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[XCX] Build fix
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@ -1,5 +1,5 @@
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<? php
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include 'Source/functions.php';
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<?php
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include 'Source/functions.php';
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$fullWidth = $argv[1];
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$fullHeight = $argv[2];
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$scaleFactorX = always_decimal_format($fullWidth / 1280.0);
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@ -19,7 +19,7 @@ layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf4386000 res
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layout(location = 0) in vec4 passParameterSem0;
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layout(location = 0) out vec4 passPixelColor0;
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uniform vec2 uf_fragCoordScale;
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const float resScale = < ? = $scaleFactorX ? >;
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const float resScale = <?=$scaleFactorX?>;
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//const float resScale = 3.5; //3.5 looks nicer
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highp float lineRand(vec2 co)
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