diff --git a/Enhancement/BreathOfTheWild_CleanCameraRune/37b9100c1310d3bb_0000000000000000_vs.txt b/Enhancement/BreathOfTheWild_CleanCameraRune/37b9100c1310d3bb_0000000000000000_vs.txt new file mode 100644 index 00000000..bc868bb4 --- /dev/null +++ b/Enhancement/BreathOfTheWild_CleanCameraRune/37b9100c1310d3bb_0000000000000000_vs.txt @@ -0,0 +1,982 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +#extension GL_ARB_shading_language_packing : enable +// shader 37b9100c1310d3bb +uniform ivec4 uf_uniformRegisterVS[256]; +uniform vec2 uf_windowSpaceToClipSpaceTransform; +layout(location = 0) in uvec4 attrDataSem0; +out gl_PerVertex +{ + vec4 gl_Position; + float gl_PointSize; +}; +layout(location = 0) out vec4 passParameterSem0; +layout(location = 1) out vec4 passParameterSem1; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +uvec4 attrDecoder; +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[14]; +bool activeMaskStackC[15]; +activeMaskStack[0] = false; +activeMaskStack[1] = false; +activeMaskStack[2] = false; +activeMaskStack[3] = false; +activeMaskStack[4] = false; +activeMaskStack[5] = false; +activeMaskStack[6] = false; +activeMaskStack[7] = false; +activeMaskStack[8] = false; +activeMaskStack[9] = false; +activeMaskStack[10] = false; +activeMaskStack[11] = false; +activeMaskStack[12] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStackC[2] = false; +activeMaskStackC[3] = false; +activeMaskStackC[4] = false; +activeMaskStackC[5] = false; +activeMaskStackC[6] = false; +activeMaskStackC[7] = false; +activeMaskStackC[8] = false; +activeMaskStackC[9] = false; +activeMaskStackC[10] = false; +activeMaskStackC[11] = false; +activeMaskStackC[12] = false; +activeMaskStackC[13] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID); +attrDecoder.xy = attrDataSem0.xy; +attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24)); +attrDecoder.z = 0; +attrDecoder.w = 0; +R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), floatBitsToInt(0.0), floatBitsToInt(1.0)); +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; + +// Check Camera GUI +int hideCamera = 1; +if (uf_uniformRegisterVS[1].x) { + hideCamera = 2; +} + + + +// 0 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(uf_uniformRegisterVS[15].x))); +R0i.y = floatBitsToInt(-(intBitsToFloat(R1i.y))); +PV0i.y = R0i.y; +R4i.z = 0; +R0i.w = 0x3f800000; +R127i.w = floatBitsToInt(1.0); +PS0i = R127i.w; +// 1 +R0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(uf_uniformRegisterVS[15].z)); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(uf_uniformRegisterVS[15].y))); +// 2 +R0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(uf_uniformRegisterVS[15].w)); +PV0i.y = R0i.y; +R1i.w = uf_uniformRegisterVS[2].x & 0x40000000; +// 3 +backupReg0i = R0i.w; +R127i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(R4i.z),intBitsToFloat(backupReg0i)),vec4(intBitsToFloat(uf_uniformRegisterVS[4].x),intBitsToFloat(uf_uniformRegisterVS[4].y),intBitsToFloat(uf_uniformRegisterVS[4].z),intBitsToFloat(uf_uniformRegisterVS[4].w)))); +PV1i.x = R127i.x; +PV1i.y = R127i.x; +PV1i.z = R127i.x; +PV1i.w = R127i.x; +// 4 +backupReg0i = R0i.x; +backupReg1i = R0i.w; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R0i.y),intBitsToFloat(R4i.z),intBitsToFloat(backupReg1i)),vec4(intBitsToFloat(uf_uniformRegisterVS[5].x),intBitsToFloat(uf_uniformRegisterVS[5].y),intBitsToFloat(uf_uniformRegisterVS[5].z),intBitsToFloat(uf_uniformRegisterVS[5].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = tempi.x; +// 5 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +backupReg2i = R0i.w; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R4i.z),intBitsToFloat(backupReg2i)),vec4(intBitsToFloat(uf_uniformRegisterVS[6].x),intBitsToFloat(uf_uniformRegisterVS[6].y),intBitsToFloat(uf_uniformRegisterVS[6].z),intBitsToFloat(uf_uniformRegisterVS[6].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = tempi.x; +// 6 +R6i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(PV1i.x),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[8].x),intBitsToFloat(uf_uniformRegisterVS[8].y),intBitsToFloat(uf_uniformRegisterVS[8].z),intBitsToFloat(uf_uniformRegisterVS[8].w)))); +PV0i.x = R6i.x; +PV0i.y = R6i.x; +PV0i.z = R6i.x; +PV0i.w = R6i.x; +// 7 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[9].x),intBitsToFloat(uf_uniformRegisterVS[9].y),intBitsToFloat(uf_uniformRegisterVS[9].z),intBitsToFloat(uf_uniformRegisterVS[9].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R6i.y = tempi.x; +// 8 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[10].x),intBitsToFloat(uf_uniformRegisterVS[10].y),intBitsToFloat(uf_uniformRegisterVS[10].z),intBitsToFloat(uf_uniformRegisterVS[10].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R6i.z = tempi.x; +// 9 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[11].x),intBitsToFloat(uf_uniformRegisterVS[11].y),intBitsToFloat(uf_uniformRegisterVS[11].z),intBitsToFloat(uf_uniformRegisterVS[11].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R6i.w = tempi.x; +// 10 +predResult = (0 != R1i.w); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +R0i.z = uf_uniformRegisterVS[2].x & 0x00000002; +// 1 +predResult = (0 != R0i.z); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +backupReg0i = R1i.y; +R1i.y = backupReg0i; +PV0i.y = R1i.y; +R0i.z = 0; +PV0i.z = R0i.z; +R1i.w = 0x3f800000; +PV0i.w = R1i.w; +// 1 +R2i.xyz = ivec3(R1i.x,PV0i.y,PV0i.z); +R2i.w = PV0i.w; +} +activeMaskStack[2] = activeMaskStack[2] == false; +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +PS0i = int(intBitsToFloat(R1i.y)); +// 1 +PV1i.x = PS0i << int(1); +PS1i = int(intBitsToFloat(R1i.x)); +// 2 +R126i.z = PV1i.x + PS1i; +PV0i.z = R126i.z; +// 3 +R127i.x = (PV0i.z == 0x00000002)?int(0xFFFFFFFF):int(0x0); +PV1i.x = R127i.x; +R127i.y = (PV0i.z == int(1))?int(0xFFFFFFFF):int(0x0); +// 4 +R127i.z = ((PV1i.x == 0)?(uf_uniformRegisterVS[23].y):(uf_uniformRegisterVS[22].y)); +R127i.w = ((PV1i.x == 0)?(uf_uniformRegisterVS[23].x):(uf_uniformRegisterVS[22].x)); +// 5 +R123i.x = ((R127i.x == 0)?(uf_uniformRegisterVS[23].w):(uf_uniformRegisterVS[22].w)); +PV1i.x = R123i.x; +R123i.y = ((R127i.x == 0)?(uf_uniformRegisterVS[23].z):(uf_uniformRegisterVS[22].z)); +PV1i.y = R123i.y; +// 6 +R123i.x = ((R127i.y == 0)?(PV1i.x):(uf_uniformRegisterVS[21].w)); +PV0i.x = R123i.x; +R123i.y = ((R127i.y == 0)?(PV1i.y):(uf_uniformRegisterVS[21].z)); +PV0i.y = R123i.y; +R123i.z = ((R127i.y == 0)?(R127i.z):(uf_uniformRegisterVS[21].y)); +PV0i.z = R123i.z; +R123i.w = ((R127i.y == 0)?(R127i.w):(uf_uniformRegisterVS[21].x)); +PV0i.w = R123i.w; +// 7 +R2i.x = ((R126i.z == 0)?(uf_uniformRegisterVS[20].x):(PV0i.w)); +R2i.y = ((R126i.z == 0)?(uf_uniformRegisterVS[20].y):(PV0i.z)); +R2i.z = ((R126i.z == 0)?(uf_uniformRegisterVS[20].z):(PV0i.y)); +R2i.w = ((R126i.z == 0)?(uf_uniformRegisterVS[20].w):(PV0i.x)); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +R3i.xyz = ivec3(0x437f0000,0x437f0000,0x437f0000); +R3i.w = 0x437f0000; +} +activeMaskStack[1] = activeMaskStack[1] == false; +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = uf_uniformRegisterVS[2].x >> 0x00000008; +R2i.y = uf_uniformRegisterVS[2].x & 0x00000002; +// 1 +R1i.z = PV0i.x & 0x0000000f; +// 2 +predResult = (0 != R2i.y); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +R4i.y = R1i.y; +R2i.z = 0; +R1i.w = 0x3f800000; +PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_uniformRegisterVS[7].x)); +// 1 +R2i.x = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(uf_uniformRegisterVS[1].x)); +PV1i.x = R2i.x; +R2i.y = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(uf_uniformRegisterVS[1].y)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_uniformRegisterVS[7].y)); +// 2 +R3i.x = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[1].z) * intBitsToFloat(PS1i)); +PV0i.x = R3i.x; +R3i.y = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[1].w) * intBitsToFloat(PS1i)); +R4i.x = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0); +PS0i = R4i.x; +// 3 +R5i.x = floatBitsToInt(-(intBitsToFloat(R2i.y)) + intBitsToFloat(PS0i)); +R0i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0); +PV1i.z = R0i.z; +R7i.x = floatBitsToInt(-(intBitsToFloat(R2i.y)) + 1.0); +PS1i = R7i.x; +// 4 +R3i.z = floatBitsToInt(-(intBitsToFloat(R3i.y)) + 1.0); +R2i.w = floatBitsToInt(-(intBitsToFloat(R3i.y)) + intBitsToFloat(PV1i.z)); +// 5 +predResult = (R1i.z == 0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +backupReg0i = R2i.x; +R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(backupReg0i))); +R2i.y = R3i.x; +PV0i.y = R2i.y; +// 1 +R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV0i.y))); +} +activeMaskStack[3] = activeMaskStack[3] == false; +activeMaskStackC[4] = activeMaskStack[3] == true && activeMaskStackC[3] == true; +if( activeMaskStackC[4] == true ) { +activeMaskStack[4] = activeMaskStack[3]; +activeMaskStackC[5] = activeMaskStackC[4]; +// 0 +predResult = (R1i.z == int(1)); +activeMaskStack[4] = predResult; +activeMaskStackC[5] = predResult == true && activeMaskStackC[4] == true; +} +else { +activeMaskStack[4] = false; +activeMaskStackC[5] = false; +} +if( activeMaskStackC[5] == true ) { +// 0 +backupReg0i = R2i.y; +R2i.y = 0; +PV0i.y = R2i.y; +PV0i.z = R3i.x; +PV0i.w = backupReg0i; +// 1 +R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(R7i.x))); +R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.z)) + intBitsToFloat(PV0i.y))); +} +activeMaskStack[4] = activeMaskStack[4] == false; +activeMaskStackC[5] = activeMaskStack[4] == true && activeMaskStackC[4] == true; +if( activeMaskStackC[5] == true ) { +activeMaskStack[5] = activeMaskStack[4]; +activeMaskStackC[6] = activeMaskStackC[5]; +// 0 +predResult = (R1i.z == 0x00000002); +activeMaskStack[5] = predResult; +activeMaskStackC[6] = predResult == true && activeMaskStackC[5] == true; +} +else { +activeMaskStack[5] = false; +activeMaskStackC[6] = false; +} +if( activeMaskStackC[6] == true ) { +// 0 +backupReg0i = R3i.y; +R3i.y = backupReg0i; +PV0i.y = R3i.y; +PV0i.z = R3i.z; +PV0i.w = 0; +// 1 +backupReg0i = R2i.x; +R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV0i.w))); +R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.z))); +} +activeMaskStack[5] = activeMaskStack[5] == false; +activeMaskStackC[6] = activeMaskStack[5] == true && activeMaskStackC[5] == true; +if( activeMaskStackC[6] == true ) { +activeMaskStack[6] = activeMaskStack[5]; +activeMaskStackC[7] = activeMaskStackC[6]; +// 0 +predResult = (R1i.z == 0x00000003); +activeMaskStack[6] = predResult; +activeMaskStackC[7] = predResult == true && activeMaskStackC[6] == true; +} +else { +activeMaskStack[6] = false; +activeMaskStackC[7] = false; +} +if( activeMaskStackC[7] == true ) { +// 0 +backupReg0i = R2i.y; +R2i.y = R3i.z; +PV0i.y = R2i.y; +PV0i.z = R3i.y; +PV0i.w = backupReg0i; +// 1 +R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(R7i.x))); +R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.z)) + intBitsToFloat(PV0i.y))); +} +activeMaskStack[6] = activeMaskStack[6] == false; +activeMaskStackC[7] = activeMaskStack[6] == true && activeMaskStackC[6] == true; +if( activeMaskStackC[7] == true ) { +activeMaskStack[7] = activeMaskStack[6]; +activeMaskStackC[8] = activeMaskStackC[7]; +// 0 +predResult = (R1i.z == 0x00000004); +activeMaskStack[7] = predResult; +activeMaskStackC[8] = predResult == true && activeMaskStackC[7] == true; +} +else { +activeMaskStack[7] = false; +activeMaskStackC[8] = false; +} +if( activeMaskStackC[8] == true ) { +// 0 +R2i.y = R2i.w; +PV0i.y = R2i.y; +PV0i.z = R3i.x; +PV0i.w = 0; +// 1 +backupReg0i = R2i.x; +R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV0i.w))); +R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.z))); +} +activeMaskStack[7] = activeMaskStack[7] == false; +activeMaskStackC[8] = activeMaskStack[7] == true && activeMaskStackC[7] == true; +if( activeMaskStackC[8] == true ) { +activeMaskStack[8] = activeMaskStack[7]; +activeMaskStackC[9] = activeMaskStackC[8]; +// 0 +predResult = (R1i.z == 0x00000005); +activeMaskStack[8] = predResult; +activeMaskStackC[9] = predResult == true && activeMaskStackC[8] == true; +} +else { +activeMaskStack[8] = false; +activeMaskStackC[9] = false; +} +if( activeMaskStackC[9] == true ) { +// 0 +backupReg0i = R2i.y; +R2i.y = R3i.x; +PV0i.y = R2i.y; +PV0i.z = R2i.w; +PV0i.w = backupReg0i; +// 1 +R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(R7i.x))); +R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.z)) + intBitsToFloat(PV0i.y))); +} +activeMaskStack[8] = activeMaskStack[8] == false; +activeMaskStackC[9] = activeMaskStack[8] == true && activeMaskStackC[8] == true; +if( activeMaskStackC[9] == true ) { +activeMaskStack[9] = activeMaskStack[8]; +activeMaskStackC[10] = activeMaskStackC[9]; +// 0 +predResult = (R1i.z == 0x00000006); +activeMaskStack[9] = predResult; +activeMaskStackC[10] = predResult == true && activeMaskStackC[9] == true; +} +else { +activeMaskStack[9] = false; +activeMaskStackC[10] = false; +} +if( activeMaskStackC[10] == true ) { +// 0 +R2i.y = R3i.x; +PV0i.y = R2i.y; +R3i.y = 0; +PS0i = R3i.y; +// 1 +backupReg0i = R2i.x; +R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R5i.x)) + intBitsToFloat(backupReg0i))); +R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.y)) + intBitsToFloat(PS0i))); +} +activeMaskStack[9] = activeMaskStack[9] == false; +activeMaskStackC[10] = activeMaskStack[9] == true && activeMaskStackC[9] == true; +if( activeMaskStackC[10] == true ) { +activeMaskStack[10] = activeMaskStack[9]; +activeMaskStackC[11] = activeMaskStackC[10]; +// 0 +predResult = (R1i.z == 0x00000007); +activeMaskStack[10] = predResult; +activeMaskStackC[11] = predResult == true && activeMaskStackC[10] == true; +} +else { +activeMaskStack[10] = false; +activeMaskStackC[11] = false; +} +if( activeMaskStackC[11] == true ) { +// 0 +backupReg0i = R2i.x; +R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R5i.x)) + intBitsToFloat(backupReg0i))); +R2i.y = R3i.y; +PV0i.y = R2i.y; +R3i.y = R3i.z; +PS0i = R3i.y; +// 1 +R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.y)) + intBitsToFloat(PS0i))); +} +activeMaskStack[10] = activeMaskStack[10] == false; +activeMaskStackC[11] = activeMaskStack[10] == true && activeMaskStackC[10] == true; +if( activeMaskStackC[11] == true ) { +activeMaskStack[11] = activeMaskStack[10]; +activeMaskStackC[12] = activeMaskStackC[11]; +// 0 +predResult = (R1i.z == 0x00000008); +activeMaskStack[11] = predResult; +activeMaskStackC[12] = predResult == true && activeMaskStackC[11] == true; +} +else { +activeMaskStack[11] = false; +activeMaskStackC[12] = false; +} +if( activeMaskStackC[12] == true ) { +// 0 +R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R7i.x))); +R2i.y = R3i.x; +PV0i.y = R2i.y; +// 1 +R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV0i.y))); +} +activeMaskStack[11] = activeMaskStack[11] == false; +activeMaskStackC[12] = activeMaskStack[11] == true && activeMaskStackC[11] == true; +if( activeMaskStackC[12] == true ) { +activeMaskStack[12] = activeMaskStack[11]; +activeMaskStackC[13] = activeMaskStackC[12]; +// 0 +predResult = (R1i.z == 0x00000009); +activeMaskStack[12] = predResult; +activeMaskStackC[13] = predResult == true && activeMaskStackC[12] == true; +} +else { +activeMaskStack[12] = false; +activeMaskStackC[13] = false; +} +if( activeMaskStackC[13] == true ) { +// 0 +backupReg0i = R2i.y; +R2i.y = 0; +PV0i.y = R2i.y; +PV0i.z = R3i.z; +PV0i.w = backupReg0i; +// 1 +R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(R7i.x))); +R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.z)) + intBitsToFloat(PV0i.y))); +} +activeMaskStack[12] = activeMaskStack[12] == false; +activeMaskStackC[13] = activeMaskStack[12] == true && activeMaskStackC[12] == true; +if( activeMaskStackC[13] == true ) { +activeMaskStack[13] = activeMaskStack[12]; +activeMaskStackC[14] = activeMaskStackC[13]; +// 0 +predResult = (R1i.z == 0x0000000a); +activeMaskStack[13] = predResult; +activeMaskStackC[14] = predResult == true && activeMaskStackC[13] == true; +} +else { +activeMaskStack[13] = false; +activeMaskStackC[14] = false; +} +if( activeMaskStackC[14] == true ) { +// 0 +R2i.y = R0i.z; +PV0i.y = R2i.y; +PV0i.z = R3i.x; +PV0i.w = 0; +// 1 +backupReg0i = R2i.x; +R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV0i.w))); +R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.z))); +} +activeMaskStack[13] = activeMaskStack[13] == false; +activeMaskStackC[14] = activeMaskStack[13] == true && activeMaskStackC[13] == true; +if( activeMaskStackC[14] == true ) { +// 0 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R7i.x))); +R2i.y = R2i.w; +PV0i.y = R2i.y; +R127i.z = (R1i.z == 0x0000000c)?int(0xFFFFFFFF):int(0x0); +PV0i.z = R127i.z; +R127i.w = (R1i.z == 0x0000000b)?int(0xFFFFFFFF):int(0x0); +// 1 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV0i.y))); +R2i.y = R3i.z; +PV1i.y = R2i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R4i.x)) + intBitsToFloat(R2i.x))); +PV1i.z = R123i.z; +R123i.w = ((PV0i.z == 0)?(0):(PV0i.x)); +PV1i.w = R123i.w; +// 2 +R2i.x = ((R127i.w == 0)?(PV1i.w):(PV1i.z)); +R123i.z = ((R127i.z == 0)?(0):(PV1i.x)); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R3i.y)) + intBitsToFloat(PV1i.y))); +PV0i.w = R123i.w; +// 3 +R2i.y = ((R127i.w == 0)?(PV0i.z):(PV0i.w)); +} +activeMaskStackC[13] = activeMaskStack[12] == true && activeMaskStackC[12] == true; +activeMaskStackC[11] = activeMaskStack[10] == true && activeMaskStackC[10] == true; +activeMaskStackC[9] = activeMaskStack[8] == true && activeMaskStackC[8] == true; +activeMaskStackC[7] = activeMaskStack[6] == true && activeMaskStackC[6] == true; +activeMaskStackC[5] = activeMaskStack[4] == true && activeMaskStackC[4] == true; +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +R127i.x = floatBitsToInt(-(intBitsToFloat(R2i.y)) + 1.0); +PV0i.x = R127i.x; +R126i.y = floatBitsToInt(-(intBitsToFloat(R2i.x)) + 1.0); +// 1 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[16].w))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[16].z))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[16].y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[16].x))); +// 2 +R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(uf_uniformRegisterVS[18].w)) + intBitsToFloat(PV1i.x))); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(uf_uniformRegisterVS[18].z)) + intBitsToFloat(PV1i.y))); +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(uf_uniformRegisterVS[18].y)) + intBitsToFloat(PV1i.z))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(uf_uniformRegisterVS[18].x)) + intBitsToFloat(PV1i.w))); +PV0i.w = R123i.w; +// 3 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[17].w))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[17].z))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[17].y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[17].x))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PV0i.w))); +PS1i = R127i.w; +// 4 +backupReg0i = R127i.z; +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(uf_uniformRegisterVS[19].w)) + intBitsToFloat(PV1i.x))); +R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(uf_uniformRegisterVS[19].z)) + intBitsToFloat(PV1i.y))); +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(uf_uniformRegisterVS[19].y)) + intBitsToFloat(PV1i.z))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(uf_uniformRegisterVS[19].x)) + intBitsToFloat(PV1i.w))); +PV0i.w = R123i.w; +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(backupReg0i))); +PS0i = R126i.z; +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R126i.x))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R127i.y))); +R3i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(R127i.w))); +PS1i = R3i.x; +// 6 +R3i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(R127i.z)) + intBitsToFloat(R126i.z))); +R3i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(R125i.y)) + intBitsToFloat(PV1i.y))); +R3i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(R127i.x)) + intBitsToFloat(PV1i.x))); +// 7 +backupReg0i = R2i.z; +R2i.xyz = ivec3(R1i.x,R4i.y,backupReg0i); +R2i.w = R1i.w; +} +activeMaskStack[2] = activeMaskStack[2] == false; +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PS0i = int(intBitsToFloat(R1i.y)); +// 1 +PV1i.z = PS0i << int(1); +PS1i = int(intBitsToFloat(R1i.x)); +// 2 +R0i.z = PV1i.z + PS1i; +PV0i.z = R0i.z; +// 3 +R127i.x = (PV0i.z == 0x00000002)?int(0xFFFFFFFF):int(0x0); +PV1i.x = R127i.x; +R127i.y = (PV0i.z == int(1))?int(0xFFFFFFFF):int(0x0); +// 4 +R127i.z = ((PV1i.x == 0)?(uf_uniformRegisterVS[23].y):(uf_uniformRegisterVS[22].y)); +R127i.w = ((PV1i.x == 0)?(uf_uniformRegisterVS[23].x):(uf_uniformRegisterVS[22].x)); +// 5 +R123i.x = ((R127i.x == 0)?(uf_uniformRegisterVS[23].w):(uf_uniformRegisterVS[22].w)); +PV1i.x = R123i.x; +R123i.y = ((R127i.x == 0)?(uf_uniformRegisterVS[23].z):(uf_uniformRegisterVS[22].z)); +PV1i.y = R123i.y; +// 6 +R123i.x = ((R127i.y == 0)?(PV1i.x):(uf_uniformRegisterVS[21].w)); +PV0i.x = R123i.x; +R123i.y = ((R127i.y == 0)?(PV1i.y):(uf_uniformRegisterVS[21].z)); +PV0i.y = R123i.y; +R123i.z = ((R127i.y == 0)?(R127i.z):(uf_uniformRegisterVS[21].y)); +PV0i.z = R123i.z; +R123i.w = ((R127i.y == 0)?(R127i.w):(uf_uniformRegisterVS[21].x)); +PV0i.w = R123i.w; +// 7 +R2i.x = ((R0i.z == 0)?(uf_uniformRegisterVS[20].x):(PV0i.w)); +R2i.y = ((R0i.z == 0)?(uf_uniformRegisterVS[20].y):(PV0i.z)); +R2i.z = ((R0i.z == 0)?(uf_uniformRegisterVS[20].z):(PV0i.y)); +R2i.w = ((R0i.z == 0)?(uf_uniformRegisterVS[20].w):(PV0i.x)); +// 8 +predResult = (R1i.z == 0x0000000d); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_uniformRegisterVS[7].y)); +// 1 +PV1i.z = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[1].w) * intBitsToFloat(PS0i)); +PV1i.w = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[1].z) * intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_uniformRegisterVS[7].x)); +// 2 +R127i.x = PV1i.z; +R127i.y = PV1i.w; +PV0i.y = R127i.y; +R127i.z = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(uf_uniformRegisterVS[1].x)); +PV0i.z = R127i.z; +R127i.w = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(uf_uniformRegisterVS[1].y)); +// 3 +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0); +PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0); +// 4 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R127i.x)) + intBitsToFloat(PV1i.z)); +PV0i.y = floatBitsToInt(-(intBitsToFloat(R127i.w)) + intBitsToFloat(PV1i.w)); +// 5 +backupReg0i = R127i.z; +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.x)) + intBitsToFloat(R127i.y))); +PV1i.z = R127i.z; +R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(backupReg0i))); +PV1i.w = R126i.w; +// 6 +R127i.x = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + 1.0); +PV0i.x = R127i.x; +R126i.y = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 1.0); +// 7 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[16].w))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[16].z))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[16].y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[16].x))); +// 8 +R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_uniformRegisterVS[18].w)) + intBitsToFloat(PV1i.x))); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_uniformRegisterVS[18].z)) + intBitsToFloat(PV1i.y))); +R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_uniformRegisterVS[18].y)) + intBitsToFloat(PV1i.z))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_uniformRegisterVS[18].x)) + intBitsToFloat(PV1i.w))); +PV0i.w = R123i.w; +// 9 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[17].w))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[17].z))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[17].y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[17].x))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PV0i.w))); +PS1i = R127i.w; +// 10 +backupReg0i = R127i.z; +backupReg0i = R127i.z; +backupReg1i = R126i.z; +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_uniformRegisterVS[19].w)) + intBitsToFloat(PV1i.x))); +R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_uniformRegisterVS[19].z)) + intBitsToFloat(PV1i.y))); +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(uf_uniformRegisterVS[19].y)) + intBitsToFloat(PV1i.z))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(uf_uniformRegisterVS[19].x)) + intBitsToFloat(PV1i.w))); +PV0i.w = R123i.w; +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(backupReg1i))); +PS0i = R126i.z; +// 11 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R126i.x))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R127i.y))); +R3i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(PV0i.w)) + intBitsToFloat(R127i.w))); +PS1i = R3i.x; +// 12 +R3i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R127i.z)) + intBitsToFloat(R126i.z))); +R3i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R125i.y)) + intBitsToFloat(PV1i.y))); +R3i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R127i.x)) + intBitsToFloat(PV1i.x))); +} +activeMaskStack[3] = activeMaskStack[3] == false; +activeMaskStackC[4] = activeMaskStack[3] == true && activeMaskStackC[3] == true; +if( activeMaskStackC[4] == true ) { +// 0 +R127i.x = floatBitsToInt(float(R0i.z)); +PS0i = R127i.x; +// 1 +tempResultf = intBitsToFloat(PS0i); +tempResultf = floor(tempResultf); +tempResultf = clamp(tempResultf, -256.0, 255.0); +ARi.x = int(tempResultf); +PV1i.x = floatBitsToInt(tempResultf); +// 2 +R3i.xyz = ivec3(uf_uniformRegisterVS[ARi.x+16].x,uf_uniformRegisterVS[ARi.x+16].y,uf_uniformRegisterVS[ARi.x+16].z); +R3i.w = uf_uniformRegisterVS[ARi.x+16].w; +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +predResult = (0 != uf_uniformRegisterVS[3].x); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R0i.y; +backupReg1i = R0i.w; +R2i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R0i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R4i.z),intBitsToFloat(backupReg1i)),vec4(intBitsToFloat(uf_uniformRegisterVS[20].x),intBitsToFloat(uf_uniformRegisterVS[20].y),intBitsToFloat(uf_uniformRegisterVS[20].z),intBitsToFloat(uf_uniformRegisterVS[20].w)))); +PV0i.x = R2i.x; +PV0i.y = R2i.x; +PV0i.z = R2i.x; +PV0i.w = R2i.x; +// 1 +backupReg0i = R0i.x; +backupReg1i = R0i.w; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R0i.y),intBitsToFloat(R4i.z),intBitsToFloat(backupReg1i)),vec4(intBitsToFloat(uf_uniformRegisterVS[21].x),intBitsToFloat(uf_uniformRegisterVS[21].y),intBitsToFloat(uf_uniformRegisterVS[21].z),intBitsToFloat(uf_uniformRegisterVS[21].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R2i.y = tempi.x; +// 2 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +backupReg2i = R0i.w; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R4i.z),intBitsToFloat(backupReg2i)),vec4(intBitsToFloat(uf_uniformRegisterVS[22].x),intBitsToFloat(uf_uniformRegisterVS[22].y),intBitsToFloat(uf_uniformRegisterVS[22].z),intBitsToFloat(uf_uniformRegisterVS[22].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R2i.z = tempi.x; +// 3 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R4i.z),intBitsToFloat(R0i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[23].x),intBitsToFloat(uf_uniformRegisterVS[23].y),intBitsToFloat(uf_uniformRegisterVS[23].z),intBitsToFloat(uf_uniformRegisterVS[23].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R2i.w = tempi.x; +} +activeMaskStack[1] = activeMaskStack[1] == false; +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +R0i.z = uf_uniformRegisterVS[2].x & int(1); +// 1 +predResult = (0 != R0i.z); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +R0i.y = uf_uniformRegisterVS[2].x & 0x00000002; +// 1 +predResult = (0 != R0i.y); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R127i.x = uf_uniformRegisterVS[2].x & 0x00010000; +R127i.y = uf_uniformRegisterVS[2].x & 0x00000010; +PV0i.y = R127i.y; +R125i.z = uf_uniformRegisterVS[2].x & 0x00000004; +R127i.w = uf_uniformRegisterVS[2].x & 0x00000020; +// 1 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_uniformRegisterVS[15].y), intBitsToFloat(uf_uniformRegisterVS[12].y))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_uniformRegisterVS[15].x), intBitsToFloat(uf_uniformRegisterVS[12].x))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_uniformRegisterVS[15].y), intBitsToFloat(uf_uniformRegisterVS[12].x))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_uniformRegisterVS[15].x), intBitsToFloat(uf_uniformRegisterVS[12].y))); +R127i.z = ((PV0i.y == 0)?(R2i.y):(R2i.y)); +PS1i = R127i.z; +// 2 +R123i.x = ((R127i.y == 0)?(R2i.w):(R2i.w)); +PV0i.x = R123i.x; +R123i.y = ((R127i.y == 0)?(R2i.z):(R2i.z)); +PV0i.y = R123i.y; +R126i.z = ((R127i.x == 0)?(PV1i.x):(PV1i.z)); +PV0i.z = R126i.z; +R123i.w = ((R127i.x == 0)?(PV1i.y):(PV1i.w)); +PV0i.w = R123i.w; +R124i.y = uf_uniformRegisterVS[2].x & 0x00000008; +PS0i = R124i.y; +// 3 +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(PV0i.w))); +PV1i.x = R0i.x; +R126i.y = floatBitsToInt(-(intBitsToFloat(PV0i.w)) + 1.0); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.z))); +R123i.w = ((R127i.w == 0)?(PV0i.y):(PV0i.y)); +PV1i.w = R123i.w; +R122i.x = ((R127i.w == 0)?(PV0i.x):(PV0i.x)); +PS1i = R122i.x; +// 4 +backupReg0i = R127i.y; +R123i.x = ((R127i.w == 0)?(R127i.z):(PV1i.z)); +PV0i.x = R123i.x; +R127i.y = floatBitsToInt(-(intBitsToFloat(R126i.z)) + 1.0); +R127i.z = ((R125i.z == 0)?(PV1i.w):(PV1i.w)); +R123i.w = ((backupReg0i == 0)?(R2i.x):(PV1i.x)); +PV0i.w = R123i.w; +R126i.z = ((R125i.z == 0)?(PS1i):(PS1i)); +PS0i = R126i.z; +// 5 +R127i.x = ((R125i.z == 0)?(PV0i.x):(PV0i.x)); +PV1i.x = R127i.x; +R125i.y = ((R127i.w == 0)?(PV0i.w):(PV0i.w)); +PV1i.y = R125i.y; +// 6 +R126i.x = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(R127i.y)); +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(R126i.y)); +// 7 +R123i.y = ((R125i.z == 0)?(R125i.y):(PV0i.z)); +PV1i.y = R123i.y; +// 8 +R2i.x = ((R124i.y == 0)?(PV1i.y):(PV1i.y)); +R2i.y = ((R124i.y == 0)?(R127i.x):(R126i.x)); +R2i.z = ((R124i.y == 0)?(R127i.z):(R127i.z)); +R2i.w = ((R124i.y == 0)?(R126i.z):(R126i.z)); +PS0i = R2i.w; +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +R0i.x = floatBitsToInt(-(intBitsToFloat(R2i.x)) + 1.0); +PV0i.x = R0i.x; +R126i.y = uf_uniformRegisterVS[2].x & 0x00010000; +R127i.z = uf_uniformRegisterVS[2].x & 0x00040000; +PV0i.w = uf_uniformRegisterVS[2].x & 0x00020000; +// 1 +R123i.x = ((PV0i.w == 0)?(R2i.z):(R2i.z)); +PV1i.x = R123i.x; +R127i.y = ((PV0i.w == 0)?(R2i.y):(R2i.y)); +PV1i.y = R127i.y; +R123i.z = ((PV0i.w == 0)?(R2i.x):(PV0i.x)); +PV1i.z = R123i.z; +R123i.w = ((PV0i.w == 0)?(R2i.w):(R2i.w)); +PV1i.w = R123i.w; +// 2 +R127i.x = ((R127i.z == 0)?(PV1i.z):(PV1i.z)); +PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + 1.0); +R126i.z = ((R127i.z == 0)?(PV1i.x):(PV1i.x)); +R127i.w = ((R127i.z == 0)?(PV1i.w):(PV1i.w)); +// 3 +R123i.w = ((R127i.z == 0)?(R127i.y):(PV0i.y)); +PV1i.w = R123i.w; +// 4 +R2i.x = ((R126i.y == 0)?(R127i.x):(PV1i.w)); +R2i.y = ((R126i.y == 0)?(PV1i.w):(R127i.x)); +R2i.z = ((R126i.y == 0)?(R126i.z):(R126i.z)); +R2i.w = ((R126i.y == 0)?(R127i.w):(R127i.w)); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[14].x),intBitsToFloat(uf_uniformRegisterVS[14].y),intBitsToFloat(uf_uniformRegisterVS[14].z),intBitsToFloat(uf_uniformRegisterVS[14].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +PV1i.x = PV0i.x; +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(uf_uniformRegisterVS[0].y))); +R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(uf_uniformRegisterVS[0].z))); +R1i.w = PV0i.x; +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(uf_uniformRegisterVS[0].x))); +PS1i = R0i.x; +// 2 +R1i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[13].x),intBitsToFloat(uf_uniformRegisterVS[13].y),intBitsToFloat(uf_uniformRegisterVS[13].z),intBitsToFloat(uf_uniformRegisterVS[13].w)))); +PV0i.x = R1i.x; +PV0i.y = R1i.x; +PV0i.z = R1i.x; +PV0i.w = R1i.x; +R1i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0); +PS0i = R1i.y; +// 3 +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(uf_uniformRegisterVS[0].w))); +} +// export +gl_Position = vec4(intBitsToFloat(R6i.x), intBitsToFloat(R6i.y), intBitsToFloat(R6i.z)*hideCamera, intBitsToFloat(R6i.w)); +// export +passParameterSem0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +// export +passParameterSem1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.x), intBitsToFloat(R1i.w)); +} diff --git a/Enhancement/BreathOfTheWild_CleanCameraRune/3e0262467e8add7d_0000000000000000_vs.txt b/Enhancement/BreathOfTheWild_CleanCameraRune/3e0262467e8add7d_0000000000000000_vs.txt new file mode 100644 index 00000000..ab9593b6 --- /dev/null +++ b/Enhancement/BreathOfTheWild_CleanCameraRune/3e0262467e8add7d_0000000000000000_vs.txt @@ -0,0 +1,123 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +#extension GL_ARB_shading_language_packing : enable +// shader 3e0262467e8add7d +uniform ivec4 uf_remappedVS[4]; +uniform vec2 uf_windowSpaceToClipSpaceTransform; +layout(location = 0) in uvec4 attrDataSem0; +layout(location = 1) in uvec4 attrDataSem1; +layout(location = 2) in uvec4 attrDataSem2; +out gl_PerVertex +{ + vec4 gl_Position; + float gl_PointSize; +}; +layout(location = 0) out vec4 passParameterSem0; +layout(location = 1) out vec4 passParameterSem1; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +uvec4 attrDecoder; +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID); +attrDecoder.xyz = attrDataSem2.xyz; +attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24)); +attrDecoder.w = 0; +R3i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), floatBitsToInt(1.0)); +attrDecoder.xyzw = floatBitsToUint(vec4(attrDataSem0.xyzw)/255.0); +R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +attrDecoder.xyz = attrDataSem1.xyz; +attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24)); +attrDecoder.w = 0; +R2i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), floatBitsToInt(1.0)); + + +int hideText = 1; +if (uf_remappedVS[0].w == -1012724819) { + hideText = 2; +} + + +// 0 +R126i.x = 0; +PV0i.y = floatBitsToInt(-(intBitsToFloat(R1i.w))); +R127i.z = ((0.0 > intBitsToFloat(R2i.z))?int(0xFFFFFFFF):int(0x0)); +PV0i.z = R127i.z; +R127i.w = 0x3f800000; +PV0i.w = R127i.w; +R127i.x = floatBitsToInt(-(intBitsToFloat(R2i.z)) + -(1.0)); +PS0i = R127i.x; +// 1 +R0i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(PV0i.w)),vec4(intBitsToFloat(uf_remappedVS[0].x),intBitsToFloat(uf_remappedVS[0].y),intBitsToFloat(uf_remappedVS[0].z),intBitsToFloat(uf_remappedVS[0].w)))); +PV1i.x = R0i.x; +PV1i.y = R0i.x; +PV1i.z = R0i.x; +PV1i.w = R0i.x; +R4i.w = ((PV0i.z == 0)?(R1i.w):(PV0i.y)); +PS1i = R4i.w; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_remappedVS[1].x),intBitsToFloat(uf_remappedVS[1].y),intBitsToFloat(uf_remappedVS[1].z),intBitsToFloat(uf_remappedVS[1].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R0i.y = tempi.x; +R5i.z = ((R127i.z == 0)?(R2i.z):(R127i.x)); +PS0i = R5i.z; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_remappedVS[2].x),intBitsToFloat(uf_remappedVS[2].y),intBitsToFloat(uf_remappedVS[2].z),intBitsToFloat(uf_remappedVS[2].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R0i.z = tempi.x; +R4i.x = ((R127i.z == 0)?(R1i.x):(R1i.x)); +PS1i = R4i.x; +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_remappedVS[3].x),intBitsToFloat(uf_remappedVS[3].y),intBitsToFloat(uf_remappedVS[3].z),intBitsToFloat(uf_remappedVS[3].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R0i.w = tempi.x; +R4i.y = ((R127i.z == 0)?(R1i.y):(R1i.y)); +PS0i = R4i.y; +// 5 +R5i.x = ((R127i.z == 0)?(R2i.x):(R2i.x)); +R5i.y = ((R127i.z == 0)?(R2i.y):(R2i.y)); +R4i.z = ((R127i.z == 0)?(R1i.z):(R1i.z)); +// 6 +R5i.w = ((R127i.z == 0)?(R126i.x):(R126i.x)); +// export +gl_Position = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z)*hideText, intBitsToFloat(R0i.w)); +// export +passParameterSem0 = vec4(intBitsToFloat(R4i.x), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), intBitsToFloat(R4i.w)); +// export +passParameterSem1 = vec4(intBitsToFloat(R5i.x), intBitsToFloat(R5i.y), intBitsToFloat(R5i.z), intBitsToFloat(R5i.w)); +} \ No newline at end of file diff --git a/Enhancement/BreathOfTheWild_CleanCameraRune/a8f3ec17a11d4a50_0000000000000000_vs.txt b/Enhancement/BreathOfTheWild_CleanCameraRune/a8f3ec17a11d4a50_0000000000000000_vs.txt new file mode 100644 index 00000000..82e48f05 --- /dev/null +++ b/Enhancement/BreathOfTheWild_CleanCameraRune/a8f3ec17a11d4a50_0000000000000000_vs.txt @@ -0,0 +1,125 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +#extension GL_ARB_shading_language_packing : enable +// shader a8f3ec17a11d4a50 + +bool hideAllText = true; // Brings many bugs, will be off (hence fixed) on the full release. + +uniform ivec4 uf_remappedVS[4]; +uniform vec2 uf_windowSpaceToClipSpaceTransform; +layout(location = 0) in uvec4 attrDataSem0; +layout(location = 1) in uvec4 attrDataSem1; +layout(location = 2) in uvec4 attrDataSem2; +out gl_PerVertex +{ + vec4 gl_Position; + float gl_PointSize; +}; +layout(location = 0) out vec4 passParameterSem0; +layout(location = 1) out vec4 passParameterSem1; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +uvec4 attrDecoder; +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID); +attrDecoder.xyz = attrDataSem2.xyz; +attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24)); +attrDecoder.w = 0; +R3i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), floatBitsToInt(1.0)); +attrDecoder.xyzw = floatBitsToUint(vec4(attrDataSem0.xyzw)/255.0); +R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +attrDecoder.xyz = attrDataSem1.xyz; +attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24)); +attrDecoder.w = 0; +R2i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), floatBitsToInt(1.0)); + +// Check text +int hideText = 1; +if (uf_remappedVS[0].w == -1052388992 || uf_remappedVS[0].w == 1093474128 || hideAllText) { + hideText = 2; +} + +// 0 +R126i.x = 0; +PV0i.y = floatBitsToInt(-(intBitsToFloat(R1i.w))); +R127i.z = ((0.0 > intBitsToFloat(R2i.z))?int(0xFFFFFFFF):int(0x0)); +PV0i.z = R127i.z; +R127i.w = 0x3f800000; +PV0i.w = R127i.w; +R127i.x = floatBitsToInt(-(intBitsToFloat(R2i.z)) + -(1.0)); +PS0i = R127i.x; +// 1 +R0i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(PV0i.w)),vec4(intBitsToFloat(uf_remappedVS[0].x),intBitsToFloat(uf_remappedVS[0].y),intBitsToFloat(uf_remappedVS[0].z),intBitsToFloat(uf_remappedVS[0].w)))); +PV1i.x = R0i.x; +PV1i.y = R0i.x; +PV1i.z = R0i.x; +PV1i.w = R0i.x; +R4i.w = ((PV0i.z == 0)?(R1i.w):(PV0i.y)); +PS1i = R4i.w; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_remappedVS[1].x),intBitsToFloat(uf_remappedVS[1].y),intBitsToFloat(uf_remappedVS[1].z),intBitsToFloat(uf_remappedVS[1].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R0i.y = tempi.x; +R5i.z = ((R127i.z == 0)?(R2i.z):(R127i.x)); +PS0i = R5i.z; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_remappedVS[2].x),intBitsToFloat(uf_remappedVS[2].y),intBitsToFloat(uf_remappedVS[2].z),intBitsToFloat(uf_remappedVS[2].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R0i.z = tempi.x; +R4i.x = ((R127i.z == 0)?(R1i.x):(R1i.x)); +PS1i = R4i.x; +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_remappedVS[3].x),intBitsToFloat(uf_remappedVS[3].y),intBitsToFloat(uf_remappedVS[3].z),intBitsToFloat(uf_remappedVS[3].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R0i.w = tempi.x; +R4i.y = ((R127i.z == 0)?(R1i.y):(R1i.y)); +PS0i = R4i.y; +// 5 +R5i.x = ((R127i.z == 0)?(R2i.x):(R2i.x)); +R5i.y = ((R127i.z == 0)?(R2i.y):(R2i.y)); +R4i.z = ((R127i.z == 0)?(R1i.z):(R1i.z)); +// 6 +R5i.w = ((R127i.z == 0)?(R126i.x):(R126i.x)); +// export +gl_Position = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z)*hideText, intBitsToFloat(R0i.w)); +// export +passParameterSem0 = vec4(intBitsToFloat(R4i.x), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), intBitsToFloat(R4i.w)); +// export +passParameterSem1 = vec4(intBitsToFloat(R5i.x), intBitsToFloat(R5i.y), intBitsToFloat(R5i.z), intBitsToFloat(R5i.w)); +} diff --git a/Enhancement/BreathOfTheWild_CleanCameraRune/cb83a22cf0961e1a_000000000000007d_ps.txt b/Enhancement/BreathOfTheWild_CleanCameraRune/cb83a22cf0961e1a_000000000000007d_ps.txt deleted file mode 100644 index ac2c4da2..00000000 --- a/Enhancement/BreathOfTheWild_CleanCameraRune/cb83a22cf0961e1a_000000000000007d_ps.txt +++ /dev/null @@ -1,93 +0,0 @@ -#version 420 -#extension GL_ARB_texture_gather : enable -// shader cb83a22cf0961e1a -// Remove some spare text -uniform ivec4 uf_remappedPS[4]; -layout(binding = 0) uniform sampler2DArray textureUnitPS0;// Tex0 addr 0x20384000 res 1024x1024x1 dim 5 tm: 4 format 0001 compSel: 5 5 5 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 0 border: 0 -layout(location = 0) in vec4 passParameterSem0; -layout(location = 1) in vec4 passParameterSem1; -layout(location = 0) out vec4 passPixelColor0; -uniform vec2 uf_fragCoordScale; -int clampFI32(int v) -{ -if( v == 0x7FFFFFFF ) - return floatBitsToInt(1.0); -else if( v == 0xFFFFFFFF ) - return floatBitsToInt(0.0); -return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); -} -float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } -void main() -{ -ivec4 R0i = ivec4(0); -ivec4 R1i = ivec4(0); -ivec4 R2i = ivec4(0); -ivec4 R123i = ivec4(0); -ivec4 R126i = ivec4(0); -ivec4 R127i = ivec4(0); -int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; -ivec4 PV0i = ivec4(0), PV1i = ivec4(0); -int PS0i = 0, PS1i = 0; -ivec4 tempi = ivec4(0); -float tempResultf; -int tempResulti; -ivec4 ARi = ivec4(0); -bool predResult = true; -vec3 cubeMapSTM; -int cubeMapFaceId; -R0i = floatBitsToInt(passParameterSem0); -R1i = floatBitsToInt(passParameterSem1); -// 0 -backupReg0i = R1i.z; -R2i.x = ((intBitsToFloat(R0i.w) > 0.0)?int(0xFFFFFFFF):int(0x0)); -R1i.z = floatBitsToInt(roundEven(intBitsToFloat(backupReg0i))); -R1i.w = floatBitsToInt(texture(textureUnitPS0, vec3(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z))).w); -// 0 -PV0i.x = R1i.w; -PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 2.0); -PV0i.y = ((intBitsToFloat(0x3f0a3d71) > intBitsToFloat(R1i.w))?int(0xFFFFFFFF):int(0x0)); -PV0i.w = floatBitsToInt(intBitsToFloat(R1i.w) + -(0.5)); -PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 2.0); -// 1 -R127i.y = ((PV0i.y == 0)?(0x3f800000):(PV0i.x)); -R127i.z = ((PV0i.y == 0)?(PV0i.w):(0)); -PV1i.z = R127i.z; -// 2 -R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(uf_remappedPS[0].y)) + intBitsToFloat(uf_remappedPS[1].y))); -PV0i.z = R123i.z; -R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[1].x))); -PV0i.w = R123i.w; -// 3 -backupReg0i = R0i.x; -PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(uf_remappedPS[0].w))); -R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_remappedPS[0].z)) + intBitsToFloat(uf_remappedPS[1].z))); -PV1i.y = R123i.y; -R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV0i.w))); -R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(PV0i.z))); -// 4 -R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(PV1i.y))); -R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), intBitsToFloat(PV1i.x))); -R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_remappedPS[2].y)) + intBitsToFloat(uf_remappedPS[3].y))); -PV0i.z = R123i.z; -R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(uf_remappedPS[3].x))); -PV0i.w = R123i.w; -// 5 -backupReg0i = R0i.x; -PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(uf_remappedPS[2].w))); -R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_remappedPS[2].z)) + intBitsToFloat(uf_remappedPS[3].z))); -PV1i.y = R123i.y; -PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV0i.w))); -PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(PV0i.z))); -// 6 -backupReg0i = R0i.z; -PV0i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R0i.w)), intBitsToFloat(PV1i.x))); -R0i.y = ((R2i.x == 0)?(PV1i.w):(R127i.w)); -PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.y))); -R0i.x = ((R2i.x == 0)?(PV1i.z):(R126i.z)); -PS0i = R0i.x; -// 7 -R0i.z = ((R2i.x == 0)?(PV0i.z):(R127i.x)); -R0i.w = ((R2i.x == 0)?(PV0i.x):(R126i.y)); -// export -passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), 0.0); -} diff --git a/Enhancement/BreathOfTheWild_CleanCameraRune/ededcf8bdc3384ef_0000000000000079_ps.txt b/Enhancement/BreathOfTheWild_CleanCameraRune/ededcf8bdc3384ef_0000000000000079_ps.txt deleted file mode 100644 index 02b0acea..00000000 --- a/Enhancement/BreathOfTheWild_CleanCameraRune/ededcf8bdc3384ef_0000000000000079_ps.txt +++ /dev/null @@ -1,55 +0,0 @@ -#version 420 -#extension GL_ARB_texture_gather : enable -// shader ededcf8bdc3384ef -uniform ivec4 uf_remappedPS[2]; -layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x242a1800 res 1280x720x1 dim 1 tm: 4 format 0008 compSel: 2 1 0 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0 -layout(location = 0) in vec4 passParameterSem0; -layout(location = 1) in vec4 passParameterSem1; -layout(location = 0) out vec4 passPixelColor0; -uniform vec2 uf_fragCoordScale; -int clampFI32(int v) -{ -if( v == 0x7FFFFFFF ) - return floatBitsToInt(1.0); -else if( v == 0xFFFFFFFF ) - return floatBitsToInt(0.0); -return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); -} -float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } -void main() -{ -vec4 R0f = vec4(0.0); -vec4 R1f = vec4(0.0); -vec4 R123f = vec4(0.0); -vec4 R127f = vec4(0.0); -float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; -vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); -float PS0f = 0.0, PS1f = 0.0; -vec4 tempf = vec4(0.0); -float tempResultf; -int tempResulti; -ivec4 ARi = ivec4(0); -bool predResult = true; -vec3 cubeMapSTM; -int cubeMapFaceId; -R0f = passParameterSem0; -R1f = passParameterSem1; -R1f.xyzw = (texture(textureUnitPS0, R1f.xy).xyzw); -// 0 -R127f.z = (mul_nonIEEE(R1f.y,intBitsToFloat(uf_remappedPS[0].y)) + intBitsToFloat(uf_remappedPS[1].y)); -R123f.w = (mul_nonIEEE(R1f.x,intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[1].x)); -PV0f.w = R123f.w; -// 1 -R123f.x = (mul_nonIEEE(R1f.w,intBitsToFloat(uf_remappedPS[0].w)) + intBitsToFloat(uf_remappedPS[1].w)); -PV1f.x = R123f.x; -R123f.y = (mul_nonIEEE(R1f.z,intBitsToFloat(uf_remappedPS[0].z)) + intBitsToFloat(uf_remappedPS[1].z)); -PV1f.y = R123f.y; -R1f.x = mul_nonIEEE(R0f.x, PV0f.w); -PS1f = R1f.x; -// 2 -R1f.y = mul_nonIEEE(R0f.y, R127f.z); -R1f.z = mul_nonIEEE(R0f.z, PV1f.y); -R1f.w = mul_nonIEEE(R0f.w, PV1f.x); -// export -passPixelColor0 = vec4(R1f.x, R1f.y, R1f.z, 0.0); -} diff --git a/Enhancement/BreathOfTheWild_CleanCameraRune/rules.txt b/Enhancement/BreathOfTheWild_CleanCameraRune/rules.txt index 195b3ff2..501c1b3e 100644 --- a/Enhancement/BreathOfTheWild_CleanCameraRune/rules.txt +++ b/Enhancement/BreathOfTheWild_CleanCameraRune/rules.txt @@ -1,12 +1,11 @@ [Definition] titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 -name = "The Legend of Zelda: Breath of the Wild - Clean Camera Rune V0.2" +name = "The Legend of Zelda: Breath of the Wild - Clean Camera Rune Pre-Release V1.0" # First release, close to not breaking any gameplay. version = 2 -# Use prohud+ to disable hearts. Affects nothing (afaik) besides text and some bugs(seen on the main menu). -# The selfie view isn't working correctly (yet) and shows blue squares as I don't know a way to disable this yet. -# This pack is doomed to have bugs, so only enable it when you want to make high-res screenshots. -# Reporting bugs is helpful to improve this pack (although there's no magic, so it might stay unfixed) and can be done on github or via discord (you'll know where). +# Use prohud+ to disable hearts. Affects nothing major besides menu backgrounds (and in this pre-release all the text, will be fixed in the upcoming release) which will be set to a 'clean' look. +# The selfie view is fixed, besides some spare text left over (object labeling). You can try disabling the drawdone setting to glitch out the specific object text which isn't specifically target-able in any shader form. +# Reporting bugs is helpful to improve this pack and can be done on Github. @@ -26,48 +25,44 @@ width = 314 height = 358 formats = 0x034 tilemodes = 4 -overwriteHeight = 1 -overwriteWidth = 1 +overwriteFormat = 0x001 # UNORM -> SNORM [TextureRedefine] # Removes Storage Numbers # f4252800_fmt001a_mip00_24x24_tm04_sw00000000.bmp width = 24 height = 24 formats = 0x001a tilemodes = 4 -overwriteHeight = 1 -overwriteWidth = 1 +overwriteFormat = 0x021a # UNORM -> SNORM [TextureRedefine] # Removes most text! Also only removes a single element... # 20340000_fmt0001_mip00_1024x1024_tm04_sw00000000.bmp width = 1024 height = 1024 formats = 0x001 tilemodes = 4 -overwriteWidth = 1 -overwriteHeight = 1 +#overwriteHeight = 1 +#overwriteWidth = 1 [TextureRedefine] # Remove the zoom triangle # 229f1000_fmt0034_mip00_75x75_tm04_sw00000000.bmp width = 75 height = 75 formats = 0x034 tilemodes = 4 -overwriteWidth = 1 -overwriteHeight = 1 +overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM [TextureRedefine] # Remove the zoom line # 236ad000_fmt0034_mip00_8x8_tm02_sw00000000.bmp width = 8 height = 8 formats = 0x034 tilemodes = 2 -overwriteWidth = 1 -overwriteHeight = 1 +overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM [TextureRedefine] # Remove the orange # 23379900_fmt0034_mip00_26x26_tm02_sw00000000.bmp width = 26 height = 26 formats = 0x034 tilemodes = 2 -overwriteWidth = 1 -overwriteHeight = 1 +overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM + # >>> MISC <<< [TextureRedefine] # Disable Camera Vignette # 2330e000_fmt0034_mip00_242x162_tm04_sw00000100.bmp @@ -75,371 +70,325 @@ width = 242 height = 162 formats = 0x034 tilemodes = 4 -overwriteHeight = 1 -overwriteWidth = 1 +overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM [TextureRedefine] # Disable Background 'Lines' # 2258b000_fmt0034_mip00_13x305_tm04_sw00000400.bmp width = 13 height = 305 formats = 0x034 tilemodes = 4 -overwriteHeight = 1 -overwriteWidth = 1 +overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM [TextureRedefine] # Removing Border Runes # 2005e000_fmt0034_mip00_32x1024_tm04_sw00000000.bmp width = 32 height = 1024 formats = 0x034 -overwriteHeight = 1 -overwriteWidth = 1 tilemodes = 4 +overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM [TextureRedefine] # Removing Background # 228d9000_fmt0034_mip00_512x512_tm04_sw00000300.bmp width = 512 height = 512 formats = 0x034 -overwriteHeight = 1 -overwriteWidth = 1 tilemodes = 4 +overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM [TextureRedefine] # Removing Textures from edge # 239f3000_fmt0034_mip00_1278x387_tm04_sw00000400.bmp width = 1278 height = 387 formats = 0x034 -overwriteHeight = 1 -overwriteWidth = 1 tilemodes = 4 +overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM [TextureRedefine] # Removes the glow at the border, but can affect other effects. Off by default due to this. # 22456000_fmt0035_mip00_128x128_tm04_sw00000000.bmp width = 128 height = 128 formats = 0x035 -#overwriteHeight = 1 -#overwriteWidth = 1 tilemodes = 4 - +overwriteFormat = 0x235 # UNORM -> SNORM # >>> Frame Decoration <<< [TextureRedefine] # 23c76000_fmt0433_mip00_97x156_tm04_sw00000600.bmp width = 97 height = 156 formats = 0x433 -overwriteHeight = 1 -overwriteWidth = 1 tilemodes = 4 +overwriteFormat = 0x033 # SRGB -> UNORM [TextureRedefine] # 22a80000_fmt0433_mip00_179x40_tm04_sw00000000.bmp width = 179 height = 40 formats = 0x433 -overwriteHeight = 1 -overwriteWidth = 1 tilemodes = 4 +overwriteFormat = 0x033 # SRGB -> UNORM [TextureRedefine] # 22f42000_fmt0433_mip00_855x30_tm04_sw00000300.bmp width = 855 height = 30 formats = 0x433 -overwriteHeight = 1 -overwriteWidth = 1 tilemodes = 4 +overwriteFormat = 0x033 # SRGB -> UNORM [TextureRedefine] # 23d74000_fmt0433_mip00_151x139_tm04_sw00000500.bmp width = 151 height = 139 formats = 0x433 -overwriteHeight = 1 -overwriteWidth = 1 tilemodes = 4 +overwriteFormat = 0x033 # SRGB -> UNORM [TextureRedefine] # 229d8000_fmt0433_mip00_88x77_tm04_sw00000200.bmp width = 88 height = 77 formats = 0x433 -overwriteHeight = 1 -overwriteWidth = 1 tilemodes = 4 +overwriteFormat = 0x033 # SRGB -> UNORM [TextureRedefine] # 2375e000_fmt0433_mip00_908x26_tm04_sw00000200.bmp width = 908 height = 26 formats = 0x433 -overwriteHeight = 1 -overwriteWidth = 1 tilemodes = 4 +overwriteFormat = 0x033 # SRGB -> UNORM [TextureRedefine] # 22346000_fmt0433_mip00_57x171_tm04_sw00000200.bmp width = 57 height = 171 formats = 0x433 -overwriteHeight = 1 -overwriteWidth = 1 tilemodes = 4 +overwriteFormat = 0x033 # SRGB -> UNORM [TextureRedefine] # 22360000_fmt0433_mip00_79x187_tm04_sw00000100.bmp width = 79 height = 187 formats = 0x433 -overwriteHeight = 1 -overwriteWidth = 1 tilemodes = 4 +overwriteFormat = 0x033 # SRGB -> UNORM [TextureRedefine] # 22884000_fmt0433_mip00_96x69_tm04_sw00000700.bmp width = 96 height = 69 formats = 0x433 -overwriteHeight = 1 -overwriteWidth = 1 tilemodes = 4 +overwriteFormat = 0x033 # SRGB -> UNORM [TextureRedefine] # 23697100_fmt0433_mip00_107x47_tm02_sw00000000.bmp width = 107 height = 47 formats = 0x433 -overwriteHeight = 1 -overwriteWidth = 1 tilemodes = 2 +overwriteFormat = 0x033 # SRGB -> UNORM [TextureRedefine] # 23c76000_fmt0433_mip00_97x156_tm04_sw00000600.bmp width = 97 height = 156 formats = 0x433 -overwriteHeight = 1 -overwriteWidth = 1 tilemodes = 4 +overwriteFormat = 0x033 # SRGB -> UNORM # >>> Frame Glow <<< [TextureRedefine] # 22df3000_fmt0034_mip00_92x157_tm04_sw00000100.bmp width = 92 height = 157 formats = 0x034 -overwriteHeight = 1 -overwriteWidth = 1 tilemodes = 4 +overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM [TextureRedefine] # 22dfe000_fmt0034_mip00_135x188_tm04_sw00000000.bmp width = 135 height = 188 formats = 0x034 -overwriteHeight = 1 -overwriteWidth = 1 tilemodes = 4 +overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM [TextureRedefine] # 23b23000_fmt0034_mip00_58x171_tm04_sw00000600.bmp width = 58 height = 171 formats = 0x034 -overwriteHeight = 1 -overwriteWidth = 1 tilemodes = 4 +overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM [TextureRedefine] # 23c46000_fmt0034_mip00_148x140_tm04_sw00000200.bmp width = 148 height = 140 formats = 0x034 -overwriteHeight = 1 -overwriteWidth = 1 tilemodes = 4 +overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM [TextureRedefine] # 223ae000_fmt0034_mip00_159x152_tm04_sw00000500.bmp width = 159 height = 152 formats = 0x034 -overwriteHeight = 1 -overwriteWidth = 1 tilemodes = 4 +overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM # >>> Frame Decoration Edges <<< [TextureRedefine] # 22f03400_fmt0033_mip00_108x47_tm02_sw00000000.bmp width = 108 height = 47 formats = 0x033 -overwriteHeight = 1 -overwriteWidth = 1 tilemodes = 2 +overwriteFormat = 0x433 # UNORM -> SRGB [TextureRedefine] # 23c64000_fmt0033_mip00_97x69_tm04_sw00000500.bmp width = 97 height = 69 formats = 0x033 -overwriteHeight = 1 -overwriteWidth = 1 tilemodes = 4 +overwriteFormat = 0x433 # UNORM -> SRGB [TextureRedefine] # 224c0000_fmt0033_mip00_1086x41_tm04_sw00000600.bmp width = 1086 height = 41 formats = 0x033 -overwriteHeight = 1 -overwriteWidth = 1 tilemodes = 4 +overwriteFormat = 0x433 # UNORM -> SRGB [TextureRedefine] # 2234e000_fmt0033_mip00_110x77_tm04_sw00000000.bmp width = 110 height = 77 formats = 0x033 -overwriteHeight = 1 -overwriteWidth = 1 tilemodes = 4 +overwriteFormat = 0x433 # UNORM -> SRGB [TextureRedefine] # 2299a000_fmt0033_mip00_832x30_tm04_sw00000100.bmp width = 110 height = 77 formats = 0x033 -overwriteHeight = 1 -overwriteWidth = 1 tilemodes = 4 +overwriteFormat = 0x433 # UNORM -> SRGB [TextureRedefine] # 2365c000_fmt0033_mip00_151x149_tm04_sw00000300.bmp width = 151 height = 149 formats = 0x033 -overwriteHeight = 1 -overwriteWidth = 1 tilemodes = 4 +overwriteFormat = 0x433 # UNORM -> SRGB [TextureRedefine] # 23644000_fmt0033_mip00_97x157_tm04_sw00000400.bmp width = 97 height = 157 formats = 0x033 -overwriteHeight = 1 -overwriteWidth = 1 tilemodes = 4 +overwriteFormat = 0x433 # UNORM -> SRGB [TextureRedefine] # 23770000_fmt0033_mip00_57x160_tm04_sw00000000.bmp width = 57 height = 160 formats = 0x033 -overwriteHeight = 1 -overwriteWidth = 1 tilemodes = 4 +overwriteFormat = 0x433 # UNORM -> SRGB [TextureRedefine] # 23784000_fmt0033_mip00_79x187_tm04_sw00000700.bmp width = 79 height = 187 formats = 0x033 -overwriteHeight = 1 -overwriteWidth = 1 tilemodes = 4 +overwriteFormat = 0x433 # UNORM -> SRGB # >>> Frame Decoration Blur <<< [TextureRedefine] # 23dc1000_fmt0034_mip00_97x80_tm04_sw00000700.bmp width = 97 height = 80 formats = 0x034 -overwriteHeight = 1 -overwriteWidth = 1 tilemodes = 4 +overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM + [TextureRedefine] # 227d7000_fmt0034_mip00_68x174_tm04_sw00000300.bmp width = 68 height = 174 formats = 0x034 -overwriteHeight = 1 -overwriteWidth = 1 tilemodes = 4 +overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM [TextureRedefine] # 228c0000_fmt0034_mip00_157x148_tm04_sw00000700.bmp width = 157 height = 148 formats = 0x034 -overwriteHeight = 1 -overwriteWidth = 1 tilemodes = 4 +overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM [TextureRedefine] # 236ae000_fmt0034_mip00_101x168_tm04_sw00000600.bmp width = 101 height = 168 formats = 0x034 -overwriteHeight = 1 -overwriteWidth = 1 tilemodes = 4 +overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM [TextureRedefine] # 236e8000_fmt0034_mip00_144x199_tm04_sw00000500.bmp width = 144 height = 199 formats = 0x034 -overwriteHeight = 1 -overwriteWidth = 1 tilemodes = 4 +overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM # >>> Frame Decoration Edges <<< [TextureRedefine] # 22ac0000_fmt0034_mip00_182x152_tm04_sw00000200.bmp width = 182 height = 152 formats = 0x034 -overwriteHeight = 1 -overwriteWidth = 1 tilemodes = 4 +overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM [TextureRedefine] # 230ed000_fmt0034_mip00_126x153_tm04_sw00000400.bmp width = 126 height = 153 formats = 0x034 -overwriteHeight = 1 -overwriteWidth = 1 tilemodes = 4 +overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM [TextureRedefine] # 23983000_fmt0034_mip00_52x133_tm04_sw00000100.bmp width = 52 height = 133 formats = 0x034 -overwriteHeight = 1 -overwriteWidth = 1 tilemodes = 4 +overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM [TextureRedefine] # 23797000_fmt0034_mip00_279x54_tm04_sw00000500.bmp width = 279 height = 54 formats = 0x034 -overwriteHeight = 1 -overwriteWidth = 1 tilemodes = 4 +overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM [TextureRedefine] # 23983000_fmt0034_mip00_52x133_tm04_sw00000100.bmp width = 52 height = 133 formats = 0x034 -overwriteHeight = 1 -overwriteWidth = 1 tilemodes = 4 +overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM [TextureRedefine] # 238d9000_fmt0034_mip00_292x42_tm04_sw00000400.bmp width = 292 height = 42 formats = 0x034 -overwriteHeight = 1 -overwriteWidth = 1 tilemodes = 4 +overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM [TextureRedefine] # 238d9000_fmt0034_mip00_292x42_tm04_sw00000400.bmp width = 292 height = 42 formats = 0x034 -overwriteHeight = 1 -overwriteWidth = 1 tilemodes = 4 +overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM [TextureRedefine] # 23447000_fmt0034_mip00_90x69_tm04_sw00000200.bmp width = 90 height = 69 formats = 0x034 -overwriteHeight = 1 -overwriteWidth = 1 tilemodes = 4 +overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM [TextureRedefine] # 227e8000_fmt0034_mip00_1098x58_tm04_sw00000400.bmp width = 1098 height = 58 formats = 0x034 -overwriteHeight = 1 -overwriteWidth = 1 tilemodes = 4 +overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM [TextureRedefine] # 23601000_fmt0034_mip00_997x58_tm04_sw00000100.bmp width = 997 height = 58 formats = 0x034 -overwriteHeight = 1 -overwriteWidth = 1 -tilemodes = 4 \ No newline at end of file +tilemodes = 4 +overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM \ No newline at end of file