV0f.z = mul_nonIEEE(PV1f.x, PV1f.x);
|
||||
PV0f.w = -(PV1f.w) + 1.0;
|
||||
// 3
|
||||
PV1f.x = -(PV0f.y) + 1.0;
|
||||
PV1f.y = PV0f.z * intBitsToFloat(0x38d1b717);
|
||||
PV1f.y = clamp(PV1f.y, 0.0, 1.0);
|
||||
R126f.z = PV0f.w + intBitsToFloat(0x3e4ccccd);
|
||||
PV1f.w = -(PV0f.x) + 1.0;
|
||||
// 4
|
||||
PV0f.x = -(PV1f.y) + 1.0;
|
||||
R127f.z = PV1f.w + intBitsToFloat(0x3e4ccccd);
|
||||
PV0f.z = R127f.z;
|
||||
PV0f.w = PV1f.x + intBitsToFloat(0x3e4ccccd);
|
||||
// 5
|
||||
R127f.x = PV0f.x + intBitsToFloat(0x3e4ccccd);
|
||||
PV1f.y = mul_nonIEEE(R1f.x, PV0f.w);
|
||||
PV1f.z = PV0f.z + PV0f.w;
|
||||
// 6
|
||||
R123f.x = (mul_nonIEEE(R0f.x,R127f.z) + PV1f.y);
|
||||
PV0f.x = R123f.x;
|
||||
PV0f.z = PV1f.z + R126f.z;
|
||||
// 7
|
||||
PV1f.x = PV0f.z + R127f.x;
|
||||
R123f.w = (mul_nonIEEE(R3f.x,R126f.z) + PV0f.x);
|
||||
PV1f.w = R123f.w;
|
||||
// 8
|
||||
R123f.y = (mul_nonIEEE(R2f.x,R127f.x) + PV1f.w);
|
||||
PV0f.y = R123f.y;
|
||||
PS0f = 1.0 / PV1f.x;
|
||||
// 9
|
||||
R4f.x = PV0f.y * PS0f;
|
||||
// export
|
||||
passPixelColor0 = vec4(R4f.x, R4f.y, R4f.z, R4f.z);
|
||||
}
|
144
Resolutions/DevilsThird_Resolution/rules.txt
Normal file
144
Resolutions/DevilsThird_Resolution/rules.txt
Normal file
@ -0,0 +1,144 @@
|
||||
[Definition]
|
||||
titleIds = 0005000010177600,0005000010177700,0005000010197d00
|
||||
name = Resolution
|
||||
path = "Devil's Third/Graphics/Resolution"
|
||||
description = Changes the resolution of the game.
|
||||
version = 3
|
||||
|
||||
[Preset]
|
||||
name = 1280x720 (Default)
|
||||
$width = 1280
|
||||
$height = 720
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
// Performance
|
||||
|
||||
[Preset]
|
||||
name = 320x180
|
||||
$width = 320
|
||||
$height = 180
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
[Preset]
|
||||
name = 640x360
|
||||
$width = 640
|
||||
$height = 360
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
[Preset]
|
||||
name = 960x540
|
||||
$width = 960
|
||||
$height = 540
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
// Common HD Resolutions
|
||||
|
||||
[Preset]
|
||||
name = 1600x900
|
||||
$width = 1600
|
||||
$height = 900
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
[Preset]
|
||||
name = 1920x1080
|
||||
$width = 1920
|
||||
$height = 1080
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
[Preset]
|
||||
name = 2560x1440
|
||||
$width = 2560
|
||||
$height = 1440
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
[Preset]
|
||||
name = 3200x1800
|
||||
$width = 3200
|
||||
$height = 1800
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
[Preset]
|
||||
name = 3840x2160
|
||||
$width = 3840
|
||||
$height = 2160
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
[Preset]
|
||||
name = 5120x2880
|
||||
$width = 5120
|
||||
$height = 2880
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
[TextureRedefine]
|
||||
width = 1280
|
||||
height = 720
|
||||
formats = 0x011,0x820,0x01a,0x41a
|
||||
tileModesExcluded = 0x1
|
||||
overwriteWidth = ($width/$gameWidth) * 1280
|
||||
overwriteHeight = ($height/$gameHeight) * 720
|
||||
|
||||
[TextureRedefine]
|
||||
width = 864
|
||||
height = 480
|
||||
formats = 0x820
|
||||
overwriteWidth = ($width/$gameWidth) * 864
|
||||
overwriteHeight = ($height/$gameHeight) * 480
|
||||
|
||||
# Blur
|
||||
|
||||
[TextureRedefine]
|
||||
width = 320
|
||||
height = 180
|
||||
formats = 0x810,0x820
|
||||
overwriteWidth = ($width/$gameWidth) * 320
|
||||
overwriteHeight = ($height/$gameHeight) * 180
|
||||
|
||||
[TextureRedefine]
|
||||
width = 320
|
||||
height = 192
|
||||
formats = 0x810
|
||||
overwriteWidth = ($width/$gameWidth) * 320
|
||||
overwriteHeight = ($height/$gameHeight) * 192
|
||||
|
||||
# Bloom
|
||||
|
||||
[TextureRedefine]
|
||||
width = 640
|
||||
height = 368
|
||||
formats = 0x820
|
||||
overwriteWidth = ($width/$gameWidth) * 640
|
||||
overwriteHeight = ($height/$gameHeight) * 368
|
||||
|
||||
[TextureRedefine]
|
||||
width = 640
|
||||
height = 360
|
||||
formats = 0x820
|
||||
tileModesExcluded = 0x1
|
||||
overwriteWidth = ($width/$gameWidth) * 640
|
||||
overwriteHeight = ($height/$gameHeight) * 360
|
||||
|
||||
# Bloom looked broken from my testing (not using the tiled rendering fix or whatever it's called), but it might be a shader that didn't get upscaled correctly.
|
||||
|
||||
[TextureRedefine]
|
||||
width = 352
|
||||
height = 192
|
||||
formats = 0x820
|
||||
overwriteWidth = ($width/$gameWidth) * 352
|
||||
overwriteHeight = ($height/$gameHeight) * 192
|
||||
|
||||
[TextureRedefine]
|
||||
width = 322
|
||||
height = 182
|
||||
formats = 0x820
|
||||
overwriteWidth = ($width/$gameWidth) * 322
|
||||
overwriteHeight = ($height/$gameHeight) * 182
|
@ -83,7 +83,7 @@
|
||||
"Devil’s Third":
|
||||
nativeRes: 720
|
||||
compatLink: "http://compat.cemu.info/wiki/Devil%27s_Third"
|
||||
version: 2
|
||||
version: 3
|
||||
"Donkey Kong Country: Tropical Freeze":
|
||||
nativeRes: 720
|
||||
compatLink: "http://compat.cemu.info/wiki/Donkey_Kong_Country:_Tropical_Freeze"
|
||||
|
Loading…
Reference in New Issue
Block a user